Wrath of the Lich King

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  • WoW: Wrath of the Lich King launching in China this month

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.25.2010

    It's been a long time coming, but World of Warcraft: Wrath of the Lich King will finally launch in mainland China on August 31. The release date comes nearly two years after the second expansion pack invaded the free world. China is a tad behind the times in Azeroth, as the next expansion, World of Warcraft: Cataclysm, is planned for release later this year elsewhere. China's latest World of Warcraft operator NetEase has faced a series of unfortunate events trying to keep the game running (and cash flowing) from the region. Obviously Activision-Blizzard is seeing enough money from China to make all the political hassles worth it.

  • Wrath of the Lich King: China's version

    by 
    Anne Stickney
    Anne Stickney
    08.16.2010

    China is rejoicing at the release of Wrath of the Lich King (finally!), but the game they will be playing looks a little different from the version everyone else is playing now. Chinagame.178.com, a Bejing-based English site for gaming news has posted an interesting article with some screenshots of just what will be changing in Wrath. Included are shots of the before and after purging of skulls from various items in the game, as well as some surprising model changes. The censorship issue isn't exactly a new one -- changes have been made to the game dating all the way back to when The9 was handling the property. But it's still interesting to see exactly how an expansion like Wrath, which is centered around a storyline involving the Lich King, master of the undead, has been adapted to make it suitable according to China's requirements. It does make me wonder though -- what's Icecrown Citadel and the final fight against the Lich King himself going to look like? Is China going to miss out on Marrowgar's bonestorms? Check out the full article for screenshots and commentary. [Thanks, Gabriel!]

  • Cataclysm Beta: New loading screen gallery

    by 
    Michael Sacco
    Michael Sacco
    08.13.2010

    A new build of the Cataclysm beta just dropped, and with the update came a makeover for the loading screens for all four continents. They now feature the faction leaders for Eastern Kingdoms and Kalimdor, Maiev and Akama for Outland, and the most recent Lich King in Northrend. Check out the gallery below. %Gallery-99394%

  • China is finally getting Wrath of the Lich King

    by 
    Michael Sacco
    Michael Sacco
    08.10.2010

    It's been a long, hard, ridiculous road for Blizzard to get the Chinese government's approval to make Wrath of the Lich King content available to their citizens. So ridiculous, in fact, that it's difficult to nail down just which related stories are the most important. We could tell you about: How it was reportedly ready to go in early 2009, but Blizzard's Chinese then-distributor The9 was released from its duties after poor management; How WoW China's new distributor, NetEase, had to get the entire game re-approved, and upon its relaunch, it faced heavy censorship not requested under its previous owners; How the entire re-approval process may have been politically motivated due to US-China trade relations; How Wrath's content review by the government was halted due to collecting subscription fees being "illegal" and creation of new accounts was suspended pending investigation; And how Burning Crusade was only just approved a few months ago. And there's a ton more to it. But we might finally be nearing the end of this sordid story, according to the Wall Street Journal. Wrath of the Lich King is set to launch in China next week, barring any more instances of draconian politics, censorship, or mismanagement. Let's just hope that nobody in China wants to play as a death knight.

  • The Road to Mordor: Frolicking in Forochel

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2010

    Call me weird, but I am an absolute sucker for winter zones in MMORPGs. For me, the season of winter always evokes a lot of powerful feelings as the landscape is transformed, homes are a sanctuaries for warmth, and hardiness becomes a desirable trait. A zone filled with ice and snow screams to me desolation and death -- more so than a fire or volcano one -- but in a beautiful way. It's no wonder, then, that I've become entranced with Forochel in Lord of the Rings Online. Added to the game in April of 2008, Forochel became a bit of an anomaly in the LotRO experience. It was a (then) max-level area that was off the beaten path, created to cater to solo players seeking adventure. In fact, if the epic story hadn't taken us to Forochel in Volume 1 Book 13, I doubt many players would have sought it out on their own. It's a shame if that's the case, because Forochel offers both breathtaking vistas and a unique questing experience that should be encountered at least once in your LotRO career.

