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  • Gold Capped: Early Cataclysm economy tweaks

    by 
    Basil Berntsen
    Basil Berntsen
    12.21.2010

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in game, check in here every Thursday, and email Basil with your comments, questions or hate mail! This week's gold-blogosphere post is Warcraft Econ's Pyrite prospecting results. Normally, when Blizzard makes a change to the economy, it's not enough news to justify its own blue post. When I sat down and tried to decide what to write about this week, I realized that the most important information I could get out to you guys is news of all the economic tweaks that have come down the pipeline that are shaping these first few weeks of Cataclysm. First up: Pyrite Ore is now prospectable at 500 skill, down from 525. This is a very expensive mineral on most realms, so it hasn't been prospected as much as, say, Elementium Ore. That said, based on the limited number of prospects we've seen numbers for, it looks like it may be dropping as many green-quality gems as Obsidium Ore, as many rare gems as Elementium Ore, and an additional one to three Volatile Earths. My napkin math indicated that if the additional expense for five pyrite is more than two earths, it may not be worth prospecting.

  • Patch 4.0.3a kills ink trader, reinstates missing glyphs

    by 
    Basil Berntsen
    Basil Berntsen
    11.23.2010

    Jessica Sellers no longer accepts Ink of the Sea for lower-level inks. If you want to make, say, the Glyph of Mage Armor, you'll need to mill Outland herbs to be able to make Ethereal Ink. Speaking of that glyph, it's been uncraftable since 4.0.1 and is now available on the trainer. It's going to be a pain to collect mats to make it, however. Still, as one of the more desirable glyphs for mages, it's likely to find buyers, even if Outland herbs are expensive and hard to find. So what is Jessica looking for these days? Why, nothing other than Blackfallow Ink! It's not yet available in game from any source, so until Dec. 7 when Cataclysm launches. A word to the wise: if you have an herbalist and want to spend a few weeks making cash hand over fist, farm for old-world herbs. Check the "milled from" tab on the following pigments to get a hit list: Emerald Pigment for Jadefire Ink Golden Pigment for Lion's Ink Silvery Pigment for Shimmering Ink Violet Pigment for Celestial Ink and of course, as I said above, Nether Pigment for Ethereal Ink It's a little unfortunate that all these new players who are coming back are going to have to deal with low supply and weird pricing on the glyphs they probably want to try out; however, it's always possible that Blizzard will revert Jessica to her previous state of accepting Northrend inks.

  • Breakfast Topic: The best and worst classes for gold

    by 
    Allison Robert
    Allison Robert
    11.09.2010

    I started leveling a worgen rogue on the beta servers to get a better feel for the Alliance's leveling experience in Cataclysm, and it's my first time playing that class for any real length of time. After being introduced to the pleasures of Pick Pocket, the hostile inhabitants of the Redridge Mountains and Duskwood found themselves being relieved of their wallets with cheerful regularity. While the money-per-hour from pickpocketing isn't great, it still got me to thinking -- if you leave the auction house out of the equation (class obviously doesn't matter there), are rogues the best class to play if you care about making money? If they're not, which class has it easiest if you're interested in accruing a nest egg? Someone's mechanics or advantages have to be the best for a would-be millionaire, even if the vast majority of income in the game really doesn't have anything to do with what you play. Then again, the issue has a flip side. During The Burning Crusade, I would've said that protection warriors and paladins were at the greatest possible disadvantage for saving gold. High repair bills, terrible farming capacity, food, water, reagent and respec costs added up quickly for plate tanks. And until very recently, hunters were literally obligated to pay for every shot or arrow they fired. Someone's gotta have it best -- but someone has it worst, too. Which class gets soaked the most these days?

  • Insider Trader: Easy gold before Cataclysm

    by 
    Basil Berntsen
    Basil Berntsen
    10.25.2010

    Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped on how to make money via the auction house. This patch has been a windfall for gold-seeking professionals for a few reasons, but there have been some changes that affect everyone, no matter what addons you use or how much time you spend in the auction house. Let's start with the more subtle changes. What's the most annoying part about mining and herbing? Unlike skinning, which simply lets you gather from a large number of creatures you are killing anyway, mining and herbalism force you to go out of your way to gather. Before patch 4.0.1, you could only track one thing at a time. Now, you can track everything at the same time!

