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  • 5 common mistakes paladin tanks make

    by 
    Matt Walsh
    Matt Walsh
    02.03.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. I know this is not going to come as a very big surprise, but it's not very difficult to tank as a paladin. As any warrior tank would gleefully assert, even a trained monkey can operate the 939 rotation and squeeze in a Word of Glory from time to time to boot. Indeed, as the old adage goes, a paladin tank is easy to learn but difficult to master, and in many respects, that's very true. And very important. It's not good enough to just play the class -- we want to master it! There are several common mistakes aspiring (or even veteran!) tanks make that hold them back from hitting their full potential. These range from covering threat generation to gearing to survivability. And correcting each is an important hallmark on the path to optimization. 1. Not hitting Crusader Strike enough Crusader Strike can be accurately described as the heartbeat of the protection paladin rotation. With its 3-second cooldown, resource generation, and generous contribution to one's overall damage numbers, Crusader Strike is situated in a hallowed place -- essentially, the center of gravity of our threat and damage. Not Crusader Striking enough can easily and mortally wound your damage output and thus your threat generation.

  • The Light and How to Swing It: The Fall of Deathwing, ret edition, part 2

    by 
    Dan Desmond
    Dan Desmond
    02.01.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! This is it, guys and girls. This is the moment we have all been training for while hitting that poor target dummy in Orgrimmar, because only repeatedly bashing a plank of wood will truly prepare you to square off against a dragon as epic as the big DW. So pick up your weapon, your bag of tricks, and your handful of cooldowns -- it's time to kill Deathwing the Destroyer. Spine of Deathwing I remember when there was wild speculation on what the Deathwing fight in Dragon Soul would actually look like. The devs announced that we would jump on him for part of the fight, and my strange brain secretly hoped that we would start at his tail and work our way up, maybe chopping off his legs and wings into a giant container of dry rub so the Titans could come on down and throw it on a massive barbecue. Honestly, we should have done that with Onyxia so she couldn't be resurrected 14 times!

  • The Light and How to Swing It: Nerfing Holy Radiance to the ground

    by 
    Chase Christian
    Chase Christian
    01.29.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Paladins haven't always had the most amicable relationship with the community team and developers at Blizzard. Retribution paladins have fought for years with the blues over their perception of being constantly nerfed, which is a nice way to say that ret paladins enjoy playing the victim. Their claims do have some merit, though, as the paladin class has undergone major transformations in nearly every expansion, and not always for the better. In patch 4.3.2, the developers are handling a few balance issues. Fire mages are being tweaked downward, while hunters should be doing slightly better overall. Oh, and the mana cost of Holy Radiance is going up by 14%. Holy paladins are already complaining on the forums about this nerf, but the truth is that it's irrelevant. Even as Holy Radiance has seen two nerfs in as many patches, it's still an amazing spell. It takes a lot more than a 14% mana cost bump to erase Holy Radiance's dominance.

  • The Light and How to Swing It: All Hands on deck

    by 
    Matt Walsh
    Matt Walsh
    01.27.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. I still remember how great the news was when, in the run-up to Wrath of the Lich King, we were told that some of our Blessing spells were going to be converted to a whole new tier of temporary buffs that could be used situationally. This was something that the paladin community had been clamoring for for a very long time. There were just so many Blessings, and it didn't make sense for all the various offerings to be in the same tier. Then, over time, our hard-fought victory was forgotten, as well as the whole idea of proactively lending a Hand -- sorry, there are going to be a lot of hand puns -- to your groupmates or fellow raiders. Where it used to be a common facet of paladin-ing (in any flavor) to use your then-Blessings as actively as possible, in the last few years, it's more become a characteristic of the min-maxers and the obsessive. Your Hands aren't like Turn Evil. They actually can serve a vital purpose, even making the difference between a wipe or a kill in some cases. Indeed, I would posit that one of the dividing lines between good paladins and great paladins (regardless of spec) is how intelligently they use their Hands.