  • Wrath Retrospective: Ulduar and Trial of the Crusader, part two

    by 
    Mathew McCurley
    Mathew McCurley
    06.21.2010

    Trial of the Crusader was, for all intents and purposes, an experiment. The world part of raiding, from suppressor rooms to the Twin Emperors and beyond, has always been the stifling mechanic of trash. "The real meat of the dungeon's content should be the boss fights," the masses cried! And for the most part, they are right. Trash serves many purposes, from creating artificial time sinks and flavor, to teaching players mechanics that they would then need to hone, skill wise, against a boss. Trial of the Crusader paved a very different path, succeeding in many areas, but ultimately failing in many others. ToC was uneven at best, soul-destroying at worst. Let's look back!

  • Wrath Retrospective: Ulduar and Trial of the Crusader, part one

    by 
    Mathew McCurley
    Mathew McCurley
    06.20.2010

    Ulduar and Trial of the Crusader/Grand Crusader (collectively "ToC") were the middle children of the Wrath raiding family. And like many middle children, they both turned out wildly different from the children before and after them. Ulduar and ToC could not have been farther apart in design, structure, implementation, and style. I would love to share with you my experiences in both raids as a business-casual raider and my own thoughts looking back on these two distinct experiences.

  • Wrath Retrospective: Ulduar

    by 
    Matthew Rossi
    Matthew Rossi
    06.11.2010

    With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in Wrath Retrospective. Ulduar was released with patch 3.1 in April of 2009. Until the release of patch 3.2 in August 2009, Ulduar was the highest level 10- and 25-man raid content in World of Warcraft. It's fair to say that Ulduar was at best tangential to the overarching story of Wrath of the Lich King that concluded in Icecrown Citadel, but I also think it's fair to say that Ulduar took everything that had gone before it in Naxxramas, the Eye of Eternity and Obsidian Sanctum and distilled down to a refined, satisfying raid experience. Ulduar took the vehicle fight mechanic of EoE and managed to make it fun, interesting and variable, incorporating the hard mode mechanic first developed in Obsidian Sanctum and then expanding on it in several different ways. It allowed for optional bosses that could be killed if a raid was gearing up or skipped once you were ready to move on to the end of the instance. It took the various teleport mechanics first seen in Karazhan and Black Temple in BC and made them part of the instance. It even had a "hard mode only" fight with a limited duration that could only be attempted for one hour every raid week from the first time it was started. It's no secret that Ulduar is one of many people's favorite raids for this expansion (it's personally #2 for me, as I'm a much bigger fan of ICC than most), and there are quite a few reasons for that popularity.

  • Wrath Retrospective: Lore and the art of storytelling

    by 
    Anne Stickney
    Anne Stickney
    06.10.2010

    With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in WotLK Retrospective. Wrath of the Lich King wasn't just an expansion -- it was an experiment in progressive storytelling featuring story lines and lore that we haven't seen since Warcraft III. While Burning Crusade tackled new issues and races, it did little to further any of the Azeroth stories we'd seen in the earlier Warcraft games; Wrath took a step backwards to move the prior stories forward. Along with this change in direction, we saw the introduction of a few things that hadn't been seen in Warcraft before that made a large change to the way we view stories and quests in World of Warcraft, and a re-introduction of many of the heroes and prominent figures that we'd only caught glimpses of in vanilla. Today, we're going to look at Wrath lore: what worked, what knocked it out of the park and what failed to impress. Phasing Quite possibly the biggest technical advancement in storytelling was the introduction of the phasing mechanic. This allowed players to play through quests, and as the stories progressed, so did the world around the players, giving a new and unique feel to story line progression. Suddenly, instead of playing through a zone with no indication that you'd made any changes to the status quo, the world changed around you -- the chain of events in Conquest Hold in Grizzly Hills and Frosthold in the Storm Peaks both actually ended with NPCs being replaced as a direct result of player interaction. In the quest chain of The Battle for the Undercity, both Alliance and Horde players are teleported into a phased version of Orgrimmar, designed as a vehicle to further the story line -- and as a way for Alliance players to interact with Thrall without being attacked.

