Wrath of the Lich King

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  • WoW Archivist: The triumph and tragedy of Ulduar

    by 
    Scott Andrews
    Scott Andrews
    01.04.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? With patch 5.2 on the PTR, everyone is talking about Mists' next tier of raiding content. If the buzz seems more intense than usual, it might be because of the hints that Ghostcrawler and others at Blizzard have dropped comparing the Throne of Thunder to Wrath's Ulduar raid. Perhaps it's too soon to revisit Ulduar in an Archivist column. After all, the raid went live less than four years ago. I don't care. I want to talk about how amazing this place was, how Blizzard still managed to screw up such a good thing, and why we should all be excited for an Ulduar-style raid in 5.2. Put the rose-colored glasses away here, folks. You don't need them -- Ulduar really was that fantastic.

  • Blizzard's tribute to 8 years of World of Warcraft

    by 
    Anne Stickney
    Anne Stickney
    11.19.2012

    World of Warcraft is eight years old. Coincidentally, that's also the same age as one of my nephews, and it's really odd to think that when the kid was just a baby, I was taking my first baby steps in Azeroth. Eight years is an incredible amount of time, and Blizzard has put together the tribute video shown above as a thank you to all the players both past and present for the years of devotion. It's a really well put together video that honestly sweeps me right back to day one of the game, when I stumbled through the night elf starting experience and delighted in the fact that my night elf sometimes flipped when she jumped. This led to years of compulsive jumping and several keyboards worth of play, all of which were totally worth it. And although I'm Horde now, I still remember those first months of frolicking as Alliance fondly. Take a look at the video, and be sure to crank the music up -- the sweeping blend of soundtracks from vanilla to now is always worth a listen. And while you're at it, why don't you leave us a comment with your favorite or earliest memory?

  • Know Your Lore: Dailies and story development

    by 
    Anne Stickney
    Anne Stickney
    11.11.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I have to admit that I've spent a lengthy amount of time this week trying to understand why people hate daily quests with such unbridled passion. Leveling a character through zones and completing various quests has to be one of my favorite parts of the game -- but once you reach max level, you've done all there is, from a questing perspective. In vanilla, this resulted in an absolute drought of things to do once you'd hit level 60. When daily quests were introduced in Burning Crusade, they were lauded as an excellent way for players to make gold after they'd reached max level. But the focus of daily quests has shifted since their introduction in the first expansion. No longer just a way to make gold after the well of quests to do has run dry, daily quests have morphed into a resource to gain both reputation and unique rewards. And oddly enough, daily quests have also evolved into what is slowly starting to look like an effective storytelling tool as well. But why do some dailies work, and others falter? What makes dailies palatable?

  • Digital Battle Chest now includes Wrath of the Lich King

    by 
    Matthew Rossi
    Matthew Rossi
    09.19.2012

    As time marches forward, so too does the digital edition of the WoW Battle Chest. Not only are new purchasers able to get all the content from World of Warcraft and its first two expansions in one easy purchase, but in addition, all current World of Warcraft subscribers, even those that have never bought either Wrath of the Lich King or The Burning Crusade, will have access to all the content available in both expansions. This is an extremely positive change for a variety of reasons, including (but not limited to) those of you who want to use Refer a Friend on a second account for the Obsidian Nightwing, or giving the game as a gift to a friend or loved one to check it out. With so many expansions under the bridge (we're up to four as of next week) it's good to give players a leg up on the content. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Mists of Pandaria beta: Who needs Frostmourne when you've got Lobstmourne?

    by 
    Anne Stickney
    Anne Stickney
    09.11.2012

    The Mists of Pandaria beta has had some bizarre moments, but the last thing I was expecting was an epic lobster chase across the lost continent. While exploring off the coast of Krasarang Wilds, I stumbled across Damlak, a level 90 elite makrura who was strolling just off the shore of a small island to the south. After gleefully murdering the lobster, I was rewarded with a book and an item called Damlak's Clamshell. The Clamshell may vendor for a gold, but its use effect is far too fascinating to pass up. It was the book that was even more interesting, however. Titled Troubles From Without, the book detailed the locations of several different elite makrura scattered all over Pandaria, with a basic rundown of their abilities. And so off I went to murder a fleet of elite lobster, collecting shells from each. After collecting all six shells, the book then advises you to head to another small island off the south coast of Krasarang Wilds to summon Clawlord Kril'mandar, The Pinch King. Yes, you read that title right.