  • The Light and How to Swing It: 3 essential addons for holy paladins

    by 
    Chase Christian
    Chase Christian
    01.22.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Holy paladins have come a long way from the days of five-minute Blessings and WhisperCast. There's a good kind of complexity that comes from being given choices, and there's the bad kind of complexity that comes from busy work. The developers are constantly streamlining the game and removing outdated mechanics, and I can't complain. Even though addons like PallyPower made our lives easier, the new Blessing system is so simple that we don't need any external help to handle it. Today's holy paladin has different addon needs from the healer of yesteryear. Three of the most important holy paladin addon concerns are unit frames, holy power management, and raid-specific alerts. In Dragon Soul, there are plenty of important things that we need to keep track of. Raid encounters are only going to get more and more complex and chaotic, and we need to be able to quickly get the information we need.

  • The Light and How to Swing It: We should never have had a block chance mastery

    by 
    Matt Walsh
    Matt Walsh
    01.20.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. While we're on a tear talking about what's been going wrong with tanking in Cataclysm, perhaps we should talking about the mother of all design mistakes foisted upon paladins in this expansion pack. I talk of the block cap in general and the idea of having the protection paladin mastery revolve around block chance in particular. While achieving the cap and working around it is in many ways fun, it was also a terrible move on the part of the class designers to allow such a possibility, for multiple reasons. The mechanics of block chance A huge part of the what makes buffing block chance a bad design flows from how WoW operates the combat table. To briefly explain: Whenever a boss attempts to hit you, a 1-to-100 die roll is made, and the outcome lands on a scale that is constantly shifting based on your stats. At the lower range are outcomes like avoidance and block, and at the higher range are outcomes like normal hit and critical hit. As your avoidance and block chances increase, because they're at the lower end, they eventually crowd out the stuff at the higher end. With enough avoidance and block, normal and critical hits fall off the table. The roll is restricted to within that 1-to-100 range, and you just can't roll anything but what you've stacked the deck with anymore.

  • The Light and How to Swing It: The Fall of Deathwing, ret edition part 1

    by 
    Dan Desmond
    Dan Desmond
    01.18.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Well, here we are, the first two of the final four bosses of the expansion. That is, we think Deathwing is the final boss of the expansion -- it is still unclear whether Blizzard will pull another We're not done with the next expansion yet! raid on us like it did in Wrath with Ruby Sanctum. Regardless, we have a raid that needs a conclusion and a guide to go along with it, so let's get started! Please note that this guide, like many others I have written, is for the normal version of each encounter. Some mechanics, like Fading Light and Twilight Sappers, either work differently or have been removed on the Raid Finder difficulty. Ultraxion I really wish I had more to say about this fight, but Blizzard isn't having it. Simply put, Ultraxion is this raid's Patchwerk with the addition of a button. Yes, you really do just stand in one place, run your rotation train on him, and hit a button when the situation calls for it. I honestly wish there were more to this fight, but there it is.

  • The Light and How to Swing It: How to compare intellect and spirit in Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    01.15.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. With Mists of Pandaria coming up on the horizon, many holy paladins are looking ahead to the changes that the expansion will bring. Most of the talent and ability info is still very malleable at this point, and as such, I haven't begun to worry or get excited just yet. One thing that we do know is that in Mists, intellect will finish the transformation that it started in Cataclysm. Intellect is going to become a throughput-only stat, as it will stop increasing our maximum mana. Today, intellect and longevity are nearly synonymous. Replenishment and Divine Plea are two of our largest mana sources, and they both scale off of our intellect. Most paladins are sporting intellect gems and trinkets, and intellect flasks and food fill up our bags. Holy paladins have been leaning on intellect for a long time due to its versatility, and it seemed like the decision to roll spell power into intellect would permanently ensure intellect's role as our best stat. By decoupling intellect and mana, the developers are changing everything we know about gearing a healer.

