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  • Patch 3.2 lowers casting time on flying mounts

    by 
    Alex Ziebart
    Alex Ziebart
    07.10.2009

    As dear Wryxian announced earlier today, we're getting a new build on the PTR. The unofficial notes for this build are already making the rounds, and they're... not very interesting! Perhaps the most notable change is that the change to mount casting speed, previously only applied to ground mounts, now affects flying mounts as well.When the casting time change to ground mounts in Patch 3.2 was announced, Eliah Hecht, Michael Gray and I had a long debate about why they wouldn't have applied the change to flying mounts as well. We ended up coming to the conclusion that they were avoiding it for PvP reasons; only needing to be out of combat for a second and a half to mount up and zoom off to escape a fight that's not going your way would be a little... cheap. The outlier here was the Druid Flight Form, which is an instant cast spell. Everyone but Druids hate that though, right? It's pretty freaking annoying when you get into a scuffle, you gain the upper hand, and then the Druid just runs in circles like a headless boomkin spamming their flight button and hoping it eventually takes. So we figured that didn't count. It was a perfect example of why being able to fly away quickly was a bad thing.Boy, are our faces red. Flying mounts get the 1.5s cast time now as well. Sometimes trying to figure out Blizzard's reasoning doesn't really pay off. I'm not going to complain that much, though. I certainly appreciate being able to get into the air faster! Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • New Patch 3.2 PTR build #10083 tonight

    by 
    Adam Holisky
    Adam Holisky
    07.10.2009

    Wryxian just announced a new Patch 3.2 PTR build is on the burner for tonight as the PTRs go down for maintenance this afternoon.This will bring Patch 3.2 up to build #10083 for those of you keeping track.Now, it's interesting that Wryxian notes that fansites often don't credit the EU folks appropriately. However I'd like to take a moment to reassure him that yes, when we can we do give the EU as much love and credit as possible. You all are across the pond! You're like the big brother to all the chaps here in the States. Whenever we can, we give you guys transatlantic high fives and milk and cookies (or is it tea and crumpets?). Either way, dear Wryxian, this one is for you.With love, The Colonies.Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Trial of the Crusader testing off to a rough start

    by 
    Adam Holisky
    Adam Holisky
    07.09.2009

    For those of you hoping to get in on some PTR testing this evening, you'll be happy to know that you're not alone in your "Trials of the Instance Not Available" raid. Lord Jaraxxus was supposed to be available for the US this evening, which is the 10/25 man raid boss.Daelo has posted that Blizzard has had some technical issues with the testing tonight, and that things are being delayed until they get fixed.WoW.com has a group assembled and will be going in when the darn things works, and hopefully we'll have some good guides for you in the next couple of days.Check back for updates on this all. Fingers crossed, we'll bring you good news.Update: Daelo (Me say Dae-ooo) has canceled the testing for tonight. Check back for later for an updated schedule.

  • The Care and Feeding of Warriors: Patch 3.2 gets weird

    by 
    Matthew Rossi
    Matthew Rossi
    07.09.2009

    Today The Care and Feeding of Warriors is confused. Matthew Rossi looks at this week's patch notes and sits there blinking a lot, not entirely sure what to make of themAnother week, another series of patch notes to leave me scratching my head and saying "Seriously? This is what we're doing, nerfing the crap out of agility for tanking? Did dodge rating steal somebody's lunch money as a kid? And Shield Block, I trusted you." It's strange to feel betrayed by a core tanking ability. I get why they're nerfing it, since they're increasing the amount of Block value on gear that has to double it's current values, I've already heard Prot warriors and paladins contemplating putting together BV sets for PvP and this change will keep warriors from using SB to get hideous crits in PvP with Shield Slam. At least I think that's the reasoning: I can't believe that anyone was actually worried about Prot Warriors' DPS while tanking in PvE content being too high after the change for 10 seconds out of every 40. Even if Protection Warriors put on every single piece of Block value gear imaginable, that 10 seconds of double damage with Shield Slam would still leave them at the absolute bottom of the tanking basement in terms of damage dealt while tanking.The agility change is a near non-issue for almost all Warrior tanks: maybe you had Agility as your cape enchant or a few AGI gems, but for the most part Warriors don't stack Agility as tanks. However, since Dodge is at the moment probably the best stat a warrior can stack, the Dodge rating changes will sting quite a bit. (I am aware they're more like a hammer to the back of the head for Druids, but even so.)

