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  • Shifting Perspectives: Getting started and leveling 1-9

    by 
    Allison Robert
    Allison Robert
    07.21.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we begin at the beginning, and we will go on until the end. Then we will stop. Then we will ask ourselves why we are taking advice from 19th century children's literature rather than the books that are relevant to our interests, like Why Buying a House You Have No Idea How To Renovate Is Probably a Bad Idea, or Smoked Salmon and You: A Guide To Not Eating Yourself Into a Coma.Greetings, Druids. I took the liberty of rolling a few new Druids to test out the improved leveling process, and if possible I'm going to level a brand-new one all the way to 80 to make sure everything in the guide's been personally tested and accurate as of the 3.1/3.2 game world. Today we'll start off with a baby Tauren Druid on the PTR who's now level 9; later I'll be switching between a Night Elf and a Tauren.Level Feral.This is the single best thing you can do for yourself, at least for leveling in classic content. As we've previously discussed, the Druid is still hobbled by its initial design as an endgame secondary healer, but you can skip a certain portion of this early weakness by leveling feral. Piggybacking off all of the DPS leather that went into the game to support the billions of people who rolled Rogues is a nice advantage, but the real attraction of leveling Feral lies in the ability to DPS in forms that don't require mana. Being able to save your mana bar for healing and buffing decreases downtime enormously (more so as you gain levels, as our mana efficiency and damage aren't that great early on).

  • Lichborne: A PTR preview of 5-man Crusader's Coliseum DPS loot for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.20.2009

    Welcome to Lichborne, the weekly Death Knight column, with your host Daniel Whitcomb. The patch 3.2 PTR continues on apace, and with the background downloader now delivering content to the live servers, we can only hope that the release date is creeping closer. With that in mind, I am continuing our preview of the loot of the new 5-man Crusader's Coliseum loot, which is all epic all the time, and perfect for any Death Knight who just hasn't quite managed to break into the raid game. Admittedly, this loot is a bit less outright spectacular than that tank loot, if only because it has a lot of haste and armor penetration, which are less desirable for certain specs of Death Knights since we do so much of our damage with instant abilities or with frost and shadow magic which bypasses armor penetration altogether. Then again, if your rotation is heavy on Blood or Heart Strikes and Obliterates or Death Strikes, you'll still get some nice use out of the armor penetration, and as I mentioned a few weeks ago, with enough armor penetration (Although more than the amount that you'll get from this gear), armor penetration can even make Obliterate surpass Scourge Strike. So yeah. armor penetration isn't so bad unless you're losing a lot of strength to get it, but haste is sort of pretty far down on the useful scale. There's also a lack of hit rating on a lot of this gear, so you may find yourself frantically re-gemming or passing up an upgrade to keep yourself at the soft cap as well.And regardless, this is all epic gear, so the stats are all high enough that a bit of less desirable haste won't be that bad to deal with. Let's check it out.

  • Totem Talk: The Fury of the Elements

    by 
    Matthew Rossi
    Matthew Rossi
    07.19.2009

    Totem Talk is where Shaman enthusiast (imagine Robert De Niro from The Untouchables saying that word) Matthew Rossi comes to discuss all things Shaman. This week, we feature another horde shaman sent in by a reader named Steve. Steve, I lost your email if you want to claim your screenshot in the comments or via another email. I apologize for my brain being cracked.I spent the last week doing three things in game. One was getting my Death Knight up to 80 and getting him defense capped for tanking, but I'm sure none of you care about that. The second thing was running Ulduar 25 on my warrior and Ulduar 10 on my shaman. My shaman eschewed his usual "DPS as Enhancement or heal as Restoration" mindset this week due to the lack of our usual Elemental Shaman, who is quite frankly a far, far better caster Shaman than I am or will ever be. But babies wanted their Elemental Oath so I bit the bullet and respecced. (Admittedly, in a 10 man run with 1 rogue, 1 feral druid tank, one paladin tank, two priest healers, and three warlocks and a mage, my Elemental Oath was pretty useful. Holy casters, Batman.)My experience with Elemental was that, even with way too much cloth caster gear and a pair of resto boots, it can do tolerable (low, but tolerable) damage. Were I geared properly I'd have done much better, I'm sure, but that doesn't mean there aren't issues with the spec. It just means that I'm not a very good Elemental Shaman. However, even as a poor caster, I do feel that the arguments of the actual Elemental Shamans i've seen have some merit, and we've discussed them to some degree in the past weeks.