  • The Light and How to Swing It: What happened to encounters that were interesting to tank?

    by 
    Matt Walsh
    Matt Walsh
    01.13.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Cataclysm has been a fairly, er, cataclysmic expansion when it comes to the status quo of tanking. For starters, threat was decimated with the introduction of Vengeance and nigh removed from the game with the recent buffs to threat generation. Likewise, variability in the number of tanks a fight required seemingly died along with Halfus Wyrmbreaker. And, perhaps most troubling of all, the profession of tanking has generally been made less and less interesting as far as encounter design is concerned. What makes a fight "interesting"? If you think back to some of the fights in previous tiers, the most interesting ones were always the most demanding ones -- the ones that required you to juggle multiple balls over the course of the encounter. These balls could be one of many mechanics. To name just a few: Picking up adds that are dynamically joining the fight Shepherding adds to a specific location Hitting cooldowns to counter a near-death attack Moving out of hazards constantly Taunt swapping boss on a debuff Combating the threat output of buffed DPS And countless other tropes that I've neglected to list. Reading any of these, you can think of a number of mechanics that Blizzard has constantly repeated that encompass them. It's a fairly limited bag of tricks, and Blizzard has done a bang-up job mixing and matching a handful of them and compiling the resulting smorgasbord into some of the fights we have known and loved.

  • The Light and How to Swing It: Examining secondary stats for holy paladins

    by 
    Chase Christian
    Chase Christian
    01.08.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Despite any arguments to the contrary, I don't feel that spirit is a true secondary stat. I know you can reforge in and out of it and that it's not as ubiquitous as intellect, but it's actually closer to being our fifth primary stat. In Mists of Pandaria, intellect will no longer grant additional mana, making spirit the only game in town for improving longevity. Because of the way holy paladins function with the new Judgements of the Pure regeneration mechanic, spirit has gone from a good choice to a must-have stat. When we start talking about the true secondary stats, we realize that there's a lot of baggage here. Haste rating was the de facto champion due to its ability to affect all of our heals, critical strike rating was avoided after the removal of Illumination, and our master rating has gone through more iterations than any other spell in Cataclysm.

  • The Light and How to Swing It: The importance of optimal play

    by 
    Matt Walsh
    Matt Walsh
    01.06.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. My column from last week explored what has been theorycrafted to be the optimal patch 4.3 rotations and talent choices. The responses brought up an interesting point -- there's wide disagreement on what the value of optimal play is. What defines optimal play, and what does that leave for what can be considered suboptimal? The answer to these questions are important because the effect they have on the multitude of players you associate yourself with in this, a multiplayer game. Playing, gearing, speccing, and so on -- your character optimally is an act of respect for your teammates. I'll explain what I'm rambling about. What does optimal play mean? In short, optimal play is playing your character to the absolute best that it can be played. That includes not just the actual buttons you're hitting while on the ground tanking, but also the choices you make before the fight even begins with regards to your talents, glyphs, and so on. Optimal play can change from fight to fight, depending on the demands of the encounter. But there is always one constant: Optimal play is what leads to the boss's death. Optimal play is what keeps you alive long enough for the DPS to kill the boss. Even if it's a wipe, optimal play is staying alive as long as you can so that the entire raid or group can learn the fight. In short, optimal play is maximizing your contribution to the success of group play.

  • The Light and How to Swing It: Retribution and the Siege of Wyrmrest Temple

    by 
    Dan Desmond
    Dan Desmond
    01.04.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Now that everyone has seen plenty of Dragon Soul, I think it's perfect time for a raid guide! In all seriousness, I've always enjoyed looking up other strat ideas and little tidbits of useful information on things that I had already been doing, and there are still plenty of people out there who are either just starting Dragon Soul due to holiday schedules or something similar, so there we go! This week we will take a look at the first four bosses of Dragon Soul: Morchok, Warlord Zon'ozz, Yor'sahj the Unsleeping, and Hagara the Stormbinder. Morchok He looks intimidating, but really he's just one big rocky pushover. For the majority of the fight, all you need to focus on is avoiding AoE damage and hitting the boss. In terms of positioning, most strats call for the DPS and healers to stack up at max melee range so that Morchok can focus his extra Stomp damage on your tanks and not you. Therefore, when you see Crusader Strike light up, don't go any further in.

