wow-pvp

Latest

  • The Art of War(craft): Absolute beginners' guide to the Battlegrounds

    by 
    Zach Yonzon
    Zach Yonzon
    10.29.2009

    Zach takes you on a tour of the Battlegrounds and world PvP. Think of it as the casual player's guide to World of Warcraft PvP. This will consist mostly of hopping around from place to place hitting things, spouting all manner of asshattery, and playing heavy metal music. Ok, that's not entirely true. Zach doesn't play heavy metal music when he PvPs. He plays Mika. Because fewer things are more embarrassing than getting pwned by a player who listens to Love Today while PvPing. This post is for noobs. Now don't get your knickers up in a bunch. It's alright. We were all noobs once. I remember the first time I entered Warsong Gulch and had no idea what to do with the flag after picking it up, eventually dropping it at the flag spawn area it thinking that was the way to capture it. Naturally, the enemy returned it and promptly capped, resulting in a torrent of insults and less savory emotes throughout that game. Ah, the good old days. Of course, if I'd let the experience intimidate me, I probably wouldn't have entered another Battleground again. But I'm nothing if not stubborn, so I eventually slogged my way through Warsong Gulch (it was the only Battleground back then) and got the hang of things. These days, Battlegrounds are considered to be a "casual" form of PvP, which is easily enjoyed by solo players as well as groups. Since we've gotten more than a few questions regarding how to start playing the Battlegrounds lately -- it turns out that despite having 11 million players pick up the game, a lot of people are only just starting to play World of Warcraft -- so for today we'll take an absolute beginner's look at the Battlegrounds.

  • The Art of War(craft): Guide to the Isle of Conquest

    by 
    Zach Yonzon
    Zach Yonzon
    10.01.2009

    The Art of War(craft) strives to bring you anything and everything related to PvP. Well, mostly anything that isn't covered by Arenas, anyway, since that's kind of Colby's territory. And stepping on Colby's territory can get Zach into trouble. I mean, have you seen that guy? Those beady eyes and razor-sharp teeth? Yikes! Oh wait, that might've been a shark. Or it could've been Colby after someone drank from his Chai Tea Latte in the office fridge. He's just kind of a monster that way.Patch 3.2 introduced a new 40-man raid Battleground, technically the biggest instance since old world Naxxramas. In Burning Crusade and Wrath of the Lich King, raid dungeons were cut down to 25-players and the two Battlegrounds since then, the Eye of the Storm and Strand of the Ancients, were limited to 15 players per side. Isle of Conquest sees the return of epic battles not seen since Alterac Valley. Well, okay, epic battles with less lag not seen since Wintergrasp, anyway. If you're just hit Level 80 or are curious about the new Battleground, here's a quick guide to help you out.What's the deal?There are essentially two ways to win the Battleground, identical to the new and improved Alterac Valley -- kill the enemy General or deplete the opposing team's Resources. The Horde forces are led by Overlord Agmar, the orc after whom the Horde base in Dragonblight is named, the leader of the Kor'kron Guard who looks like he's wearing Northrend greens or blues, at best. On the other team is High Commander Halford Wyrmbane, the leader of the 7th Legion and whom Alliance players will typically first encounter giving quests in Wintergarde Keep in Dragonblight. He isn't any better off than his rival, as he looks like he's in Sunwell epics. Cool, right? Alright, now let's figure out how to kill them.

  • The Art of War(craft): Season 7 and the Battleground PvPer

    by 
    Zach Yonzon
    Zach Yonzon
    09.22.2009

    The Art of War(craft) takes you through the paces of the myriad faces of World of Warcraft PvP. Zach, who writes this column, is tragically unfunny and has asshat blood running through his Asian veins. If you're looking for humor, head over to the musings of Christian or Allison. If you want some lore or news, Alex and Adam are your guys. If, however, you feel like bashing someone's face in and dropping The Flag of Ownership on their corpse, you, my friend, have come to the right place.Season 7 started a while back, and we've now got Colby on the team to pick up on the Arena scene with Blood Sport. He covers all the basics of the latest Arena season in his debut column, so head on over and read up on everything you need to know. That's your primer. On today's The Art of War(craft), I'm going to discuss other things not quite covered by the basics.First of all, what does a new Arena season mean to the Battleground enthusiast? I mean, who gives a shmoo? Arenas shmarenas, right? Well... not exactly. The sad fact is that Arena players are going to be playing the Battlegrounds, anyway, since the non-set pieces are purchasable with Honor points. While these items also drop off Koralon, the Flame Watcher, the fastest, most efficient way to obtain non-set Relentless Gladiator pieces is through Honor farming in the Battlegrounds.That means successful Arena play, or at least the most conscientious preparation, requires Battleground participation. The converse isn't necessarily true. The gear disparity in the Battlegrounds is extreme, and it isn't uncommon to find players fresh from hitting Level 80 hitting the maps to grind Honor for gear upgrades. Gear isn't as critical, but it's a definite advantage. My view on the matter is that Arenas are a necessary, but fun, evil.

