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  • Arcane Brilliance: I still don't like spirit

    by 
    Christian Belt
    Christian Belt
    03.21.2009

    Each week Arcane Brilliance delivers a column about Mages to you, and you, in turn, deliver Mages to the column. Thank you, Mages. Some of you deliver Warlocks to the column. Screw you, Warlocks.Wow. Just a warning: I got done watching the series finale of Battlestar Galactica like 5 minutes ago, and I cried like a little girl like 12 times throughout. I'll try to keep it together long enough to successfully complete this column, but holy crap. That was some pretty stirring stuff right there. Let it be known that I'm not too big a nerd to completely lose it during the final episode of BSG. Wait...maybe that actually makes me a bigger nerd? I don't know. I'd like to think there are bigger dorks than me out there, and they're probably twittering about plot holes and scientific inaccuracies and how Ron Moore is the antichrist or whatever as we speak. At least I'm not doing that. I'm bawling like a baby, but I'm not nerd-raging about a sci-fi show on the interwebs, right? Now if you'll excuse me, I have to write a column about the latest nerfs to the Mage class in World of Warcraft.Seriously, patch 3.1 can't come soon enough, as far as I'm concerned. You know why? Because when it arrives, it'll mean Blizzard is finally done nerfing us.Now, granted, Mages on the live servers are definitely on the good side of the class-balance pendulum right now, so it makes a certain amount of sense, given Blizzard's never-ending quest to make everything in the game identical, that we were going to see a few nerfs. Knowing that doesn't make watching it happen any more fun. It's sort of like having a gangrenous limb amputated, only having to be fully awake throughout the operation, and having it take place bit by bit over the course of several months. For frak's sake, just knock us out and don't wake us 'til it's over. You can find the details on this week's chopping--along with my feelings on it--after the break. Bring some novocain, won't you?

  • Arcane Brilliance: Q to the power of Q

    by 
    Christian Belt
    Christian Belt
    03.14.2009

    Each week Arcane Brilliance runs out of mana halfway through a column about Mages. Seriously, Arcane Brilliance is terrible at managing its mana. And then every time it Evocates, Arcane Brilliance manages to get interrupted before it gets any mana back. It really sucks. Yep, Arcane Brilliance spends a lot of time wanding. To be honest, Arcane Brilliance is probably about one more wipe away from getting kicked out of its guild. LTP, Arcane Brilliance...LTP.I tried my best to be optimistic last week, to look at the changes to Fiery Payback and Impact (especially Impact) as semi-good things. The Fiery Payback-disarm effect will be marginally positive, I told myself, and at the very least, Impact being triggered by Fire Blast will make the spell less random and more controllable, right? We Mages get such a reputation for being whiners that I try to steer clear of pessimism as much as a can just to avoid being lumped in with that lame generalization. I try, and most of the time I fail, but I award myself an "A" for effort.The comments section set me straight last week. Fire Mages are not happy with Blizzard's attempt at improving their survivability in PvP. You guys were brutally frank in your comments, and I have to admit that I see your point. Nobody likes dying, but as a Fire Mage you sort of expect it, similar to the way nobody likes getting tackled, but as a football player you know it comes with the territory. All Fire Mages want is to be able to dish out an acceptable amount of pain before they explode. In fact, a lot of you proposed the idea of allowing Fire Mages to literally explode upon death, making killing one a dangerous proposition. Several of you commented that this was a Fire Mage's idea of survivability, to die, but leave a smoking crater behind. Seriously, this is an idea I can get behind.Here's the thing, though: If you weren't happy with the changes last week, you really aren't going to like the latest PTR build. Follow me through the break and we'll talk ourselves through the changes. I'll try to keep the tears to a minimum.