  • The Light and How to Swing It: Remembering our first year of holy power

    by 
    Chase Christian
    Chase Christian
    01.01.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. As I looked forward to this year last December, I wasn't sure holy paladins were going to survive 2011 in one piece. We were just learning to adapt to the three-heal model and figuring out how to manage our holy power properly, and I had serious doubts about our AoE healing and mastery bonus. Luckily, I was wrong, and we have thrived in Cataclysm. We started by focusing on our specialty, powerful tank healing, and then expanded to take over the raid healing role as the year progressed. While holy power and the new healing model were the big topics of early 2011, AoE healing has clearly been the topic that defined this era in holy paladin history. Holy Radiance's first beta version, Healing Hands, was loudly trumpeted when the Cataclysm NDA was lifted. Light of Dawn's struggle to find a place in our arsenal has caused more lines of paladin patch notes than any other ability. Learning to AoE heal has been our biggest challenge this year but also our greatest success.

  • The Light and How to Swing It: An updated look at the prot paladin rotation

    by 
    Matt Walsh
    Matt Walsh
    12.30.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. With some of the buffs from 4.3 (specifically the buff to Seal of Truth, when Judged) along with ever-increasing stats and item levels, our rotational priorities have changed as well. In order to keep everyone up to date on the latest theorycrafting being brought down from Mt. Sinai from Theck over at Maintankadin (as well as a refresher for the rustiest among us), this column today will look over single-target and AoE threat rotations and talk about what is the most optimal way to roll face. First things first -- the right setup Talenting is important when it comes to producing threat. If you're sacrificing a key DPS increaser like Reckoning for a monstrosity like Hallowed Ground, you're going to be doing yourself a disservice in the long run. No matter how cool a damage-dealing talent sounds (Eye for an Eye is case in point here), unless it brings the proper numbers to the table in the sims, it's not worth it if optimal play is your goal. This is the pretty standard setup. I included the three heaviest-hitting prime glyphs in there as well. With regard to the talents, you can also go a little deeper by swapping the second point out of Pursuit of Justice and finishing off Grand Crusader. The second point is worth about 241 DPS with 2% hit/10 expertise.

  • The Light and How to Swing It: How to evaluate your DPS using World of Logs

    by 
    Dan Desmond
    Dan Desmond
    12.28.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! When it comes to tanking or healing, it's pretty obvious when you're doing things correctly. The metrics for these important roles typically involve staving off death as long as possible, whether it be through drawing a monster's ire or invoking the name of some unseen deity to mend the wounds of one's allies. As members of the damage-dealing brigade, we ret paladins can be said to adhere to the same requirements in that we attempt to kill our adversaries before they kill us, but truly gauging a DPSer's value involves more than just looking at meter addons like Recount and Skada. Today, we will discuss the use of a very versatile and amazingly useful tool known as World of Logs in the context of retribution paladin DPS. Buffs gained In my opinion, buffs gained is one of the more handy parts of World of Logs. Here, you can see what buffs you gained throughout the course of an encounter, from Bloodlust to Divine Guardian and beyond. Notice that if you click on the pound sign (#) next to any ability, a graph comparing your damage done with overall raid DPS will pop up at the top of the screen. Underneath that graph will be your selected ability, with green boxes representing the uptime on the buff or debuff. The check box next to the name of the ability will overlay this uptime information on top of the graph itself.

  • The Light and How to Swing It: 5 clever tricks for maximizing your Dragon Soul healing

    by 
    Chase Christian
    Chase Christian
    12.25.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. If you're a holy paladin with a pulse, there's no reason not to be raiding Dragon Soul. The Raid Finder allows us healers to find groups in minutes, with no strings attached if you have to leave early. The normal versions of the bosses are all accessible for guilds across the spectrum of dedication levels. Healing a raid in Dragon Soul gives you access to the best gear available and provides us with the greatest challenge we can face today. I was looking at my World of Logs parses from the old days, and I was surprised to see how bad my HPS looked then when compared to more recent parses. The first step in preparing yourself to heal in Dragon Soul is to realize that the instance isn't built like Bastion of Twilight or Firelands. While the Ascendant Council repeatedly punished the raid for clumping and Baleroc crushed our tanks, many fights in Dragon Soul involve tight stacking and tons of AoE healing. Optimizing our AoE healing has become a key to succeeding in Dragon Soul.

