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  • Arcane Brilliance: Making your Mage raid-worthy, part 1

    by 
    Christian Belt
    Christian Belt
    09.06.2009

    Welcome to another Arcane Brilliance, the weekly Mage column that asks all the tough questions, and then Ice Blocks before the tough answers one-shot it. A little while after Wrath hit, Arcane Brilliance posted a column on how to gear your Mage up for Naxx. Several things have changed since then: Pretty much everything I wrote then is now wrong. You don't really gear for Naxx anymore. Naxx is now a place you go in order to gear up for other places. Trial of the Champion. Knowing these things, I thought an updated gearing column might be in order. So if you're raising a fledgling Mage, and level 80 is about to hit you like a truckload of Death Knights, and you're looking for the quickest way to turn green and blue into purple, look no farther. Well maybe a little farther. The column's not over yet.

  • The Care and Feeding of Warriors: A Call To Arms

    by 
    Matthew Rossi
    Matthew Rossi
    09.04.2009

    The Care and Feeding of Warriors takes this week to explore Arms. Matthew Rossi has been Bladestorm crazy all week, it's really rather disturbing.The last time I dedicated a column to Arms, it was April. It seems overdue for discussion again.Part of the problem was, I didn't have an axe or polearm. Heck, I didn't even have a mace. Swords? Yeah, I had swords up the wazoo. Unfortunately, swords are not good for Arms. This is because Sword Specialization is just plain inferior to Poleaxe Specialization. Sad but true, the once might Sword Spec is now hampered by an internal cooldown that prevents the ability from proccing twice in close succession, meaning that at most you'll get an extra attack that might be a crit and then nothing for 45 seconds. Compare that to Poleaxe's 5% crit bonus and 5% more damage from each crit, with no messy hidden cooldown so that the more crit you have, the more chances you have to do more damage with each crit. Sword spec is so bad it's getting buffed in the 3.2.2 patch, and yet even doubling the chance for an extra hit doesn't seem to excite most dyed in the wool arms players. Although Justicebringer still won't drop for us I did manage to snag myself an axe this week and decided to play around with Arms again.

  • Shifting Perspectives: Leveling 41-50

    by 
    Allison Robert
    Allison Robert
    09.03.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, Mangle, Barkskin, and an enraged pack of mobile woodland things are headed our way. We advise stealthing.Hail, Druids. This week, we continue the long march through levels 41 to 50. Due to some recent RL events I haven't had much time to get on the 3.2.2 PTR, but when I do, I'll try to see how Druids are shaping up on the revamped Onyxia fight and how much use the new Predatory Instincts is getting.Without further ado:

