wow-rp-guide

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  • All the World's a Stage: Realistic touches to an unrealistic person

    by 
    Michael Gray
    Michael Gray
    02.28.2010

    The great challenge of World of Warcraft roleplay is that, at its very nature, you're playing a fantastic character. The most mundane character concept is still capable of dropping immense damage and going toe-to-toe (alongside some friends) with some of the Lich King's most powerful minions. Then, on the opposite side, you could be playing an extra-dimensional alien beholden to the fundamental powers of Light, walking around the planet while attempting to revitalize the very meaning of Good and Right. All player characters in WoW are fantasy beings, who have seen and done things about which mere mortals can only dream. So why is this a challenge? Because this fantastic situation can make it very difficult to make your character believable. A successful character is not only interesting and fun, but also someone with whom the audience and players can empathize. If your character is so far outside mortal ken, they will no longer be accessible and believable, but instead wander unhappily into the Twilight-like realm of the "Mary Sue." Let's take a look behind the jump and explore how to make your character a little more realistic.

  • Know Your Lore: The Black Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    02.27.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The history of Azeroth, as well as its origins, is often confusing and lacking in solid information. However, there are a few facts that are well known – once upon a time somewhere in the universe, there were great creatures known as the Titans. The Titans were an odd race of beings that were obsessed with creating order out of chaos. They traveled from world to world, setting things up so that life would progress in an orderly, structured fashion. Sort of like those people you can hire to organize your kitchens and closets. Enter Azeroth. The Titans came to Azeroth and muddled with it, creating order out of the races that existed on it and tidying everything up, but there was a larger problem that took some intensive cleaning. Ancient creatures known as the Old Gods decided they'd really like to take over the nice chunk of rock -- and where the Titans were concerned with creating order and structure, the Old Gods wanted just the opposite. The Old Gods wanted chaos and destruction where the Titans wanted order and structure, and there was a great war between the two. In the end the Titans prevailed, but they discovered something that was more than a little disturbing – they couldn't simply kill the Old Gods. The Old Gods had integrated themselves too deeply into Azeroth, and destroying the Old Gods meant destroying Azeroth itself. This presented a problem, but the Titans had a solution that they decided would work – they imprisoned the Old Gods deep beneath the earth, leaving them there to rot. After all of this, the Titans decided to put in some safeguards to make sure the planet would remain running smoothly, orderly, and without any grabby tentacled interference from below.

  • Know Your Lore: The Red Dragonflight

    by 
    Matthew Rossi
    Matthew Rossi
    02.23.2010

    Before all dragons, there was Galakrond. From him came all the dragon aspects, and his size was greater than that of the five aspects combined. Dragonkind is descended from this massive beast. This includes the red dragons. Each dragonflight dates back to the departure of the Titans from Azeroth, following the completion of their work to reorder it to their liking. The Titans are, if you strip all the cosmic power and grandeur away, meddlers. They go from world to world and change those worlds to their liking, whether or not the current inhabitants want them to, and Azeroth is no exception. When the Titans arrived, they found the world a seething battleground for raging elementals who fought for the amusement of ancient unfathomable entities called today by the sobriquet 'The Old Gods'. Entities like C'thun and Yogg-Saron are an example of the true lords of Azeroth. The quoted text at the bottom of this page gives you an idea of how the Titans wrested control of Azeroth away from them and sealed them in prisons beneath the planet's surface. With the elementals banished to other planes and the Old Gods trapped, the Titans then rearranged Azeroth to their liking. However, since the Titans re-ordering of the world is imposed, they require shepherds to maintain it. While the Titanic Watchers of Ulduar were set to maintain Yogg-Saron's prison, they were not entrusted with the maintenance of the world itself, possibly because they were not of it. From Galakrond's offspring, known today as proto-dragons, the Titans shaped flights of dragons to the vital (to them, at least) task of preserving their hard-fought order. Black, Blue, Green, and Bronze were each given dominion over a key aspect of the Titan's new world. And to Alexstrasza, the Red Dragonqueen, was given control over Life itself. This was the birth of the Red Dragonflight, perhaps the most beneficent grounp of enormous fire breathing reptiles one could hope to encounter. They are dragons, however, so don't take them for granted.

