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  • Clarification on upcoming Engineering changes in 3.2

    by 
    Michael Sacco
    Michael Sacco
    06.30.2009

    Hot on the heels of yesterday's great news about Engineering in Patch 3.2, Community Manager Zarhym has clarified a number of changes and what they mean for Engineers.The first clarification was for those concerned about how to acquired the schematic for Jeeves, the new multitalented robot butler. The list of changes indicated that the schematic could be acquired from "inside" another Northrend mechanical. Zarhym expounded when pressed about it:Just to clarify, the Jeeves schematic has a chance to be "skinned" by engineers off of any level 70+ mechanical units. The drop rate starts incredibly low, but increases substantially based on the level and difficulty of the mechanical unit. So Ulduar bosses that can be "skinned" by engineers have a much better chance of dropping the schematic than lower-level mechanical units found in Northrend. That's great news! It's available for non-raiders at (Zarhym says) a very reasonable drop rate, but since raiders will get the most use out of it, mechanical raid bosses are much more likely to drop it than a mechagnome in Borean Tundra.Following that, he also announced a number of changes, which are listed after the break.

  • Patch 3.2: Argent Coliseum raid story and encounters (SPOILERS)

    by 
    Michael Sacco
    Michael Sacco
    06.30.2009

    There's been a lot of speculation as to what Patch 3.2's new raid instance, the Argent Coliseum, will contain. We got a taste of what bosses we might fight a little while back when the 3.2 PTR launched and some Achievement information was datamined, but I've taken it all one step further. As with my previous post on the 5-man content in the Coliseum, I've datamined a ton of information from the PTR game files, including NPC and spell data (another massive thanks to Boubouille of MMO-Champion for his help), to determine not only who we're facing up against (for sure), but how exactly the encounters will go down once we've gotten our epicly-clad heinies into the octagon Coliseum.The same disclaimer as last time applies. The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate until you get killed by them!Remember: MASSIVE SPOILERS AHEAD!Ready? Let's go!

  • Patch 3.2: Argent Coliseum 5-man story and encounters (SPOILERS)

    by 
    Michael Sacco
    Michael Sacco
    06.30.2009

    Okay, gonna say this right now.This article is so full of spoilers you'll think you're in a movie with Paul Walker and Vin Diesel. The Argent Coliseum will be so spoiled that its parents bought it a car before it could drive. There will be less mystery to the Argent Coliseum than in M. Night Shyamalan's "The Village." There. So. Thanks to Boubouille of MMO-Champion's help, I've spent the past few days digging through the spell and NPC data in patch 3.2's current PTR game files, slogging through thousands of new entries to find out how exactly the new encounters in the Argent Coliseum will be like (and who they'll be!). Well, I've been mostly successful in that regard, and I'm prepared to spoil about 90% of the Coliseum's encounters for you. But that's not all! This latest PTR patch was also kind enough to provide me with a ton of sound files related to the Coliseum and its set of instances, which has given me a very firm insight into what happens around the encounters. This particular article will focus on the 5-man instance. Basic caveats apply: The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate for your favored raid size! Remember, BIG SPOILERS AFTER THE JUMP. But if you can't contain yourself, then go right ahead, dear readers. Let's go down the rabbit hole.

  • Video of new Night Elf Druid forms in 3.2

    by 
    Allison Robert
    Allison Robert
    06.30.2009

    And here are the Night Elf forms! I think I've avoided some of the annoying audio issues from the video on the 3.2 Tauren Druid forms, and I've also included an extended shot of the NE cat form's run animation, as it's one of the things that really distinguishes the bigger, sleeker cat model from its live counterpart. Unfortunately, they haven't fixed the bug where one of the bear models (the one linked to the NE's green hair) is unavailable (you'll get the black bear form instead), so only 4 of the 5 new bear colors could be included here.If you're unable to play this with audio, the pertinent commentary is that: a). I tried to keep the camera as close as possible to help people appreciate the detail, mostly because: b). A lot of the subtler color distinctions just don't come across very well on the capture, and I think I spent too much time trying to get every angle as a result: c). The forms are really gorgeous, and the NE cat in motion is lovely, and: d). I'm still a dork.UPDATE: A new PTR build went live late last night after the video was completed and uploaded, and Blizzard fixed the bug where one of the Night Elf bear forms was unavailable. I've included pictures past the cut.