  • The Art of War(craft): Cataclysm PvP

    by 
    Zach Yonzon
    Zach Yonzon
    08.28.2009

    Every week, Zach brings you the World of War(craft), which talks about PvP in all its myriad shapes and forms. It will be humorless and dry and deathly boring because Christian Belt already has the monopoly on funny and because cracking jokes in a PvP column just doesn't work since PvP people are supposed to be asshats, anyway.BlizzCon came and went and nothing is going to be the same again. At least not after Cataclysm, the third expansion for the World of Warcraft. Cataclysm is set to change the face of the game more than anything we've ever seen, it'll almost be like WoW 2.0. The classes are the same, but there'll be new races, new abilities, new mechanics, and a new, revamped world with a renewed faction conflict that will have deep implications for PvP.Gameplay will change significantly, particularly for Warlocks and Hunters, and there will be changes to talents, talent tree passive benefits, racial abilities, as well as entire systems to rate Battleground play. There will likely be an overhaul to the Arena ratings system, as well, perhaps as soon as Arena Season 7 kicks in. Blizzard isn't content to sit idle on its success, but has in fact taken the opposite direction by overhauling the entire game. They're turning Azeroth on its ear, and it's going to be insane. After the jump, we'll take a look at how the Cataclysm is going to shape World of Warcraft PvP.

  • Gearing up for PvP - Your sound system

    by 
    Zach Yonzon
    Zach Yonzon
    07.23.2009

    So you've got your computer, your input device, and maybe some specialized keyboard. The only thing you'll need now is some sound system. In the conclusion of this series, we'll take a look at what you use for game sounds. For general gaming purposes, your computer's default sound system, if any, should really do fine. On the other hand, if you're serious about your PvP, you might want to invest in a good headset. If you normally play at home and have the luxury of playing indiscreetly, a great sound system is an awesome thing to have. Personally, I don't play external background music (e.g., through iTunes) whenever I PvP. It's cool for PvP videos, but it's generally a bad idea. For one thing, music, even the one found in-game, tends to obscure important PvP sounds. In particular, the stealth sound is one of the most important sound effects in World of Warcraft PvP. That sound will often, but not always, precede visual confirmation of a stealthed unit nearby. If only for this reason, I turn up game sounds and lower in-game music to an ambient level.

  • Gearing up for PvP: Gaming surfaces and keyboards

    by 
    Zach Yonzon
    Zach Yonzon
    07.22.2009

    My wife recently won a Facebook contest run by those Razer guys to win a Sphex "gaming grade desktop skin", which is actually just a fancy name for a mousepad. That was great timing, too, because she'd been confined to using a ratty Manila envelope as her mouse surface for the past couple of months. She'd been able to raid just fine (apparently Manila paper works better than some conventional mousepads), although a new mousepad might help.Once you've gotten your mouse, you'll want to pair it off with a proper gaming surface. My wife, who doesn't PvP, uses a generic two button optical mouse which she bought simply "because it's pink". She did drool at SteelSeries' Iron Lady gear (also colored pink), but all the fancy tech and extra dollars would be lost on her. On the other hand, if you've splurged on a mouse for your PvP, make sure to get a mousepad that at least takes care of your mouse. At its most basic, a mousepad is easier to clean and keep clean than, say, your desk.