  • The Light and How to Swing It: Tanking Hagara and Ultraxion

    by 
    Matt Walsh
    Matt Walsh
    12.23.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. Three down, five to go. Or, four, if that's how you prefer to count it. The difficulty is starting to ramp up at this point, and you'll soon find that it's all uphill from here. Hagara will test the awareness and mobility of your raid team, and Ultraxion will provide the first major gear check for the raid. Both will set you up for the pursuit of Deathwing and the closing out of the raid. Hagara Before I get too far ahead of myself, let's start with the next boss on our hit parade: Hagara. This is a very straightforward fight for you. There's some deadly burst that can be avoided with fancy footwork and an add you'll need to pick up, making the most exciting components of tanking the fight. Thankfully, to break up the monotony, there's some calisthenics to keep the blood flowing and the raid moving. You'll want to start by tanking Hagara off to the side, somewhere between the middle and the edge of that large, central circle of the platform. The reason for this is when an ice phase begins and Ice Waves goes out, you don't want to be standing in the center where she spawns them. If she's off to the side, she has to run to the center and then unleash the ice. So don't get you and all your melee DPS killed! (Only the DPSers' dying is acceptable.)

  • The Light and How to Swing It: Juggling Yor'sahj's oozes

    by 
    Chase Christian
    Chase Christian
    12.18.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. While Ultraxion is definitely the most unique fight for healers in this tier, Yor'sahj the Unsleeping is a close second place. The boss' abilities are simple for the DPS classes and tanks, but healers will constantly be reacting to the summoned oozes and their various effects. These globules cause us to shift our healing strategies with each new wave, and learning to handle the globules will be the key to mastering this encounter. Every raid group is going to handle the ooze packs differently. You need to familiarize yourself with what each ooze can do, and then combine the effects based on your raid leader's preference. You'll be faced with three oozes at a time on Raid Finder and normal difficulties, with the option to kill one ooze out of each wave. On heroic difficulty, there are four oozes per wave, for a total of three effects on the boss after you've killed one of the oozes.

  • The Light and How to Swing It: Tanking the first 3 bosses of Dragon Soul

    by 
    Matt Walsh
    Matt Walsh
    12.16.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. In the previous weeks, we've talked about getting prepped for patch 4.3, how to hit the ground running, and what pieces of gear should be on your hit list. Now we've come to the main event: the Dragon Soul raid. Deathwing's forces are assaulting Wyrmrest Temple, and it's up to you and your allies to knock them over and finally put a stop to his perfidy. The fights ahead will test your skills and the limits of your survivability. You'll also be taunt swapping like you've never taunt swapped before (which is its own kind of exciting). Morchok Morchok is a fairly simple encounter (and "fairly" is being generous). Consider it the Lootreaver of Dragon Soul. When you pull Morchok, turn him away from the raid. His Stomp attack will split damage among all targets within 25 yards, but the two closest (that is, you and your co-tank) get a double share of the damage. So unless you're trying to play Kill the DPS, face the boss away. You and your co-tank will be swapping at around two or three stacks of the Crush Armor debuff. Each stack reduces your armor by 20 seconds, so don't allow it to stack too high. Usually I'll take the boss first, co-tank taunts at two stacks, and then taunt when my stacks fall off, and we continue to taunt when stacks drop off there on out.

  • The Light and How to Swing It: Blinding Ultraxion with the Holy Light

    by 
    Chase Christian
    Chase Christian
    12.11.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. As the fifth boss of Dragon Soul, Ultraxion is the gateway boss to pursuing Deathwing and stopping the second cataclysm. While Thrall and the dragon aspects are busy with the Dragon Soul itself, we're tasked with defending Wyrmrest Temple from Ultraxion's assaults. Simple, right? Ultraxion is an incredibly simple fight for tanks and damage dealers. In fact, it's already being called the Patchwerk-fight of this tier. Aside from a few extra button presses, non-healers are simply tasked with bringing Ultraxion down as quickly as possible. Healers, on the other hand, play a very special role in this fight. We're fighting against rapidly increasing AoE damage to the raid, and the aspects themselves step in to help us accomplish our task. Ultraxion is the healer-centric fight of this tier, like Baleroc and Chimaeron before him.