Wrath of the Lich King

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  • WoW Archivist: How each WoW expansion set the tone, part 2

    by 
    Mathew McCurley
    Mathew McCurley
    11.14.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold. Previously on WoW Archivist, I discussed how the tone of Warcraft and its associated world changed drastically as time went on and the first expansion pack, The Burning Crusade, was released. Each time World of Warcraft changes its setting, the tone of the game (from the way the environments make the player feel to the actual mechanical development of the product) changes significantly. The tonal change makes WoW a unique specimen in the MMO sphere, allowing it to grow, adapt, and target a vast array of audiences opposed to growing stagnant over time. Incorporating each new tone and focus with each new expansion lets World of Warcraft move forward despite its age. For a long time, we jokingly referred to Wrath of the Lich King as "The Frozen Crusade" because Blizzard took the best parts of The Burning Crusade and began to build the next expansion. It was hard to understand the tone of the newest expansion before you actually played it. In the beginning all we saw was two new ores, 75 more profession skill points, and greens that were going to replace our purples again. For me, the tone looked like it was going to be "here we go again" -- that is, until I first stepped into Northrend.

  • GameStop offering Black Friday deal on WoW Battle Chest and expansions

    by 
    Anne Stickney
    Anne Stickney
    11.14.2011

    Retail gaming store GameStop is offering a huge deal on Black Friday for those who want to pick up World of Warcraft. The WoW Battle Chest, which includes both WoW and The Burning Crusade expansion, can be snapped up for $9.99, and both Wrath of the Lich King and Cataclysm will be available for $19.99 each. This means that players looking to get started with WoW can pick up the whole collection for $50 total, which is a great deal no matter how you look at it. Black Friday is the day after Thanksgiving and falls on Friday, Nov. 25 this year. So if you're looking to pick up the game for a friend (can we say Recruit-A-Friend, anyone?) or to open a second account for yourself, this would be an ideal time to do it for an ideal price.

  • 5 reasons you should love Mists of Pandaria

    by 
    Anne Stickney
    Anne Stickney
    10.24.2011

    BlizzCon's over, so let's recap. We get playable Pandaren, neutral characters that can choose either Alliance or Horde at the end of the starting experience. On top of that, we get the monk class that plenty of people have been excited about seeing implemented in game. And then we get entirely revamped talent trees that aren't trees at all -- they are a completely gutted and entirely new system for people to play with. Plus, we get something to do with all those pets we've collected over the last several years. Yet a lot of what I've been reading here and there has been a general reaction of "That's it?" rather than excitement, and it seems a little odd to me. After trying to puzzle out why exactly it was odd to me that people would feel this way, I decided it really didn't have anything to do with them; it had plenty to do with me. Out of all the posts I write, you guys seem to love the tinfoil hat theories the best -- and the way I create those posts is due to the way that I look at stories and situations. That said, there is a reason you guys should be excited about this expansion. Actually, there are several of them, but I'm only going to hit five of them. And I'm going to blow your mind with what is the biggest reason you should absolutely love what's coming up in World of Warcraft.

  • Know Your Lore: The Story of Us -- Quests in WoW, part 3

    by 
    Matthew Rossi
    Matthew Rossi
    10.19.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The full questing experience in Wrath of the Lich King was vast. Levels 70 to 80, with quests for every zone, instance, and even raid instance, was quite possibly the most complicated total questing experience ever designed for World of Warcraft. Add in the death knight starting experience and the patches that each brought in new content, and you're looking at a real achievement in quest design. Wrath of the Lich King was indisputably the crucible in which Cataclysm's 1-to-60 quest redesign was forged, and it absolutely gave the lie to the misguided idea that the quest design team was somehow coasting on the achievements of the game's original launch. We talked last week about how questing in Wrath worked up to the "first act" of the Wrathgate and Battle for Undercity, and then we looked at Ulduar and how it managed to integrate a very divergent lore element into the expansion. This week, we'll discuss the Lich King in more detail and how he functioned as a device to get the players involved.

  • All the World's a Stage: Plot points for Argent Crusaders

    by 
    Anne Stickney
    Anne Stickney
    10.16.2011

    All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Once upon a time in classic World of Warcraft, there was an organization called the Argent Dawn. This organization made its home in the heart of the Plaguelands ruined by the Scourge during Warcraft 3 and sought to fight back and cure the land of the plague that ailed it. But the Argent Dawn could not do it alone, which is where players both Alliance and Horde came into the picture. In the Plaguelands, both factions worked for the same cause, and the Argent Dawn oversaw it all. Later, the Argent Dawn evolved into the Argent Crusade, setting its sights on Northrend and the Lich King's throne. Those loyal to the Argent Dawn readily joined the Argent Crusade and traveled to the chilly peaks of Icecrown in the hopes of putting an end to the Lich King. After a long war, the mission was a success, and the Argent Crusade returned home -- but what of those who belong to the Argent Crusade? What does an Argent Crusader have to do these days? For roleplayers with characters who belong to this organization, there may be a little less to work with than there was in Wrath of the Lich King; the Argent Crusade isn't really a highlight of Cataclysm. But that doesn't mean there aren't points to consider when playing your courageous hero.