  • Know Your Lore: Lore 101, part 1

    by 
    Anne Stickney
    Anne Stickney
    02.22.2010

    One of the most frequent questions I'm asked as someone that's entirely too interested in Warcraft story and lore, is where to go to get story information. How, exactly, do you find all of these story elements when they are literally scattered across several different games, comics, manga and novels? How do you know what should be taken as official lore, and what to throw away as mere speculation? Where, exactly, does someone just starting out with World of Warcraft find story information when they've got no idea where that story actually starts? It's a difficult question to answer, and you'll see why later in the article. The Warcraft storyline is made up of several different parts, spanning several different games, and the time line is continually changing and developing as these games are released. Here's a brief list of places you can go to get started:

  • All the World's a Stage: Forming a roleplay troupe

    by 
    Michael Gray
    Michael Gray
    02.21.2010

    One of the more common subjects in World of Warcraft writing is "How to form a raid group." Alternatives include, "How to find a raid group," "Does your raid group steal the covers at night?" and "Raid Leaders and the Ghouls that Love Them." Heck, there's so much hullabaloo about how to find a compatible guild that I'm waiting for Match.com: the WoW edition. But you don't see a lot getting written about getting together with roleplay troupes. I think part of the reason for that is that most folks consider roleplay to be either spontaneous events or the province of individual expression. They don't tend to consider roleplay as something that's organized as a group or guided by a general plan. However, as many folks with pen-and-paper tabletop games will tell you, roleplay often works best when you have a theme and a group of people who all buy into that theme. You don't necessarily need to get a brand new guild together in order to form a troupe. It could be something as simple as a small group of five people who want to play out a particular story. Also, a pre-scheduled "bar night" in your faction's capital can be considered part of a troupe, especially if you set up certain ground rules about how things "work" in that tavern. We've talked before about how to find your own roleplay, but that's not entirely the same thing as starting a new group. Let's jump behind the cut and talk about how to form a roleplay troupe.

  • Know Your Lore: Bolvar Fordragon

    by 
    Anne Stickney
    Anne Stickney
    02.20.2010

    WARNING: The following post contains spoilers for World of Warcraft: Wrath of the Lich King. Players still leveling or playing through this expansion may want to veer away, especially if you want to avoid Icecrown Citadel spoilers. I'll throw another message in before we get to the really huge stuff, just in case! The above image is a little special to me, as it is a screenshot of the first moment I saw Bolvar Fordragon in action, taken January 19th, 2005. I was playing with a friend, and we saw an odd procession in Stormwind headed to the throne room -- upon arriving, a level 60 told us that we probably ought to stand back. Being what I thought was a resourceful player, I hid behind one of the guards, counting on them to protect me. Needless to say, Onyxia appeared, the guards turned into dragonkin, and I had a split second of sheer panic before I got a "6 Minutes until release" message. But this article isn't about my untimely death and subsequent 'when someone says stay far away, stay far, far away' lesson. This is about the man under that pile of dragonkin, who we observed in awe as he fought and killed the entire pack of elites single-handed -- Bolvar Fordragon. Bolvar in that moment became one of my favorite characters in the game, and I didn't even know who he was. It didn't matter.

  • Ask a Faction Leader: Sylvanas Windrunner

    by 
    Michael Sacco
    Michael Sacco
    02.16.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Chromie, ambassador for the Bronze Dragonflight, and he shed light on several key issues, including gender identity, dwarven futures, Mary Sues, and going back to the future. In this installment of Ask a Faction Leader, we'll be sitting with Sylvanas Windrunner, Banshee Queen of the forsaken. Our first reader question... Dear Sylvanas, There have been rumors that your elder sister Alleria had a son with the Alliance paladin Turaylon. How do you respond to this? Sincerely, Wylendrin of Blackwater Raiders Sylvanas responds: With the opportunity to ask me anything, of course the blood elf paladin asks me tabloid questions.

