wow-lore

Latest

  • Know Your Lore, Tinfoil Hat Edition: The Curse of Flesh

    by 
    Anne Stickney
    Anne Stickney
    05.12.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Abedneum: Accessing. In the early stages of its development cycle Azeroth suffered infection by parasitic, necrophotic symbiotes. Designation: Old Gods. Old Gods rendered all systems, including Earthen defenseless in order to facilitate assimilation. This matrix destabilization has been termed the Curse of Flesh. Effects of destabilization increased over time. Brann Bronzebeard yells: Old Gods eh? So they zapped the Earthen with this Curse of Flesh. And then what? Kaddrak: Accessing. Creators arrived to extirpate symbiotic infection. Assessment revealed that Old God infestation had grown malignant. Excising parasites would result in loss of host-- The early days of Azeroth's creation are a puzzle that has yet to be completely solved. The issue of Azeroth's creation lies in the order of events as they've been presented; we have two very different orders of events depending on where you're looking for reference. In one, the Titans arrived on Azeroth to find the Old Gods, put the world in order, then left for parts unknown. In another, it's implied that the Titans arrived, put the world to order, and left. At some point after this, the Old Gods arrived and wreaked havoc, prompting the return of the Titans and the imprisonment of the Old Gods. So ... which one is correct? Well, there's an interesting part in the middle of all of this that can be used to try and unravel that particular puzzle. It's called the Curse of Flesh, and its shaped far more of Azeroth as we know it today than you'd think. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Karazhan and why we went there

    by 
    Matthew Rossi
    Matthew Rossi
    05.08.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. So the other day on Twitter someone asked me "Why were we in Karazhan, anyway" and since it's a question I've been asked before, I thought I'd address it. The primary reason we went to Karazhan was to kill a whole lot of guilds that were trying to transition to 25 man raiding from the 40 man of Classic by forcing them to run a 10 man instance and two 25 man instances at the same time. Ha. I kid, because I'm still bitter. The question can actually be answered in several ways. We went to Karazhan because the Kirin Tor were investigating the tower and asked Khadgar for help. They had noticed that, decades after Medivh's death, some new malevolent force was infesting the tower (and since it sits on a ley line nexus, that concerned them) and as we investigated we discover the horrible truth. The Burning Legion has infested Karazhan and seeks control over the powerful arcane secrets held within, and they must be stopped. But why did Prince Malchezaar lead his Legion forces to Karazhan in the first place? Well, for that, we have to talk about Medivh.

  • Know Your Lore: Anveena Teague and the Sunwell

    by 
    Anne Stickney
    Anne Stickney
    05.05.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Those who travel to Sunwell Plateau may have seen her -- the inexplicable human girl trapped in a bubble above the Sunwell itself, even as demons channel dark energies below. Her story is a sad one, one of the more poignant tales in Warcraft's history, but it's by and large unknown to many who play. Which is kind of a pity, when you think about it -- Anveena Teague is one of those clear in-game representations of when written material and game content collide with little success. Despite her story being told in the manga series The Sunwell Trilogy, that story never really made it into the game in any capacity. It also means that every time myself, one of my guildmates, or simply random people that follow me over on Twitter head into Sunwell Plateau, I'm asked who that girl the bubble is, where she came from, and why she's there. And since we have yet to address Anveena's full story in Know Your Lore, I thought it was high time she was featured in a column of her own. So we're taking a break from Pandaria this week, and instead turning our attention back in time to the days of Lordaeron's fall, the days when draconic intervention was a far more common occurrence, the days when the Scourge marched en masse over the land, to a quiet little hamlet known as Tarren Mill.

  • Know Your Lore: The Lessons of the Lich King

    by 
    Matthew Rossi
    Matthew Rossi
    04.30.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Thinking again about the Lich King, specifically when Arthas Menethil wore the Helm of Domination, always brings me to speculate on his seeming need to prove something. Everything we experienced in Wrath of the Lich King seemed calculated towards that end. From the encounter with him in Howling Fjord through the complicated Drak'tharon Keep and Zul'Drak storylines to the final showdown atop Icecrown Citadel, Arthas always had a plan, and that plan was in part simply to cause his own enemies to provide him with a cadre of such power that he could turn and use against the world, yes. But more than that, Arthas seemed obsessed with proving that he was right. Again and again Arthas as the Lich King put mortal heroes through situations that served to illustrate his own fall - again and again, he sought not just to torment and inspire hatred and anger just as he had been tormented by Mal'Ganis and grew to be consumed by hatred, but to show by so doing how his own actions had been correct. That the only possible response to what he'd undergone was to become as he had. Even merged with Ner'zhul in the form of the Lich King, Arthas' mind and personality came to shape the entity, and when all roads converged atop Icecrown, it was Arthas' desire to show Azeroth how right he was that shone through.

