wow-rp-guide

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  • Know Your Lore: Current Horde politics -- the Forsaken

    by 
    Anne Stickney
    Anne Stickney
    04.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. While the politics of Horde races such as the orcs, blood elves, tauren and trolls span literally thousands of years, and feelings and current beliefs held by both races are deep-seated within that history, not all of the Horde races have such an extensive past. In the case of the Forsaken, the history goes back not thousands of years but approximately six or seven by Blizzard's timeline. A relatively new race, the Forsaken were introduced in World of Warcraft as playable members of the Horde faction, a move which confused some of the player base as the Forsaken were most definitely up to no good. Why would Thrall, who has been presented as a good character, agree to ally with a group that were presented as primarily evil? This was never directly addressed other than being waved off as an alliance of convenience, but most of the Horde seemed to either distrust or share outright loathing for the Forsaken. While other races started out on good terms with the rest of their Horde brethren, players rolling Forsaken found themselves at neutral standing with all three of the other Horde races available. There are exceptions, however. The Tauren -- particularly Magatha Grimtotem -- seem interested in working with the Forsaken and possibly developing a "cure" for their undead state and aren't quite as unforgiving when it comes to dealing with their undead comrades. While the relative time of the Forsaken on Azeroth has been short, in the few years of their existence they've managed to accomplish much -- largely due to the efforts of their leader, Lady Sylvanas Windrunner. Sylvanas had quite a history of her own prior to becoming the banshee queen, and it is doubtful that the race would have accomplished anything, much less banded together, without her leadership. I've covered some of the history of the high elves in last week's post, but this week I'm going to look at Sylvanas in a little more detail as the leader and the driving force behind the Forsaken.

  • WoW.com Guest Post: Creating lore-based characters that aren't Mary Sues

    by 
    Michael Sacco
    Michael Sacco
    04.09.2010

    Anna writes about roleplaying, healing, raiding and creative writing over at her blog, Too Many Annas. One of the most frequent criticisms leveled at any kind of roleplay or fan-written fiction is the presence of the dreaded Mary Sue. If you're not familiar with the term, a Mary Sue is a character who is overly idealized, has few or no actual flaws and functions as a wish-fulfillment or fantasy for the author. In WoW, this type of character is also frequently tied to major lore figures – the stereotypical lovechild of Thrall and Jaina (or some other such invented tie to a major character). Unfortunately, sometimes this turns into an avoidance of all lore information in an attempt to not make the character Sue-ish. In a world like Azeroth that has a lot of really well developed lore, that can result in characters who are dangerously ambiguous and don't have any connection or history. So how do you write a lore-based character without toeing the Mary Sue line?

  • Ask a Faction Leader: The Brothers Bronzebeard

    by 
    Michael Sacco
    Michael Sacco
    04.07.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Master Mathias Shaw, leader of Stormwind's SI:7, and he shed light on several key issues, including melee hunters, frenemies, cheesemongers, black dragons and erotic fanfiction. In this installment of Ask a Faction Leader, we'll be sitting with the brothers Bronzebeard, dwarven royals who tread very different walks of life. Our first reader question ... Dear Brothers Bronzebeard: Thunder Ale or Rhapsody Malt? Sincerely, Alenei di Capernio Shadow Council The brothers respond: Magni: Gettin' dwarves to agree on beer is like gettin' humans to agree on pizza toppings. Not possible. And ye'll never get a dwarf to say his favorite, either!

  • All the World's a Stage: Roleplaying 101

    by 
    Michael Gray
    Michael Gray
    04.04.2010

    When it comes to various high-brow roleplaying concepts, it's amazing how difficult it can be to find some basic common gaming ground. I've spent time roleplaying in MMOs, MUDs, tabletop games and Live Action Roleplaying environments. I've played elves, vampires, cyborgs, angels and robots. I've had the honor of being the game master for massive LARPs and the immense pleasure of being the dungeon master for a small D&D pen-and-paper game. The thing that I've had constantly reinforced between all of these experiences is how radically differently the diverse groups can approach the idea of roleplaying. For large network games, for example, roleplaying is about existing in a sort of pervasive sim. Their games run 24 hours a day and 7 days a week -- whenever a player has the ability to answer email, their characters are assumed available for roleplay. By comparison, in a tabletop game like Dungeons and Dragons or Rifts, you only have the option of running your character during game sessions. So let's have a short discussion about World of Warcraft roleplaying and help introduce players to the basic ideas. The natural caveat here is that Blizzard doesn't mandate much about roleplay, so there's a lot of variance from group to group and server to server. My guide is just some general rules of thumb I've seen over the years.