  • China's The9 faces bankruptcy if Wrath expansion not approved by government

    by 
    James Egan
    James Egan
    03.13.2009

    We reported the other day on the issues that The9 is having with getting the Wrath of the Lich King expansion released in China. The government is unwilling to approve the World of Warcraft expansion, citing 'health' and decency concerns about the game's content. The9 is the licensed operator of World of Warcraft in China, and the company paid a significant amount in licensing fees to Blizzard Entertainment in April of 2008 to secure the rights to operate Wrath, according to Shanghai-based JLM Pacific Epoch. Although the Chinese regulatory body, the General Administration of Press and Publication (GAPP), is chiefly concerned with removing "unhealthy" content from the game, their stance could prove disastrous for The9. If GAPP doesn't green light the Wrath of the Lich King expansion in China, The9 will not be able to recoup their losses and may face bankruptcy. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Chinese release of Wrath of the Lich King still delayed

    by 
    Alex Ziebart
    Alex Ziebart
    03.11.2009

    Around early February, it was reported that Wrath of the Lich King's Chinese release had been delayed. It was suspected that the launch was postponed until after the National People's Congress (NPC) and the Chinese People's Political Consultative Conference (CPPCC) which occurred in the first week of March, but things are starting to look a little bleak.There are rumors abounds that Blizzard and The9 are having something of a falling out, but it's being reported that things are going much more poorly on The9's end. Specifically, they've hit some trouble with the censorship board. You might recall that China has some very, very strict rules when it comes to things like video games and movies. Many of the models in the base World of Warcraft game needed to be altered to conform to these rules, such as the exposed bones on the Forsaken and the bones left behind when a player dies.

  • Arcane Brilliance: Changes to the Fire tree

    by 
    Christian Belt
    Christian Belt
    03.07.2009

    Each week Arcane Brilliance Blinks behind you and hurls a Fireball full of Mage content up your tailpipe. It stings, yes, but the burning sensation is only temporary. Just wait until you see what the Warlock gave you. It's nasty, and trust me when I say that it won't be going away anytime soon.I've been neglecting Fire Mages, I'll admit it. Before you wind up a Pyroblast and point it my way, hear me out. There's a reason. Since we Mages stepped our flimsy, cloth-clad feet onto the shores of Northrend those several months ago, we've gone through a decent amount of changes. Unfortunately, very few of those changes were to the Fire tree. The news-making specs have been everyone's favorite love-it/love-to-hate-it spec, Arcane, Frostfire, and to a lesser extent, Frost. With so much to report on regarding the other specs, Fire has sort of been put on the back burner (yes, you can expect more bad puns as we proceed--you have been warned). It still blows stuff up like it always has, but does so in as quiet and workmanlike a fashion as a spec that conjures enormous explosions can. Fire Mages are still out there, Fireballing away in relative obscurity while the next Mage over throws his flashy Arcane Barrages or Frostfire Bolts, but there aren't as many as there once was.I became a little excited when we were told that Patch 3.1 would bring "more survivability for Fire spec in PvP." Though it wasn't anything big or flashy, finally I might have something to report on regarding everybody's favorite fire-starters. Then the PTR patch notes came and went, bearing with them no real Fire-related change to speak of. I keep forgetting that the PTR notes change by the day.PTR build 9658 has finally put Fire Mages back in the news. The changes aren't anything huge on the surface, but they speak to a new direction in Blizzard's design philosophy for the spec, and with any luck will lead to more changes. After the break, you'll find the complete changes, along with a look at the current and future state of Fire Mages as a spec. You wear your flame-retardant gear, and so will I.

  • Shifting Perspectives: Tanks, "Wrath," and crushing blows

    by 
    Allison Robert
    Allison Robert
    03.03.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we examine the roots of the uproar over the proposed Heart of the Wild nerf, and also ask ourselves if it wouldn't just be easier to reroll a Death Knight and have done with it."Why would you title the column this way?" you ask, as you reach for your "Please fire _______ from WoW Insider" form letter. "Crushing blows are out of the game, dipwad." Well, yes. The crushing blow is technically out of the game, but another and worse mechanic has taken its place. In this article I'm going to try to explain the source of "shield tank" frustration over health pools -- and why they are correct to see it as a problem -- and the Druid tank's unhappiness over the nerfing of Heart of the Wild -- and why Druids are also correct to see it as a problem.Why the crushing blow was importantOne of the biggest differences between pre-Wrath and Wrath tanking is the absence of the crushing blow. If you're unfamiliar with the term, then as a very simple explanation: any given raid boss had a 15% chance per melee hit to perform a 150% damage attack, which was also known as the crushing blow. It was typically a big damage spike and could lead to a wipe on progression content, with healers struggling to compensate in the small window of time before the boss' next attack landed. Burst damage is very unwelcome as it's often the greatest contributing factor to tank death. This is why reaching crit immunity is still so important to all tanks, and why the ability to avoid or absorb crushing blows was a fundamental part of pre-Wrath tanking mechanics.