  • Know Your Lore, Tinfoil Hat Edition: The curious neutrality of Anduin Wrynn

    by 
    Anne Stickney
    Anne Stickney
    04.28.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Prince Anduin Llane Wrynn is the sole heir to Stormwind's throne. Named after Varian's father, the beloved King Llane, and the hero of all heroes, Anduin Lothar, he's got two major figures to live up to. Yet rather than turn down the path of Lothar's heroics, he seems to be gravitating towards the direction that King Llane ultimately followed: A beloved leader, one who treated all in his kingdom with kindness and respect, up to and including Garona -- a member of the Old Horde who by all rights, despite her background as a half-breed, was still the face of the enemy. And in the end, that spelled King Llane's undoing. His trust was his weakness, and it resulted in his assassination. King Llane died in part because of the machinations of the Shadow Council, but in even larger part because he simply didn't exercise caution like he should. King Llane's death is a cautionary tale that his son Varian took to heart -- but Varian's son is a different story altogether. Anduin Wrynn presents a peculiar puzzle that has yet to be fully explained. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Where is the rest of the Alliance?

    by 
    Matthew Rossi
    Matthew Rossi
    04.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This, for me, is the real disappointment of the past few Mists of Pandaria patches. We've seen what Lor'themar, Baine and Vol'jin are up to in regards to Garrosh's plans for the Horde. While Sylvanas has taken a more circumspect path in this expansion, we're getting a sense of what the Horde's other leaders think about what the Horde is becoming. What we haven't seen, aside from Jaina Proudmoore's returning the Kirin Tor to the Alliance fold, is any sense of what leaders who aren't Varian are up to. Now, 5.3 shows us what's going on with the Council of Three Hammers in Ironforge, and we've seen Tyrande's brief appearance in the A Little Patience scenario (where she gets to be her old, impetuous self in order that Varian can look statesmanlike) but where's Velen? You'd think that the Sha menace would interest him. Where's Genn Greymane, who has literally done nothing since he installed himself in Stormwind two years ago? I know it's probably expecting too much that Gelbin Mekkatorque might spare time away from doing nothing outside of Gnomeregan, but still, there's been a surprising lack of involvement for these Alliance figures over the years, and it's getting worrisome. I've mentioned before that I don't want the Alliance turning into The Adventures of Varian Wrynn and his Amazing Friends, not even with Jaina playing both Iceman and Firestar lately. I want an Alliance that's more like a Justice League, where there's room for every faction to take part.

  • Know Your Lore: Is Garrosh Hellscream corrupt?

    by 
    Anne Stickney
    Anne Stickney
    04.21.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. As the expansion rolls on, we are lurching towards something that we've known was coming since the beta for Mists of Pandaria -- Garrosh Hellscream's downfall and the Siege of Orgrimmar. Yet what we didn't know that day that were were informed of the expansions focus, is just how the new Warchief's reign would end. And as the patches have continued to roll out, we have more of an idea and a solid picture of both the Alliance and the Horde's place in this conflict. Make no mistake, Hellscream has made far too many enemies in his short reign, both within and without. Yet there are those who point out Garrosh's actions and the possibility that his actions may not be under his control. That perhaps he's been corrupted by the Sha while searching for power in Pandaria. Or perhaps the bones of Mannoroth that Garrosh uses as his throne still have some vestige of darkness that lingers within. Or that perhaps the Old Gods have been slowly leeching their influence into Garrosh. Regardless of the methods behind it, there are plenty of people all wondering the same thing -- is Garrosh Hellscream corrupt? Are we going to fight the Warchief, only to discover a far greater horror waiting for us?