  • Know Your Lore: Current Horde politics -- the Blood Elves

    by 
    Anne Stickney
    Anne Stickney
    04.03.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Before I begin, I'd like to thank all of the people that commented on the last post I made that covered orc politics. Apparently orcs are a hot topic of conversation, and while I didn't respond to everyone, I did read through everything said. I do have a couple of points to address, however. First, yes, I am aware that orcs are not all brute-minded savages. There's a lot more to orcs than simple savagery; however, that savagery is something that is a basic part of what makes an orc ... orcish. It's an innate part of being an orc. Thrall seems to lack that savagery for the most part and almost seems to want to cull it from orc society in favor of a more gentle and diplomatic disposition. Garrosh, on the other hand, embraces that savagery to an alarming degree. That's where the conflict between the two of them rests. One has what the other does not. Both are extreme cases in either direction. Second, evoking the name Garrosh Hellscream sets people off. I'm not quite sure what to make of this, but I'd have to say it's a telling statement to the storytelling department that Garrosh, regardless of how much or how little he's been developed, is provoking this kind of reaction from players. Given that most writers like to evoke some sort of emotion in their readers, I can only imagine they are secretly pleased with the outrage. Right, moving on! The blood elves, or sin'dorei as they've taken to calling themselves, have been a largely quiet presence in Wrath of the Lich King. Given this, they may seem like an odd choice to cover. Why bother talking about a race that hasn't done much to speak of since the days of Burning Crusade? Well... that's sort of the point. While the orcs, trolls, and tauren were natural additions, and the forsaken a little different but accepted at large, the blood elves were a very odd choice for an ally to many Horde players, and through the course of Burning Crusade, there was very little light shed on what made these creatures a valuable ally to the Horde because a large amount of blood elf history stemmed from events that happened prior to World of Warcraft.

  • Know Your Lore: The Draenei

    by 
    Matthew Rossi
    Matthew Rossi
    03.31.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I love the draenei. Ever since their incorporation into World of Warcraft I've been fond of our indigo skinned (well, colors range from a light whitish-blue to an almost black), tentacle bearded, cloven hooved dimension exile friends. Yes, I'm aware that Chris Metzen had to take some heat for having contradicted his own backstory (and isn't it fascinating how the guy who wrote the original story can still be lambasted for having 'gotten it wrong'? Truly, fandom is wondrous strange.) but to my eyes, having a chance to play one of the draenei is worth all the handwaving. Their history as it has been incorporated into the game is one that I find equal parts tragic, epic and inspiring. Not many races in the universe can be said to have survived the personal attentions of Kil'jaeden the Deceiver for tens of thousands of years. Even now, after the near total genocide of the orcish Horde, the draenei endure. They have a slight problem with steering Naaru dimensional ships, though. They've crashed two, by my current count, one becoming the mountain Oshu'gun (ironically one of the orcs most sacred sites before they fell to darkness and corruption is a crashed Naaru vessel) and the most recent being the Exodar section of the Naaru fortress seized by Kael'Thas Sunstrider and renamed Tempest Keep. So who are the draenei? Well, for that we need to go back more than 25,000 years. Luckily, this talking dog and small child happen to have a wayback machine and no means to prevent me from stealing it from them. Hopefully Nozdormu doesn't find out.