  • Wintergrasp retuning incoming

    by 
    Mike Schramm
    Mike Schramm
    03.03.2009

    Back before Wintergrasp was first introduced, Blizzard told us that they'd finally figured out world PvP. They said to us that they'd figured out how to have hundreds of players fighting in an open zone at a time, without any major slowdown or lag issues. At the time, we were skeptical (and this was even before the instance lag after the WotLK release), and we continue to be: anyone who ducks inside Wintergrasp while things are nuts can tell you that they're far from perfect.But maybe not for the reason you think. Beatus on Kul Tiras posted a pretty well-written complaint about the layout of Wintergrasp on the EU forums, and new blue poster Ancilorn speaks up with a little insight into just how Blizzard was planning to keep down the lag in WG. They were planning to spread players around to the towers in the southern side of the zone, thus allowing hundreds of players to play, but in a few separate groups conquering different objectives.The only problem, says Ancilorn, is that there's not enough incentive to split players up -- people who go south miss out on honor and daily quests, and there's not enough reward to make them go that far. He says a retuning of the map will eventually be done to try and spread out the battle a little more.

  • New Lich King stein for getting your drink on

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.01.2009

    When the weekend comes, there's nothing better than kicking back, gathering up some friends (online or in meatspace) and getting your game on. Well, if you're the World of Warcraft player who already has just about everything there is to have, there's a new item on the market. Blizzard and 3 Point Entertainment are offering a brand new Wrath of the Lich King themed stein for your frosty weekend beverage enjoyment - or for just sitting on a shelf. Your choice. The previous two steins for the Alliance and the Horde, with artwork designed by Glenn Rane and Samwise Didier, sold like wildfire at BlizzCon last year. Considering that, it's likely the base $90 model will do well among the devoted Blizz fans who absolutely love to collect game memorabilia. Of course, If that's not cool (read: expensive) enough for you, there's also a $175 limited-edition model which is signed by Alex Horley, the artist who designed this new bit of functional collector's kipple. If you're into decorative steins and can afford it, be sure to get your order in soon; they ship them in late April/early May. This mere mortal will stick with her beloved (read: cheap) coffee cup.

  • Arcane Brilliance: Mage changes (or lack of) on the PTR

    by 
    Christian Belt
    Christian Belt
    02.28.2009

    Each week, Arcane Brilliance reports on Mages and the ever-changing game they inhabit. This week, Arcane Brilliance has discovered, before anybody else, a couple of notes from the next build of the PTR:Mage:New spell: Anti-Anti-Magic Shell - Conjures a shell that makes a Mage's spells actually go through that cheap Death Knight Ability, Anti-Magic Shell, making it possible for a Mage to actually kill a Death Knight.Death Knight:New Spell: Anti-Anti-Anti-Magic Shell - Conjures a shell that counteracts the new Mage spell, Anti-Anti-Magic Shell.Removed:WarlocksDisclaimer: Arcane Brilliance is totally lying. These patch notes could not possibly be more fake. But Arcane Brilliance can hope, right?When I posted the Mage changes on Tuesday night, I was hoping that as the week went on we'd get some new information, perhaps some clarification or updated patch notes. Though other classes have gotten those things, Mages have not. I was also hoping that perhaps I'd be able to get my Mage on the PTR to test some of this stuff out firsthand, but that hasn't happened either. I keep checking my empty PTR character list (on the rare occasion that I can actually log in and the servers are up) with my fingers crossed and my brow furrowed, willing my bald, undead buddy to show up there, to no avail. Maybe next week.In the meantime, I'm stuck doing what I imagine 99.9% of the rest of are doing: waiting and wondering and scouring the interwebs for info. This patch is far from finished, with the testing process barely underway. Some of the changes announced so far won't make it live in their current form, if at all, and there are undoubtedly other changes to come in future PTR builds. Today I'd like to discuss what we were told to expect, what we actually got, and what we hope for, with as little wild, unsubstantiated guesswork as possible (Actual amount of wild, unsubstantiated guesswork may vary). Follow me through the jump, won't you?

