Wrath of the Lich King

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  • World of Warcraft retail sales reach 8.6 million units

    by 
    Griffin McElroy
    Griffin McElroy
    07.29.2009

    Yes, yes -- we're all impressed with how fast the audience for relative newcomer Free Realms is expanding. However, one cannot forget that Free Realms is, in fact, free. The original rapidly expanding MMO, World of Warcraft, costs actual money, and now we have a rough idea of how much moolah Blizzard's cash cow has raked in. According to the NPD Group's calculations, the core game, the two expansions and the WoW Battle Chest have sold a total of 8.6 million copies at retail in America.Gamasutra estimates that this figure equals about $258 million for Blizzard from WoW's U.S. retail sales. Of course, the company is really making bank off the $15 that its 11.5 million subscribers dish out every month -- but $258 million is nothing to scoff at. Unless you're like, the Jonas Brothers or something.

  • World of Warcraft allowed a "partial relaunch" in China

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.22.2009

    While World of Warcraft China remains in turmoil, the government has loosened their grip on the game slightly, allowing former account holders to jump back into Azeroth once more.The Chinese government has given NetEase, the new operator of World of Warcraft, the ok to re-open the servers on July 30th. This relaunch is being labeled as a "testing phase," however, as no new accounts will be allowed until the government completes their review of the game. NetEase is also barred from changing the cost of the subscriptions during this phase to ensure a smooth transition from the former operator, The9.

  • Why leveling will always be important to WoW

    by 
    Lesley Smith
    Lesley Smith
    07.17.2009

    Times they are a changin', and as Patch 3.2 hits the PTR with a new wealth of mechanics aimed at making the journey to 80 that much easier, why not take a moment to look back at how Azeroth has changed? Leveling used to take a long time, and one of the first things a friend told me was that "the game started at 60." While the level cap might have changed, it's something I heartily agree with.Those of you who joined the game around the time of the latest expansion or even before might hear others speaking with misty-eyes of the olden days of Classic WoW when it took an age to get from Darnassus to Stormwind. While WoW might have a much lower learning curve than, say, EVE Online, it does still have one. But WoW is known as a bit of a grind fest and the ever growing level cap, which currently stands at 80 but will no doubt go higher with the next expansion, can be pretty daunting.Especially for a new player.

  • The Daily Grind: What do you think of the WoW downtime in China

    by 
    Lesley Smith
    Lesley Smith
    07.08.2009

    For the citizens of China, Azeroth is silent. During the transition from The9 to NetEase, the servers have been taken offline leaving millions of people with nothing to do. There are other MMOs, plenty in fact. Some from the west and loads with that distinctly eastern vibe. Yet I'm sure WoW has the vast majority of the Chinese MMO player base suffering major withdrawal and pining for Azeroth. Of course, many will have transferred to Taiwanese servers where Wrath is already live, up to date and there is no downtime but the vast majority will be left waiting.The most contact we have with Chinese players is usually through whispers asking if you want to buy gold, gnome corpses in Ironforge linking to websites, phishing scams and bots. I admit, I've noticed a marked decrease on my own server and the corpses have moved to Stormwind instead. Gold farmers aren't exactly the most positive form of contact and most Chinese players seem to be branded gold farmers regardless (guilty until proven innocent) and treated with disdain. So readers, how have you found the last couple of weeks in Azeroth? What do you think of the forced downtime? How do you think this will effect Chinese players (and I mean players, not farmers or bots)? Do you play on a Chinese realm? Have you migrated and rerolled or are you playing the waiting game?

  • Tom Chilton talks about 3.2 and the future of World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    07.06.2009