  • Gold Capped: Patch 4.0.1 fallout for cooldowns, addons and glyphs

    by 
    Basil Berntsen
    Basil Berntsen
    10.14.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Thursday. Also, feel free to email Basil any comments, questions or hate mail! Patch 4.0.1 has come and gone, and we can now use the benefit of hindsight to see how well our predictions did. I'm going to start off with the elephants in the room: alchemy transmutes and addons. I reported that the cooldown for epic gems had been removed in the PTR and that this was likely so that people wouldn't be put into the poorhouse by having to regem. In reality, the datamining that determined this was incorrect, and the cooldowns are now resetting at midnight instead of the old way. There's huge demand for epic and rare cut and raw gems now, and people are tending to go toward rares because the epics are just too expensive.

  • Insider Trader: Preparing for patch 4.0.1

    by 
    Basil Berntsen
    Basil Berntsen
    10.11.2010

    Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. This week, we're talking about some of the things that will shape the lives of professionals and trade skill addicts as they await patch 4.0.1. I've briefly touched on this before, but 4.0.1 is likely to drop on Tuesday, and it's bringing a bunch of changes that will have an effect on your trade skills. While there's been a general drop in demand and prices for the last few months as people generally spend less time playing, this patch promises to change that for a few professions. The first change we should talk about is that glyphs are going to be completely reworked. Any glyphs people use after this patch will be learned permanently, and the glyphs they have in either spec at launch will be already known. This means that for the first few weeks after the patch, players will be buying most of the glyphs they think they might ever need, but only once per character. The last time something like this happened was the introduction of dual specs in patch 3.1 -- there was so much demand that the scribes selling glyphs couldn't keep them in supply.

  • Insider Trader: Market alerts from The Undermine Journal

    by 
    Basil Berntsen
    Basil Berntsen
    10.04.2010

    Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. This week, we're discussing something near and dear to every trade skill user's heart: prices -- specifically, how to get better prices. You remember The Undermine Journal, right? Here's what I wrote when I discovered the alpha. The creators have been busy managing the growth of the site, adding servers and realms, as well as periodically adding new functionality. It's in beta now, and they just added the most interesting feature: market alerts. You can now set up the site to email you every time stuff you're looking for hits a certain price. For example, if you are buying Saronite Ore to prospect so you can take advantage of the removal of the epic gem transmute cooldown removal in patch 4.0, you can go to your realm on The Undermine Journal and set it up so it will email you whenever the price goes down to your target.

  • Insider Trader: Inscription and glyphs in Cataclysm

    by 
    Basil Berntsen
    Basil Berntsen
    09.27.2010

    Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific trade skills. Glyphs and inscription are getting a serious overhaul in Cataclysm. I read an excellent write-up of the new system on my friend Kraklin's blog and realized that I haven't yet posted an Insider Trader on the new system! This will have an impact on people who make their money with inscription, as well as be a nice quality-of-life change for people who find themselves changing their spec and glyphs a lot. As soon as the pre-expansion patch 4.0.1 launches, we're no longer going to have to buy glyphs more than once per character. Once you learn a glyph, you will always see it in your spellbook and will be able to switch between your known glyphs with a Dust of Disappearance, made by scribes from the same ink used to craft glyphs. While this won't mean much if you tend to stick with a single set of glyphs, if you change them around a lot, you will find it easier to manage and less expensive. On the live servers, every time you make the change, you often end up paying enormous markups on glyphs -- there can be sporadic supply due to the massive number of auctions that need watching if someone is selling glyphs. After 4.0.1, assuming we know the glyph already, we'll just have to buy a single dust, and every scribe in the auction house will be competing for that business.