  • Arcane Brilliance: Five things every Mage should do before they ding 80

    by 
    Christian Belt
    Christian Belt
    07.18.2009

    Each week Arcane Brilliance waves its wand and conjures a column about Mages. Then Arcane Brilliance turns the column into a sheep, sets that sheep on fire, and then freezes it into a flaming-sheep-sicle. This flaming-sheep-sicle-that-used-to-be-a-Mage-column is actually tastier than you might think, but also quite deadly. Having created it, Arcane Brilliance then proceeds to find the nearest Warlock and hurl the tasty-flaming-sheep-sicle-that-used-to-be-a-Mage-column-of-death at that Warlock, killing him or her instantly. It's the flamingest, frozen-sheepingest, tasty-deathiest Warlock-killingest column on this website, let me assure you. Contrary to popular belief, Mages do not simply spring to life at level 80. Just like other, lesser classes, we too must begin at the lowly level of one. Even Mages must put their robes on one leg at a time, place one frail foot in front of the other, and trudge across Kalimdor, the Eastern Kingdoms, Outland, and finally Northrend until our experience bars progress from the left side of the screen to the right side a total of 79 times. Once upon a time, this process took awhile. An average trip to level 60 used to require the following: Approximately 192 trips from the north end of The Barrens to the south end...on foot, uphill both ways, fending off Mankrik's wife and Chuck Norris with a stick. Actually setting foot in Desolace. Getting dismounted several hundred thousand times in Dustwallow Marsh because you'd strayed across three inches of water. Having to wait several hours to turn in every quest in Hillsbrad Foothills, because the questgivers in Tarren Mill and Southshore are always dead. Getting eaten by a giant and improbably stealthy Devilsaur in Un'Goro Crater at least a million times, and always as far from the nearest graveyard as possible. This is all fact. Sadly (or totally not, depending on how sado-masochistic you are), leveling is no longer nearly as grueling and refining an experience as it once was. It's entirely possible to skip a whole lot of the early-game content these days, and come patch 3.2, PvP experience will allow us to skip all of it on our way to level 80. Still, there are some things I feel we're missing out on as we cruise through the old-world content these days. Follow me beyond the jump for a list of five things every Mage should do on their way to level 80.

  • The Care and Feeding of Warriors: Where the Action is Not

    by 
    Matthew Rossi
    Matthew Rossi
    07.16.2009

    The Care and Feeding of Warriors once more shuffles forth clad head to toe in clanking metal, devoid of holy light, harnessed death magic or any of that fancy stuff, to bash things about until they cough up shiny pixels. Matthew Rossi has been bashing things about for their loot since January of 2005. He'll be doing an analysis of the Warrior Q&A soon, he promises, please don't stab him with pitchforks.Honestly, I'd like to rant more about how Warrior DPS is still way too low in PvE. Especially since I keep seeing posts on the forums from the blues telling me classes with equal or better DPS are in fact too low. It's sort of maddening, really. But as much as I'd like to go on a written rampage about encounter design serving as an arbitrary limiter to warrior DPS in Ulduar, and how paradoxically my DPS is at its best on fights that are supposed to be hard mode fights (this week, for instance, my personal highest DPS numbers were recorded on XT - 002's Heartbreaker mode, where two Warriors including myself finally managed to break the top four and were ahead of the other hybrids) due to the mechanics of those fights actually allowing the warrior some uninterrupted DPS time.But unfortunately, a whole lot has been said about tanking this past week. So as maddening, vexing, downright baffling as I find the encounter design limitations of Warrior DPS in some cases (really, not much can irritate me like knowing my DPS time was broken up by big chunks of having to run away, run around, get out of the way of lightning or exploding seeds or any of the sixteen things Mimiron does that make me unhappy to be alive) that rant's going to have to stay confined to these opening paragraphs. (For a simulation of what I sound like during a raid, get four angry woodpeckers and have them attack your keyboard while you scream "Oh, COME ON" every few seconds and imagine you're the Gravity Bomb again.)So what happened with tanking this week, you ask? Well, more was said about block, about avoidance, and about tanking specced players as DPS and in PvP. So let's go over what was said.

