world of goo

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  • 2D Boy discuss World of Goo pricing, dates, paranoia

    by 
    Chris Greenhough
    Chris Greenhough
    08.26.2008

    World of Goo has been a squishy blip on our radar for ages now, but development will be wrapped up soon. WiiWare World got a chance to chat with 2D Boy duo Ron Carmel and Kyle Gabler, who revealed that development for the U.S. version will be complete in September, and that they're hopeful the game will be released Stateside in late October. Oh, and it'll cost more than 1,000 Wii Points. Wait, what?So far, only Final Fantasy Crystal Chronicles: My Life as a King has dared to breach the 1,000 Wii Points mark, but Nintendo clearly thinks 2D Boy's gooey, beautiful puzzler is worth the extra pointage. On the bright side, North Americans won't be paying as much as Europe, where the game will be retail-only, cost €40 (£31), and has been delayed until Q1 2009. The European version will have a sixth chapter, however, one that takes place on the moon.Amongst all the new details to digest (also worth mentioning: the two-player co-op mode now accomodates four players), Gabler seems like he'll be relieved when the game is out of the door. "I like to hate the game as much as possible, and believe that it's ugly, with horrible gameplay, and that nobody will like it," he admitted. "If this were a human relationship, it would be very unhealthy, and World of Goo would cry a lot." Man, that brings back memories.%Gallery-16000%

  • Top 5: Anticipated WiiWare Games

    by 
    Kaes Delgrego
    Kaes Delgrego
    07.07.2008

    Every Monday, Wii Fanboy brings you the Top 5. Inspired by sages such as David Letterman and John Cusack, the Top 5 will give us a chance to share our opinions on the numerous facets of a vast video game culture. And after all, who doesn't like reading these kinds of lists (and then bitching about them afterwards)? So jump right in, agree or disagree, and maybe leave a comment with your own personal Top 5. The first batch of WiiWare was released awhile ago, and there have been high-profile releases, as well as a few future cult-classics. Despite the plentiful start, there are still many more titles on the horizon. Here's a look at what we are anticipating the most. 5. Bomberman - Since 1983, not much has changed in the Bomberman universe. This has its pros and cons. It's good because the basic Bomberman formula is not one that needs tinkering with. It's bad because, well, it's a little ridiculous to shell out full retail price for the same game generation after generation. Then along comes Bomberman for WiiWare. Nintendo's downloadable service is the perfect platform for a game such as this. With online multiplayer for 2 - 8 players, this release should be everything we need out of Bomberman: simple, classic gameplay for a reasonable price. The reduced cost should be wonderful news for wallets that were unfortunate enough to weather Bomberman, Super Bomberman, Bomberman 64, and Bomberman Generation.

  • U.S. WiiWare may wait an eternity for Eternity's Child

    by 
    Chris Greenhough
    Chris Greenhough
    06.30.2008

    Well, this royally sucks: Eternity's Child creator Luc Bernard has admitted that there are no plans to bring quirky platform game Eternity's Child to North America's WiiWare service. Instead, only Europe will receive the title, with Bernard anticipating a release there "at the end of Q3."Speaking to WiiWare World, Bernard said that he had no control over when or where the game comes out, and that UK publisher Alten8 was in charge of such matters. The only consolation for U.S. fans eagerly awaiting the game is that a version will be available to PC owners via the Steam service at the end of this month. But, y'know, we deal with Wii here, so we're officially disappointed.Also in his chat with WiiWare World, Bernard defended World of Goo's shift to retail in Europe, and complained that publishers had little time for innovative games, even on WiiWare. Quoth Bernard: "Maybe I should put in a space marine with a gun that is defending Earth from space Nazis for them to be interested!" Space Nazis? We'd actually play that.%Gallery-15162%[Thanks, fco!]