  • Gearing up for PvP - Your mouse

    by 
    Zach Yonzon
    Zach Yonzon
    07.21.2009

    Let's face it, not everyone can afford an HP Blackbird 002, which was used for several MLG pro gaming tournaments and was awarded 4.5 stars (out of 5) by CNET. The Editors' bottom line at the time was "If you can afford it, and you want a high-end gaming PC, buy this one. End of story." The end of that story was a $5,600 hole in your wallet, which is not a very happy ending for most of us mortals (Wired gave its $2,100 successor, the HP Firebird, a 9 out of 10). The actual happy compromise is in your peripherals, which you can splurge on (within reason) without having to win the Lotto.I'll start with the mouse. More than your keyboard, your mouse is your most important gaming peripheral. For laptop users, who will more often than not use the default keyboard built-in to their machine, dedicated gaming keyboards are a luxury rather than a necessity. Furthermore, PvP enthusiasts necessarily learn to move with a mouse, which makes it a worthy investment.

  • The Art of War(craft): Gearing up for PvP

    by 
    Zach Yonzon
    Zach Yonzon
    07.20.2009

    One of the most important things in World of Warcraft PvP, obviously -- as with all endeavors in a loot-driven game -- is gear. Epic items with Stamina and Resilience, PvP set bonuses and all that. Well, that's not what we're going to talk about today. Today we'll take a look at the metagame. What you do outside the World of Warcraft and how you can improve your PvP skills with so-called gaming gear and other factors out of the game.Over the past few months, my brother built a custom trail bike that he weighed down to the gram (it's about 10.12kg compared to the 15kg bike I currently use). It cost him something in the atmosphere of $3,000, and when I chided him about spending so much for it, he explained that since he doesn't have as much skill as other competitive bikers, he tries to make up for it with a better tool. It makes sense. Obviously, a superior athlete with a mediocre bicycle could and does outperform him in competitions, but he beats bikers of identical skill and athleticism with his new, lightweight, high-end bike.What does this have to do with the World of Warcraft, you ask? Well, my brother's reasoning applies to gaming, as well. While natural talent and skill for video games isn't something you can achieve or obtain overnight (if at all), it's easy enough to take steps to improve your metagame. Just as characters get an advantage through in-game gear, players can get an advantage using real life gear.

  • Battleground leveling and experience changes in Patch 3.2: Twinks v. Twinks

    by 
    Adam Holisky
    Adam Holisky
    06.18.2009

    There was a big announcement today on upcoming Battleground changes. However there are two critical pieces of PvP information that people everywhere, especially twinks, are going to go crazy over. You will be able to level through PvP Battlegrounds You will be able to turn off experience gains This means that you'll be able to level your character simply by competing in PvP in battlegrounds and completing objectives, such as capturing the flag in WSG or securing resources in AB. Not from killing other players. This opens up a whole new way of playing the game at the earlier levels, one that will add a significant dynamic to it.The second major change is the ability to turn off this experience gain in Battlegrounds and the rest of WoW (at a cost of 10g). This means that twinks are a viable and supported option in WoW, and lets those players who want to sit in the 30s bracket enjoy it to their heart's content. Additionally, if you have turned off experience gains, you'll be placed in separate battlegrounds from those that have them turned on. That means that twinks will play against other twinks, and not against those players who are just interested in the bracket from a more casual perspective.The floodgates of Patch 3.2 are wide open now. Enjoying it?Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • The Art of War(craft): Examining the Isle of Conquest

    by 
    Zach Yonzon
    Zach Yonzon
    06.16.2009

    Wow. Can I just say that again? Wow. When Blizzard announced that they were introducing a new Battleground with Patch 3.2, I personally thought it was going to be some mid-scale map similar to Strand of the Ancients or Arathi Basin. Being a Battlegrounds nut, I was completely stoked. When Zarhym hinted that the new map would be "Wintergrasp combined with Alterac Valley," it became clear to me that Blizzard was thinking on a much bigger scale. If we look at their development patch for Battlegrounds and world PvP, it's no stretch to say that the Isle of Conquest is their most ambitious PvP project yet. More ambitious than Wintergrasp, in fact.How can anything be more ambitious than Wintergrasp, which proved to be so tremendously popular that it tends to break realms? Well, the only real limitation to Wintergrasp was because it had no limits with the number of participants. That was the only thing that brought servers down to their knees. The Isle of Conquest takes care of that problem by limiting participation to a (mere) eighty people. This then leaves Blizzard free to implement all sorts of cooler stuff like parachuting into enemy territory. The new Battleground brings the much anticipated aerial combat element into World of Warcraft PvP.