  • All the World's a Stage: How you can be a vampire

    by 
    Michael Gray
    Michael Gray
    02.14.2010

    Last week's All the World's a Stage was focused on the idea that not every character concept is appropriate to every group. The fundamental notion I was trying to convey is that each group has their own normative behaviors, themes, and characters. There's not necessarily anything fundamentally substandard about playing a vampire. Rather, many roleplay groups won't have space or stories available for someone who is playing one of the blood-sucking undead. That being said, there was enough discussion about being a vampire that I wanted to take some time and review how you can go about exploring that character concept in the World of Warcraft. Azeroth isn't necessarily home to huge vampire organizations or angsty teens exploring puberty, but there are still plenty of opportunities to try out the ideas without breaking WoW genre.

  • Know Your Lore: The Lich King

    by 
    Anne Stickney
    Anne Stickney
    02.14.2010

    WARNING: The following post contains spoilers for the novel Arthas: Rise of the Lich King, and the final battle with the Lich King in Icecrown Citadel. They're all pretty much contained on Page 2, and I'll give you another warning later just in case you forget about it. Most players are, by this point in Wrath of the Lich King, more than familiar with Arthas Menethil and his fall from supposed grace into the arms of the Lich King. Players may be slightly less familiar with Ner'zhul, the orc shaman who originally took on the mantle of the Lich King, but we've got an article for that. This article on the other hand, isn't so much about Ner'zhul, or Arthas, as it is about the Lich King -- the position that Arthas, and Ner'zhul before him, had foisted upon them. What exactly is the Lich King? What is its purpose, and why does it exist? To answer these questions, we have to go very, very far back into Azeroth's history. Azeroth was created by a group of creatures known as the Titans, a group of almost god-like giants that roam from world to world for a very distinct purpose -- to create and make order. There are a lot of conflicting stories surrounding the Titans, their origins, and the creation of Azeroth -- however, one story stands out above all others; the story of the corruption of Sargeras, champion of the Titans.

  • All the World's a Stage: You can't be a vampire

    by 
    Michael Gray
    Michael Gray
    02.07.2010

    It's not my goal to discuss whether or not there are actually vampires in WoW. The Crimson Halls certainly seems to support the idea that the Cullen-crowd can get their bite on in Azeroth, maybe even cuddled up against the vampire LARPers. But even with the Sanlayn rocking the vampire thing in Northrend, there still aren't any playable vampires in WoW. (Blood death knights are arguably similar, but they still don't sprout fangs and lay the nom down on unsuspecting victims.) Yet, people still yearn to play vampires. It happens. And I don't actually mind people playing these type of characters in the free-form style roleplay you see in Goldshire and Silvermoon, because that tends to be the sort of place where anything goes. And I'll admit. In a former life I've LARPed a vampire. But in troupe-style roleplay, there are usually particular character conventions. A roleplay guild focused on defending Ashenvale from the encroaching Horde, for example, would have some trouble accepting a Draenei Shaman who is actually roleplaying an apologetic ex-Eredar making amends for his crimes. It falls on the leaders of these troupes and guilds, therefore, to talk to the person playing an outside-the-box character. You don't want to just leave your junior vampire going down a bad track, leaving him without folks with whom to roleplay. Even worse, it can lead to backbiting, disruption in the troupe, and other negative things. Roleplay groups are fragile enough -- don't leave a wingman hanging, when you can help them with the trouble. Take a look behind the jump, and let's see how you can help bring an Edward Cullen back into Azeroth, while still making everyone as happy as possible.