  • Warrior Q&A Analysis

    by 
    Matthew Rossi
    Matthew Rossi
    07.16.2009

    Well, the warrior Q&A is finally here. if you play a warrior and you were hoping that this would be the beam of sunshine that would fix your issues with the class, I'm sorry to tell you that it probably won't be. This isn't a huge surprise... so far the entire Q&A series has been fairly conservative and this one's no different... but let's go over it anyway.First off, of course, we have the intro to the class, which contains this interesting sentence: The warrior class has been a very tricky one to balance, largely due to the way rage converts into damage (which converts into rage, which converts into damage...), and we haven't completely nailed that design just yet. I think it's fair to say that anyone who remembers Rage Normalization trembles just a little bit when they see sentences like that. It's so very easy to render warriors absolutely impotent by tinkering with our rage generation, so I'm going to say right now that I desperately hope they test whatever changes they make very, very thoroughly.

  • Scattered Shots: Running solo with Tenacity

    by 
    Eddie Carrington
    Eddie Carrington
    07.16.2009

    Good day folks and welcome to Scattered Shots. The column that take a good look at what it takes to be a Hunter in the World of Warcraft. I am Eddie "Brigwyn" Carrington from the Hunting Lodge. This week we'll be discussing the best pets to use while playing solo. So grab your traps, check your ammo and let's go Hunting! For the last couple of weeks I have been going over raiding specs. First, we reviewed the suggested specs for each all the Hunter talent trees. And last week we discussed how to spec Ferocity pets to partner with you as you raid and down bosses.But we all know that there is much more to World of Warcraft than just running round min/maxing your character with best in slot items and downing bosses. For example, what do you do when you are out there leveling content? How about some way to take on multiple mobs at a time as you grind through for those twelve dozen Murloc eyes or maybe you are farming Arctic Fur for that Death-warmed Belt. So I thought this week it might be a good idea to look at our options, and pick out some pets that would make really great companions when out farming and playing solo. Let's get started by taking a look at what are Tenacity Pets and how we can use them.

  • Encrypted Text: Fan of Knives mechanics deep-dive

    by 
    Chase Christian
    Chase Christian
    07.14.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about Fan of Knives, and how to get the most out of it.One of the great Rogues on my server recently released a video, showcasing some unique world PvP clips. All of them involved aerial kills using Killing Spree and engineering items to blow up a target on a flying mount. I showed this video to a few of my friends who also play Rogues, and many of them were surprised that you could successfully kill opponents in midair, and that Killing Spree was even usable while moving.The conversation that followed revealed that they were unaware of several other Rogue mechanics that aren't typically covered in your average "how to Rogue" guide or even completely understood by veterans who've been playing for years. I decided to do some intensive testing and exploration into a few of these mechanical anomalies that still elude even experienced raiders and arena combatants alike. I focused on Fan of Knives in particular, as this is the newest spell added to our arsenal.