  • Arcane Brilliance: Statistically speaking

    by 
    Christian Belt
    Christian Belt
    02.21.2009

    Arcane Brilliance is a Mage column on a weekly spawn timer. It shows up all of a sudden on your computer screen or your iphone and starts wandering about, waiting for somebody to come shake it down for loot. What does this rare and wondrous column drop, you may ask? It drops a magical potion that, when imbibed, grants the magical ability to waste about 15 minutes of your employer's time reading a column about Mages. Hurry up and tag it, before the guy in the next cubicle does!I'm listening to a playlist full of old NES chiptunes as I write this, Zanac, Ninja Gaiden, Mega Man, Crystalis, Shatterhand, Tecmo Super Bowl, Legacy of the Wizard--just some awesome old stuff, some of which comes from composers who went on to become even more awesome. I love the game music from that era; I find it absolutely amazing what those guys could make that tiny sound chip do. And yes, I am a massive and unrepentant dork. Why do I bring this up? I have the playlist on shuffle, and the overworld theme from Dragon Warrior just played, and it got me thinking about this week's subject: stats.Dragon Warrior was my first role-playing game. It was my first exposure to such concepts as experience points, and leveling up, and hit points. Stats in games of that era were pretty simple. You had strength, which affected how hard you hit things, and agility, which...made you more agile? Who knew? That was about it. Hit points measured how many whacks you could take before you died, and magic points ran out as you used spells. There wasn't a whole lot to it.When I first started playing WoW, knowing which statistics were important to my Mage and which weren't was comparatively simple too. As you leveled, you looked for intellect and spirit. At max level, you learned the value of a few other stats, like spell crit, spell damage, and spell hit rating. Generally, if it said "spell" in front of it, your Mage wanted it. Now, though, we have so many different stats--one covering every aspect of every spell we cast, and so many different ways to customize the amounts of each that your Mage's gear has--that it can be quite daunting trying to decide which ones to prioritize. Follow me through the break where we'll discuss the various caster stats and the relative value of each to our class.

  • Arcane Brilliance: Dual-speccing your Mage

    by 
    Christian Belt
    Christian Belt
    02.14.2009

    Each week, Arcane Brilliance brings you a wealth of Mage news and information, an unhealthy amount of incredibly biased commentary, a sprinkling of unnecessary and entirely random pop culture references, at least one unapologetically hateful and frequently childish comment about Warlocks, several examples of poor spelling and questionable grammar, and the occasional wildly inappropriate fart joke. I apologize in advance.Patch 3.1 is allegedly bringing with it one of the most significant changes the game has yet seen: the dual spec system. Players have been clamoring for the option to switch between specs freely as long as players have been clamoring for just about anything, so this new system promises to make a lot of people very happy. I'm a little excited about it myself. I may or may not have taught my two-year how to say "dual spec." I think she believes it to mean "when I say this, Daddy starts smiling and talking a lot." I also may or may not be secretly training her to be a tiny Warlock-killing machine. "OK, kiddo, this button here is called 'Counterspell.' Go ahead, push it. Now blow up the Gnome with the ugly doggie over there. Good job!" I believe Warlock-hate is something that can only be taught at home. I'm not trusting the school system to instill those values in my kids, that's for sure. And, yes, I'm a terrible, terrible parent.Ahem. Back to dual specs.Though the system will undoubtedly be more exciting to hybrid classes, we Mages will still benefit greatly from ready access to two different talent specs in our own special pure-class way. No, we can't switch roles like a Warrior or Druid will be able to--no matter how we spec, we're always going to be DPS--but having a different brand of DPS at our fingertips to switch to when the situation calls for it will be more significant than you may think.So what, exactly, will dual specs mean for Mages? Click on the magical orange text below and we'll discuss the possibilities.

  • Jeff Kaplan leaving World of Warcraft for next-gen Blizzard MMO

    by 
    Kyle Horner
    Kyle Horner
    02.12.2009

    Big news is coming out of Blizzard today as Jeffrey Kaplan, lead designer on World of Warcraft, is moving onto the company's next-gen MMO full-time. His announcement was made via a personal post on the official forums, and included a promise to both play and stay involved with WoW while leaving the day-to-day responsibilities to Tom Chilton and J. Allen Brack.Kaplan has definitely been involved with the project before now, but we can't stop from wondering whether this is a sign of development ramping up in a big way for Blizzard's sophomore MMO effort, because you don't move over the main dude working on your biggest property unless it's time to kick it up several notches.And what does this mean for the next expansion in terms of direction and overall design philosophy? Well, knowing Blizzard we won't see a drop in quality, but with a changing of the guard there's always a chance for new directions to be taken. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • One Shots: Just out for a ride