  • The Queue: The word

    by 
    Adam Holisky
    Adam Holisky
    03.09.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Family Guy is one of the best shows on TV. Begin the flames if you must, but it's the truth and there's really just no arguments that can be made against it. The final question in the Queue today is the reason I've subjected you all to that awesomely annoying song of an ornithological nature.And to continue the polls we've recently been doing...%Poll-27151%Ganesh asked..."Which battleground (including Wintergrasp) can provide the most honor for the least time spent? I guess the short answer is whatever battleground the faction on my server usually wins, but any other ideas?"

  • 45 minute time limit for all arena matches

    by 
    Adam Holisky
    Adam Holisky
    01.08.2009

    Bornakk just posted an important announcement for all arena participants:There is now a time limit of 45 minutes for all arenas. If neither team has achieved a victory, both teams will lose 16 arena rating points.This is posted in the general discussion forums, and we can safely assume that this change is active on live realms.Bornakk goes on further to say that matches that go on for 45 minutes are currently showing up as a draw and not displaying a loss of arena points. However, the point loss still happens. This means that you can apparently see it when you look at your honor page and you'll notice that your rating has gone down by 16 pointsWe've covered some very long arena matches in the past. A 13 hour match between a Druid/Warrior and Warlock/Paladin, won by the Warlock/Paladin, and a 10 hour arena match (the classes were not reported on).

  • Wrath 101: Resilience at Level 80

    by 
    Zach Yonzon
    Zach Yonzon
    12.25.2008

    The current trend in Arena matches nowadays are quick and dirty fights that last no more than a minute. Perhaps two at best. This is because of the prevalence and dominance of burst damage, which Blizzard acknowledges. This is in contrast with the latter seasons of Arenas where matches were drawn out and crowd control, mana draining, and exceptional healing dominated matches. Blizzard is aware of this trend but say they want to observe things first until players get more Resilience.One common question I've been asked and often seen thrown in the general and trade channels is "what is the new Resilience cap?" The answer isn't a straightforward one. It's important to first understand what Resilience means and why it's so important for PvP. Resilience is the character attribute that reduces the chance a player will get hit by a critical strike, reduces the damage done by critical strikes and damage over time effects, and reduces the amount drained by mana draining effects. It's an awesome mechanic and is probably my favorite item stat. More Resilience means higher survivability in PvP, but conversely -- because it takes up valuable stat points -- means players generally deal less damage than players dressed up in PvE gear.

  • Wrath 101: Wintergrasp zone overview

    by 
    Zach Yonzon
    Zach Yonzon
    12.14.2008

    These days, my schedule revolves around partitions of two and a half hours. This is the time I allot for meals, errands, work, showers, and most other mundane things. In between those two and a half hours, I take a break from whatever I'm doing and play ten to forty minutes of Wintergrasp. Ever since I made my way into the zone, I've made it my second home in the World of Warcraft. I log out in Wintergrasp about as often as I do in Dalaran. I know I said that PvP is sort of pointless right now, but Wintergrasp is the most fun I've had in Wrath and the game in a while. Nowadays, whenever I dream, I dream of siege vehicles and exploding walls and towers.Wintergrasp is the smallest zone in Northrend, bordered by Sholazar Basin, Icecrown, and Dragonblight. It is a PvP zone, which flags all players entering it for PvP. This isn't an issue on PvP servers, but on normal or RP servers, this makes everyone in the zone fair game. There is no physical way to access Wintergrasp other than through a flying mount, creating a natural Level barrier of 77 although lower-level players can be summoned or take the portal from Dalaran. It is my favorite zone in Wrath of the Lich King, although it isn't without its flaws. %Gallery-39251%

  • BlizzCon 2008: WoW PvP Panel

    by 
    Mike Schramm
    Mike Schramm
    10.11.2008

    We're liveblogging the PvP panel from the floor of BlizzCon. Updates start after the break.