  • Blood Pact: A look at the Q&A

    by 
    Nick Whelan
    Nick Whelan
    07.13.2009

    Crimson broth slides from pricked fingers. Droplets falling listlessly to a blank page below, leaving trails of vital ink in their wake. The sanguine blemishes blot, and shift. They twist and writhe on the page as though in agony, contorting into shapes, which become letters, which form words. The Warlock has sealed his legacy. A Blood Pact is forged. After an arduously long wait, Blizzard finally rolled around to Warlocks in their series of Class Question and Answer sessions, and we got some questions answered. Or did we? In the past I've often been told that I'm far too forgiving of Blizzard, that I tend to support their position too easily. But even I couldn't help but feel dejected after this Q&A session. It would be hyperbole to say that we didn't get any answers, but it certainly seems like you could replace most of the answers we got with "maybe we'll address this someday, possibly," without losing too much in translation. The questions themselves weren't bad. I often find Q&As and Interviews disappointing, because the things I care about are never asked, but that wasn't the case with this. Some people have complained to me that several of the questions were frivolous, but I honestly think it's about damn time Warlocks got some kind of official acknowledgment on the green fire issue. That said, many of the answers were, at best, vague and unhelpful, and evasive at worst. Whatever the overall merit, however, the Q&A was long enough that I wont waste any more of my word count introducing it. So lets jump right into analyzing individual answers shall we?

  • Lichborne: A PTR preview of 5-man Crusader's Coliseum Tank loot for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.13.2009

    Welcome to Lichborne, the weekly Death Knight column, where all Daniel Whitcomb wants is his runeblade back. But he'll settle for a sweet axe if he must. Ok, Casual and non-raiding 2 hand wielding Death Knights, you might want to sit down, because I have some big news for you: You may finally be able to chuck that Titansteel Destroyer. That's right, we're getting a new, higher level epic weapon in Patch 3.2's 5-man Crusader's Coliseum. The loot we're seeing come out of the Coliseum is all epic, and all amazing, and if you haven't even been to Naxxramas yet, either by choice or by lack of time or opportunity, you're going to have a reason to love the coliseum. Weighing in at a whopping 203.7 DPS with a high end damage of 856, the Edge of Ruin is pretty much the dream for any serious casual Death Knight. It's right up there with Death's Bite or Armageddon from Naxxramas. The only downside is that it's an axe instead of a suitably awesome sword, and that it switches out hit rating for armor penetration, which means you may need to do some regemming to stay at the hit cap. Other than that, this is probably the number one thing you want to be gunning for once the Coliseum goes live. It even has a big chunk of strength and stamina, making it great for tanking as well.Of course, that's not all you'll want to grab out of the Coliseum. Let's start with the tank loot.

  • Arcane Brilliance: The state of the Mage, volume 3

    by 
    Christian Belt
    Christian Belt
    07.12.2009

    Every once in awhile, on a semi-regular basis, at randomly determined intervals, Arcane Brilliance (a weekly Mage column that is apparently also self-aware) likes to indulge in a little self analysis. Unsurprisingly, Arcane Brilliance's verdict is usually positive. Arcane Brilliance thinks very highly of itself, an attribute about which you may already have become painfully cognizant, if you have even briefly glanced at any Arcane Brilliances previous to this one. Yes, we've done this before. But in a persistent game like WoW, where the nature of things are in such constant flux, I like to take a step back every now and again, gain a bit of perspective, and take a long look at the class I love and its place within that ever-fluid world. I choose this week, as we approach the second major content patch of this second expansion of the World of Warcraft, to do so once more. On my imaginary WoW timeline (and in this case, when I say "imaginary," I mean completely made up), I have patch 3.2 as the literal midpoint of the game, halfway through the game's middle expansion. There will be one more major content patch in this expansion, and then three more expansions will follow. The next will be called "Maelstrom," followed by a fourth expansion called "Return of the Wrath of the Lich King," and finally, the long awaited but ultimately disappointing fifth expansion, titled "This is pretty much it, guys, now go buy WoW 2...um...of the Lich King." It is as logical a place as any to take a look at the state of the Mage class. Join me after the break for as much commentary as you can stand on Mages: where we've come from, where we are at this very moment, and where the class seems to be going as we march on into a future almost guaranteed to be nothing like my imaginary and completely ridiculous made-up timeline.