  • Blizzard introduces new official story forum

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.30.2010

    A lot of us lore nerds have been wanting it for a long time, and now we have it: An official place to discuss the lore of the Warcraft universe. Of course, it's technically called the Story Forum, and one of the blue stickies on the forum suggests that this forum is meant to focus on "the publishing division" of Blizzard's creative development (i.e., the novels and manga). Then again, the forum's main welcome sticky states that the forum is for discussing the stories of Warcraft "as told in-game and through the novels, manga, comics, and short stories that Blizzard publishes." So in theory the exact nature of the forum could be considered a bit iffy. Still, I'm going to go ahead and go by the welcome message and declare it a lore forum. No longer will we have to go searching through pages and pages of flames, rants, and class balance whines to find the lore-based flames, rants, and Garrosh vs. Varian debate threads. Nethaera also revealed that the publishing division plans to look at the Forum discussions to get an idea of what people like and don't like about Warcraft's stories, so if you've been writing an epic rant about Med'an or Rhonin, you may finally have the outlet you've always wanted. You can find the forum here. If you need extra ammunition before jumping into the discussion yourself, be sure to check out our lore guide, as well as past entries of our Know Your Lore column. After the jump, you can check out the forum welcome message, as well as some additional words from Nethaera on Blizzard's Creative Development Team and lore resources.

  • All the World's a Stage: Roleplaying the wolf

    by 
    Michael Gray
    Michael Gray
    03.28.2010

    Friday night was a special evening for me, as I finally got around to watching New Moon. I admit that the movie really wasn't my cup of tea, and I mostly watched it out of a sort of morbid curiousity. I felt a clear, unnatural compulsion to see what Dakota Fanning's performance was like, and I will report that she was definitely a shining point for the movie. The Volturi portions of the movie were fairly cool, but the rest of the movie really didn't work out for me. I don't know, just not my thing. Ironically, one of the biggest issues I had with New Moon was the performance of the werewolves. I'm sure there's a few dozen people who will tell me that they're not technically werewolves or whatever. But as a relatively uninitiated viewer, Jacob and his pack were indistinguishable from your general furry, toothy werewolf. But they just didn't act that way. Nothing about the pack really struck me as wolfish, and the lack of that canine behavior totally kept me from buying these guys as lupines. So, of course, I couldn't help but think about our own upcoming Worgen in Azeroth. There's already a few different avenues built into the lore for roleplaying "beasts." The longest standing option, of course, is roleplaying a druid who spends a lot of time as a cat or bear. But, even aside from that, you can assume some hunters probably spend more time with their pet wolf than other humanoids. And you always have the odd baby lost in the woods who ends up raised by the local pack. (It's amazing how many character one comes across who's raised by wolves.) So, ultimately, if we're going to roleplay canine-like characters, here's some tips on how to make it a little convincing. I think we can do better than Twilight. I'm not claiming to be a wolf expert here, I'm just talking about the literary and connotative ideas of playing a wolf-inspired character.

  • Know Your Lore: Current Horde politics - the Orcs

    by 
    Anne Stickney
    Anne Stickney
    03.27.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Now that we're done with the dragonflights coverage, it's time to move on to other, more... explosive topics of conversation. Yes, that was a thinly veiled attempt at a Cataclysm reference. With the events of Cataclysm, both the Alliance and the Horde are due for some shake-ups, but it's the Horde that stands in a particularly shaky position, politically speaking. Cataclysm promises to shake up not just the physical world, but the political world of the Horde as we currently know it -- so I'll be taking a look at each of the Horde races, what they've been up to in the World of Warcraft, and why Cataclysm may do much more than simply set the Alliance and the Horde at odds. Today's topic, the orcs -- the green-skinned Draenor natives that have established a foothold and a home on Azeroth, for better or for worse, and founded the current Horde as we know it today. While rumors are just that, rumors for now, they're well founded in current events and lore regarding the orcs and quite frankly, the rumors do not surprise me in the least. To begin, let's go back to the beginning of the current Horde and talk a little bit about their leader, their savior, the orc behind all the current stress the Horde is experiencing -- Thrall.