  • WoW Insider reviews Pearl of Pandaria by Micky Neilson & Sean Galloway

    by 
    Anne Stickney
    Anne Stickney
    09.10.2012

    I have to admit it. When I first heard word of Pearl of Pandaria at BlizzCon, I was not expecting it to be anything extraordinary. The artwork was awesome, the panel previews looked top-notch, and I've been a Galloway fan for years. The news that Micky Neilson was writing the title was definitely good news. But I didn't expect the graphic novel to really hold much weight, particularly since it was mentioned that the novel takes place before Cataclysm. It actually takes place somewhere at the beginning of the war in Northrend. Because of this, I figured it would simply be a standalone piece. It'd be a well-written, fun little tale that would explain where the heck Chen was has been all these years. But when I started playing the Mists beta, I fell in love with Li Li, Chen's precocious niece with a penchant for acrid sarcasm. After meeting Li Li, I was a bit more excited to read the book, because I figured more Li Li would be a good thing. And then I got Pearl of Pandaria and sat down to give it a read, fully expecting a simple lighthearted and fun little piece of work. I don't think I've ever been quite so delighted to be utterly wrong.

  • World of Warcraft 75% off this week only

    by 
    Anne Stickney
    Anne Stickney
    08.21.2012

    Do you have a friend interested in World of Warcraft? Would you like a second account to fill with gleeful pandaren come Mists? Now's the time to get your hands on the game. Blizzard just announced that all WoW expansions are on sale this week only. The Battle Chest is $5, Wrath of the Lich King is $5, and to top it off, Cataclysm is only $10. That's $20 for the complete set, making this an excellent time to bring your friends in for the start of Mists of Pandaria -- or for you to stash a set of games for a secondary account. Keep in mind that recruiting yourself via Recruit-A-Friend will still net you that sweet Obsidian Nightwing mount! Prepare for Pandaria with epic savings! This week only, you can get the World of Warcraft Battle Chest for $5, Wrath of the Lich King for $5, and Cataclysm for $10 when you buy directly from Blizzard. That's 75% off the regular prices, making this a great time to set yourself up for the imminent launch of Mists of Pandaria... or to invite a friend to join you in Azeroth. Hurry, this offer ends August 27, 2012 at 11:59 p.m. PDT. source

  • World of Warcraft series 75% off until August 27th

    by 
    Matt Daniel
    Matt Daniel
    08.21.2012

    Blizzard, in a move that we're certain has nothing to do with an upcoming high-profile game launch, has decided to cut, slash, and otherwise mutilate the prices for World of Warcraft and its many expansions. The World of Warcraft Battle Chest, which includes the original game and the Burning Crusade expansion, is on sale for a paltry $5 US, while the Wrath of the Lich King and Cataclysm expansions are reduced to $5 and $10, respectively. If you have somehow managed to resist playing WoW for the past however-many years, now's the perfect time to succumb to the temptation and give the game a go, especially considering that patch 5.0 goes live in a week, and Mists of Pandaria soon after that. Surely you don't have any other plans for the 28th, right? If you wanna capitalize on the savings, though, just head on over to the Blizzard store, but do so quickly! The sale ends on August 27th.