  • Gold Capped: Cataclysm launch is the best time to farm

    by 
    Basil Berntsen
    Basil Berntsen
    09.15.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil with any comments, questions or hate mail! I've taken a bit of comment flak for ragging on farmers before. Yes, I read the comments! In a mature economy where there's lots of competition for farming and crafting, I still believe that crafting and using the auction house is the most profitable use of your time. Farming does not benefit from an economy of scale that you can use to make more money with crafting; no matter what, you can only farm a certain amount of product in a given time. However, you can AFK process many parts of the crafting process. Especially when I started writing this column, farming was something that would never make you as much money as investing in leveling a profession and learning how to use it (two-handed, dual-wielded) on the AH. This, however, will not be the case when Cataclysm drops. The people making real money will be the ones out there happily gathering the new ores and herbs so that the poor crafter saps like me can pay a huge premium for a very small supply.

  • Gold Capped: How much can I automate?

    by 
    Basil Berntsen
    Basil Berntsen
    09.08.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail! Today's inbox contained something that got me thinking about the definitions of botting and how weird the economy would be without the rules. Pat writes: I am looking at basic auction and mass-mail answering mods. I've just had a problem where I've found a good deal (Saronite Ore often drops below the vendor trash price once you forge it into bars), but it requires a titanic load of time to watch things. Time I could be using for other things, like sleeping at 4:00 a.m. when prices are super-low. Plus, it's a nuisance just to sit around and answer the mail to pick up the items. When you buy 500 stacks, even quick operations take a long time. Are there any tips or mods you could spotlight? I have tips and mods a-plenty, but I do not ever advocate making purchases while you sleep. The written rule is that this is Blizzard's world, and they can and will kick you out for "economic manipulation" without needing to provide any justification. The unwritten rule (discovered empirically through hundreds of auctioneer interactions with Blizzard CS reps, as well as letters sent to some mod authors who are on the line between just enough and too much automation) is that you can not have more than one batch run per hardware event.

  • Insider Trader: Old alchemy cooldowns

    by 
    Basil Berntsen
    Basil Berntsen
    09.08.2010

    Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific profitable markets. Got this from Thoorull on Steamwheedle Cartel (EU-H): Blizzard has a long tradition of taking some "special" mats or crafts off of cooldown eventually, to help players along as content progresses. There are many cases: The Burning Crusade and Wrath of the Lich King cloth, Transmute: Titanium, Smelt: Titansteel, etc. What I completely fail to understand is why some now-trivial transmutes are still on a cooldown. Not just plain cooldown, but the all-important one which is used also for current epic gems. This includes vanilla iron, truesilver and essences, and TBC primals in addition to the said current-content epic gems and eternals. It completely baffles me why I can transmute a bajillion of titanium bars or current-content meta gems (as long as I have the mats) but not some old and obscure stuff. This is an excellent observation that's been bugging me for a while. Cataclysm is just around the corner, and everyone will be leveling new characters and doing trade skills from the ground up. It sure would be awesome to have the ability to turn readily available mithril and iron into much harder-to-find truesilver and gold. Let's look into what trade skill cooldowns really do.

  • Gold Capped: Ask an auctioneer -- auction house PvP

    by 
    Basil Berntsen
    Basil Berntsen
    09.01.2010

    Gold Capped (from Basil "Euripides" Berntsen) is the column that will teach you how to brutalize your auction house competition and teach them the meaning of the term "opportunity cost." OK, last week I claimed that I'd eventually make it through my emails. I now realize that taunting you guys is probably a bad idea, because this week's inbox made it clear that I'll never dig myself out of the Sisyphean pile of emails I've accumulated. I assume that the winding down of this expansion has everyone trying to prepare themselves for the next expansion by hoarding gold, the only thing that will still be really valuable after the gear reset we have in store for us. Snowmane writes: I have around 1,100g, and though it fluctuates up to 2,000 at some points, recently, I'm at a low. I am a 450 alchemist and a 250 jewelcrafter, though that's on hold due to lack of funds to buy things to level with. I've looked at different ways of making money with my profession, but none seem to work. I just don't understand how people can make all this gold and easily equip themselves with things needed for raiding, when I can barely afford gemming and enchanting new piece of gear.