  • Know Your Lore: The Infinite Dragonflight

    by 
    Matthew Rossi
    Matthew Rossi
    03.24.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They're not called that because they're fat. Because they're not fat. Sure, they seem to be blistering out of their skin but that's glandular. Too many chronotons. (If you thought we were going to go an entire KYL about dragons who want to alter the fabric of time and space and not once mention Futurama, well, you were wrong, Mister I'm my own grandpa. Now let's steal the dish and go home.) The Infinite Dragonflight are a conundrum. In many ways, they're the opposite number of the Bronze Dragonflight, with an agenda wholly opposed to that of the stewards of time. Where the Bronze seem to shepherd time along its normal flow and prevent strange incursions, the Infinites are all about strange incursions. Strange incursions that seem to be aiming at nothing more and nothing less than the total destruction of the established history of Azeroth proper and the creation of a wholly new order.

  • Know Your Lore: Lore 101, Part 2

    by 
    Anne Stickney
    Anne Stickney
    03.22.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In the last Lore 101 segment, I went over resources -- the novels, manga, comics, source guides, games and everything else that make up the story behind World of Warcraft. It's a lot of material to follow, and the sheer volume of it can be daunting, but there's no better way to sort out the story and what happened to who, when and where, than by following the original sources. While this is all well and good, today's post covers why everything in part one may or may not be... well, invalid. That's right, the novel you just picked up and read through may very well not count in the long run. The comics may not actually apply. A later novel may wipe out the timeline of existing events in one fell swoop, and the information you thought you had a solid grasp on might be invalidated in an instant. And that's perfectly okay. Let's take a look at what makes a story like Warcraft tick.

  • All the World's a Stage: Intimate relationships between characters

    by 
    Michael Gray
    Michael Gray
    03.21.2010

    A goal of much roleplay is to realistically recreate the relationships between characters, even if those characters are under some extraordinary circumstances. These relationships can run the gamut of human emotion: arguments, trust, and especially love. Even though your character may be an elf, dwarf, or troll, you can still take the character through a myriad of "human" experiences. However, it inevitablly seems that most roleplay characters pair up. It's part of many storylines. The growth of romance is a fun story, and often allows roleplayers to put many of their characters' most deeply held secrets on display. Of course, as with many healthy relationships, the romance can eventually grow into sex. Roleplaying sexual relationships has lead to a lot of less-than-savory stereotypes about roleplayers. The Goldshire "cyber inn" jokes and Cybermoon tropes seem like the staple of every roleplay realm's official forums. And there's certainly been examples of erotic roleplay being taken beyond normal bounds. Let's take a look behind the jump and talk about some ways you can deal with initmate relationships between characters, without necessarily turning it into a running joke.

  • Know Your Lore: The Plagued Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    03.20.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We've covered almost all of the dragonflights here on Know Your Lore; check out the articles on the Red, Black, Green, Blue, Bronze, Netherwing and Twilight flights for more information on each respective flight. The dragonflights of Azeroth are all intricately tied together as you can see from the articles -- what one flight does tends to directly affect or somehow involve the others. Today we're going to look at the one exception to that general rule: the Plagued Dragonflight. What? Plagued? There's a plagued dragonflight? Why yes, there is -- small in numbers, mostly died out, but it exists and can count as a flight of its own. Where can we find these dragons, and where did they originate? To answer that question, we have to go back to the opening days of the Third War and visit with a charming group of individuals called the Cult of the Damned. Once upon a time, there was an entity known as the Lich King, formed out of the spirit of a former orc leader as a servant for the Burning Legion. At this point, the Lich King still lacked a body, imprisoned within the Frozen Throne, so he commanded his forces telepathically. After gaining a foothold in Northrend, the Lich King used these powers to search telepathically for individuals around the world who would make suitable minions to help spread the plague across Azeroth.