  • A brief history of reputation in WoW

    by 
    Anne Stickney
    Anne Stickney
    08.10.2012

    In the early days of vanilla WoW, I had a friend who spent hours upon hours killing ghosts near and around Karazhan. This was odd, to say the least, considering there was absolutely nothing to do in that area at that point and time in the game. I asked him what exactly he was doing, and he said he was collecting Scourgestones. Apparently, the ghosts in the area inexplicably gave reputation for the Argent Dawn. Bewildered, I asked him why he was doing so. The Argent Dawn didn't offer any real rewards at that point. "Because it's there," he replied. "I like seeing the bars go green. I want to make them all green." For him, I suppose, it was enough. I understand his fascination more these days, as I make it a point to max out every reputation I have at exalted because I can't stand to see a bar that isn't fully green. Call it vaguely OCD if you will, but if I'm going to go exalted, I'll make sure it's 999/999. These days, WoW offers a heck of a lot more options for filling up that little green bar -- but where did it all begin?

  • Nab WoW and all expansions for $20 at GameStop and Best Buy

    by 
    Anne Stickney
    Anne Stickney
    08.06.2012

    It's nowhere near Christmas, but GameStop and Best Buy are doing their best to make it feel that way. Both are running a huge sale on World of Warcraft this week. The World of Warcraft Battlechest, which includes both the original game and The Burning Crusade expansion, is only $4.99. If you want to add Wrath of the Lich King, that's $4.99 as well. And if you want to pick up Cataclysm, it's only $9.99 more -- which brings the grand total for all expansions to a cheap $20. Not only is this great for anyone looking to give the gift of WoW, it also comes in handy for those looking to get the Obsidian Nightwing through the Recruit-A-Friend program. You can either recruit your friends and get them the games, or you can grab the games and open up a second account for yourself. Either way, $20 is a steal. Check out either GameStop or Best Buy for online ordering, or check with your local store to see if they're carrying the games in stock.

  • Does World of Warcraft need to be more difficult?

    by 
    Anne Stickney
    Anne Stickney
    07.11.2012

    The above video is a bit lengthy, but it's well worth the watch simply because it does raise a few valid points along the line. And lest you think this is yet another player whining about the endless hardcore vs. casual debate, it's not -- this is simply a player who is incredibly passionate about the game we all play. In that passion, he's decided to talk about the direction that raiding in WoW has taken and how it has gone downhill, in his opinion. On the one hand, he has a point. There is a stark difference between the feel of raiding back in the days of vanilla, The Burning Crusade, and now. There's a stark difference in numbers, which any graph can illustrate. More and more people can complete raids now from one degree or another, which leaves people barreling through content at light speed and doesn't really give that same feeling that raiding had in years past. On the other, is changing the difficulty in WoW really the way to accomplish that goal? I don't think so.

  • The Smart Kids -- or, why Cataclysm failed to impress

    by 
    Anne Stickney
    Anne Stickney
    07.06.2012

    I was a smart kid. You remember those kids from school who were always the first to turn a test in and the ones to get the best grades? The ones who never seemed to put any effort into studying but always managed to get an A? That was me. You'd think that being a smart kid would make life incredibly easy, but it did exactly the opposite. Of course you had the endless students who hated you or made fun of you because you were smart, but there was something much harder to deal with than that. See, in public schools (in America, at least), teachers generally teach at the speed of the slowest kid in class. This is absolutely appropriate, because you don't want anyone to fall behind. For the slowest kid, this meant that subjects were presented in a way that they could understand, and they'd learn the lessons even if it took a little extra time. But for the smartest kid in the class, it meant that classrooms were places of exquisite torture where information flowed at a snail's pace, and most of the information presented were things the smart kid already knew. It made school an excruciatingly boring place to be.