  • Insider Trader: Making gold with titansteel

    by 
    Basil Berntsen
    Basil Berntsen
    09.01.2010

    Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, also the writer for the Gold Capped column. If you're looking for general auction house advice, you'll find it in Gold Capped, whereas Insider Trader will be focusing on specific profitable markets. Basil quickly realized that if he kept writing large comprehensive trade skill posts, he'd quickly run out of ideas for this column, so he decided to start deep diving into specific markets instead of trying to cram all the options into a single post. I mentioned this briefly in my mining post, but Titansteel Bars are one of those products that seems to be used for just about everything. Check out the Wowhead "Reagent for" tab, and you'll see what I mean. It is also used in very large quantities by the more popular items, like the iLvl 264 BoE crafted items. One way or another, titansteel is one of those things that seems to have bottomless demand and is therefore an excellent product to sell. High demand means high profit? OK, so it's not perfect. Titansteel may always sell quickly, but that just means you'll have more competition. Also, every buyer has a fairly good idea of what market price is, so when the supply dries up, you can't make too much of a premium. Let's look at your costs.

  • Gold Capped: Breaking the glyph wall

    by 
    Lisa Poisso
    Lisa Poisso
    08.20.2010

    Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Almost all auction house tactics revolve around the undercut. It may be a single copper, a few silver or a few gold, or a freefall drop down to the price of materials. Regardless of the amount or the frequency, most undercuts share a common misconception: that you're controlling the market with your undercuts. You're not. Your competitor has the control. By undercutting, you've just let your competitor decide your price. You've let your competitor set a cap on your profits -- and more, you've agreed to accept even less with your undercut. The inscription market sees more than its fair share of this, sometimes on a large scale. The low deposits encourage large number of postings, followed by even larger numbers of cancellations and repostings. Prices fall as each new poster accepts and trumps the previous poster's prices, until the market falls to the cost of materials and the walls go up. The final wall signals a complete loss of market control. Once it's up, it no longer matters who built the wall. If it's your wall, you can't raise prices until the competition perched above you goes away. If it's not your wall, you can't raise prices on your auctions until someone breaks the wall. Stalemate, and out come the piña coladas.

  • Insider Trader: Early thoughts on professions in Cataclysm

    by 
    Michael Gray
    Michael Gray
    08.11.2010

    Insider Trader is your inside line on making, selling, buying and using player-made products. The Cataclysm beta continues, and the crafting dudes abide. Betas can be tough when you're doing professions analysis. A lot of the itemization and various power coefficients aren't finished, so none of the gear created by crafting feels "permanent." And I don't believe any drop rate that isn't firmly sourced from live servers. In the words of many before me, "You can't take anything for granted yet." Makes it tough to know what you're looking at. Of course, that being said, the beta is providing a lot of tantalizing hints about what professions will be like in the expansion. There have been enormous efforts to reconcile the relative power levels of each profession, and I think the developers have made huge strides in that regard. Random stats on crafted items are making a comeback through items like Charred Dragonscale Shoulders. While these shoulders are obviously a shaman item, since hunters don't use their intellect, the random enchant portion will keep the shoulders interesting for many of our dearly beloved totem jockeys. (Heck, inevitably a hunter or two will be wearing them, despite the intellect.) Since intellect will provide direct scaling to spellpower, that random stat bonus could be very interesting.

  • Gold Capped: When glyph prices hit the wall

    by 
    Lisa Poisso
    Lisa Poisso
    08.01.2010

    Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Imagine a typical glyph market on a busy realm: dozens of goblins sitting hunched over their steam calculators surrounding the trading pit, each figuring their costs and profits down to the last copper trying to gain an advantage over the others. Thousands of glyphs are posted every hour, most to be canceled and reposted an hour later at even lower prices. Eventually, one of the goblins has a flash of brilliance (or cracks under the strain; the records aren't clear) and posts all of his glyphs at a loss. The calculation engines grind to a stop, leaving the goblins to stare up at the big board in silence, then at each other. "Now what?" We call it the wall. One scribe picks a price and tries to hold the entire market to that price. If it holds, the market stops at the wall, and everyone on the other side watches helplessly as sales drop to zero. Sometimes it's done to drive off competitors; sometimes it's done to dissuade new competitors from entering the market, or just to burn up excess ink supplies ... or even just out of boredom to cause pointless drama, goblin style. Like all good goblin inventions, the wall appears simple on the outside, but remains complicated (and somewhat explosive) when put into practice. One complication is that there is more actually more than one type of wall.