  • The Queue: I'm back. It's me, DP.

    by 
    Alex Ziebart
    Alex Ziebart
    07.09.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Today I am pleased to announce something even bigger than a new WoW expansion. In fact, it has nothing to do with WoW at all, but it's still something every single person reading this blog will want to know about. It's something that will bring excitement to all of our lives. Our inner children will burst forth in joy at this announcement. This is something that's 17 years in the making, folks. That's probably longer than some of you have been alive.Yes, that's right. Don't Copy That Floppy is getting a sequel. Naix asked..."Will we ever see each faction get their own special class again like the Paladin and Shaman?"

  • Class Q&A: Paladin

    by 
    Eliah Hecht
    Eliah Hecht
    07.09.2009

    Once again, it's time for a Class Q&A with Ghostcrawler! Today Paladins get their chance to shine (previously: Shaman, Mage, Death Knight, Warlock). As with the other Q&As, this one starts with a bit on what the idea is behind paladins, with a glance at their history and at their present. In the beginning: paladins were a "defensive buffing class...buffs were pretty much the entire reason you'd want to group with a paladin." End-game classic WoW: paladins were healers only. BC: paladins could tank, but were still mostly OTs. Wrath: "finally embraced all three specs." Paladins still have several unique facets: bubbles, strong dispels, plate armor as a healer, and the Seal and Judgment system. Itemization: so far in Wrath, MP5 wasn't particularly valuable, and they claim it wasn't inteded to be. They still think MP5 is undervalued right now, though, hence the buffs coming to it in patch 3.2. They also think Int/Crit based mana regen is a bit out of control, and furthermore than in patch 3.2, some Holy pallies might look into taking Haste.

  • Testing of Crusader's Coliseum starts tomorrow

    by 
    Eliah Hecht
    Eliah Hecht
    07.08.2009

    I was just bemoaning that we haven't gotten a chance to see patch 3.2's new raid content yet. It looks like that chance will come sooner than I expected: tomorrow night! Daelo has just posted a testing schedule for Trial of the Crusader (a.k.a. Crusader's Coliseum). North American realms: Lord Jaraxxus, Thursday, July 9, starting at 7 PM EDT European realms: Eydis Darkbane and Fjola Lightbane, Thursday, July 9, starting at 19:00 CEST Both of these fights will be available in normal mode (10 or 25) only, not heroic. The new 5-man, Trial of the Champion, will be open "later in the PTR cycle." He also notes that Koralon, the new Vault boss, will be up, and you'll be able to access it if your side has Wintergrasp. Tanking and DPS Patchwerks will make a return. Unlike the patch 3.1 PTR tanking Patchwerk, this one just hits really hard ("as hard as Algalon"), all the time (instead of ramping his damage up over time). Oh, and one more thing: there is, apparently, no trash at all in this raid. Woot? Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Patch 3.2's raid extension feature clarified

    by 
    Alex Ziebart
    Alex Ziebart
    07.08.2009

    About a week and a half ago, we spotted the new raid lockout extension feature on the patch 3.2 PTR. It's not until this morning that Blizzard (specifically Eyonix and Vaneras) officially announced that the feature was coming, along with some clarified details.The details are mostly what we expected: Extending your lockout will let it roll over into the next lockout period, consuming your instance ID for that day (in the case of heroics) or week (in the case of raids). You can extend your lockout more than once, probably indefinitely, but Eyonix wasn't specific on how many times you can do it in a row. I assume indefinitely. The extension is also on a per-person basis, meaning if you PUG someone into your 25man run, they can't screw you by extending their lockout. That also means it's not a raid leader decision. At least, not mechanically. It's up to the individual to click that extension button.