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.12.2009

    Sometimes, there's just nothing as relaxing as taking a ride around the countryside in your favorite game. Unless, of course, you're a Shaman or Death Knight in World of Warcraft, in which case you're not limited to just countryside! Today's One Shots is of Massively's very own Kyle Horner, who just loves to run around on water. He thinks it's fun to taunt Shamans with the fact that they're not alone in being able to do this for themselves now. (He'd better hope his guild doesn't have mainly Resto Shaman healers in it or he's going to be hurting for heals on raids.) If you're in the mood to take silly screenshots, we're in the mood to show them off! Just email them to us here at oneshots AT massively DOT com along with your name and the game the image is from. We'll post it out here and give you credit for sending it in. (We also may make up something completely untrue about the image, just for the hell of it - there again, we may not.) %Gallery-9798%

  • The9 may release WotLK to China on February 19th

    by 
    Mike Schramm
    Mike Schramm
    02.11.2009

    Rumor has it that The9, the company that runs World of Warcraft in China, will be releasing the game's latest expansion there a week and a day from today, on February 19th, after holding a press conference a day earlier. We just recently got sent a question here at WoW Insider asking why the US and EU kills were often called "world firsts," and this is why: China usually gets expansion content much later than the other regions of the game do.But recently, Blizzard mentioned that they were aiming to release the content closer together, and this appears to be a result of that: it's still not simultaneous, obviously, but a few months is better than a year or so. Apparently 17173.com has heard that China will be getting Wrath of the Lich King next week, so if that does happen, we can look for the first Chinese level 80 and the first Chinese clears of Naxx and the other endgame raids soon after that.

  • Arcane Brilliance: Patch 3.1 Musings

    by 
    Christian Belt
    Christian Belt
    02.07.2009

    Each week Arcane Brilliance dispeneses a tall glass of sweet Mage content. Sometimes this content consists of pure, undistilled truth. Other times, there's some crap in the mix. I blame Blizzard, for putting the truth and the crap right next to each other on the same shelf. You'd think they'd put the truth all alone on its own shelf--you know, to prevent any misunderstandings--or maybe put labels on this stuff, clearly distinguish the truth from the crap. If it were me, I think I'd just stop stocking the crap all together. They must know something I don't. I guess that's why they're the giant game developer and I'm the guy sitting in front of my computer in my pajamas eating pop tarts and trying not to get too many crumbs on the keyboard.In case you've been stranded on a remote island for the past week with nothing but a volleyball for company and only just made it back to civilization, put a shirt on, shave your beard and brace yourself: we finally got some solid patch 3.1 info. I know, it totally makes that week of eating coconuts and talking to yourself worthwhile, right?We've been waiting for this patch almost since day one of Wrath, with its tantalizing promises of Ulduar and dual specs, and now Blizzard has given us a lot more details. There will a huge amount of class changes, and Mages will not be left out of the mix. The announced changes are intriguing, even if they are infuriatingly vague. We're definitely getting some new stuff, some buffs, some nerfs, some buff-nerfs...but as to the specifics, who knows, really? Pending more detail, we're going to have to take our best educated guesses as to what all of this means. Follow me after the jump for as much unsubstantiated conclusion-jumping as you can handle.

  • The Queue: Shoo fly, don't bother me

    by 
    Alex Ziebart
    Alex Ziebart
    02.06.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.To kick things off today, I actually wanted to add something to one of Adam's responses yesterday. Spiraea was looking for a title that would fit their Priest. Adam suggested The Immortal, but me? I'm all about the Hallowed. You can't get it until October, which makes getting your hands on it tough... but it'll be worth the wait! It's my favorite title on my Priest. When I get a new raid title I switch to that for awhile, but always go back to Hallowed.realt asked... I have a question regarding in-game voice chat (or Ventrilo). Our guild has never used voice-chat when raiding. So far we have done pretty well with clearing all 10man content, including Sartharion+1D, without it. Now we are progressing into 25man. At which point do we really need starting using voice chat you think or isn't required at all? I haven't been in many other raiding guilds besides this one so I am curious how others are handling their communication.