  • I am not going to miss Tol Barad at all

    by 
    Anne Stickney
    Anne Stickney
    06.19.2012

    I've been making a pretty concerted effort over the past month or so to knock out all those things that I hadn't quite gotten around to finishing for one reason or another in Cataclysm. Last week saw the end of the grueling grind to get enough tokens to purchase the mount shown above, which is easily the most hideous mount I now possess. I'm not sure who thought aqua went with olive green and pink, but whoever they were, I wholeheartedly hope they aren't doing the color scheme on any further mounts. While I was pleased to get the mount despite its questionable color scheme, there was something I was far, far happier about. I got all the tokens I needed, I got the mount, and at last, at long, long last, I never had to look at Tol Barad ever again. The only things I enjoyed from Tol Barad were getting a pet and two mounts, and the backstory that never really developed further than "Here is a mysterious island with some really strange stuff and ghosts on it." The story disappointed me, the mounts and pet were happily added to the collection, and as for the rest of it ... Well, let's just say I'm not holding any candlelight vigils for the zone. In Mists of Pandaria, we don't have a Tol Barad. We don't have a Wintergrasp. And I am perfectly happy with both of those things.

  • Saying goodbye to Cataclysm

    by 
    Anne Stickney
    Anne Stickney
    06.18.2012

    I remember the first time I saw the trailer for Cataclysm. I will cheerfully admit I totally flipped out over it, largely because I was so excited to see Deathwing make a return. I've always been fond of the Dragon Aspects, and I was looking forward to an expansion that featured them in a way they'd never been featured before. We'd seen Alexstrasza and Ysera, of course, but with Malygos dead and Nozdormu missing, I knew something interesting had to happen on both of those fronts. The expansion itself was different than I'd expected, to be perfectly honest. Cataclysm wasn't exactly a bad expansion, really, and the old world quest revamp as well as flight being added were both welcome additions. But Cataclysm lacked the spark previous expansions had, and I can't quite put my finger on why, exactly. Despite the fact that it didn't knock The Burning Crusade out of first place on my list of favorite expansions, there's still something I'm going to miss about Cataclysm once we're wandering Pandaria.

  • Know Your Lore: Why Garrosh Hellscream shouldn't die

    by 
    Anne Stickney
    Anne Stickney
    06.10.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Garrosh Hellscream is one of the most polarizing figures in Warcraft lore at the moment. You either hate him or love him, and there are very few players who stand somewhere in the middle. Ever since his introduction in The Burning Crusade, Garrosh's journey has been a series of ups and downs, starting with the moment that then-Warchief Thrall showed Hellscream how his father died. It was as a hero to the orcish race, and Garrosh has spent the majority of his time on Azeroth trying to live up to that heroic image. It's a tough role to fill. And in the press event for Mists of Pandaria, it was revealed that Garrosh would be taken down, his role as warchief ended. Given all of the chaos Garrosh has sown in his short reign as warchief, it's no wonder that it's not just the Alliance gunning for the warchief's downfall -- the Horde isn't particularly happy with him, either. So it seems entirely likely that Garrosh will fall, his reign will end, and the world will move on. And frankly, Garrosh's death is the worst possible thing that could happen.

  • Know Your Lore: 3 developmental changes needed for storytelling in Mists

    by 
    Anne Stickney
    Anne Stickney
    06.03.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. One of the major things that vanilla World of Warcraft struggled with was a compelling story. Yes, we had a particularly epic tale spun with the release of Ahn'Qiraj and an even greater tale with Naxxramas. But while Onyxia, Molten Core and Blackwing Lair had stories that were interesting enough, it was difficult for players to pick up on those stories and follow them in a coherent fashion. Ragnaros in particular had a story that was entrenched in several different leveling zones as well as a few instances. Meanwhile, the zones that you encountered from level 1 to 60 by and large didn't have a coherent story to tell. Each zone had little tidbits of story here and there, but nothing seemed really dire or important beyond a few epic, sweeping quests. As for faction leaders -- well, they did very little beyond sit in their capital cities and occasionally send players on errands. This is something that has continually changed and improved with every expansion that has been released. The story in WoW has never been as accessible as it is now. But Mists of Pandaria has the potential to completely blow everything before it away.