  • Patch 3.2 PTR: Priest changes in build 10072

    by 
    Alex Ziebart
    Alex Ziebart
    07.08.2009

    A new build for patch 3.2 hit the PTR recently, and all of the related Shadow Priest changes are things that the recent Q&A hinted toward or straight out told us to expect. Let's not waste any time here and dig right into the changes. Vampiric Touch now deals more damage when dispelled. (Max rank deals 1360 damage, previously 680) Definitely not a surprise here. I've been saying for a long time that this component of the spell needed a significant buff, Ghostcrawler agreed, and doubling its base damage can probably be considered that. We'll still need to see it in action to determine if it's enough. If it's not enough, at least it's closer, and that's something. Devouring Plague cooldown removed, can now only be applied to one target at a time. This is a change I long expected, and despite Ghostcrawler initially seeming iffy on it in the Shadow Priest Q&A, the simple fact that it was mentioned made me more hopeful that it would happen. And it is happening! So I'm pretty happy about that. There isn't much more to say. It'll make playing a Shadow Priest much less frustrating when it comes to encounters where you're swapping targets a lot. Yogg-Saron, I'm looking at you.

  • Significant changes to Northrend flying mounts discovered on the Patch 3.2 PTR [Updated]

    by 
    Adam Holisky
    Adam Holisky
    07.08.2009

    A little surprise on the Patch 3.2 PTR was discovered this evening. The Cold Weather Flying training, which previously had to be purchased for each character that wanted to fly in Northrend is now available as a Bind on Account book purchasable at the exotic mounts vendor in Dalaran.The Use text is a little odd in that it notes the "tome is consumed when read." To me that means that the book is only a one use thing, which is a departure from current BoA items. And why have a level 68 requirement on this and not the normal Cold Weather Flying training? If you're 68 you're likely to be able to get to Dalaran anyways these days.But wait Did you see it? You might have missed it.It shows level 68 being the required level, not level 77.

  • Changes in Patch 3.2 PTR build 10072

    by 
    Eliah Hecht
    Eliah Hecht
    07.07.2009

    Another week, another Patch 3.2 PTR build with no access to the new instances yet. I'm sure they'll appear on the PTR when they're ready (™). In the mean time, what tweaks and changes have they made in build 10072? Well, for one thing, they added in the Crusader's Coliseum versions of the Undying achievements. A Tribute to Immortality requires you to reach the end of the heroic-mode raid with 50 attempts remaining (possibly a placeholder quantity), and without any of the raid members dying during boss encounters. It doesn't say for sure, but I would guess this is calculated in the Ulduar style - if you down boss A without anyone dying one week, boss B the next, etc., you get the achievement. In lieu of the now semi-traditional Proto-Drake mount fancy title, those who complete this feat are granted a black or white Crusader's Warhorse (as pictured above-right).

  • Lichborne: The Future of Death Runes in Patch 3.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.07.2009

    Welcome to Lichborne, the Death Knight class column, with your host, Daniel Whitcomb, who's still wearing mourning black for AE Unholy Blight. And also because black looks awesome.I admit to being a bit underwhelmed by the Death Knight Q&A. To be fair, this is primarily because most of the things covered were already in the 3.2 patch notes, and the rest was pretty common sense stuff. However, one little comment by Ghostcrawler did catch my attention: His praise of Death Runes. This caught me more than a bit by surprise, since, if anything, the Death Knight changes in Patch 3.2 seem tailor made to discourage the use of Death Runes, at least for Frost and Unholy.Between the damage buff to Blood Strike and diseases, and the nerf to Scourge Strike, we have a pretty good chance of seeing people move away from using Death Runes. The major reason to use Blood Strike in both trees right now is to create Death Runes so you can use higher damage abilities on your next refresh cycle. If Blood Strike becomes the higher damage ability, it's not worth it to use the Death Runes on something else. There's a off-chance, I suppose, that you might want the Death Runes handy for an emergency use of Ghoul Frenzy, in theory, but that chance is so slim that no-one's going to want to waste the talent points in Reaping, at the very least.