  • Gold Capped: WoW Prospector and mailbag

    by 
    Basil Berntsen
    Basil Berntsen
    07.28.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail, as well as check out the long awaited 11th episode of Call to Auction! I got an email from the creator of WoW Prospector asking me to cover it. After he assured me that his servers are housed in a fire proof room lined with asbestos and at least 300 meters from any residential zones, I agreed, mainly because it's an incredibly useful tool that has saved me a bunch of spreadsheet time. Essentially, the tool will tell you how much money you stand to make prospecting various ores, given the price of ore and what you can sell the raw gems for. Here's a screenshot of it in action:

  • Insider Trader: Enchanting the Cataclysm

    by 
    Michael Gray
    Michael Gray
    07.27.2010

    Cataclysm is probably still a little bit away. Blizzard has not announced the final launch date, though, so there's really not any way to guess. Still, we're seeing more and more information slough out of the beta like so much tantalizing ice cream falling from the soft serve dispenser. The flavor of the week for professions, of course, is enchanting. Enchanting is probably the most fundamental template for improving a character beyond levels and gear. Even though jewelcrafters have been around for two expansions, people still talk about enchanted gear as being the baseline for character improvement. It makes sense, then, that the foundation is a flagship for gear enhancement in Cataclysm. However, with a few small exceptions, the rules about which stats get enchantments are changing. As you'll see as we go through the new enchants one by one, many of the new enchanting standards will be based on procs. We can guess this change is in the interest of making the stat bonuses more interesting and "deep," so it's going to be interesting to see which enchants different classes prefer. As warning, though, it's beta. It's almost certain some of these stats are placeholders or subject to change.

  • Insider Trader: Mining, the tradesman's multi-tool

    by 
    Basil Berntsen
    Basil Berntsen
    07.05.2010

    Insider Trader is a column about professions, occasionally written by Gold Capped columnist, Basil Berntsen. Basil can't really tell the difference between the columns, sometimes, although ideally Gold Capped should be more focused on the Auction House, and Insider Trader should be focused on the professions. Well, as long as nobody calls him on it, he's going to keep choosing where he's putting his next piece by flipping a coin. Today was tails. Tomorrow, Gold capped is due. What does that make Time Is Money? Judging by the frequency, an edge roll. By the way; email Basil questions so he can start answering them in a "Ask an Auctioneer" post. I've said before that farming professions are usually a waste of time. The opportunity cost of a farming profession is another crafting profession, which could make you so much more money per hour that you can always afford to buy the mats you need. The exception to this rule is mining. All the gathering professions are simple and no risk. You pay nothing but time to level them, and you are able to make money by using them without risking anything but, again, time. The difference between your average player and an auctioneer, however, is that the auctioneer is always measuring his success in gold per hour. Extremely good farmers can do better than extremely bad auctioneers, however if you're capable of being an extremely good farmer, you're probably capable of being at least a good auctioneer, and are spending those hours doing a more repetitive, less interesting task for less money. Mining is the exception to this rule because it opens up the ability to perform several very important transformations:

  • Gold Capped: Plan out your professions

    by 
    Basil Berntsen
    Basil Berntsen
    06.30.2010

    Want to get Gold Capped? Every week, Basil "Euripides" Berntsen takes a short break from building a raiding guild on Drenden (US-A) (we're recruiting!) to write up a guide that will help you make gold. Check out the Call to Auction podcast, and feel free to email Basil any comments, questions or hate mail. Every profession has some way of making money. You have different types of markets available and a limit of the number of professions you can have per character. This means that whether you're just getting started on the auction house or trying to plan your next milestone, you need to make choices and plan your professions. Road maps In order to make intelligent choices about your professions, you need a few vital pieces of information. First, a plan. What's your tolerance for risk, time invested and money invested? Second, you need to take stock of your characters. How many of them are capable of getting two professions maxed out? Are there any professions you don't need maxed out for your plan? Last, you need to know what you can accomplish with the resources you have. Once you have all this, you are able to make intelligent decisions.