  • Totem Talk: Getting into the Spirit of the thing

    by 
    Matthew Rossi
    Matthew Rossi
    07.11.2009

    Each week Matthew Rossi lovingly hand-crafts Totem Talk from a single switch of aged Barrens scrub pine. This week, we try and calm some fears and discuss what changes we're still hoping might make it into patch 3.2. This week's image comes from Protein, a restoration shaman on Bladefist (he didn't specify US or EU realm).Before we get rolling on the changes that shamans haven't seen yet in the various notes to patch 3.2, let us take a look at what notes we have seen, especially the most recent ones. Shaman Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap). Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock. Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex. Hardly massive changes, but at the same time pretty welcome. The fact that ES gives a form of Thunder Clap is weird since pretty much every tank has or will have that debuff in patch 3.2 (Thunder Clap, Icy Touch, Infected Wounds and the incoming paladin ability) so it seems odd from a PvE standpoint to give it to a non tanking class. If this is intended as a PvP ability... well, it's not terribly impressive. If your choice is between ES or Frost Shock against melee, you're probably going to try and snare them instead of debuffing their attack speed.Still, not having to use ES as an interrupt will be a positive boon for elemental shamans who saw their DPS nosedive every time they had to keep that cooldown open for Earth Shock instead of Flame Shock, and it's not going to terribly impact enhancement in PvE at all. So I'd definitely call this one, on the whole, a positive change. And having Maelstrom affect Hex is just hilarious. Hex is kind of the poor man's poly in PvP, a combination snare and disarm that can be trinketed out or dispelled.

  • Scattered Shots: Raiding spec for Hunter pets

    by 
    Eddie Carrington
    Eddie Carrington
    07.09.2009

    Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and you're not. Today we are reviewing what pets you should consider for raiding and how to spec out your pet for the best possible DPS. So join me will you? As we explore what it takes to make a raiding pet.This past week has been an interesting one for Hunters and their pets. If you were like me, finding out that Hunters could tame Garwal's Worgen form, reminded you of why being a Hunter is truly awesome. Of course it would last and Zyrhym showed up and had to burst our bubble by delivering the bad news that Blizzard was removing them from the game. Well, it was fun while it lasted.What was nice about this glitch was the passionate responses seen on the Official Forums and Hunter community at large. It really highlighted how much we Hunters love our pets. Many of us see them more as companions than just some other weapon in our Hunter bag of tricks.One way Blizzard has helped foster this idea is by letting us have three different categories (Ferocity, Tenacity, and Cunning) and literally hundreds of different pets to go out and tame. But to me the best part is being able to not only tame my pet of choice, but having the ability to train him. Doing this makes Hunters and their pets a combination as epic as Nutella and Pancakes.When you set out to tame your pet, make sure and match your need with the correct category. For pure DPS you have Ferocity. Need a tanking or good solo pet? Get a Tenacity one. And if you are in a PvP situation and want to make sure someone has your back no matter what? You could try a Cunning pet. With dual specs and Call Stabled Pet you can now match up your spec with the right pet and further enhance your status as the Supreme Hunter! Let's take a moment and talk about Ferocity Pets and raiding specs, alright?

  • The Care and Feeding of Warriors: Patch 3.2 gets weird

    by 
    Matthew Rossi
    Matthew Rossi
    07.09.2009

    Today The Care and Feeding of Warriors is confused. Matthew Rossi looks at this week's patch notes and sits there blinking a lot, not entirely sure what to make of themAnother week, another series of patch notes to leave me scratching my head and saying "Seriously? This is what we're doing, nerfing the crap out of agility for tanking? Did dodge rating steal somebody's lunch money as a kid? And Shield Block, I trusted you." It's strange to feel betrayed by a core tanking ability. I get why they're nerfing it, since they're increasing the amount of Block value on gear that has to double it's current values, I've already heard Prot warriors and paladins contemplating putting together BV sets for PvP and this change will keep warriors from using SB to get hideous crits in PvP with Shield Slam. At least I think that's the reasoning: I can't believe that anyone was actually worried about Prot Warriors' DPS while tanking in PvE content being too high after the change for 10 seconds out of every 40. Even if Protection Warriors put on every single piece of Block value gear imaginable, that 10 seconds of double damage with Shield Slam would still leave them at the absolute bottom of the tanking basement in terms of damage dealt while tanking.The agility change is a near non-issue for almost all Warrior tanks: maybe you had Agility as your cape enchant or a few AGI gems, but for the most part Warriors don't stack Agility as tanks. However, since Dodge is at the moment probably the best stat a warrior can stack, the Dodge rating changes will sting quite a bit. (I am aware they're more like a hammer to the back of the head for Druids, but even so.)