  • Arcane Brilliance: Mage versus everyone, part 2

    by 
    Christian Belt
    Christian Belt
    04.19.2008

    Each week, Arcane Brilliance is conjured out of thin air after a three-second cast, and then handed over in stacks of twenty to everyone who cares to have some. Actually, it's usually written over the course of a few hours by a half-asleep father of two after the kids have gone to bed. It may or may not be written while eating Cakesters and listening to a giant, largely embarrassing playlist of 80's music that includes Jan Hammer, Joe Esposito, and the illustrious Ronnie James Dio. So in a way, I suppose, perhaps magic is involved in the creation of this column. How else can you explain my ability to right-align a screenshot or create hyperlinks to Wowhead under those conditions? I'm some kind of sorcerer, that's how. This week we continue our look at who Mages can kill, and who we can only kill if the other guy spills Red Bull all over his keyboard mid-fight. Just like every other class (except Druids) in this game, there are some good match-ups for Mages, and some incredibly bad ones. Last week we touched on several of these, and this week, we'll go over the rest. To review, according to the unscientific and largely arbitrary rating system I invented for the purposes of this column, it was decided that Warriors were very killable, Hunters were killable with some skill and luck, but Druids and Warlocks were not very killable at all.So who's on tap for this week? Priests, Pallies, Shammies, and Rogues. Just for fun, I think we have to throw in some hot (or cold, depending on spec) Mage on Mage action, too. Join me after the jump for all the good stuff.

  • Math behind 2.4 honor gains

    by 
    Amanda Miller
    Amanda Miller
    02.13.2008

    Almost everyone has heard by now that once patch 2.4 drops, we will no longer have to guess at our honor gains. We will no longer have to wait in order to reap the rewards of our victories, and our honor will not diminish with each kill of a player. Because of this, our knowledge of the honor calculation system as explained to us after patch 2.3 by Nethaera needs to be revised. Will we be gaining more honor, more quickly? Just how much of a potential is there to earn more? Let's take an in-depth look at the new math behind our patch 2.4 PvP kills and compare it to what we have been used to. Because these changes will be applied to individual kills and not to honor awarded for objectives, any questions about each individual battleground's honor potentials can be answered using our explanation of the honor system, or by consulting our discussion of the 2.4 changes to Alterac Valley and Warsong Gulch.

  • Addressing time issues with Warsong Gulch

    by 
    Amanda Miller
    Amanda Miller
    01.29.2008

    As our own Zach Yonzon has pointed out, Warsong Gulch, the capture-the-flag battleground, is broken. Despite Warsong being his favorite battleground, there are several issues confronting PvP'ers.Here's the short version: WSG has the lowest honor gain per time played of the four battlegrounds, even on its holiday weekend. Warsong is the least effective battleground from which to farm honor. Warsong reputation is not necessary to acquire PvP gear. In addition, reputation gains with the faction are low. Games often last a very long time. Fortunately, Drysc commented this morning on a forum thread started by Moobert, designed to call attention to the issue and draw out a response. While Drysc confirms that the developers are aware of the problems with Warsong Gulch, and that in fact, several possible solutions are already being tested internally. Unfortunately, he cautions that these changes are not likely to be seen any time soon. How do you feel about Warsong right now? Do you love it or hate it and why?

  • Breakfast Topic: Why do we hate playing defense?

    by 
    Amanda Miller
    Amanda Miller
    11.29.2007

    After a bad run of battlegrounds recently, I began wondering why so many players are so reluctant to play defensively. I myself generally prefer offensive maneuvers, but I see the value in having a solid defensive base. I personally have neglected to play defense, because every time I do, I feel like everyone else thought "oh good! now I don't have to". Then my character gets zerged, and spanked. Hard. Sometimes there is laughing.Of course, this sort of begs the question doesn't it? If we're all not playing defense because we feel we'd end up alone, then we are ensuring any defense will indeed go it alone (and fail). Are we suffering from poor leadership, or are there other reasons why so many of us are so genuinely reluctant?When speaking with some of my guildmates on the issue, they mentioned that you don't feel very useful when you are run over by a group from the other side. It's hardly how one wants to spend an evening. Offense also sees more continuous action, as defensive positions sometimes have long periods of time where there is no one to kill. Failing that, you may also spend a great portion of the match being killed. We have previously talked about how you might go about designing a new battleground. Would there be any merit to designing one where defense is more important, to force players to learn its value and its technique? Or, on the other hand, would it be beneficial and interesting if we had a battleground based solely on offensive maneuvers? Do you prefer defense, or offense, and why? Why do you think the defensive seems to be the least popular choice? What do you think, if anything, could be done about it?