  • World of Goo boxed up in Europe

    by 
    philip larsen
    philip larsen
    06.26.2008

    Europeans can't handle the whole "download" thing. No, they have to have their game all wrapped up in a neat little pack-age! Despite the fact that World Of Goo is to be a WiiWare title in North America, a release list for Nintendo Europe showed the game coming as a full retail version! Speaking to WiiWare World, 2D Boy's Ron Carmel said "Our European publisher, RTL Playtainment, is planning to release both the Wii and PC versions as retail titles." Well, this means 2D Boy has opted to include extra content in the retail version, unavailable in North America and Japan -- though the amount of bonus stuff is still undecided. Find out for sure when the game hits Europe in Q3 2008.%Gallery-16000%

  • Building a World of Goo

    by 
    Chris Greenhough
    Chris Greenhough
    06.06.2008

    Back when we chatted to 2D Boy's Ron Carmel about World of Goo, he confessed to being "in awe" of his development partner and artist Kyle Gabler's "creative talents."It's easy to see why. We also really dig World of Goo's unique 'Tim-Burton-does-Loco-Roco' visual style, and so the video above, featuring (presumably) Gabler constructing one of the levels from scratch was an unexpected delight that we only just stumbled upon. The footage is actually a month old, but as we're yet to see this posted anywhere else, we felt it deserved some coverage. That up there is talent, people.%Gallery-16000%

  • It takes two to Goo

    by 
    Chris Greenhough
    Chris Greenhough
    05.27.2008

    Because we weren't already excited enough about dipping our fingers into World of Goo, 2D Boy has now confirmed that the WiiWare version will feature a rather lovely, exclusive feature: a two-player co-op mode that allows you and a sidekick to wield a Wiimote each and construct giant, gooey structures to your hearts' content. The news first hit the internetz via a 2D Boy newsletter, and the ever-helpful Ron Carmel confirmed it to us earlier today. Having tried the game ourselves, we can see how well such a mode would work. We're no closer to a release date yet, but we advise you set aside money for a second Wiimote and some Wii Points now. Oh yes, and if you're us, acquire a friend.%Gallery-16000%

  • Goo up your world with these new gameplay trailers

    by 
    David Hinkle
    David Hinkle
    04.16.2008

    IGN has uploaded a healthy helping of fresh videos from 2D Boy's World of Goo. Set to release via Nintendo's WiiWare service, the game looks stylish and fun. Actually, we were convinced it was going to be great when Ron Carmel gave us the goods on what to expect. Now, not only are we convinced that we need it, but that you all need it, as well. So you better set aside some Wii Points for when this releases, or we're going to come to your house and do some very horrible things. Like, drink some of your OJ directly from the container without using a cup.Childish threats aside, be sure to head on past the break for the other videos.%Gallery-16000%

  • NMS08: Joystiq gets their hands dirty with WiiWare

    by 
    David Hinkle
    David Hinkle
    04.15.2008

    Besides checking out what retail Wii and DS games Nintendo had available, Joystiq also managed to spend some quality time with WiiWare and a few of its games. The general consensus? It's a mixed bag. Strong Bad's Cool Game for Attractive People seems to capture the Flash toon's look and feel, but is fairly linear (at least in the demo available at NMS08). Stern was also able to pry some more info about the episodic nature of the game from the title's marketing director, who said "Each episode, a different designer [is in charge], which is more like they do on TV. ... It's still the same team. [But] it'll be interesting to see how the episodes feel as a result. With Sam & Max, we've had complaints that they feel too similar. We might find with Strong Bad, that each one feels very different." LostWinds is shaping up nicely, apparently, as Stern commented "Because of game's playful controls, I wish I could have spent the time progressing through the entire game." He says this because LostWinds is actually finished, and the folks behind it hope its in the WiiWare launch lineup. Final Fantasy Crystal Chronicles: My Life as a King is more for the folks that like everything outside of the combat in RPG games. It's very menu-heavy, and you're very much like the manager of the game, sending out your townfolk to find goodies to bring back to you. Pop seems to have some very interesting multiplayer mechanics and, like LostWinds, is totally finished. The single-player games are "casual and a trance-like way to relax," apparently. They hope that it will be in the WiiWare launch lineup and between 500 and 800 Wii Points. Major League Eating is offering up a buffet of features for users to take from, including Wi-Fi gameplay and the complete package of competitive eating. There's going to be gross out techniques, as well as actual attack and defensive maneuvers. We're not all about who can eat a billion hot dogs the fastest ourselves, but it looks like this one is shaping up to be a full meal of fun on WiiWare. World of Goo is something that we've been interested in, surely you all know. And everytime someone checks it out and bothers to write something up on the internet, we're even more convinced this is a must download. Stern's label that this title has the "clever puzzle mechanic" and "irresistible gameplay" we've been hoping may have just cemented its status as a must own for us. Read - Major League EatingRead - World of GooRead - LostWindsRead - Final Fantasy Crystal Chronicles: My Life as a KingRead - PopRead - Strong Bad's Cool Game for Attractive People