  • Blizzard: More growth ahead for WoW

    by 
    Mike Schramm
    Mike Schramm
    05.26.2010

    VG247 met up with Blizzard Executive Vice President Frank Pearce in London to talk about StarCraft 2 and World of Warcraft. While it appears that WoW reached its peak with 11.5 million players, Pearce disagrees. "I don't think 11.5 million is a peak, necessarily," he says, "but there are certain things that we need to do and need to do well in order to see it go further." Those things include finally launching the Wrath of the Lich King expansion in China and bringing players back with the upcoming Cataclysm expansion in the US. And while some have guessed that the release of StarCraft 2 might make a dent in WoW's player base, Pearce says he expects the opposite: StarCraft's Real ID social network system works across both games, and it may "potentially have a strong enough connection so that [someone playing StarCraft] may get a message from someone in WoW saying, 'Hey, come on over, we need a last person to fill our raid.'"

  • Blizzard assures more growth to come for World of Warcraft

    by 
    Rubi Bayer
    Rubi Bayer
    05.25.2010

    World of Warcraft has been stagnating for the past few years, even though it doesn't seem like such a word could be applied to a game with 11.5 million subscribers. While the number is certainly impressive, it's stayed the same since 2008 -- something that no developer likes to see. Frank Pearce, Blizzard's EVP of Product Development, says he anticipates that changing very soon for several reasons. Eighteen-month-old expansion Wrath of the Lich King is not yet released in China, but when it is Blizzard expects to see good things: "...once we get that approval and launch Wrath in China then I think we will see growth." Cataclysm is on the way later this year as well, and Pearce says that it will probably bring "win-back" from former players. Add that to the upcoming announcement of a new Blizzard MMO on the horizon, and the developers have high hopes for the future. You can check out the rest of what Pearce had to say over at vg247.

  • Breakfast Topic: Speculation on the Cataclysm cinematic

    by 
    Anne Stickney
    Anne Stickney
    05.18.2010

    Everyone seems to be pretty excited about Cataclysm -- whether it's playing one of the two new races, exploring all the new zones or just being able to finally fly around in Azeroth. But one of the things I'm most looking forward to is getting to see what Blizzard has put together for the Cataclysm cinematic. I have to admit that while I enjoyed the Wrath cinematic and thought it was wholly appropriate for an expansion surrounding the Lich King, I found myself missing the flavor of the first two cinematics. You know what I'm talking about -- the orc and night elf duking it out, the warlock with the gigantic infernal, the dwarf hunter and his bear; the characters that were simply unnamed players like us. The first cinematic gave us a small introduction to these guys; the Burning Crusade cinematic fleshed them out even further, but they disappeared entirely with the Wrath cinematic. Don't get me wrong, there was nothing bad about Blizzard's choice with the cinematic for the second expansion, I just found myself wistfully wondering what happened to the tauren after the mage sheeped it. Where did the draenei go after smashing in the heads of his enemies? And most importantly -- we got the teeniest glimpse of a troll in the Burning Crusade cinematic; how about we see more of him? Or how about a gnome or two for a change? What would you guys like to see in the Cataclysm cinematic? Deathwing bursting out of the ground and setting Azeroth ablaze? Sweeping landscapes? Goblins and worgen, of course, but what other races or classes would you like to see?

  • PC Gamer's reader poll honors EVE as the #3 PC game of all time

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2010

    Reader polls always tend to be an exercise in popularity, bucking conventional wisdom and surprise upsets -- and perhaps never so much as a recent annual PC Gamer poll that asked readers to rank the top 100 PC games of all time. EVE Online scored a surprising #3 spot on the list (falling from last year's #2 position), behind only Fallout 3 and Half-Life 2. This certainly is a testament to EVE's devoted and outspoken fans. Several other MMOs appeared in the top 100, including World of Warcraft (#10), WURM Online (#20), World of Warcraft: Wrath of the Lich King (#25), Lord of the Rings Online: The Mines of Moria (#31), Lord of the Rings Online: Shadows of Angmar (#36), RuneScape (#45), Guild Wars (#72), World of Warcraft: The Burning Crusade (#97) and EverQuest (#100). Of course, reader polls should always be taken with a grain of salt (mmm... salty goodness), as large organizational efforts and promotion from one studio or group of fans is often enough to create a skewed result. Still, it's a decent list, and terrific to see so many MMOs given the top honors.