  • The Colosseum: Ickmon of Executus

    by 
    Michael Gray
    Michael Gray
    07.05.2009

    The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes.Ickmon from Executus is a 2200+ ranked Priest, working in both the 2v2 and 3v3 brackets. The changes to Arena rating requirements, Resilience, and balance in patch 3.2, however, could mean a lot of big changes for Arena players like Ickmon. Despite the uncertainty of change, though, this Priest isn't particularly worried about the changes -- he thinks that things will be fine, and the new Resilience benefit might be a good thing.We were able to spend some time talking with Ickmon about his team, playstyle, and those 3.2 changes. Check out what he had to say behind the cut.

  • Arcane Brilliance: Living Bomb on the Patch 3.2 PTR is completely awesome

    by 
    Christian Belt
    Christian Belt
    07.04.2009

    Each week Arcane Brilliance celebrates Independence Day in its own special way. Most people celebrate the 4th of July by setting off explosive devices of varying sizes. In similar fashion, Arcane Brilliance also enjoys blowing things up. The difference is that whereas most people tend to set off pretty fireworks, Arcane Brilliance prefers to cause Warlocks to explode. The result isn't nearly as pretty, but to Arcane Brilliance, it has its own very unique charm. I don't know if you're trying out the patch 3.2 PTR or not, but if you are, you should go out and mess with Living Bomb. Like, right now. Go cast it on some things. That's right, I said things with an "s" on the end. As in plural. As in more than one thing. Watch those things burn to death simultaneously. Rejoice. Yes, Blizzard's present to Mages on this day when the United States celebrates its Declaration of Independence from foreign rule is apparently the ability to blow up multiple targets with Living Bomb. On the PTR, you can now have Living Bomb up on as many targets as you can feasibly cast it on before its duration or your mana pool expires. The tooltip doesn't yet reflect the change, but Ghostcrawler has confirmed that this is not a bug, and that Blizzard is intentionally testing the idea. How awesome would this change be? Read on after the break to hear my take on it, but let me just say that on a scale of 1 to 10, with 1 being not very awesome and 10 being more awesome than anything, this change would make the scale explode on a molecular level and then reform over billions of years into a new planet of awesome.

  • Insider Trader: Patch 3.2 updates and Engineering analysis

    by 
    Amanda Miller
    Amanda Miller
    07.04.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Over the past few weeks, Insider Trader has been discussing and analyzing the changes to professions set to go live with patch 3.2: Patch 3.2 Profession Change Analysis takes an in-depth look at the early announcements. Patch 3.2 Q&A answers questions being asked in the WoW community. Recently, a rather large list of Patch 3.2 Engineering Changes was released. This week's column will be devoted to updating you on some of the newer changes, clarifying as many details as possible, and analyzing some of those juicy Engineering changes.

  • Patch 3.2 PTR: Finding the Raptor Pets

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.03.2009

    For those of us who like to collect stuff in WoW, one of the cooler announcements for patch 3.2 was the inclusion of a whole new set of raptor hatchling pets, dropped around the world by rare and elite raptors. Of course, it was also an announcement of dread for serious collectors who can tell horror stories of killing thousands upon thousands of slimes and dragons for rare pets before. But will it be all as bad as that? WoW fansites have been on the case.Mania, maven of Hunter pets, has also been looking into the drop rates and drop mobs, and has compiled a handy chart on her blog. Between Mania and the news on Warcraft Pets, it seems we can mostly confirm that the rare raptors (such as, for example, Takk the Leaper) will always drop their pets, while those that drop only off elites have a very rare drop rate more similar to the aforementioned slimes or dragons.