  • Arcane Brilliance: Grading the glyphs

    by 
    Christian Belt
    Christian Belt
    01.31.2009

    Each week Arcane Brilliance writes a column about the ins and outs of Magehood. Mostly, what's in a Mage's hood is the Mage's face (which may or may not have a lower jaw), and what's out of a Mage's hood is fiery death. Did you see what I did there? It's clever word-play, you see...ins and outs...Magehood...in a Mage's hood...out...get it? Oh, fine. You try to come up with something witty every week! It's hard! Stupid italicized introductory paragraphs...I should have just gone with some more Warlock-bashing.I don't know about you, but when I was a kid, discretionary funds were rare and precious. There were so many toys to buy, and so little money with which to purchase them. If Grandma were to send me a card with five bucks in it for my birthday, that was a windfall of epic proportions. Each purchase had to be carefully planned, each dollar wrung for as much value as it could provide. Use the money now on a Storm Shadow action figure (with combat grip!), or save it to someday replace the NES controller that had died a premature death in the wake of a last second Tecmo Super Bowl loss to my little brother? Yes, my childhood was in many ways resource management training for later years spent playing games like Starcraft.And games like World of Warcraft.Do I spend my Stone Keeper's Shards on a meta gem now, or save them for that sweet Mammoth? Use my honor to upgrade my cloak now, or save it and get the trinket? Use that socket for spellpower or hit rating? Kill the Warlock, or kill the Warlock? So many choices. All of which brings us to this week's topic: what to do with our precious and very limited Glyph slots? Follow me through the jump, and we'll discuss.

  • Blizzcast episode 7 released

    by 
    Eliah Hecht
    Eliah Hecht
    01.29.2009

    Episode 7 of Blizzcast, Blizzard's official podcast, came out this afternoon; it's been a couple of months since the last episode. This time, they did a little bit of a "WotLK Wrap-Up" with J. Allen Brack and Jeff Kaplan, as well as some chatting with Chris Metzen, the creative head, about what's been going on in various aspects of the story. Here are the parts I found most interesting: When the development on the original WoW was getting wrapped up, Outland and Northrend were both in the running for the first expansion. They decided the timing was better to do Outland first. There were three front runners for the hero class to appear in LK: Necromancer, a ranged caster with corpse explode and such. Some of this ended up getting incorporated into Death Knight Rune master: "think rogue or monk type character" And, of course, Death Knight. JAB thinks "the first month has really validated that decision" to go with 10- and 25-man raiding.

  • A license plate fit for an epic frame

    by 
    Mike Schramm
    Mike Schramm
    01.27.2009

    Hauru on Area 52 sends us this WoW-related license plate -- he says that he and his girlfriend were at BlizzCon last year (he can apparently be seen in our badge pickup gallery, but did you come to the WoW Insider Meetup?) and bought a Blizzard license plate frame. But when he got home, he realized he didn't have an epic enough license plate, so a quick trip to the DMV later, that situation was remedied. Very nice, we like it.We've added Hauru's pic into our license plate gallery, which you can browse through below. Seen a great World of Warcraft-related piece of car art or license plate? Send it in to our tips line, and you might see it posted here soon.%Gallery-20183%

  • The Lich King's casual decree: No geek left behind?

    by 
    Brooke Pilley
    Brooke Pilley
    01.27.2009

    Most MMORPG subscribers fall into one of two camps: casual and hardcore. A big reason why World of Warcraft has experienced such monumental success is that it has constantly delivered a rich adventure experience for both player-types. Heck, even Jimmy Fallon is playing WoW these days. This design balancing act is extremely tricky and while many MMORPGs attempt it, very few succeed. According to an editorial piece at The Escapist, Blizzard has tipped the scales in favor of the casual crowd with its latest expansion (Wrath of the Lich King) and it may have produced unintended consequences for both casual and hardcore gamers alike.Sean "Gamers with Jobs" Sands, a self-described casual gamer, claims that he and 10 million or so other casual gamers have achieved what competing MMORPGs have so far been unable to; they ruined World of Warcraft. He believes that Blizzard has adopted a "No Geek Left Behind" policy with WotLK, making WoW so easy that it has diminished any real sense of risk, reward, or adventure. The casuals are left without any sense of awe inspired by the unattainable and the hardcores will burn through the content so quickly Blizzard may find it difficult to keep up with them.