  • Know Your Lore: Malfurion Stormrage

    by 
    Anne Stickney
    Anne Stickney
    02.06.2010

    The Warcraft timeline of events is a constantly shifting mass of lore information, and while some events and characters remain constant, others have changed significantly over the five-year run of the game. Malfurion Stormrage is one of those characters; noticeably absent from the World of Warcraft scene, his history was dramatically altered with the release of the War of the Ancients trilogy by Richard A. Knaak in 2004. Not only were the events of his youth altered, there were additions and changes made to the war he participated in that directly contradicted events presented in previous Warcraft games. In light of the impending release of the Stormrage novel, also penned by Richard A. Knaak, we're going to take a look at Malfurion, his history in games and novels to date, and what he's been up to so far in the World of Warcraft. Please note: As the events of the Warcraft novels are considered canon according to Blizzard, I will be using those events as a basis for his history. Keep in mind there is an alternate timeline, but that timeline is no longer applicable -- and if you've got a problem with it, blame Chromie and the rest of the Bronze dragonflight. Who: Malfurion Stormrage, aka Shan'do (honored teacher) Stormrage, aka the baddest druid that ever druid...ed. What: Night elf – no demonic presence here! History: Malfurion Stormrage was one half of a set of twins, Illidan Stormrage being his brother. The two had a fairly idyllic childhood along with their close friend Tyrande Whisperwind. As they grew older, the three elves found themselves having to choose their individual paths as adults. While Tyrande joined the priesthood of the Sisters of Elune, Malfurion and Illidan found themselves with a very different sort of teacher -- the demigod Cenarius, who was attempting to teach both of the twins the ways of druidic magic. Druidism was not something that the kal'dorei had previously followed, so the magic that Cenarius was teaching the twins was entirely new to them. Malfurion showed an amazing aptitude for the druidic arts right off the bat, while Illidan, despite being powerful in his own right, couldn't seem to grasp the spells and nuances of nature magic. Cenarius informed Malfurion that his brother was meant to follow a different path (and boy howdy what a path that was), and that it was Malfurion that was destined for the path of the druid, then showing him how to walk the Emerald Dream. Malfurion had always been a different sort of night elf -- while the kal'dorei that surrounded the Well of Eternity were followers of sorcery and arcane magic, tending towards more flamboyant dress and speech, Malfurion was much more simple and humble. He dressed in a subdued manner, and the magic that he practiced was pretty much the direct opposite of the sorcery of the night elves. He also tended to question the ways and actions of night elf society and of Queen Azshara. These questions left him with few friends and few associates -- but it turns out Stormrage was right to question things, as his first trip into the Emerald Dream was a vision of the Well of Eternity and something terrible going on with the waters surrounding the palace of the Queen.

  • Know Your Lore: Intermezzo Part Two - The Alliance Strikes Back

    by 
    Matthew Rossi
    Matthew Rossi
    02.03.2010

    Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore. Last week, we covered the events after the end of the Second War, when Ner'zhul and Teron Gorefiend led an attack on the Azerothian nations which held artifacts the former elder shaman believed he could use to open new portals on Draenor. These portals would be the salvation of the orcs who were doomed to a slow death as fel corruption slowly consumed the land. In response to the Horde of Draenor's attacks (led by Gorefiend, Kilrogg Deadeye and Kargath Bladefist) and their theft of artifacts like the Book of Medivh and Eye of Dalaran, King Terenas Menethil ordered Turalyon and Khadgar to lead an expedition beyond the Dark Portal itself to determine what the Horde had planned. This week, the Alliance Expedition takes the fight to the Horde, and we once again remind you that if you played through these events in WCII, things may have changed in the lore since. Please bear with us as we reconstruct the events surrounding the Alliance Expedition to Draenor. The Sons of Lothar against the Horde of Draenor.

  • Ask a Faction Leader: Chromie

    by 
    Michael Sacco
    Michael Sacco
    02.02.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Vol'Jin, leader of the Darkspear trolls, and he shed light on several key issues, including voodoo proximity, detachable extremities, and residential communities, and free zeppelin rides for three. In this installment of Ask a Faction Leader, we'll be sitting with Anachronos, interim leader of the Bronze Dragonflight. Our first reader ques-- Anachronos responds: A TERRIBLE AND COSTLY MISTAKE YOU HAVE MADE. IT IS NOT MY TIME TO GIVE AN INTERVIEW, MORTALS! He just ... despawned. Okay. Uh, well, in that case, let's see ... Soridormi is busy dealing with the Infinites in the Caverns of Time, so ... I guess the task falls to Chronormu, better known to adventurers as Chromie -- ambassador for the Bronze Dragonflight. Our first reader question ...