  • Scattered Shots: So you want to be a Hunter - Part 3 Levels 10-20

    by 
    Eddie Carrington
    Eddie Carrington
    09.02.2009

    Welcome back to the Scattered Shots, So you want to be a Hunter series. This guide is intended to help new Hunters better understand how to play the best class in the game. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of how to be a Hunter. Welcome back my Hunter compadres! We've made it to Part 3 of So you want to be a Hunter. I know we have had lot's of things happening of late with BlizzCon and Cataclysm, so it's probably a good time to give a quick recap on what we've done so far. Part 1: We reviewed racials and their impact on the Hunter class. Going over each of the factions races and what the benefits were of each racial. For now we haven't talked about the new races that will be added to the Hunter class in Cataclysm (Worgen and Goblins). We'll have to address that when the new expansion is released. Part 2: We discussed each of the Hunter talent trees and their basic playstyle. We talked about Beast Mastery being the partnership between Hunter and pet. We also reviewed the Marksmanship and Survival trees and how they are more about the individual Hunter, their offensive power, utility and flexibility. We also discussed what stats you will want to consider as you level. Though this might seem a bit out of place, knowing what to expect early on will hopefully help you make better decisions later on. However you shouldn't worry, we'll make sure to give a refresher course later on. Now we are in Part 3 of our weekly series. We will continue reviewing leveling your Hunter from level 10-20. We'll talk about taming your first pet. We'll also review some of the more interesting pets and where they can be found. Having a unique is one of the perks of being a Hunter. We'll also talk about placing those first talent points. Building on the lessons we learned last week. We'll be able to make a decision on how to craft a solid leveling talent build. One that will offer us enough power to down mobs, but also enough bonuses to help protect and keep our pet alive as it plays the role of tank. As a reminder, here's some guidelines for using this guide. So you want to be a Hunter is for the new player and/or a new Hunter. This guide is not a "How-to get to 80 in less than 3 days" leveling guide. It's more of a "What to expect as you level" guide. Except where highlighted, this guide does not take into account Recruit a Friend or heirloom bonuses. Since most players tend to level by themselves, all talent build suggestions will focus on a solo leveling/grinding build. This guide focuses on the leveling the PvE Hunter. We will discuss PvP and raiding in other guides. One of the joys of being a Hunter is being able to run around with your best friend right by your side. And believe me, your pet is truly your best friend. I can't tell you the number of times that my turtle FatElvis has charged back and rounded up several elite mobs giving me the crucial few moments I needed to survive. The only drawback to having a pet is you can't tame one until level 10. What's up with that Blizzard?

  • The Light and How to Swing It: Cataclysmadin

    by 
    Zach Yonzon
    Zach Yonzon
    09.02.2009

    Every now and again, Zach takes you through musings of truth, justice, and the Azerothian way in The Light and How to Swing It before the new guy -- someone who'll actually write regularly -- steps in.Holy cow. You'll be hearing that lame phrase a lot once the next expansion rolls around and Taurens start dispensing their own brand of divine -- or should I say, bovine -- justice. All jokes aside, Tauren Paladins are just one of the big changes for class once the Cataclysm hits, and it's a pretty cool one. Blizzard seems to have planted the seeds of lore to explain the rise of "Sunwalkers", the flavor name for Tauren Paladins. Character-wise, Taurens are the most sensible choice, as well, considering they are arguably the Horde's noblest race. Undead Paladins aren't in the cards, unfortunately, even though it's something some fans have toyed around with because of lore reasons.But no, the whole "risen from the dead to wear plate" role has been filled up nicely by Death Knights. Instead, we've got the Sunwalkers, which is pretty cool for Horde players who've always wanted to try out the Paladin class but perhaps didn't want to play Blood Elves. Worgen and Goblins, Cataclysm's new races, aren't eligible to become Paladins, which rules out experiencing the new starting areas as champions of the Light. The good news is that Azeroth will be reshaped -- good news for us players, anyway... seems like a bad deal for Azeroth -- which means that we're likely to get new starting areas to experience the thrill of leveling once again.

  • Encrypted Text: Rogue tips for raiding Trial of the Crusader, part 1

    by 
    Chase Christian
    Chase Christian
    09.02.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Trial of the Crusader.Arthas looms over us from his massive tower in Icecrown Citadel, Our mission in Northrend, assigned to us by the brass at Ravenholdt, is to assassinate the Lich King. Unfortunately, all attempts to gain access to his fortress have been thwarted by the million or so Undead inside, whom Blizzard decided to grace with Stealth Detection. With our primary method of infiltration foiled, we've had to look at other options for our clandestine objectives.Tirion Fordring, the accursed leader of the Ret Paladin order, has summoned the leaders of the Horde and Alliance as well as any willing soldiers to compete for the opportunity to spearhead a mission into Northrend's most exclusive icy throne. The latest missive we received from Lord Jorach indicates that we are to disguise ourselves as members of a fighting force, and to enter and win the competition in order to gain access to Icecrown Citadel. The survival of our raid mates is secondary to the completion of the mission.