  • Know Your Lore: The Horde vs. the Horde

    by 
    Matthew Rossi
    Matthew Rossi
    04.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Spoilers for patch 5.3 to follow Back in the day, and be not mistaken the day was well before The Burning Crusade was even a glimmer in our eyes, I rolled a tauren warrior. His name was Vorn. Vorn went on many quests, because questing was my favorite way to level. Vorn went all over the world, exploring the Horde and the lands under its control, and he found a lot he liked about his allies. He could respect the orcish ferocity and skill in war, the trollish craft, guile, and restrained sense of humor (the Darkspears are sardonic in their way), and even the forsaken seemed to have a wide disparity of personality types. I met forsaken in Thunder Bluff who sent me across the world to return a locket to a tombstone, and that quest moved me to explore the forests of Silverpine, and in time to go to Undercity itself. To be sure, I found there to be aspects of their unlives that disturbed me, but they displayed a strength in adversity that I found admirable. And then they ruined it.

  • Know Your Lore: What is the Alliance missing?

    by 
    Anne Stickney
    Anne Stickney
    04.14.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Alliance lore and the Alliance storyline in general have both been subjects of contention since some point early in Cataclysm, and the complaints don't seem to be getting any quieter. In the upcoming patch 5.3, the Alliance will be taking a direct hand in the events playing out near Orgrimmar, but not in the way you would readily expect. And oddly, this has Alliance players worked up in a near frenzy on realm and story forums, bitter and angry about the direction the Alliance storyline has been taking and repeatedly demanding more. And it is incredibly difficult to understand just what all the fuss is about. There isn't a tangible moment that one can point to, there isn't a cohesive example of what has been happening. There's just a sense of unhappiness that is, to Alliance players, absolutely real. So this week, we're going to take a slightly different route for Know Your Lore. We're going to look at the nuts and bolts behind Mists of Pandaria, the Alliance, and the story so far. And we're going to do so in as analytical and constructive a manner as possible, to try and find that specific what-happened that seems to be bothering so many players. Let's take a deep breath, dive in, and ask ourselves not "what is wrong," but instead, "what is the Alliance missing?" Please note: Today's Know Your Lore contains some spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

  • Know Your Lore, Tinfoil Hat Edition: What was the purpose of Uldaman?

    by 
    Matthew Rossi
    Matthew Rossi
    04.10.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We talked last week about the various Titan facilities left behind on Azeroth, and even then, some things really nagged at me. The three known Titan 'cities' spoken of in the histories the dwarves have access to are Ulduar, Uldum and Uldaman. This doesn't preclude others, but it does imply something about those three cities and their relative importance. Both Ulduar and Uldum have been shown to be of importance to the Titans and their overall plan for Azeroth. Ulduar is where Yogg-Saron was held and was the facility from which the Prime Designate (Loken) kept his seat of power, where the Algalon protocol would be exercised. Uldum, for its part, was the seat of the massive engines that would power planetary reorigination if Algalon had sent Reply-Code Omega. With both Ulduar and Uldum revealed to be of such planetary importance, what was Uldaman's purpose? Was it merely to safeguard the Discs of Norgannon, and if so, why did it have such a large contingent of earthen and potentially mecha-gnomes but no vrykul, mogu, tol'vir or other such Titan constructs, and no Titan Watchers like the ones of Ulduar or Uldum's Halls of Origination. True, Ironaya and Archaedus remained, but they were more akin to Auriaya the Archivist than to designated Watchers like Freya, Hodir or Loken. (Indeed, Auriaya even drops items with their names on them, indicating that kinship.) So what does this all mean? Well, I have some theories. This is a speculative essay, what's been called a Tinfoil Hat edition around here, that takes the knowns we have and connects them into what is hopefully a plausible explanation of the unknowns.

  • Know Your Lore: Vol'jin and conflicted loyalties

    by 
    Anne Stickney
    Anne Stickney
    04.07.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. "Why?" a voice asked. Vol'jin felt the voice in his bones; it rumbled inside him. "Why you lead our people to subjugation? Surely it be better to fight alone an' proud, to die alone an' proud." "No," Vol'jin said, thinking it through. "De Darkspears should always be free an' proud. But we got to be alive to be free. If we dead, we lost. Better to bide our time, to endure. We be an ancient race, mon, and we endure." Vol'jin may have been abruptly thrown into the role of leader for the Darkspear tribe, but that doesn't mean he wasn't prepared for it. The leader of the Darkspear is far more clever than one would think. And although he readily agreed to think over what Thrall had said regarding Garrosh Hellscream, it seems in Mists of Pandaria that the conclusion he's come to is that while Thrall's intentions may have been good, the placement of Garrosh as Warchief of the Horde was an error ... one that needs to be corrected. All around Azeroth, the Horde is crumbling to pieces, and the blame lies on the actions of Garrosh Hellscream. Yet how can Vol'jin justify turning his back on the Horde, leading the Darkspear into the unknown? How can Vol'jin justify his actions in Cataclysm, Mists, and the upcoming release of patch 5.3? Please note: Today's Know Your Lore contains some brief spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