  • All the World's a Stage: Your character soundtrack

    by 
    Michael Gray
    Michael Gray
    01.31.2010

    The 80s are over, and the fine art of making a mixed tape isn't quite the same as it used to be. Oh, sure, the roleplaying kids nowadays tell me they have their fancy-schmancy character playlists. They scratch down the name "Dudeguy McDudicus" across the top of their iTunes, and call that their mixed tape. It seems to my aged, patrician soul that the character playlist lacks the same validity as a hand-recorded tape or Compact Disc. That could just be me channeling High Fidelity, though. Regardless of the media you use to keep track of the actual songs, I'm pretty sure that the idea of a character soundtrack has been around since Gygax first rolled some D&D dice. I've heard them also referred to as a character tape, playlist, CD, and even "character sketch." Ultimately, the point is that the character soundtrack puts aspects of your player character into music. It's another way of communicating some descriptive themes, genres, and tunes. Hey, if it's not you cup o' tea, no big deal at all. But for the people who do get into creating a soundtrack, the proper selection and organization can be an incredibly custom art. Let's take a jump behind the cut and talk about how to put together your character's own soundtrack.

  • Know Your Lore: Intermezzo Part One - Return of the Horde

    by 
    Matthew Rossi
    Matthew Rossi
    01.27.2010

    Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore. This week, we look at the aftermath of the Second War and the years between it and the Third. A lot happened in this intermezzo between the drums of two wars, because in general it seems that Azeroth basically reels from crisis to crisis. I should also point out that in at least one case, a major lore figure dies in one source and yet is said to be alive later in a previous source. If you pay attention to Warcraft lore this will no doubt not surprise you terribly. At the end of the Second War, the Alliance forces destroyed the Dark Portal in a rather impressive bit of CGI for the time. Generally, it was hoped that Khadgar's little bit of pyrotechnics would end the threat of the Horde forever, as (the theory went) there would be no more reinforcements coming in through the portal. This act effectively broke the back of orcish resistance to the Alliance of Lordaeron's forces, and in so doing ended the war, as even Orgrim Doomhammer found himself captured and chained by the Alliance. Only Kilrogg Deadeye and those few forces directly under his command managed to evade capture and remained free. This would come back to cost the Alliance. However, in the immediate aftermath of the War, the nations of the Alliance found themselves divided on the question of what to do with the orcs, many of whom had sunk into a strange despondent lethargy with their defeat. Should they all be killed? If not, what else could be done with them?

  • Ask a Faction Leader: Vol'Jin

    by 
    Michael Sacco
    Michael Sacco
    01.26.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to High-Shaman Rakjak, leader of the Frenzyheart wolvar tribe, and he shed light on several key issues, including dumb fat-tongues, carnivorous mailboxes, visitor permits, wolvar fertility, and jarred urine. In this installment of Ask a Faction Leader, we'll be sitting with Vol'Jin, leader of the Darkspear trolls. Our first reader question: Dea' Vol'Jin, W'at possesed ya ta train raptors fer ridin'? If ya hadn' noticed, we trolls be da tallest race of da Horde, and ridin' on da raptors only makes us even talla'! I can't fit though any of da doors in any of da major cities. Couldn' ya figure out how ta ride Crocklisks, instead? Dey be short 'nuff so I could git though da door into da Undacity elevator! So could ya give us some options? Would be nice... ~Fellow troll raptor rider De way I see it, dis issue be about one t'ing and one t'ing alone. Feddas.

  • All the World's a Stage: Trolling for roleplay

    by 
    Michael Gray
    Michael Gray
    01.24.2010

    Okay, so by starting off with "trolling" in the title, you're probably expecting some kind of subtle guide to how to troll the official forums, or maybe how to avoid some of the worst drama. But when I use the term trolling, I'm speaking to the base root meaning: how to inspire a reaction. In our case, how do you inspire a roleplay reaction from the people around you? The basic idea here is that in order to ferment roleplay, you have to start it yourself somehow. You can't simply expect to walk into Mordor all in-character and hoss with your well-thought-out plans and storylines, expecting to find a town full of roleplayers. No, my friend, you're usually going to have to get it started yourself. Let's just assume that "if you RP it, they will come." Once you get the roleplay started, you'll find other roleplayers showing up around you. There's two main avenues for you to create roleplay around yourself. First, you can use emote spam. This can be annoying if you overdo it, but I will try and explain some ways that emotes can be inviting to other roleplayers, without turning into a passive-aggressive emo fest. Second, in-character speech in parties and raids will take you a long way. It functions like emotes, but speech has its own pitfalls to avoid. Jump behind the cut and let's chat about how you can be a successful roleplay troll.