  • How the 3.2 Emblems changes will affect the game

    by 
    Mike Schramm
    Mike Schramm
    07.03.2009

    As we've heard, patch 3.2 will seriously streamline the Emblems system, allowing players to pick up Ulduar-level Emblems even just by running Heroics. Though lots of the other patch 3.2 changes have taken the spotlight lately, the Emblems change is definitely still a big deal, and while lots of "hardcore" players are up in arms about the changes (they had to raid for the same gear that people will now be able to get just by running Heroics, and even the brand new Emblems of Triumph gear will be attainable through Heroic dailies), other players are just confused by the whole thing. Fortunately, if you haven't yet wrapped your head around what all the changes mean, Clearcasting has a really excellent, thorough writeup about the Emblems changes, both explaining what you'll be able to get from where, and why Blizzard has decided to do things this way.The biggest fear seems to be that players who have never raided before will start walking around in Ulduar- or even Coliseum-level gear, and they'll get invited to raids based on their gear, only to find that they're clueless about what to do. But I like Arioch's point there: does that mean we don't have clueless raiders now? Of course we do -- the gear you're wearing doesn't say anything about what you've done now, and it'll say even less after the patch. Players are already requiring achievements, and even that doesn't necessarily guarantee you're a good player.Will there be bad PuGs after the patch? Of course, and there are bad PuGs now, too. But this is definitely a helpful change for anyone with alts, and while yes, it will allow non-raiders to get better gear, and it will probably bring raiders back into Heroics more often, it still won't affect those who are raiding at the highest levels. They'll still get the best gear earlier than everyone else, so if that's what's important to them, they've got nothing to complain about. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • 2v2s will still be in Patch 3.2, with exceptions

    by 
    Adam Holisky
    Adam Holisky
    07.03.2009

    One of the more controversial parts of the Patch 3.2 PTR was the decision to remove the 2v2 bracket from serious arena play. In the 3.2 patch notes thus far it was said that "The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5-player team rating. Rating requirements from 2-player teams can still be used to purchase the previous season of gear."That effectively killed off the 2v2 bracket.However today, Blizzard has done an about face on the issue. Sort of. Not that this is a bad thing, mind you. They're listening to feedback and this patch is in testing. The fact that they're willing to make such a major change based on feedback they've received is a great thing.So as of today, your 2v2 rating will count towards your ability to purchase gear, etc... It will mean something. However the following exceptions apply: The current season's weapons will not be available for purchase with your 2v2 rating The current season's shoulders will not be available for purchase with your 2v2 rating Your 2v2 rating will not count towards the Gladiator title/rewards The full announcement after the break.

  • Blizzard gives sneak peek at Tier 9

    by 
    Zach Yonzon
    Zach Yonzon
    07.02.2009

    Blizzard put up a preview of a couple of Tier 9 sets over at the Under Development section of the official website, and they look pretty interesting. As previously suspected, the Tier 9 armor sets seem to share visual characteristics with the same armor class. In the examples that Blizzard shows, the Horde Shaman and Hunter -- both mail-wearers -- are similar in appearance. Two other examples are the Alliance Priest and Warlock, cloth-wearing classes, who look largely similar.The good news with these faction-specific armor is that the design team has put a decent effort into making the sets somewhat distinguishable from one another. For example, the Horde Shaman's shoulders are reminiscent of the Earthfury Epaulets from Molten Core, distinct from the chitinous design of the Horde Hunter. The Alliance Priest and Warlock designs are a lot closer to each other, however. But don't take my word for it... head over to the Under Development page and check out the previews for yourself. I'm pretty stoked and can't wait to see the rest of the sets! %Gallery-67303% Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Headless Horseman mount cast time clarification

    by 
    Michael Sacco
    Michael Sacco
    06.30.2009

    I'm sure lots of you guys who trust datamining saw MMO Champion's list of changes in the latest PTR update for Patch 3.2 and raised an eyebrow at the Headless Horseman's Mount being instant cast. "And lo, thus did the Horseman's steed become the de facto PVP mount!", you exclaimed, prostrate in exultation. Well, I have good news and bad news. The good news is that you may have just found out what "prostrate" or "exultation" mean. The bad news is that the mount isn't instant-cast. Zarhym explains:The Headless Horseman's Mount has a variable cast time depending upon how it is used: 1.5 seconds as a ground mount and 3.0 seconds as a flying mount. However, due to technological limitations the tooltip reads as if the spell were instant.The question of how the cast times will function in areas where flying isn't allowed came up, and he clarified that as well: Yes, the cast time will depend on your riding skill and the area you're in. So, if you're in Outland or Northrend (no-fly zones excluded), the mount will require a 3-second cast time. If you're in Azeroth, a no-fly zone or do not have a flying skill, your cast time will be 1.5 seconds.Well, cool! It's not instant-cast, but it'll do. Nice to see that Blizzard is making sure your vanity mounts kept up to speed with the rest of the rapidly-evolving World of Warcraft. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!