  • Patch 3.2: Raid lockouts extendable

    by 
    Michael Sacco
    Michael Sacco
    06.29.2009

    Man, what a crazy news day this has been, and the day's not even over yet. Blizzard just rolled out a new PTR build, so we took a quick trip to the Patch 3.2 PTR and discovered a whole new mechanic that Blizzard hasn't mentioned yet. It's yet another change to how raiding works, and it's pretty cool. We killed Venoxis in Zul'Gurub and, upon being saved to the instance, noticed that we now had the option to extend our raid lockout -- that is, to make it last twice as long or until the next week's lockout would end. This means that, if your casual guild is a scrappy bunch working on Ulduar, but you can only get to Mimiron each week before the lockout expires, you can extend your current lockout into the following week to get more practice on the bosses you don't get to see as often.Now -- ostensibly -- once you've done what you need to do with your lockout, you can actually remove the raid lockout extension and use your current week's lockout too. We haven't gotten to try it yet, but it looks like the functionality is there. Pretty cool!We'll wait to see what Blizzard has to say about it, but this is great news for smaller or more casual guilds who really want to clear instances and don't mind less loot per week.More shots of the functionality after the jump.

  • Patch 3.2 brings universal tier armor tokens

    by 
    Michael Sacco
    Michael Sacco
    06.29.2009

    I had concerns when Blizzard first announced the way bosses would be unlocked in Patch 3.2's new raid instance, the Argent Coliseum. Blizzard has announced that while the first boss is available immediately, other bosses will be unlocked week-by-week. It's not the first time an artificial barrier has been put up for raid progression -- hello Sunwell -- so I guess I'm not shocked by it, but progression wasn't really what I was concerned about.In our current raiding system, each boss drops a pre-determined set of loot. Some bosses drop a token which can be turned in for a piece of armor matching that particular slot, and the boss will always drop this same slot token. Thorim will always drop a shoulder token in Ulduar 10, for example. So the issue is, with the Coliseum officially being our new tier of raiding, with gear that far outclasses Ulduar gear, and with the Coliseum bosses being unlocked each week, it means that players could get screwed out of upgrades. Your chestpiece might not be the greatest, so if you were looking forward to upgrading it, you'd be pretty crushed to find out that the T9 chest token only drops off of the final Coliseum boss -- which will only be available (at best) a month or (at worst) several weeks more than that due to RNG. It turns out that Blizzard was thinking the same thing I was. That's why, with 3.2, Coliseum bosses all drop one of three universal armor tokens -- the Regalia of the Grand Protector, Vanquisher, or Conqueror.

  • Patch 3.2 PTR Patch Notes updated

    by 
    Adam Holisky
    Adam Holisky
    06.29.2009

    The Patch 3.2 PTR Patch Notes from the official sites have been updated this evening. There are a few notable changes, and you can read the full new patch notes after the break. Some of the key changes include: Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips. The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved. The Engineering changes previous covered. Bloodsurge: Notification that Slam has become instant now appears in floating combat text. Devastate: Weapon damage increased to 60% and bonus per Sunder Armor on the target increased by 20%. Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block. The full notes after the break!This post is currently being edited. Thanks for your patience.

  • Spiritual Guidance: Tier 9 healing bonuses

    by 
    Matt Low
    Matt Low
    06.29.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. A brief look at the tier 9 sets and the origins of those who it is named after: Velen and Zabra Hexx. We're getting more news as the weeks go by. Last week, tier 9 information was released. As some of you may know, the upcoming Crusader's Coliseum is slated to drop tier 9 items. All classes are getting three levels of the latest tier. I'm assuming one set drops from normal (10-man), heroic (25-man), and heroic hard mode.