  • Lichborne: What Cataclysm might mean for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.31.2009

    Welcome to Lichborne, the Death Knight column that dares ask the hard-hitting questions of Blizzard. Questions such as: Can I make a Worgen Death Knight now? Pretty please with sugar on top? We've now had about a week and a half to digest all the new information from BlizzCon about the Cataclysm, and while it's not a complete picture of what we can expect from the expansion, there's enough information now that we can make some pretty good educated guesses about the direction of the game and the new theorycraft of being a Death Knight. Let's take a look at we can learn from the latest information. New Races The new races definitely have some pretty awesome racials. The Worgen's plus damage racial will make them a very solid choice for a DPS Death Knight, and the sprint will be excellent for closing distance in PvP, especially when paired with Lichborne or Icebound Fortitude to avoid CC. Even the skinning racial will be nice for a leveling Death Knight who decides to take some time out to level the money making gathering tradeskills. Goblins are definitely going to be a nice little convenient race, with low buy and sell prices and a free bit of banking. Combat-wise, the Rocket Boots should be nice for closing distances or running away. As far as whether these races will end up being the "best" races for Death Knights, I don't think I can say. Part of this is because I think the idea of a "best race" is, to at least some degree, rather subjective, but also, the devs strongly hinted they'll take a look at everyone's racial abilities as they move into Cataclysm, so its certainly possible that other races will get some new or upgraded racials that will keep pace with the awesomeness that are the new races' racials.

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 2

    by 
    Christian Belt
    Christian Belt
    08.30.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really. When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process. With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved. What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.

  • Spiritual Guidance: What the future holds for Priests

    by 
    Matt Low
    Matt Low
    08.30.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. What will Cataclysm hold for Priests? I'm back from Blizzcon! There's been a ton of big announcements which will mean future impacts for Priests whether you heal or dish out damage. Let's take a quick look at what we know.

  • The Care and Feeding of Warriors: Comes The Cataclysm

    by 
    Matthew Rossi
    Matthew Rossi
    08.28.2009

    Last week, The Care and Feeding of Warriors covered loot in a new five man not ten minutes before the doors were ripped off of our new expansion. As we promised, this week Matthew Rossi goes gaga over all the new Cataclysm information for warriors.So yeah, we learned a lot last week. We learned that we'll have two new races to play (both of which can be warriors), with new racial abilities to consider. We learned that Blood Elves will finally remember how to pick up something pointy and jam the aforementioned pointy end into someone without first siphoning the Holy Light from a rock candy alien, putting poison on it, or dying first. Heck, they might even decide to use two really big pointy things! (They can also settle for crushy or choppy things.) We also learned that our gear is going to be radically changing (and frankly, anything that makes me less likely to have to fire up a freaking spreadsheet... and yes, I use the spreadsheet, you know we all do... to figure out my gear options makes me happy) and streamlining.We also learned that a really big (no, bigger than that... seriously, he's huge) dragon with an extreme hate-on for everything that lives is going to rampage across the surface of Azeroth. Frankly, though, speaking as a warrior they don't pay me to understand the motives and reasoning of giant scaly things. My purpose is to strive, to seek, to find and not to yield until pointy/blunt/choppy things have been introduced repeatedly to said giant scaly things. It's a good system, and I don't see any reason to stop now. So now, without further ado, let's dance with the Cataclysm.

  • Encrypted Text: Patch 3.2.2 updates and BlizzCon news

    by 
    Chase Christian
    Chase Christian
    08.26.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the Rogue news from Blizzcon and the latest PTR build.Due to a bit of luck on BlizzCon ticket day, I was able to score a pair of tickets for one of this year's most desired events. I had a great time at the WoW.com reader meetup, and getting the opportunity to play as both a Goblin and Worgen Rogue really highlighted the weekend for me. I'm also excited at how Diablo III and Starcraft II are coming along; I am eagerly awaiting their releases.However, it wasn't all fun and games. I had serious business to attend to, I had to use this opportunity to spend time with the WoW developers and ask some of the more important questions facing Rogues today. During the 2nd Class Discussion Panel, I got the opportunity to ask Ghostcrawler one question in front of the crowd. What'd I ask? About Vanish, of course! As expected, there's no timeline for a possible fix, but they don't want us to have to wait until Cataclysm for our most unique defense cooldown to provide more reliable protection.