  • Hunter gear for the level 80 beginning raider

    by 
    Eddie Carrington
    Eddie Carrington
    07.08.2009

    Have you just reached level 80?Hoping to see endgame before Patch 3.2?Are you wanting to raid, but not sure what gear to get?Well then, this guide is for you!It might be true that you can go straight from questing and leveling straight into raiding Naxxramas. Maybe even get carried on a few 10man Ulduar Normal mode runs (if this happens I'm sure you will probably be a part of the next Guildwatch post.) When you make the transition into endgame you really can't expect to crush the damage meters. Don't feel all insulted and indignant, it really isn't your fault. When your questing and leveling you don't really focus on gear much. Not to mention making sure you have the correct pet or spec to achieve the numbers published on Elitist Jerks or some of those other Hunter sites.Another drawback of making the mad dash to end game could meant that you might have passed up on some great items to get your endgame raiding started on the right foot. Worse yet, you might have vendored or disenchanted some of those quest and reputation rewards for easy gold. Nothing can make you feel lower than a Gnome Warlock than showing up in quest greens and blues, doing less dps than the Tank all because you didn't think ahead and get a good starting raid set.

  • Lichborne: The Future of Death Runes in Patch 3.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.07.2009

    Welcome to Lichborne, the Death Knight class column, with your host, Daniel Whitcomb, who's still wearing mourning black for AE Unholy Blight. And also because black looks awesome.I admit to being a bit underwhelmed by the Death Knight Q&A. To be fair, this is primarily because most of the things covered were already in the 3.2 patch notes, and the rest was pretty common sense stuff. However, one little comment by Ghostcrawler did catch my attention: His praise of Death Runes. This caught me more than a bit by surprise, since, if anything, the Death Knight changes in Patch 3.2 seem tailor made to discourage the use of Death Runes, at least for Frost and Unholy.Between the damage buff to Blood Strike and diseases, and the nerf to Scourge Strike, we have a pretty good chance of seeing people move away from using Death Runes. The major reason to use Blood Strike in both trees right now is to create Death Runes so you can use higher damage abilities on your next refresh cycle. If Blood Strike becomes the higher damage ability, it's not worth it to use the Death Runes on something else. There's a off-chance, I suppose, that you might want the Death Runes handy for an emergency use of Ghoul Frenzy, in theory, but that chance is so slim that no-one's going to want to waste the talent points in Reaping, at the very least.

  • Totem Talk: Ulduar non-set mail, part 3

    by 
    Matthew Rossi
    Matthew Rossi
    07.05.2009

    Totem Talk is our weekly look at all things shaman. Matthew Rossi would like to remind any readers with screenshots of their Horde shamans to email them to matthew.rossi@wow.com and not put them in the comments, where he is likely to forget they exist. In addition to being extremely hairy, he is somewhat ponderous in his recall.The past couple of weeks have been exciting with Q&A's to analyze and PTR changes to consider. It's been easy for me to forget that I left our round-up of mail drops in Uldar half-way through the 25 man items. One of the things I forgot to gripe about as much as I really should have last time we discussed Ulduar mail is the complete and utter lack of mail boots for elemental shamans in the instance. As of the last time I checked, there are three pairs of boots in Ulduar 25: two enhancement, (yes yes, I suppose hunters might use them too) and one mostly suited to restoration shamans. And I covered all three pairs of boots last time anyway.Let's get right to the heart of it, shall we?