  • Know Your Lore: State of the Alliance, 2012

    by 
    Anne Stickney
    Anne Stickney
    05.27.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It has never been harder to be Alliance. Throughout the years of war brought about by the orcish invasion of Azeroth, the Alliance has seen its ups and downs. During that first assault, Stormwind was destroyed, its king assassinated. However, the direct result of this was an Alliance of kingdoms that paved the way for the Alliance as we know it today -- a smart, level-headed group of races focused on survival. The survival of each race individually, and the survival of the world as we know it. A noble cause, and the Alliance is well-known for its nobility. Yet despite bouncing back from that original, horrific assault, the Alliance seems to be in a downward spiral in the days of Cataclysm, one which is spinning horrifically out of control. And despite the best efforts of Alliance leaders, trying to staunch the flow of death and despair is becoming increasingly more difficult. This has much to do with the effects of the Shattering, and even more to do with those enemies of old; the orcs and their united allies in the Horde. Even though the Alliance has come back before, the question of whether or not they can do it again is a heavy one that weighs on the minds of all. It has never been so hard to be Alliance, it has never been this dark. Or so popular opinion states.

  • Diablo III launch day roundup

    by 
    Brendan Drain
    Brendan Drain
    05.15.2012

    It's been a decade in the making, but today Diablo III finally arrived. The past few months have been filled with Diablo III news and more data than you can imagine, from speculation on the release date to details of gameplay and the different difficulty modes available. We've seen five epic class reveals on the Darkness Falls, Heroes Rise launch site and a series of unlocks that ended with the awesome animated Wrath of Angels short. In this launch article, we pull together some of the top Diablo III news from the past few months. If you're playing the game today (or not!), be sure to check out our top five tips for making the most of your first few days in Diablo III.

  • 5 awesome ways World of Warcraft has improved since day one

    by 
    Anne Stickney
    Anne Stickney
    05.02.2012

    I've been known to wax poetic about the good old days of vanilla World of Warcraft from time to time. I have lots of crazy good memories about the early days of the game -- exploring the world, playing through quests that are now long gone, raiding old content when it was current, that sort of thing. And I've followed the story of Warcraft along the way, delighting the various ways its changed and shifted over the years. It's no secret that I loved the early days of WoW -- heck, I've been playing this game for seven years now. Something's kept me sticking around, right? Every now and again, I'll have a conversation with a friend that starts with said friend asking, "Hey, Anne! You like vanilla WoW. If they ever released a server that was just vanilla WoW with nothing else on it, would you play it?" And then there's a moment where I think about that. I think about the first day I was presented with the character selection screen, going over my choices with wide-eyed delight. I think about the night elf druid I made, and the months spent exploring this shiny new world. I think of my Forsaken priest and the hours of fun I had raiding with 39 other people. And then I say to my friend, "No. Oh, no no no. Heck no."

  • The Dangers of Datamining: A cautionary tale of a not-so-evil Magister

    by 
    Anne Stickney
    Anne Stickney
    04.26.2012

    Some time last month, I was chatting with a friend about various story bits in WoW when we wandered onto the subject of the blood elves and what they're up to in the story. I pointed out the short story In the Shadow of the Sun for more recent sin'dorei lore, adding that of course the story took place prior to Wrath in the time line, so it really wasn't the most up-to-date bit of lore, although it was a wonderful read. My friend asked if I thought we'd see anything with the blood elves in Mists, and I replied that I didn't think so, but then we didn't really know that much about storylines in Pandaria yet. "Well, yeah," they replied. "But what about Rommath? I mean, he's part of the Twilight Cult and all." I paused for a moment, confused, and then realized what they were referring to. "That was a set of datamined voice files that never made it to game," I clarified. "Well yeah, but he's evil," they insisted. "No, he's not -- as far as the game and the lore is concerned, that conversation never happened, and Rommath is still the same old Rommath. A little cranky and snooty, but definitely not evil. Until proven otherwise." They pondered this, and the conversation moved on from there. I've had this conversation again and again -- in game, on Twitter. And this, my friends, is just one example of the many dangers of datamining.