  • Patch 3.2: Tier 9 set bonuses changed in new PTR build

    by 
    Michael Sacco
    Michael Sacco
    06.29.2009

    The Patch 3.2 PTR has been updated to a new build, and the set bonuses for many Tier 9 sets have been changed or updated. In the update, they made the priest set bonuses not terrible! And the updated Elemental shaman ones aren't terrible now either!I guess the feedback from the threads Ghostcrawler posted has been going to good use. But don't forget -- if you're still unsatisfied, say so on the proper forums and make your voice heard.Otherwise, check 'em out below! Thanks to WOTLKWiki.info for mining these so quickly.

  • New Spirit Beast pet found

    by 
    Matthew Rossi
    Matthew Rossi
    06.29.2009

    Hunters, patch 3.2 also means a new spirit beast for you to obsessively tame. Once again Mania's Arcania proves itself to be the go-to site for information about new pets. Since I know I'm going to be spending a lot of time wandering around looking for this new pet model, here's the skinny: there will be a new spirit beast in patch 3.2, it's name is Skoll and unlike the current spirit beasts Loque'nahak and Gondria, this one uses a saberworg model (the new Northrend worg model introduced in Wrath of the Lich King). It's still a spirit beast with prowl and spirit strike.All we know so far is that it is apparently a non-hostile tameable mob when you first encounter it and that you'll need to comb the Storm Peaks Snowdrift Plains for a chance to tame it. All I can say is good luck, you obsessive pet collectors, and even better luck to those of us who know one. I predict a lot of time spent taming things in the snow.

  • Patch 3.2 upcoming Engineering changes

    by 
    Adam Holisky
    Adam Holisky
    06.29.2009

    Zarhym has just released some major Engineering changes for the upcoming Patch 3.2. These changes are a long time coming for those of the Engineering profession, and many folks will be quite pleased by them. There are 19 total changes that Zarhym announced – that's quite a lot for any patch.Some of the ones that stand out include: Mind Amplification Dish – Head enchant, allows engineers to control other humans. Does not work in Arenas, sometimes reverses targets. Portable Wormhole Generator for Northrend – Allows the engineer to travel about Northrend Deep Space 9 style. Repair Bot Jeeves – A repair bot for the entire raid, who also allows bank access for 350+ engineers. Jeeves is not destroyed on use, and can be summoned once per hour. Schematic is apparently randomly hidden within another summonable bot. A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers. Take a look after the break for the complete list.

  • Patch 3.2 PTR: Tauren Druid conversation may reveal lore and expansion secrets

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.28.2009

    Reader Chad forwarded us this screen shot of a conversation that takes place over on Elder rise in Thunder Bluff between two Tauren on the patch 3.2 PTR. Apparently it actually begins with a new quest by the Dalaran Portals, as pointed out in this thread at Scrolls of Lore, and while the quest leads nowhere, you do get to hear the linked dialogue. In it, Aponi Brightmane, a wounded warrior who wishes to return the front lines in Northrend, and Tahu Sagewind, a Druid, speak together about the history of Druidism, the moon, and the sun. They speak of Elune, whom they know as Mu'sha, one of the eyes of the the Earth Mother. They mention that it seems strange that if Tauren were the first Druids as their legends claim, that all Hamuul Runetotem teaches is the moon power of the Night Elves. Tahu wonders if Druids themselves, because of this, are out of balance. The idea segues back into the idea of the world out of balance due to the influence of the Scourge, wondering if sitting idle in Thunder Bluff is really a good idea when the Northern front is so bleak, wondering if balance must needs to be returned by action.

  • Patch 3.2 PTR Tier 9 reawakens faction pride and... homogeneity?

    by 
    Zach Yonzon
    Zach Yonzon
    06.28.2009

    When Blizzard announced that the new Tier 9 sets with Patch 3.2 would be faction-specific, I'm sure I wasn't the only one who thought how awesome that would be. It would mark the first time tier sets would be themed to a faction. It was something many players had been asking for. But as the saying goes, "be careful what you wish for..." In this case, players such as myself are actually going to see the return of faction-specific armor except that there's one niggling detail we'd forgotten about the first faction-specific gear sets (Level 60 PvP) -- they were armor class-based.That's right. As wonderful as many players thought those faction-specific armor sets were, they were actually somewhat homogenous in that classes that shared the same armor type (i.e., cloth, leather, plate) had the same models. Apparently this is Blizzard's philosophy with armor set design: either the class sets are faction-neutral but look distinct from each other or they are faction-specific but look the same across armor class. The only time Blizzard broke from tradition was with the much-maligned Sunwell Plateau gear which was both faction-neutral and shared a look across armor class. It felt lazy.