  • Know Your Lore: The lore reveals of Wrath, part two

    by 
    Matthew Rossi
    Matthew Rossi
    04.21.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Hi, guys! Last week, we talked about big lore reveals in Wrath of the Lich King, and I listed two of my favorite "lore chains" (for lack of a better phrase) in the expansion. This week, we'll be talking about more of the same. As was the case last week, these are fairly subjective. I'm listing lore moments that grabbed my attention and interest, not just compiling a list of all the lore that we were hit with over the course of the expansion. This of course leaves you all free to throw around those moments I didn't get to or list yours in the comments, which is, in my opinion, win/win for us all. I'm going to open with a fairly Horde-specific bit of lore that was entirely self contained within Wrath: the Conquest Hold situation in the Grizzly Hills. For me, this series of quests does more to explore and explain the typical Horde power structure and chain of command than all the big moments with figures like Saurfang, Garrosh and Thrall possibly could. I'll start detailing it behind the jump, so be warned: If you haven't done these quests yet, there will be spoilers.

  • The expansion life cycle

    by 
    Matthew Rossi
    Matthew Rossi
    04.14.2010

    Burning Crusade launched in January 2007, and from that point until November 2008, level 70 was the endgame of World of Warcraft. For roughly 23 months (with staggered content releases, with the Black Temple launching later, then Zul'Aman and then Sunwell/Magister's) we all leveled to 70, ran heroic instances and Karazhan to gear up, and then some of us began making our way through Gruul's Lair, Magtheridon's Lair, Serpentshrine Cavern and Tempest Keep before moving on to Mount Hyjal and the Black Temple. Zul'Aman came out to offer scaled challenges (the prototype of the hard mode) with a timed run to get the Amani War Bear, and of course no one can forget the final big content patch, Fury of the Sunwell, which gave some content for just about any level of gameplay from casual daily quest grinding to hardcore raiding. Gameplay was still very stratified in Burning Crusade -- there were a handful of guilds progressing through the endgame content (which was still tiered into a couple of 10-man raids, with the majority being 25-man) but most people did dailies, ran some BGs or played Arenas (which debuted with Burning Crusade as well). With Cataclysm previews coming out and Wrath in its last major content phase (Icecrown Citadel and the upcoming Chamber of Aspects raid being pretty much the end of Wrath's end game) we can start to look back at how the last expansion unfolded and the life cycle of an expansion in World of Warcraft.

  • Know Your Lore: Current Horde politics - the Orcs

    by 
    Anne Stickney
    Anne Stickney
    03.27.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Now that we're done with the dragonflights coverage, it's time to move on to other, more... explosive topics of conversation. Yes, that was a thinly veiled attempt at a Cataclysm reference. With the events of Cataclysm, both the Alliance and the Horde are due for some shake-ups, but it's the Horde that stands in a particularly shaky position, politically speaking. Cataclysm promises to shake up not just the physical world, but the political world of the Horde as we currently know it -- so I'll be taking a look at each of the Horde races, what they've been up to in the World of Warcraft, and why Cataclysm may do much more than simply set the Alliance and the Horde at odds. Today's topic, the orcs -- the green-skinned Draenor natives that have established a foothold and a home on Azeroth, for better or for worse, and founded the current Horde as we know it today. While rumors are just that, rumors for now, they're well founded in current events and lore regarding the orcs and quite frankly, the rumors do not surprise me in the least. To begin, let's go back to the beginning of the current Horde and talk a little bit about their leader, their savior, the orc behind all the current stress the Horde is experiencing -- Thrall.