  • Know Your Lore: Titan facilities of Azeroth

    by 
    Matthew Rossi
    Matthew Rossi
    04.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Let's just be up front about this now -- the Titans left stuff everywhere. It would be hard to disbelieve in them, frankly. They left bases, research stations, fortresses, labs and more. We don't even know what everything they left behind originally did or why it was there in many cases. Some places have somewhat clear reasons for existing (Ulduar, for instance, was tasked with holding the Old God Yogg Saron prisoner, but the Halls of Stone and Lightning point to other goals for the complex) but others, such as the ruined complex now known as Ahn'Qiraj was simply a 'research facility', and we have no idea what it was researching or why such a complex was needed so close to Uldum. At any rate, there are a lot of Titan complexes currently known of on Azeroth.

  • Know Your Lore: The best of Tin-Foil Hats

    by 
    Anne Stickney
    Anne Stickney
    03.31.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. A funny thing happened this week. For the past two weeks, I've been working on Tinfoil Hat Editions of KYL -- fun, speculative posts that attempt to predict just what the heck is going on with the Warcraft universe. I was, in fact, working up to a super big reveal of an a-ha moment I'd had a couple of weeks ago regarding the nature of the mists surrounding Pandaria and what exactly happened to Emperor Shaohao. Except that I was preempted, for want of a better word. The PTR hit for patch 5.3, and in all of the datamining of the sound files, that pet theory I'd been working with was addressed directly. On the one hand, it was nice to see that I'd been dead on and correct with what I was assuming. On the other, it meant I had half of an article written that I couldn't really publish. ... oops? So Adam Holisky suggested in his infinite wisdom that this week, I look back on some old TFH editions of Know Your Lore -- a best-of recap of some of the wilder things I've pointed out. It seems as good a time as any!

  • What makes a compelling character?

    by 
    Sarah Pine
    Sarah Pine
    03.29.2013

    I don't know how many of you frequent the official Story Forum. It can be an intimidating place. Beware, all ye who may mention the words "Lordaeron," "Sylvanas," or "Southshore;" and these days add "Sunreaver" and "Dalaran" to the list of ten-foot-pole topics. I still visit the Story Forum regularly and if you're a lore buff its often a good source for varied discussion and debate. The amount of detail folks are able to recite at a moment's notice never fails to impress me, and has more than once sent me scurrying to my personal Warcraft library to fact-check or reread something with an eye for a new interpretation. Recently, Nethaera has paid a visit to the story forum, and she asks you all directly: What makes a compelling character? What makes a character strong or weak or interesting or boring? What makes a character your favorite? What are the things that draw you to a fictional personality, what are the things that repulse you? As for me personally, well, I'm pretty sure the WoW community is more than familiar with some of my favorites (shameless self promotion). The reasons why I find those characters compelling are varied, but mostly boil down to the situation of being between a rock and a hard place. I like stories where there aren't good answers, where every way you look, you lose. Maybe I'm a Debbie-downer, but if the path to victory is obvious, I am bored to tears. Don't give me that, I don't want to read it. Give me someone who has struggled and fought and who will never be sure if they did the right thing. Give me something, and someone, that will haunt me. What makes a character compelling to you? What fuels your imagination? If you've ever wanted the chance to talk with a blue about your favorite WoW personalities and share your personal idea of what you'd like to see out of WoW's canon characters, now is your opportunity!

  • Know Your Lore, Tinfoil Hat Edition: Carved by similar hands

    by 
    Matthew Rossi
    Matthew Rossi
    03.27.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Spoilers for patch 5.3 to follow. Well, if you like spoilers, this is going to be the post for you. Because it is based heavily in the spoilers revealed in Olivia's post about datamined patch 5.3 sound files, and my own musings about what certain things revealed in those files really mean. We find out that yes, as we've already suspected, the seventh Sha did in fact remain free from bondage for the past ten thousand years, that its sinister hand can be felt in everything that's befallen Pandaria, and that the mists parting did in fact have to happen for the good of all. We also hear hints that Y'shaarj may not be as dead as we all hope he is. The fact that digging in the Vale of Eternal Blossoms has something to do with his return is even more portentous. What does this all mean? This week, I'm going to speculate wildly on one possible thing it could all mean. The Prophecy of C'thun has always fascinated me. In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen - or so it was thought. The interesting thing is in the lines "The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell." Falling doesn't have to mean death. There are many different ways to fall, after all.