  • Video of new Tauren Druid forms in patch 3.2

    by 
    Allison Robert
    Allison Robert
    06.28.2009

    Hail and well met, Druid colleagues. I ventured into the scary realm of moviemaking in order to capture the new Druid forms on the PTR. Because my Hordeside main copied over first, we'll take care of the Tauren initially. The Night Elf video is in progress, and I've been told that Blizzard fixed the bug where one of the NE bear forms wasn't properly linked to a hair color, so stay tuned.Anyway, this is my first video and I apologize for the amateurish quality; I'll get better (though not necessarily less dorky) with practice, but I really wanted to get this out for everyone who can't get on the PTR but wants to see what the new forms look like in motion. If you can't run sound at the moment, the only really pertinent commentary is that: a). The forms are beautiful: b). They look great in motion: c). For whatever reason, the bear butt has actually grown, and: d). The Night Elf video is on its way. If you're having issues with Viddler, you can find the same video (in slightly higher quality) here on YouTube.

  • Patch 3.2 PTR Season 7 sets are the new hotness

    by 
    Zach Yonzon
    Zach Yonzon
    06.28.2009

    Hell yeah! MMO Champion has done its usual data-mining magic and managed to unearth most of the latest Arena gear and whoa, does it look amazing. Boubouille notes that many of the sets are incomplete and that some Photoshop work was done for display purposes, but I think we get the general idea. Season 7 items are the latest iteration of evolutionary design, which builds visually upon older sets. This design evolution was hinted at in vanilla World of Warcraft, where the old Warlord / Field Marshal PvP sets were minor visual upgrades from the Champion / Lieutenant Commander sets. The Season 7 item sets should probably called Badass Gladiator because, well, personally I think they're just... badass.While Blizzard promised the return of faction-specific sets in Patch 3.2, these will apply to PvE Tier 9, and from the looks of it won't be as phenomenal as it sounds considering classes sharing the same armor type will look nearly identical to one another. On the other hand, Season 7 gear, which also seems to introduce new weapon models, keep on improving without having to resort to dragon nipples or orbiting Thralls. It seems that Zarhym's promise of the Arena sets improving as the seasons continue is a solid one.

  • Breakfast Topic: Where will you be honor grinding in Patch 3.2?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.28.2009

    So patch 3.2 will be bringing some pretty significant changes to PvP Battlegrounds to say the least. Not only will Wintergrasp be morphing into a weird quasi-battleground with queue, but Warsong Gulch is getting a time limit, Eye of the Storm and Arathi's resource goal is being slashed, and we're getting a whole new battleground in the Isle of Conquest. In short, we're going to have some soul searching to do while we decide where to get our non-arena organized PvP fix on.

  • Insider Trader: Patch 3.2 Q&A

    by 
    Amanda Miller
    Amanda Miller
    06.27.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.2 has been shaping up to be a welcome event for professions in World of Warcraft. Soon, we will all have access to the next "tier" of gems and profession-unique buffs. This week, I will be devoting the column space to answering some reader questions. Pre-patch notes and Public Test Realm data can often create confusion, especially when we know that anything could change before we ever see it live. At the very end, I have included a bit of a spoiler, although I attempted to keep the details to a minimum and the wild speculation to a maximum. Are the new flasks for Alchemists only? - JoemamaThe new flask is called Flask of the North and can only be used by Alchemists with a skill of at least 400. This flask is clearly inferior to the Wrath raiding flasks because it is meant to be used in arenas. While it should give you a bit of a boost, Blizzard does not want everyone suddenly becoming Alchemists in order to compete. Of course, if you play the game primarily for arena, then you might consider switching if you haven't already. The most exciting changes for Alchemists will likely be the new epic gem transmutes and the fact that potions will stack to 20.