  • Shifting Perspectives: Leveling 31-40 and notes on PvP servers

    by 
    Allison Robert
    Allison Robert
    08.25.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we reach our 31-point talents and rejoice, for leveling is now...pretty much the same as it was before we got our 31-point talents, but nonetheless, level 40 is a milestone.In the wake of the announcement concerning the upcoming abolishment of spell and ability ranks, I'm wondering whether it's worth our time to continue noting and linking the presence of new ranks while leveling. For now, I'm going to keep linking them; when Cataclysm hits, it shouldn't be too much trouble to go back and delete them, because I'll be revising the guides anyway to reflect any changes Cataclysm makes to the class. Also -- werewolves. Who saw that coming? Have you seen those racials? Sweet Sister Mary Clarence, those are overpowered. And the transform animation? Well, don't we all feel stupid now for rolling something that barely manages a weak whumph when it shifts. But I'm an optimist at heart, and I firmly believe that Blizzard has something special in mind for us. Maybe a bigger whumph.On a completely unrelated note that I am going to write here just because I can, I was tanking a VoA-25 PuG earlier this week and we lost our offtank to a disconnect right before Emalon. We then spent the next 30 minutes trying to find another tank...with 7 Death Knights in the raid. Hero class, my giant furry newly-improved butt.

  • Totem Talk: Revamped stats in Cataclysm and Dwarven/Goblin Shamans

    by 
    Matthew Rossi
    Matthew Rossi
    08.23.2009

    Totem Talk is Wow.com's weekly column about all things Shamanistic. This week, we go "aaah aaah BlizzCon! Goblin and Dwarven Shamans! All sorts of stats changing! Aaaah!" with Matthew Rossi. Be warned that Cataclysm spoilers may be thick on the ground in this post.The past few days have been a crazy basket of news for us Shaman players. The Alliance will have a second Shamanistic race with the inclusion of Dwarves (which makes sense, really, since Dwarves are effectively descended from beings of pure earth) and the Horde will get a fourth race of Shamans in the Goblins.Frankly, an expansion based around the upheaval as Deathwing himself smashes the elemental plans pell-mell into Azeroth is pure bliss for a Shaman. This is what we're for! The elements in disarray, Ragnaros bucking wild on Mount Hyjal, the planes leaking through into Azeroth... time to get out there and do what we do best.But that's not all. With stat simplification gear is changing, Mastery will change the way our talent trees function, and then there will be the Path of the Titans to help customize us even more than Glyphs did. Shamans are going to gear differently, have five more talent points (but the talents themselves will be changed and streamlined, we're told) and play differently in Cataclysm. Let's start talking about how.

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 1

    by 
    Christian Belt
    Christian Belt
    08.22.2009

    Welcome to another installment of Arcane Brilliance, the weekly Mage column that serves up piping hot Mage content, with a steaming side of inappropriate humor, a light sprinkling of random 80's pop culture references, and just a dash of incompetent attempts at math. Speaking of math, last week was awesome, guys. I was apparently so wrong it took 111 comments for you to decide exactly why and how stupid I am. The effort and the display of raw number-mastery you guys displayed made me proud to be one of you. You guys make me feel like the dumbest kid in class, being forced to do math problems at the chalkboard in front of everybody, and I couldn't be happier about it. So, like many of you, I've been stuck here at home for the duration of BlizzCon. My day-job (what I like to refer to as my "what I do when I'm not being a Mage") has kept me here in sunny Las Vegas instead of in sunny Anaheim, and so I find myself at my computer, dividing my time between writing this column and furiously hitting the refresh button on my browser, hanging on every word my co-bloggers serve up from the convention floor. I wish I'd been able to make the reader meet-up this year, but that was not meant to be. I wanted to meet all of you, stammer like a dork while trying to say hello to Felica Day, and possibly get jumped by a gang of angry Warlocks while I screamed "Ice Block! Ice Block! Iiiiiice Bllloooccckkk!" at the top of my lungs. I will be there next year, with my level 85 Goblin Mage in tow, even if it kills me. I'm really having difficulty processing all of the information out there, and the vast, universal, and sweeping impact it will have on everything about this virtual world we play in, and I'm sure I'm not alone. Guild leveling? Mastery system? Southshore... taken by the Horde? My mind is leaking from my ears. I'm not even kidding; it's gross. But the purposes of today's column will be to try and make some preliminary sense of this massive glut of newness, and apply it to the only class I care about: Mages. What will the new (old?) content mean for those of us who wander the current, relatively un-sundered Azeroth, conjuring portals and pastries? Read on for my initial impressions.