  • Know Your Lore: The Second War

    by 
    Matthew Rossi
    Matthew Rossi
    01.20.2010

    Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore. When last we got together over the nonexistent campfire to share stories of Azeroth and Draenor and the peoples of both, our heroes were either fleeing the destruction of Stormwind or destroying Stormwind, depending on who you think of as the heroes. Once again, the 'canonical' nature of these events has shifted somewhat from the time they were first presented to now, so bear with me if you see any inconsistencies as I attempt to work several disparate accounts together. Also, wow, did a lot happen in the Second War, so please forgive anything I miss or merely allude to from the Alliance and Old Horde KYL's. We know that following the loss of Stormwind (and by following I mean that they could probably see the buildings burning as they sailed away) the survivors, led by Anduin Lothar, sailed north for Lordaeron and the court of King Terenas Menethil. It was this journey and Lothar's arrival that led Terenas and Lothar to begin the diplomatic work that created the Alliance of Lordaeron. It's important to keep in mind that, at the time, not many people actually knew much about the orcs aside from the survivors of Stormwind. King Llane Wrynn had an adviser who knew a lot about the orcs but that ultimately ended in Stormwind's destruction as we covered last week. Still, Lothar was the one person both connected enough through his descent from the ancient Arathi bloodline and knowledgeable enough about the enemy to command the military of this new Alliance.

  • All the World's a Stage: What's love got to do with it

    by 
    Michael Gray
    Michael Gray
    01.17.2010

    Character roleplay tends to be rooted in fundamental human emotions. Rage, fear, friendship, curiousity, and hope are all well within the spectrum of your character's feelings. And without getting into a bunch of sophomore psychology, I'd argue that all these emotions are fairly key to hitting the difference between a believable character. Without acknowledging and displaying these emotions, your character is simply a cardboard cutout -- a silhouette moving through the game without any real motivation or gravitas. I might be overstating that argument a tad, but a believable character can be a complex little critter. And the most complex emotion of all can be . . . love. (I had to take a moment here not to bust out in "What's love got to do with it?") Love stories are hard. I think they're actually the hardest story to roleplay successfully. It's incredibly easy to take your roleplay in the direction of a sticky-sweet romance. And then, for everyone of those stories I've seen, I've equally seen a cold, hard, son-of-Illidan whose heart was torn asunder, and he wil no longer be capable of love. So, if these are the two ends of the love spectrum, how do you successfully hit the middle? What's the believable range? What's the viable, interesting roleplay stories, when the whole idea of a love story is so fraught with pits and traps?

  • Know Your Lore: The First War

    by 
    Matthew Rossi
    Matthew Rossi
    01.13.2010

    Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore. In the past two weeks we've talked about the formation of the Old Horde on Draenor, and the resulting rise of the Alliance of Lordaeron to oppose them. Unfortunately we were forced to give the actual events of the wars slightly short shrift in the interest of being done someday. So this week, we cover the First War. (Note: there are spoilers for the original Warcraft game and several books and comic books contained in this post. Be warned if you continue to read it.) When last we discussed the Old Horde, we mentioned that Gul'dan and his Shadow Council were feeling the strain after having been abandoned on a slowly dying world by Kil'jaeden after having apparently slain the draenei. As the demonic corruption slowly poisoned the land and turned the orcs (even orcs who hadn't partaken of the Blood of Mannoroth) a livid green color, two events occurred to forever change the fate of two worlds. The first was seemingly small: a plague known as the Blood Pox started spreading, forcing the establishment of a quarantine zone in Nagrand in the lands formerly held by the Frostwolf Clan. That clan, however, was no longer able to hold those lands due to the second and more immediately portentous event. Gul'dan was contacted by Medivh, the Guardian of Tirisfal and host to the essence of Sargeras himself, and offered to the dark orc warlock the one thing he truly craved. Power.