Washington

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  • iPod: media player, cultural icon, and rescue beacon?

    by 
    Darren Murph
    Darren Murph
    11.19.2006

    Sure, we've heard the heartwarming stories of SMS savings a boy's life and TiVo preventing a man from heading to prison, but this round of "Gadgets Saving Lives" features none other than the token iPod as the center of attention. While Griffin has long since had the idea of using the iPod to power a flashlight-type device, a mushroom hunter (yes, they do exactly as the title describes) resorted to the backlit LCD in his Apple in order to lead rescuers to his location. While enjoying a presumably thrilling evening of picking 'shrooms from the wild brush in Vancouver, Washington with his mother, Pini Nou somehow found himself off the beaten path and lost under a cover of darkness (and wild grass, too). By phoning in authorities and faintly describing his surroundings, troops were able to get close enough to view the white glow emitted from his PMP, and 20 minutes later he was safe and sound, albeit "cold, tired, and aching." So, there you have it kids, the ultimate excuse to get an iPod for the holidays -- safety.[Thanks, Napo M.]

  • Neurochip acts as a second motor cortex

    by 
    Cyrus Farivar
    Cyrus Farivar
    10.25.2006

    Haven't you ever wished that you had a second motor cortex? If you've suffered a brain injury of some kind, you just might. For the last few years, researchers at the University of Washington have designed and installed a special computer chip attached to the top of monkeys' heads to record the brain's motor cortex nerve signals. This computer chip, dubbed the Neurochip, creates a brain-computer interface that records every movement sent from the motor cortex to the rest of the monkeys' bodies. Then the Neurochip converts those signals into a stimulus that can be fed back to the brain, creating new neural pathways that theoretically could be used if the motor cortex was damaged in some way. We've still got a few questions, like exactly how this happens, how big physically this interface is, and when we should expect human trials. Of course, we've seen previous brain-computer interfaces before, but this one seems a bit more practical than strapping your head to some type of computer. The team published its results in the November 2, 2006 issue of Nature.

  • WA fines Apple $100k

    by 
    Dan Lurie
    Dan Lurie
    06.14.2006

    How did Apple Legal miss this? Under a 1999 law, any company who sells service contracts (think AppleCare) in the state of Washington must register with the Office of the Insurance Commissioner. Apparently, Apple somehow neglected to do this between 2000 and 2004, incurring a fine of $100,000. First France, then Norway and Sweden, and now Washington?According to sources, this is not the first time Apple has neglected to follow the rules. It is widely known in the valley that Apple never tuned in its homework when it was in school, as it was too busy flirting with NeXT.[via MacNN]

  • Lair off-screen trailer looked good at GDC

    by 
    Dan Choi
    Dan Choi
    04.04.2006

    Stills and screenshots can only do so much to convey how good a game looks. Here's an off-screen video presentation of Lair recorded from GDC, showing off the Factor 5 game in action (or, should we say, motion).You might recognize some of the animation from videos seen elsewhere, but it was nice to catch the newer footage of a dragon wireframe model meticulously rendered with layers of musculature and skin, too.If that's not enough for ya, you can always just listen in to the audio, which features a young lady from Washington asking questions of a developer with the hope of getting hired. Consider this a lesson in networking.[Via GameBrink]

  • Nintendo's got a new backend

    by 
    David Hinkle
    David Hinkle
    03.15.2006

    Gamasutra reports that Nintendo HQ has adopted a new software management solution in Aldon Lifecycle Manager. What this new program allows the bigwigs over in Washington to do is maintain a high level of awareness throughout different development projects (such as all upcoming Revolution titles) as they go through their lifecycles. Now, apparently, it won't be the impossibly difficult task of walking over to the development area and asking the Project Lead where they're at currently. It's now only a mouse click away. Let's hope it helps those at Nintendo who've been having problems with their TPS reports, also.