  • Know Your Lore: The Story of Us -- Quests in WoW, part 2

    by 
    Matthew Rossi
    Matthew Rossi
    10.12.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrath of the Lich King is where the current paradigm for quests in World of Warcraft took full shape. Whether you played Horde or Alliance, you got to experience the events of Wrath from an entirely new perspective than questing had ever managed before. Even though there were still (and always probably will be) quests asking players to gather random amounts of (as an example) meat for stews or cannonballs, these quests were supplementary in nature. The big-draw quests were elaborate chains that revealed lore about the world and the threat that it was now under. The Lich King's attacks on Orgrimmar and Stormwind during the events leading up to the expansion were bait in a subtle trap aimed at bringing players to Northrend. That's right: The Lich King attacked your cities entirely to get you sent to him. You. The player characters were the front and center reasons for everything. The Lich King desired nothing less than the finest heroes the Horde and Alliance had to offer, and that's exactly who they sent. How did questing reflect this?

  • Know Your Lore: NPC evolution from Wrath to Cataclysm and beyond

    by 
    Anne Stickney
    Anne Stickney
    10.02.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrath of the Lich King saw the introduction of several elements that furthered the incorporation of lore into the game. Phased quest chains allowed players to actually see their effect on the zones. Cinematic cutscenes made it feel like you were playing through a movie. The faction leaders of the world were suddenly far more active than they'd ever been before. But those were the major, blowout moments that made the storytelling work. What most didn't quite recognize were the subtle efforts of the lowly NPC. In classic WoW, players literally had to walk up to NPCs and speak to them to engage them in conversation. In The Burning Crusade, that changed slightly -- NPCs now recognized players as they walked by, according to their reputation. In Wrath, suddenly NPCs were not only recognizing players, but they were whispering players, recognizing players. Prior efforts by a player were acknowledged, even if it was just a simple "I remember you." What Wrath of the Lich King began was a revolution in WoW gameplay that would spin into full-out overdrive with the launch of Cataclysm. The lowly NPC was no longer an unimportant figure; he was a comrade in arms, a fellow hero, or a taskmaster -- and he made certain to let you know it.

  • Know Your Lore: NPC evolution from TBC to Wrath of the Lich King

    by 
    Anne Stickney
    Anne Stickney
    09.25.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we talked about the evolution of NPCs from classic WoW to The Burning Crusade. It was a quiet beginning to the evolution, starting with just a few NPCs in classic WoW that spawned world-altering events like The Great Masquerade. But in The Burning Crusade, we not only saw major movements from major-name players like Thrall, who actually got off the throne in Orgrimmar and traveled all the way to Nagrand to visit his long-lost relatives, but also minor players. These seemingly minor players gradually won the hearts of the playerbase through storylines that progressed with each patch in the expansion. Characters like Cro, Jadaar, Asric and even the shifty Griftah weren't just NPCs. They were subtle reminders that those characters we barely interacted with had lives of their own, and it breathed a new energy into the game. Suddenly, the world wasn't just about you and whatever quest you happened to be on. It was also about Griftah's "unfair" persecution, or Cro's struggle to get that blasted fruit cart out of the way -- mundane, ordinary, everyday events, the sort of events we witness on a daily basis in the real world. Bringing the mundane to the game made Outland feel just a little more real, too.

  • The Soapbox: How raiding turns you into a horrible person

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I remember raiding at the start of Wrath of the Lich King very well. My Shaman was one of the first people in my guild geared up to run Naxxramas, and the oft-mentioned Ms. Lady was herself one of the first tanks to be ready to last through the boss fights. We were a casual guild, sure, but even in a casual grouping you have stars, and we were stars. We were experts on the content, we destroyed the fights, we marched around dripping in epics. I was the highest DPS in the guild, she was the tank there for nearly every session, and we were known and respected. It was absolutely awful. Of course, it didn't start like that. But there was a very good reason we finally decided that this was not only unfun but actively harmful to our relationship. We left and didn't look back, and we never moved back into raiding in a real way -- nor did we want to. Our time at the top made it very clear how raiding changes you and how you move from not caring about a stupid pretend sword to being absolutely livid when someone else wins a roll for that pretend sword. It's not a case of taking the game too seriously or not having a grip on reality -- it's the way that endgame raiding is structured that drives you, inexorably, to that point.