  • Joystiq hands-on: World of Goo (WiiWare)

    by 
    Zack Stern
    Zack Stern
    04.15.2008

    Cute graphics and sounds: Check. Clever puzzle mechanic: Check. Irresistible gameplay: Check. World of Goo hits the required bullet points to be an indie game darling. And comfortable Wii Remote controls make it a perfect fit to be in Nintendo's WiiWare lineup.Players build simple structures by pointing and dragging living, bouncing goo balls. These spherical wonders extend a few arms to their closest neighbors, becoming rigid when the Remote button is released. Gamers have to figure out how to build bridges, towers, and other structures without toppling them over, all while trying to use as few balls as possible. In the end, they're trying to lead the remaining balls to a mysterious pipe that sucks them away at the end of the level.I tried the action-puzzler at the Nintendo Media Summit and am anticipating its release sometime this year. (Developer 2D Boy says its work will be complete in the Summer, and Nintendo will schedule the release after that.) World of Goo felt great and could be poised to be an indie game that crosses over into commercial success.%Gallery-20573%

  • Goo up your torso for a couple bucks at Target

    by 
    David Hinkle
    David Hinkle
    03.27.2008

    Gaming apparel. It's often only attainable through various specialty websites or other, more dastardly means. It appears that things are about to change, at least regarding indie games, as retailer Target is now carrying gaming apparel. Even better, each shirt only costs $12 and comes with a full version of the game. As you can see in the above picture, we think World of Goo is awesome. Also, you can see other gaming-related shirts. As for whether your local Target is supporting this, unless you live in California, we can't tell you. Target has, for some reason, only included a list of CA stores carrying the merch. For that list, head past the break.%Gallery-16000%

  • Indie game shirts (with games) now available at Target

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    03.27.2008

    Next time you're running around your local Target, keep an eye out for some indie gaming love. The Experimental Gameplay Project has recently launched its own clothing line: EGPApparel. The shirts are appearing in Targets all across the United States, each featuring a particular independently-developed title. As if that wasn't filled with enough awesome on its own, each shirt includes the full version of the indie game. That's an awesome t-shirt, and an awesome game, for only $12 USD.There are currently eight shirts in production, featuring indie titles like Tower of Goo, Big Vine, Gravity Head, Gish, and more. According to Tower of Goo developer Kyle Gabler, the shirts are appearing in Target stores nationwide, but have not yet reached every last chain location. Of course, the more people who run out and feverishly buy all eight designs, the more likely Target will be to ramp up distribution. We're just saying.Check out a full list of participating Targets in California after the break.

  • FFV: The other half of 2D Boy speaks

    by 
    David Hinkle
    David Hinkle
    02.22.2008

    For those of you who've been lost in the swirling torrent of GDC news from The 'Stiq, you might've missed the other half of 2D Boy, Kyle Gabler, talk to Joystiq. We already bended the ear of his partner in crime, Ron Carmel, so if you dug our interview then hit up the video above.Personally, we're dying to get all gooey with World of Goo.%Gallery-16000%

  • GDC08: World of Goo devs talk publishers, Portal love

    by 
    Ross Miller
    Ross Miller
    02.21.2008

    If you're looking for breaking news from the developers of World of Goo, you won't find it here. Instead, Kyle (art, music, design) and Ron (business, engineering, programming) told Mahalo Daily's Veronica Belmont about how the fictional in-game corporation was inspired by publishers. There is also a mysterious sign painter, whose obsession they suggest is bordering on creepy infatuation. When Belmont asks if there's any relation to Portal, Rob asserts that Glados didn't actually love the main character in the game. As unhealthy as it was, we still think there's a case to be made for Glados having at least some affinity for your character. World of Goo won Technical Excellence and Design Innovation at this week's IGF awards. The game is due out this year on PC, Mac and Nintendo Wii.