  • The Care and Feeding of Warriors: Trial of the Champion Loot Part 2

    by 
    Matthew Rossi
    Matthew Rossi
    08.21.2009

    Yes, technically that's a screenshot from last night's Ulduar alt PuG. Since there's a Marrowstrike and several other pieces of TotC gear in it, as well as a female draenei warrior (how often do you see that?) I'm gonna let it go. Draenei women hold polearms really weird, in my opinion.Last week we covered weapons, trinkets and rings from both heroic and normal Trial of the Champion. This week, we'll cover plate drops, capes and neck pieces. We may actually be able to get it all in, although there's a decent amount of plate in this instance. I'm actually surprised at how expansive the loot table (for a 3 encounter instance) TotC has managed to support. For the short duration there's a lot of gear in here.Also, I can confirm that Marrowstrike and Edge of Ruin are 212 DPS weapons now. (That's cause I'm using one in the back there.)

  • Encrypted Text: Patch 3.2.2 and the Great FoK Nerf

    by 
    Chase Christian
    Chase Christian
    08.19.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the patch 3.2.2 notes and what Rogues can expect to see.Fan of Knives, how I loved thee. If you haven't read the patch notes yet, you can find them in Alex's writeup. Rogues actually received a few changes this time (a deviation from the norm), and all 3 are nerfs across the board. One is a fairly innocuous change to Honor Among Thieves, which has actually be functioning incorrectly for the past few months. The other two are sweeping nerfs to Fan of Knives: directly by reducing the damage done by 30%, and indirectly by removing the Interruption effect from Throwing Specialization.

  • Shifting Perspectives: Leveling 21-30

    by 
    Allison Robert
    Allison Robert
    08.18.2009

    Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we slog through levels 21-30. Also, werewolves.Once the news broke on Troll Druids (and, I would guess, Worgen Druids as well, assuming that Blizzard isn't in the middle of a giant hoax), I sat back in my chair and held the following conversation with my subconscious, as I am so often wont to do:ME: Troll Druids make no sense. Neither do Worgen Druids.SUBCONSCIOUS: This is not about sense. This is about expanding your readership. Trolls + Worgen = MOAR DURIDS = more people reading Shifting Perspectives.ME: That's not a valid statistical assertion.SUBCONSCIOUS: Cool story, bro. Everyone will be rolling a werewolf Worgen when the expansion hits. You know you will be.ME: (silence)SUBCONSCIOUS: Werewolves! How badass is that, is all I'm saying.ME: But the Trolls hate the Elves! They wouldn't be caught dead in Moonglade! And how the hell did the Worgen learn Druidic magic that took thousands of years to develop while some nutcase locked them behind the Greymane wall for 10 some-odd years?SUBCONSCIOUS: Who cares?ME (faltering): But...lore...wibba...wubba...SUBCONSCIOUS: F%@k the lore! Now's the time to make a mad bid for power! Grind the rest of the class columnists under your questionably-itemized i-level 239 boot!ME: Screw you, I need to go write the column for this week.SUBCONSCIOUS (shouts after me): WEREWOLVES WEREWOLVES WEREWOLVES!