  • Know Your Lore: The Bronze Dragonflight

    by 
    Matthew Rossi
    Matthew Rossi
    03.17.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There are quite a lot of dragonflights all told. So far we've covered the red, black, blue, green, twilight and nether dragonflights. This time, we'll be talking about the Bronze Dragonflight, who are the shepherds and guardians of time itself. Whether it's monitoring anomalies in Andorhal, sending players back to prevent Thrall from running into packs of elites as if he expected motherly hugs and affection rather than fire and pain, or having you plant an hourglass in their dragonshrine and team up with yourself from the future, these guys are all about time. Nozdormu, their leader and father figure, is the Aspect of Time given his powers by Norgannon the Titan and also given certain knowledge of exactly when and where he's going to die to keep him humble. That sounds like a great plan, huh? And it is indeed their time to be profiled. So suck it up, Anarchronos, we're going in. (I actually still have my Signet Ring of the Bronze Dragonflight and Band of the Eternal Defender in the bank. If nothing else, the Bronze Dragonflight used to be a reliable source for your ring needs.)

  • Know Your Lore: The Twilight Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    03.13.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For those that have been following along over the past couple of weeks, I've been following a certain order of progression with the dragon flights. Originally, there were the proto-drakes. The largest of these was Galakrond, from whom the Aspects of the dragon flights were created. Next, the Black dragonflight and its leader, Deathwing -- created from Galakrond himself, fought to achieve supremacy over Azeroth. From Deathwing's eggs, the Netherwing were born, or rather, evolved due to exposure to the energies of the Twisting Nether. Today we follow that order with the latest addition to the dragons of Azeroth -- the Twilight dragonflight. The Twilight dragons don't really have a lot of 'history' to speak of, as they've only been recently developed, but there's enough to go into as far as their origins go. The Black dragonflight, intent on breeding a superior race of dragons that would overtake and control Azeroth, has spent several years trying to create this dominant race, with little success.

  • Know Your Lore: The Green Dragonflight

    by 
    Matthew Rossi
    Matthew Rossi
    03.10.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Each flight of dragons is vouchsafed with an aspect of creation itself to supervise. The five Dragon Aspects were granted their powers and dominion over Azeroth's life, magic, earth, time and more by the Titans who created them from the massive proto-dragon Galakrond in long vanished times past. In the past few KYL's we've covered Alexstrasza's Red Dragonflight, Deathwing's Black Dragonflight and its offshoot the Netherwing, and deceased Malygos' Blue Dragonflight. This time we look at what might be the strangest dragons of them all. The servants of Ysera, the dragons of the Emerald Dream, the Green Dragonflight. In order to truly understand the green dragons, one would have to be able to understand the dream they all dream, but who can do that? How can one tell the dreamers from the dream? Easy. The dreamers are great honking green dragons that will kill you. It's relatively simple. If you doubt their power or their resolve, go to the Temple of Atal'Hakkar and ask the Atali, trapped in a complex smashed into the water by the fury and might of Ysera herself. Even when they themselves fall victim to corruption, the green dragons are fearsome opponents. While Alexstrasza and her brood concern themselves with life and living things, Ysera is effectively the shepherd of what Dylan Thomas called 'the force that through the green fuse drives the flower' - effectively, that which makes life itself possible. This is also what often gets them in trouble with old gods, blasphemous troll deities of bloodlust, and the loathsome Scourge and its malefic master. (I have been waiting to use 'malefic' in a sentence for so long now.)

  • Ask a Faction Leader: Master Mathias Shaw

    by 
    Michael Sacco
    Michael Sacco
    03.09.2010

    WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Sylvanas Windrunner, Banshee Queen of the forsaken, and she shed light on several key issues, including undieting, hunter training, building this city, and bouncing idly. In this installment of Ask a Faction Leader, we'll be sitting with Master Mathias Shaw, leader of Stormwind's SI:7, covert agents of the crown. Our first reader question... Hello Mathias, Can you describe the feeling you got when you found out that you couldn't beat your granny? Verenor, Warlock - Defias Brotherhood Mathias responds: Gahaha, that's what I like to see! Pullin' no punches, right from the get-go. Hard-hittin' questions.