  • Wii Fanboy interviews World of Goo's Ron Carmel

    by 
    Chris Greenhough
    Chris Greenhough
    02.14.2008

    Could World of Goo be the first killer puzzle game to hit the Wii? The work of independent studio 2D Boy (duo Ron Carmel and Kyle Gabler), this physics-based puzzler began life as freeware title Tower of Goo, and quickly started to gather recognition. Drawing inspiration from the likes of Lemmings, it's a game that 2D Boy hopes will deliver "a gameplay mechanic they haven't seen before."Over five chapters of between ten and fifteen levels each, players must use the titular Goo Balls to construct bridges, chains, towers and other structures to negotiate each level's terrain and rescue as many Goo Balls as possible. It's not always a case of having to build up, either. A number of levels require the player to build sideways, downwards, or in multiple directions, while outside-the-box thinking is often helpful. The environments also come into play (one level consists entirely of a rotating chamber), and different types of Goo Ball with varying properties pop up, keeping things fresh from level to level.Being the lucky bloggers that we are, we recently got to take a demo of World of Goo for a spin, and found ourselves playing one of the most inventive, charming and amusing puzzlers in a while. Better still, we managed to hassle one half of 2D Boy, Ron Carmel, into giving us an interview. Hit the break to see what he had to say.%Gallery-16000%

  • World of Goo oozes onto PC and Wii in '08

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.28.2008

    IGF Finalist World of Goo is coming to Wii and PC sometime this year, according to developer 2D Boy's website. The site also states the game will be available for Mac and Linux "shortly after" its Wii and PC debut, with the PC version already priced at $20 – no price has been given for the Wii version yet.If you purchase the PC version there is a "complimentary Profanity Pack," which takes us back to that age-old question: Motion controls or profanity? Hmmm, tough choice. We're looking forward to getting some hands-on time with the PC version of World of Goo next month at GDC.Update: Quotes from developer Ron Carmel after the break.[Via Wii Fanboy]

  • World of Goo dripping onto Wii in 2008

    by 
    Chris Greenhough
    Chris Greenhough
    01.28.2008

    Indie developer 2D Boy has confirmed that its physics-based puzzler World of Goo will be heading to the Wii this year. In the game, players assemble towers, bridges and other structures from balls of goo, in an attempt to negotiate each level's terrain and reach the exit point. It all looks rather wacky and inventive, and we couldn't help but think of PSP duo LocoRoco and Patapon as we watched the video above. That's undoubtedly a good thing.There's no word yet on whether this will be a retail release or appearing on Wii Ware, though the latter would seem ideal, considering the game's independent roots.[Via WiiNintendo]

  • Profile of 2008 IGF finalist: World of Goo

    by 
    Christopher Grant
    Christopher Grant
    12.31.2007

    The indie game scene is hotter than ever, with recent darlings like flOw and Everyday Shooter making their way to consoles while Narbacular Drop was gloriously reimagined as fan favorite puzzler Portal. That's why we're always so excited about GDC's Independent Games Festival (confession: this blogger is an IGF judge).The folks at Gamasutra aren't just coordinating the festival, they're profiling each of the Grand Prize winners. Most recently profiled was the lovely World of Goo (already profiled: Audiosurf and Noitu Love 2), which is coming to PCs in February of next year, and Mac and Wii "slightly later." Our favorite quote from the profile: "The community of lovable and terrifyingly capable indie developers is steadily making big budgets irrelevant." Ya hear that big budget titles, you're on notice.