  • Updated! Spoiler Alert: Patch 5.3 Datamined sound files

    by 
    Olivia Grace
    Olivia Grace
    03.25.2013

    Spoiler Alert! Beyond the break are several YouTube video embeds which contain considerable spoilers for the latter half of this expansion, as well as, potentially, for the next one. Our friends over at Adriacraft have been at it again, digging around in the latest patch 5.3 PTR files. There's audio from several key characters in the game (including a great deal of Wrathion), revealing what could well be coming our way. Of course, take this with a hefty pinch of salt. This is datamined information and should be treated as such, so don't take it as confirmation of anything. As ever, spoilers lurk after the break. Do not hit the break unless you are happy to hear spoilers for upcoming content. Do not read the comments unless you are happy to read people talking about spoilers. Fair warning.

  • Know Your Lore, Tinfoil Hat Edition: Azeroth

    by 
    Anne Stickney
    Anne Stickney
    03.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years? Why does Azeroth exist? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Marshal Reginald Windsor and the Great Masquerade

    by 
    Matthew Rossi
    Matthew Rossi
    03.20.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I'm taking a trip back into the past this week. I was discussing the history of the game with a friend and we got to talking about Blackrock Depths, about how the instance felt like an ancient city in many respects. Some of them were good, and some of them were bad. And then we got to discussing the Onyxia attunement chain. We realized that for many players, this quest and the lore behind it was completely lost. Even the main players were no longer to be found. So I've decided to take this week and talk about Marshal Reginald Windsor, who so bravely (and nearly nakedly) hurled himself into trash packs with the fervor and intensity of a raging lion. A raging lion who would aggro every trash pack well before you were ready for them, and get his crazy behind stabbed to death if you didn't get over there and pull them off of him, only to do it again immediately after. A brave, bold, absolutely fearless man who made that quest sheer torture until you outgeared the heck out of it. I admit, it was actually kind of fun to come back in BWL/AQ gear and stomp a new mudhole in some Dark Irons. So who was this brave and dangerous knight? Who was Marshal Reginald Windsor, and how did he end the Great Masquerade and save Stormwind from the Black Dragonflight's wicked broodmother herself?

  • Know Your Lore, Tinfoil Hat Edition: Everything is connected

    by 
    Anne Stickney
    Anne Stickney
    03.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we looked at the true origins of the mogu as revealed in patch 5.2. Let's face it -- Pandaria is full of mysteries. It's been feeding us answers to questions very, very slowly, but each answer raises another score of questions as a result. And despite getting answers to the unique origins of the mogu, it still leaves us wondering who Ra-den really was. More importantly, it raises the question of Titan Keepers, and how those Keepers are assigned. By all rights, Pandaria should have more than Ra-den to watch over it. The mysterious continent is chock-full of Titan technology, and due to the death of Y'shaarj, it presents far more problems than even Ulduar had to offer up in Northrend. With all that said, where are the other Keepers of Pandaria? Do any still exist? Are they in stasis, or guarding something in an area still unexplored? More importantly -- all of Pandaria is connected, but how? And how does Emperor Shaohao fit into all of this? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Vereesa Windrunner

    by 
    Matthew Rossi
    Matthew Rossi
    03.13.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Vereesa Windrunner has lost everything several times now. She lost her oldest sister Alleria to the same Horde invasion that killed most of their family, as Alleria went off to seek vengeance against the orcs and ended up lost somewhere beyond the Dark Portal, never to be seen or heard from again. Her other sister, Sylvanas, was killed by the Lich King's servant Arthas Menethil, and the death knight chose to prevent Sylvanas from even attaining the peace of death, trapping her in undeath. Worse, when Vereesa lost Sylvanas, she lost her homeland and her people. The high elves of Quel'thalas became blood elves, following Prince Kael'thas on the path to ruin, addiction, and madness and she could not, did not follow. Along with a few remnants of her people, she attempted to preserve what had been thrown away, to keep high elven culture alive even as Silvermoon resided in the hands of those that had abandoned it. Its not surprising that she found love in someone who shared her loyalty to the Alliance, nor perhaps is it surprising that she found it in human arms, as both Alleria and Sylvanas showed a predisposition to humans.