  • Totem Talk: The later history of restoration shaman

    by 
    Joe Perez
    Joe Perez
    08.30.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and co-host of the For the Lore and Raid Warning podcasts), shows you how. Last week, we started our trip back to the beginning of the days of our restoration shaman pioneers, those brave souls who endured 40-man raids, laggy servers, limited toolkits and short-duration totems! They survived the harrowing times of downranking and the collapse of the 40-man raid into 25-man raids and helped restore the Sunwell. Truly, this was a time of legends. This week, our trip through WoW's history will lead us toward more recent events. While we can reminisce about the good old days of the release and first expansion of WoW, we can't deny the impact the current expansion, as well as the one before it, had on the evolution of the shaman healer. I mean, it's not like they heralded the end of the world as we know it, right?

  • The Guild Counsel: Why The Raid is worth seeing

    by 
    Karen Bryan
    Karen Bryan
    08.11.2011

    Over the weekend, Gary Gannon from Gamebreaker.TV hosted a unique event in the world of MMOs: a film premiere, complete with fancy suits and ties and even an afterparty (albeit in the form of a chat room). The film is The Raid, which followed the World of Warcraft guild Double Dragons as it worked through the raid content from Wrath of the Lich King. There has been a lot of feedback from those who saw the premiere, but it's been decidedly mixed so far. Furthermore, viewers had such strong reactions to certain parts of the documentary that director Kevin Michael Johnson made a post on the site to try to address some of the criticism. But is the mixed review simply the cynical gamer at his best, or is it legit? In this week's Guild Counsel, we'll take a closer look at The Raid, and I'll explain why I think it's definitely worth seeing.

  • Rumor: World of Warcraft's next expansion has been named

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2011

    First there was The Burning Crusade, then Wrath of the Lich King, and, most recently, Cataclysm. World of Warcraft's expansions have been the lifeblood of literally millions of gamers' playtime, which is why many fans are anxiously awaiting word of the fourth expansion pack to the hit MMO. Today we may know the name of the expansion: Mists of Pandaria. According to MMO Champion, Blizzard filed a trademark with this title on July 28th, which is exactly in line with how the company has procured titles for the previous expansions. The trademark specifies that this is for "computer game software." The Pandarens are one of the more light-hearted races in the Warcraft franchise, with kung fu panda bears from a secret empire somewhere in Azeroth. Despite being fan favorites, the Pandarens have been rarely seen in WoW, while Blizzard has used them in a couple different April Fool's jokes in the past. We'll be keeping our eyes on Blizzard for any official confirmation.

  • The Perfect Ten: MMO mascots

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2011

    Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself. Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job. Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.

  • World of Warcraft coming to Brazil

    by 
    Jef Reahard
    Jef Reahard
    07.22.2011

    A fully localized World of Warcraft is on its way to Brazil, complete with a Portuguese client and customer service platform. This marks Blizzard's ninth officially supported language according to a press blurb on the company's website, and the third supported language in Latin America (following the English and Spanish versions). Blizzard is providing a full suite of payment options for Brazilian customers, with the base game (plus the Burning Crusade expansion) available for BRL 29.90, while Wrath of the Lich King and Cataclysm will retail for BRL 99.90 each. If retail boxes aren't your thing, the Brazilian version of WoW will also be available through Battle.net. Finally, subscription plans come in 30-day, 90-day, and 180-day flavors, and 60-day time cards will be available in retail stores. North American players who wish to play on the dedicated Brazilian realms may install a language pack or purchase the Portuguese client, and Blizzard says that "additional pricing details and an official release date [...] will be announced closer to launch."

  • Know Your Lore: The mysterious connection between spirit healers and the Val'kyr

    by 
    Anne Stickney
    Anne Stickney
    06.19.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They are about the only thing you're happy to see when you're dead. Beings of ghostly blue, these winged saviors of Azeroth's adventuring masses have been there since the very beginning of WoW, and are the closest thing Azeroth has to angels. They possess the power to bring the dead back to life, when said adventuring masses have had their adventuring cut abruptly short by accidentally pulling one or two more murlocs than they could handle. Gracious and kind, it seems that these beings only exist to help Azeroth's lost find their way back to the world of the living. You only see the true scope of their power when you're dead, and it's safe to say if you're coherent at the time, you're probably not prepared or happy for what comes next. From quietly resting beneath the earth to a shambling mass of undead material, these ghostly creatures exist to pull the dead back to life -- at a cost. Where once was a whole and complete adventurer, now there is only forsaken; a living corpse with free will, although it's questionable as to how much of that will is actually free. One brings players back to life; the other curses them with a life of undeath. Is there a connection between the benevolent spirit healers of Azeroth, and their dark doppelgangers, the Val'kyr? It's a question that's been posed to me on more than one occasion, and since we've slogged our way through the order of the Warcraft cosmos, it's one we can take a look at now.