  • Totem Talk: Starting a Shaman

    by 
    Matthew Rossi
    Matthew Rossi
    08.16.2009

    This week, Totem Talk's Matthew Rossi finds himself heading down nostalgia lane.Before I explain who that fine orcish chap to the right is, I wanted to take a moment and share some things with you. Specifically, this, this, this, this, this and this. These are some of the drops of interest from the level 80 Onyxia raid coming in patch 3.2.2, and I'll just point out that these are all the 10 man iLevel 232 drops, meaning that for everything you're looking at, there will most likely be a 25 man iLevel 245 version.Frankly, if you're an enhancement shaman (especially an orc) and you're not excited about the Empowered Deathbringer, I don't even know you anymore. With a 2.7 speed and a 628 dmg top end, it's hitting almost as hard as the Golden Saronite Dragon. Imagine how hard the 25 man version will hit? I'll admit to being a little disappointed they didn't leave the speed at 2.9, but even so great googly moogly is that not a hot little axe? Well, okay, a hot big axe. if the 25 man version of Deathbringer keeps pace with the 25 man version of Vis'Kag, we're looking at one of the best possible Main Hand/Off Hand combos for Enhancement. I don't think it's possible for me to explain how excited I am over this. I start twitching when I think about it, to be honest with you.Now that we've had this moment to geek out over upcoming loot, as is right and proper to do, what about this fine you lowbie horde you see before you?

  • The Light and How to Swing It: Levels 71-80

    by 
    Zach Yonzon
    Zach Yonzon
    08.16.2009

    Every week, The Light and How to Swing It preaches word about the champions of all that is good, true, and totally badass. This week, we take a time space warp as we complete a long forgotten series that should help prepare your Paladin for the next chapter in the World of Warcraft.What? A leveling guide from 71-80? Nine months after Wrath of the Lich King has been released? Well, sure. Obviously this won't be geared towards players who use Paladins as their main. One of these days, maybe next week, we'll probably get around to talking about Crusader's Coliseum and the Trial of the Crusader. Then again, didn't you just one-shot all those bosses last week? Anyway, just for this week we'll pick up where we left off when we last hit Level 70 (or so). The excitement seems to be pointing towards the next batch of content - from reawakened black dragons, to the inevitable opening of Icecrown, and of course, the advent of a new expansion.Actually, there couldn't be a better time to dust off that Paladin alt (probably once your main, who knows?) because... well, what class would you really want to bring to a face off with the freaking Lich King? A class that knows how to lay the smackdown with the freaking Light, that's who! Besides, when they finally allow paid race changes some months after the next expansion (come on, you didn't really think they'd let you pay to switch to a max level Goblin or Worgen right off the bat, did you?), wouldn't you want a high level Paladin standing at the ready to be transformed into a badass werewolf? Alright, I'm just teasing you. It probably won't happen, but if it did, at least you wouldn't be kicking yourself in the head. Ok, so, you're Level 70 and sailing off to Northrend. Let's hit it.

  • Arcane Brilliance: Mage changes on the patch 3.2.2 PTR

    by 
    Christian Belt
    Christian Belt
    08.16.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column that unites Mages everywhere in brotherhood, friendship, and a mutual desire to set Warlocks on fire. So, I was all set to write a lengthy diatribe this week on the woes of the Arcane tree. I was going to compare their plight to the aliens in the District 9 trailer, which I totally plan on watching this weekend. Both are oppressed groups, both possess powerful weapons nobody can use properly anymore, and both have spaceships that ran out of gas above South Africa. I was going to bemoan such things as Arcane's inadequate DPS, PvP survivability, and overall mana inefficiency. It was going to be overly-dramatic and incredibly whiny. Warlocks were going to drink from the well of my tears, and find them delicious. Then this happened. In case links frighten you, or you can't be bothered to read past the notes for other classes, or just get distracted every time you read about the revamped Onyxia raid we're getting (like me), I'll helpfully re-post the Mage notes below. Mages Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%. Talents Arcane Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. Take a moment. Digest that. Consider the implications. Then follow me past the break.