  • Totem Talk: 3.2 PTR log

    by 
    Matthew Rossi
    Matthew Rossi
    06.27.2009

    One of the things I've been doing in preparation for patch 3.2 is running a lot of heroics to fill gear holes in my enhancement set, since I am determined to get that set up to a respectable level before the patch drops. I don't often get to raid enhancement and my restoration set is mostly at the level I need it to be to heal 10 man content, so until fist weapons actually start dropping in raids, that means running CoT Strat a lot and cursing when the Band of Guile drops yet again. Seriously, if you need a Band of Guile, you should run CoT Strat with me in the party, because I can guarantee that it will drop by my very presence.When you get a good PuG, of course, you keep running until you just can't stand anymore. Today I was in that very circumstance, a PuG that went together so well that we slid from CoT to Utgarde Pinnacle to Utgarde Keep to the Nexus in short order. While the Band of Guile dropped yet again (seriously, I should start charging spellcasters who want rings, as Annhylde's Ring also dropped) there was one moment that struck me as a good reason why I play a shaman. A badly timed disconnect on the part of our healer and one of our DPS led to my switching to heal the tank through three mobs, only to see him and the other DK (who I will charitably say was somewhat inexperienced in his/her class) go down when another proto-drake was added by a corpse exlosion. At this point, low on mana as I was, I managed to pop my Feral Spirit, Shamanistic Rage, Fire Elemental Totem, and Heroism to burn the last add down while restoring my mana in the process.

  • A video look at the new Shaman toolbar

    by 
    Mike Schramm
    Mike Schramm
    06.26.2009

    Here's a great video from Arawn of CrusaderAura.com that offers up a first look at the new Shaman totem interface coming in patch 3.2. As expected, you'll soon be able to drop four totems all at the same time, as well as eventually (you'll need to be in the higher levels somewhere) have a few different sets of totems to drop whenever you want. As you can see, you have four slots, one for each type of totem, and then you can switch each of those on each of your Call of Air, Water, and Fire settings. Finally, the last button on the right is Call of Earth, which used to be called Totemic Recall, and will let you call all of the totems back, getting a little mana back for each.It looks like it works great (save for, of course, the small bug with no cooldown on the elemental totems, but we're sure Shamans won't have a problem with that, right?). The bottom line is that Shamans will only need one button and one cooldown to smack their totems down wherever they want -- you can still light up totems on their own by pressing their buttons, but if you just hit the Call button, then you'll get them all, in the same cooldown with the usual mana cost. It'll be interesting to see what kinds of UI hooks are in this thing as well, and how it might work with addons. But that's for the future -- for now, it looks like Blizzard has done a great thing for Shamans here. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Exploring Azeroth with quest icons on the map

    by 
    Mike Schramm
    Mike Schramm
    06.25.2009

    We've heard this argument before, and every time Blizzard makes a change to help players complete quests more quickly, it comes up again. And with the recent announcement that Blizzard will actually be adding quest targets to the ingame maps (again replicating another function of the popular Questhelper addon), players have again brought up the old argument: is the game too dumbed-down? Originally, when the game began (though I don't know anyone that didn't still use Wowhead to find quest coordinates even back then), you were sent "east" to find a tiny little brown backpack to click on, and in the next patch, not only will you see that brown backpack sparkling with flares as you get close, but you'll have it marked on your map the entire time.Larisa waxes nostalgic over at the Pink Pigtail Inn, and says that this is just farther down a sliding slope that leads to a ravine where we all just have two spells and need to kill three boars to level to 100. Kinless Chronicles straight out says "Patch 3.2 will play for you" with some funny tongue-in-cheek analysis. But since I do it so much anyway, I'll play the Devil's advocate here: let's face it, we all used the addons and coordinates while leveling up alts, if not even while leveling mains. It's easy to be nostalgic, but I never did like hunting around for that little pixel of brown you had to click on to finish a quest, and if you really do want to stumble around in the dark the old way, just don't look at your map and/or close the minimap down. I've recently played two other console games, Fable 2 and Dead Space, that also offer glowing line navigation straight to your quest targets, and I did feel a sense of exploration in both -- if I wanted to wander off the path, I was welcome to (and usually rewarded for it), while if I just wanted to get to where I was going, I could do that, too.