  • Cooldown removed on Icy Prism

    by 
    Basil Berntsen
    Basil Berntsen
    05.05.2011

    An undocumented change that probably occurred in patch 4.1 is that the Icy Prism, a source for rare and epic Wrath of the Lich King-era gems, no longer has a cooldown. The highest stat gems that can be inserted into gear with an ilevel lower than 300 (which means all pre-Cataclysm gear) are Wrath gems, and this is likely now the cheapest way to get them. The main way currently to get Wrath gems is to prospect Wrath ores, usually Saronite. Prospecting a stack will yield an average of about one blue-quality gem, and while other ores may look more attractive, I've had trouble finding them in volume. Now that the cooldown has been removed, any jewelcrafter can make an Icy Prism with nothing more than a Frozen Orb and a couple of cheap Wrath green gems. Each prism will yield a couple of blue-quality gems, rarely a Dragon's Eye, and even more rarely, an epic gem. The Dragon's Eyes don't look like they'll be usable for much, but considering the price of Frozen Orbs, the blue and epic gems certainly look like they're worth making the prisms for. One thing to note: The prisms are unique, so you need to open one before you can make another. If, like me, you had stockpiled almost a thousand Frozen Orbs in Wrath just in case they ever became worth anything, this means a lot of clicking. WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

  • Blizzard updates Wrath art gallery with familiar vistas

    by 
    Mathew McCurley
    Mathew McCurley
    04.06.2011

    The Wrath of the Lich King art gallery has been updated with six awesome shots of clean artwork that features familiar locales and loading screens. Art from the Pit of Saron, Eye of Eternity, Forge of Souls, Wintergrasp, and Trial of the Crusader are available for ocular enjoyment. The art for Wrath of the Lich King has always been some of my favorite concept art because of how easily the look and feel of the pieces convey what the entire expansion and Northrend itself was supposed to be. Success, indeed. Check out the gallery here. WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

  • New art available for viewing at Blizzard's website

    by 
    Fox Van Allen
    Fox Van Allen
    02.23.2011

    Hey, you! Yes, you -- dude sitting on the stained couch watching Family Feud and eating Cheetos. Need a little bit of high culture in your life? (And no, rewatching Once More, With Feeling doesn't count.) WoW Insider may not be able to send you to the Louvre, and I'm not sure our legal department is okay with us reprinting the works of Maya Angelou. What we can do, however, is forward you along to some great new art just released at the Blizzard website. Specifically, there are three new pieces from the Wrath of the Lich King expansion: the Wrath box art, a piece called "Boneyard," and a piece called "Winter Tauren." They all show off the incredible level of talent of Blizzard's art department. While you're there, be sure to page through the gallery and enjoy all the pieces of older concept art, too. They provide some great insight into how ideas transition from mere thoughts in an artist's head to a miserable, frustrating 5-man instance like The Oculus.

  • Wrath experience needed to level reduced by 20%

    by 
    Mathew McCurley
    Mathew McCurley
    11.18.2010

    Blizzard has just announced that the leveling experience from 71 to 80 has just gotten a bit quicker -- 20 percent quicker, to be exact. As with The Burning Crusade and Wrath of the Lich King, Cataclysm will reduce the amount of experience needed to progress through the previous expansion's content by 20 percent. Good news for all of you who were dreading the slog through Northrend one more time on your new patch 4.0.3a race/class combos! 4.0.3a: What is in it, what is not. Good thread, Sammew. Aside from content, also included in the upcoming patch are several class balance changes and bug fixes. Due to several talent revisions for select classes, druids, paladins, priests, and shaman will have their talent trees reset. Experience required to gain levels 71 through 80 is being reduced by 20%. You'll also get the Cataclysm introductory cinematic and new login screen. source World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Reader UI of the Week: Tian's UI

    by 
    Mathew McCurley
    Mathew McCurley
    11.16.2010

    Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, spotlighting the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com. Welcome to another exciting episode of Reader UI of the Week, your repository of all things community user interfaces. I'm still working on my upgrades to my UI for Cataclysm, so you fine people don't get to see my deal yet. Soon. Soon. In the meantime, why don't we check out a submission from the ol' email box? Speaking of, I would love to get another big backlog of reader UI submissions that are Cataclysm-themed or designed specifically for the new expansion. If you've got something you've been working on for expansion day, show me! I would love to spotlight some Cataclysm user interfaces that are going to happily see the light of day when the world comes to the brink of death. As Wrath of the Lich King comes to a close with elemental invasions, Thrall babysitting lots of tiny elemental babies, and cultists totally wrecking our cities, I wanted to feature Tian's user interface. Why feature a user interface with so much Wrath artwork and motif? I think I want to say goodbye to Wrath of the Lich King in the best way I can -- talking about the art and the user interface that showcases it.