  • All the World's a Stage: Name your sin

    by 
    Michael Gray
    Michael Gray
    03.07.2010

    Last week, we talked about ways to add flaws to your roleplay character. These flaws have the benefit of providing realistic depth and humanity to characters which might otherwise feel too "perfect" for believability. (Well, as believable as a magic-wielding orc would be.) The idea is that the depth and development creates a more full, well-rounded personality. Believability isn't the only benefit. Perhaps even more importantly, the depth provides you additional rules and guidance for deciding how your character might act in a given situation. DeathPaladin brought up the interesting Deadly Sin system from White Wolf's World of Darkness tabletop roleplaying game. Now, the World of Darkness games obviously have a lot of mechanical systems involved with the sins (and Virtues as well, actually), but that's part of their whole gothic-fantastic nature. (The games used to be called gothic-punk, but White Wolf later ditched that description.) These games are probably best known for their vampires, but White Wolf's systems span all kinds of different monsters. This Sin idea is replicated across many of them. While there's many different examples of methods for fleshing out your character, I actually really like the Deadly Sin game. Applying an archetypical behavior and flaw to your character gives you a "roleplay button" to spam whenever you feel like you're torn on your character's proper reactions. Let's take a look behind the jump and see how we could use the Seven Deadly Sins in the context of our World of Warcraft. (For the record, the Seven Sins we're going with are Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.)

  • Know Your Lore: The Netherwing

    by 
    Anne Stickney
    Anne Stickney
    03.06.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. In Azeroth's history, there's a distinct path that dragon evolution follows. First, there are the proto-drakes of Northrend. From these drakes came the other drakes of lower Azeroth, and the five flights that were developed to watch over the world; red, blue, green, bronze and black. The more the game is played out and the longer the story runs, the more we learn about the dragons -- why they're around, what their purpose is on Azeroth. Today, we're going to focus on one of the new flights of dragons, one that didn't see its creation on Azeroth, and instead finds its origins on the planet of Draenor: The Netherwing. The genesis of the Netherwing is an odd story, some of which was explained in the article covering the Black Dragonflight last week. Deathwing the Destroyer, the by-now insane leader of the black flight had made a deal with Teron Gorefiend shortly after the orcs were defeated in the Second War. Gorefiend had been ordered by Ner'zhul to go to Azeroth and retrieve several artifacts of power that Ner'zhul needed to open dimensional gateways to other worlds. By doing this, Ner'zhul hoped to escape Draenor, and the influence of the Burning Legion, for good -- and take his people to another land in which they could begin to rebuild after the staggering losses from the wars, and the orcs corruption. The gist of Deathwing's deal was this -- Deathwing and his black drakes would help Gorefiend find the artifacts he was looking for. In exchange, Deathwing wanted access to the Dark Portal so that he, some of his drakes, and some cargo he had could be transported to Draenor. They would continue assisting the orcs on the other side of the portal as long as the orcs left the drakes, and the cargo, alone. While Gorefiend wasn't sure he trusted Deathwing's motives entirely, the addition of drakes to their fighting forces would make things much, much easier -- and so he agreed.

  • Know Your Lore: The Blue Dragonflight

    by 
    Matthew Rossi
    Matthew Rossi
    03.03.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The past few KYL's have been focusing on dragonflights, and this one's no different. This week, we cover the Blue Dragonflight, Azeroth's masters of magic. Before we do, though, we should go back and link my Red Dragonflight post and Anne's Black Dragonflight one, because a lot of the same ground is about to be covered. In some ways, the blue dragons are the ones players may be most familiar with. From Azuregos wandering about Azshara to Sapphiron in Naxxramas and Sindragosa in Icecrown Citadel, with appearances by Kalecgos in the Sunwell, Arygos in Ahn'Qiraj, and of course two 5 man instances and a raid in Coldarra, players have plenty of opportunity to run into a member of the Blue Dragonflight. The Blue Dragonflight has been involved in many of the important events of Azeroth's history despite suffering unimaginably from those events. From the War of the Ancients and the Sundering to the Third War and to the present with the Nexus War, blue dragons have attempted to hold to their ancient charge to shepherd the world's magics no matter what it costs them. And it has cost them very, very dearly. For thousands of years, the blue dragons were almost extinct, nearly wiped out by Deathwing and the Dragon Soul. Their leader and father, Malygos the Aspect of Magic, was driven mad by the loss of so many of his children and the betrayal of his best friend and most trusted confidant, Neltharion.