  • NetEase loses WoW director, Li Riqiang

    by 
    Basil Berntsen
    Basil Berntsen
    03.03.2010

    World of Warcraft in China continues to walk a rocky path. NetEase, the company currently licensed to operate WoW's The Burning Crusade expansion in China, lost Li Riqiang, a senior director for the WoW business unit on the 24th of February, 2010. There is no word on why he left, and the company is keeping mum on details about the departure and his replacement. This comes on the heels of a 62% jump in revenue in the fourth quarter of 2009 generated since NetEase was able to light up the TBC servers after resolving their disputes with the government, which had prevented them from launching the service in China until September 2009. That revenue increase was accompanied by lower profit margins, however, as NetEase must pay hefty licensing fees to Activision Blizzard. The fact that there are still Chinese players who are willing to play an obsolete and no longer maintained version of the game is a little strange to me-- many Chinese players simply started over on Taiwanese servers. Judging by the amount of red tape that's being wrapped around anything to do with Blizzard, I suspect we'll see Cataclysm released before Chinese players can play Wrath of the Lich King without connecting to a server in Taiwan.

  • Breakfast Topic: If you could redo features in Wrath, what would they be?

    by 
    Zach Yonzon
    Zach Yonzon
    03.03.2010

    With Cataclysm looming on the horizon, as Wrath of the Lich King winds down, it's a good time to reflect on the expansion and see how things could've gone better. In the recently concluded developer chat over Twitter, one person asked what features in Wrath Blizzard would redo or remove if they could turn back the clock. Their answer is something close to my heart, personally, and I agree wholeheartedly. "I would have really liked to see more Battlegrounds in Northrend," one of the tweets noted, "that is an area that I feel we fell short on." Another area that the developers felt lacked a little more polish was the emblem system, which they described as "clunky". Of course, they admit that in hindsight there happens to be quite a number of things that they'd like to redo, pointing out that they are their own worst critics. I'm sure we've got our own ideas about what could have gone better, so let's have at it. Personally, I'm quite happy about their plans to improve Battlegrounds play in Cataclysm, so I guess I'll kick it off with that. What about you guys? If you could ask a favor of Chromie and her Bronze Dragonflight cohorts, what things would you have done differently about Wrath?

  • Know Your Lore: Bolvar Fordragon

    by 
    Anne Stickney
    Anne Stickney
    02.20.2010

    WARNING: The following post contains spoilers for World of Warcraft: Wrath of the Lich King. Players still leveling or playing through this expansion may want to veer away, especially if you want to avoid Icecrown Citadel spoilers. I'll throw another message in before we get to the really huge stuff, just in case! The above image is a little special to me, as it is a screenshot of the first moment I saw Bolvar Fordragon in action, taken January 19th, 2005. I was playing with a friend, and we saw an odd procession in Stormwind headed to the throne room -- upon arriving, a level 60 told us that we probably ought to stand back. Being what I thought was a resourceful player, I hid behind one of the guards, counting on them to protect me. Needless to say, Onyxia appeared, the guards turned into dragonkin, and I had a split second of sheer panic before I got a "6 Minutes until release" message. But this article isn't about my untimely death and subsequent 'when someone says stay far away, stay far, far away' lesson. This is about the man under that pile of dragonkin, who we observed in awe as he fought and killed the entire pack of elites single-handed -- Bolvar Fordragon. Bolvar in that moment became one of my favorite characters in the game, and I didn't even know who he was. It didn't matter.

  • Patch 3.3.3 PTR raid-buff changes

    by 
    Joe Perez
    Joe Perez
    02.19.2010

    The official Patch 3.3.3 patch notes have just been posted to the official site, and among those notes was news of an upcoming to change to raid buffs. Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged. The concept does have me intrigued as to what exactly they have planned, but the question remains: with paladin auras, totems, shouts and Blood Pact being unchanged, which buffs exactly are being altered? To my knowledge, the vast majority of complaints about moving outside of the range of buffs mainly revolves around aura effects like totems and paladin auras. At this time Blizzard has not posted a full list of the raid buffs that have had their range increased, but, as they said, the list is fresh and still incomplete. This also comes at a time where many class specific aura buffs (like Unleashed Rage, Abomination's Might, and Elemental Oath) are being changed to passive auras not requiring an outside trigger such as a critical strike or a spell cast to activate. Be sure to watch for class-specific updates detailing further changes, and we will keep you up to date with information as more becomes available.