  • Arcane Brilliance: Living Bomb on the Patch 3.2 PTR is completely awesome

    by 
    Christian Belt
    Christian Belt
    07.04.2009

    Each week Arcane Brilliance celebrates Independence Day in its own special way. Most people celebrate the 4th of July by setting off explosive devices of varying sizes. In similar fashion, Arcane Brilliance also enjoys blowing things up. The difference is that whereas most people tend to set off pretty fireworks, Arcane Brilliance prefers to cause Warlocks to explode. The result isn't nearly as pretty, but to Arcane Brilliance, it has its own very unique charm. I don't know if you're trying out the patch 3.2 PTR or not, but if you are, you should go out and mess with Living Bomb. Like, right now. Go cast it on some things. That's right, I said things with an "s" on the end. As in plural. As in more than one thing. Watch those things burn to death simultaneously. Rejoice. Yes, Blizzard's present to Mages on this day when the United States celebrates its Declaration of Independence from foreign rule is apparently the ability to blow up multiple targets with Living Bomb. On the PTR, you can now have Living Bomb up on as many targets as you can feasibly cast it on before its duration or your mana pool expires. The tooltip doesn't yet reflect the change, but Ghostcrawler has confirmed that this is not a bug, and that Blizzard is intentionally testing the idea. How awesome would this change be? Read on after the break to hear my take on it, but let me just say that on a scale of 1 to 10, with 1 being not very awesome and 10 being more awesome than anything, this change would make the scale explode on a molecular level and then reform over billions of years into a new planet of awesome.

  • The Care and Feeding of Warriors: Small changes

    by 
    Matthew Rossi
    Matthew Rossi
    07.02.2009

    Each week, The Care and Feeding of Warriors looks at the warrior class, the dizzying highs, the devastating lows, and the agony and ecstasy of plate wearing, rage using toons everywhere in Azeroth, Outland and Northrend. Matthew Rossi is our slightly demented, hirsute guide to all things warrior. We're not kidding, the guy's really hairy. Like a sasquatch, really.Okay, first off, a confession: I'm cheating on my fury spec.I have been since the option to have dual talent specialization came out, actually. See, I tanked all through original WoW and The Burning Crusade (to be fair, I tanked as an arms or fury warrior because I could in MC and BWL) and so I figured, what the heck, I'll go prot for my offspec and tank some heroics. After an initial hiccough where I actually specced arms for some fights and fury for others, I settled back into a standard prot build for tanking heroics for friends. Then summer hit, and we all know what happens in summer: people suddenly want to go outside and froilic in the sunshine and you're sitting there waiting to raid with 22 people and no tanks. So what do you do?Well, you strap on all that offspec tanking gear you collected 'just in case' and you tank Ulduar, that's what you do. Over the past couple of weeks I've tanked more than I've been DPS That's not the problem, however. It's not that I've been tanking that has me bothered... it's that I liked it. A lot.

  • Scattered Shots: Climbing Hunter talent trees

    by 
    Eddie Carrington
    Eddie Carrington
    07.02.2009

    Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.I've read comments here, over on the Official Forums, and other Hunter blogs and forums saying how Blizzard is forcing Hunters to spec either as Survival or Marksmanship. I always find this a hard argument to support, especially since it is Blizzard that has continued to give us three different talent trees that we can spec into. But as always, there seems to be a preferred talent spec. To me the blame isn't Blizzard but us Hunters always looking to squeeze out every ounce of DPS out of our class and remain on top of the damage meters. (Go ahead let the flames begin, but hopefully you'll give me a chance here.) We go out of our way looking, experimenting, and testing different build combinations to find the one magic build that gives us top DPS. Once we have found that, we tend to forget that we really can play all three builds. No, they all won't perform the same. And if you are in a progressive, hardcore, min/max raiding guild, well then stick with the spec-du-jour. But if you are like the majority of the players out there, you probably want to play something that better fits your play style. Like Goldilocks and the Three Bears, it has to fit just right.So let's look at the different Talent Trees, discuss a bit about what makes each one tick. Then look at the currently recommended builds and shot rotations for each spec.