    Videogamer.com has a nice long interview with World of Warcraft Producer Tom Chilton about everything from patch 3.2 and the Argent Tournament to the future of the game at large. They caught up with him at the Warcraft Regional Finals 2009 tournament in Germany this past week, and in part one, he talks about the upcoming patch and what Blizzard is expecting to get out of it. He says the Isle of Conquest battleground is their most "epic-feeling" instanced PvP setting since Alterac Valley, and that they want it to feel nuts, with players fighting each other via air and land. He also mentions Arena, and says that it was originally designed to be "a fun side PvP activity" that they went a little overboard with during Burning Crusade. Finally, he talks about twinks, and says that neither Blizzard nor twinks, apparently, want to see other players crushed by those who have the time or money to max out their low level characters. Even twinks, says Chilton, want to see competition against each other, and the option to turn XP off will let them do that. I'm not sure I agree with that last one -- many twinks seem to beef their characters up just for the chance to lay waste to "normal" players, but Chilton says Blizzard believes otherwise.The second part of the interview is more general -- he talks a little bit about the next expansion (with the same speculation we've already heard: Gilneas, the Maelstrom, the Emerald Dream), and says that designing a race is tougher on artists, but designing a class is tougher on designers. He admits that because we had a new class in Wrath, it's unlikely we'll see another class so soon in the next expansion, but "not impossible" of course. And he does note that Blizzard tries to "pre-seed" the races before they use them as playable races, so if they are adding in races, chances are we've already seen them (which, you may note, wasn't strictly true with the Draenei in BC). Finally, he talks about the future of Blizzard's MMO in general, and says it's still wide open to them: they plan for the game to last for years, and what they do between now and then, whether that be more expansions, microtransactions, or even a free-to-play model, will have to depend on what they want to do at the time.Very interesting interview. Chilton doesn't really reveal anything, but you do get the sense that save for a very skeleton plan of one or two years in the future, Blizzard is really playing it fast and loose with World of Warcraft. Even he admits that the game may look very different, depending on how things go, in another four years from now.

  • Wrath of the Who?

    by 
    Mike Schramm
    Mike Schramm
    07.03.2009

    I love this comic from the very talented miggy over at WoW Ladies, not only because it's funny, but because she's got a point. Back when the Battle for Mount Hyjal instance in the Caverns of Time appeared in game, we all wondered why we were going there in the first place -- unlike the other CoT instances, there were no dragons to fight or strange factions messing with the continuum. All that could happen in there is that we'd screw everything up and ruin time as we know it (and given all the wipes that went on in there, we probably did). But with the Argent Tournament, Blizzard seems to have gone even further: not only is there no clear reason for us to do it, but we're actually ignoring the threat at hand.As you know if you've read Sacco's excellent (and completely spoilerrific) guides to the Coliseum raid and the Tournament 5-man, there is a tacked-on reason we're doing all of this stuff, and it's that the Horde and Alliance want to send their strongest people to go after Arthas, and the Tournament is a way of sussing out who's most worthy. But though that makes for some great lore cutscenes, doesn't it still undermine Arthas' strength? How powerful can the guy be if there are so many people lining up to kill him we have to fight over it?Don't get me wrong, we're definitely looking forward to the Coliseum, and it's definitely brought some interesting things and rewards to the game. Just like CoT, in the light of the lore and the MMO genre at large, it's a great addition. But it is funny that the great Lich King's main tactic seems to be to have us fight it out between ourselves way before we ever bother taking a shot at him.

  • The Queue: You are slightly more prepared than you were

    by 
    Alex Ziebart
    Alex Ziebart
    07.01.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.That's a trailer we haven't seen in awhile, huh? It's relevant today, I promise! Besides, a little nostalgia is always fun. If I have one grievance with Wrath of the Lich King's cinematic, it's that they didn't give us an incredibly corny catchphrase to spout for nearly two years. Discolando asked... "Is there any substance to the rumor I've recently read that patch 3.3 will contain another yet unknown raid instance, and patch 3.4 will contain Icecrown Citadel? It does seem more logical to 'finish' the expansion with the advertised antagonist instead of a deux ex machina like patch 2.4 gave us."

  • Returning to Azeroth the long way around

    by 
    Mike Schramm
    Mike Schramm
    06.25.2009

    Ethic at Kill Ten Rats has a post up about something that a lot of you have probably been through: more and more I'm hearing about people returning to the game. I've been playing ever since I signed up a few years ago, but that's really only because I'm writing about it -- I'm pretty ADD when it comes to games, so left on my own, I probably would have walked away from WoW a long time ago. But Blizzard is really good at bringing players back by tweaking the game in exactly the way they woud like. I feel like if I had left, I would have definitely come back in for a while, if not with Burning Crusade than definitely with Wrath. Of course, Ethic's issues aren't really with deciding to return or not: he's having more issues actually trying to get his old accounts back. There's a laundry list of rules and limits to contend with, between dealing with having or not having the expansions, the limits on the Scroll of Resurrection program and the trial accounts, and dodging all of Blizzard's various limits on how to start and use new accounts to the game. Man -- if I had left and was planning on coming back, and I read Ethic's post, I might not even bother.But quite a few people have come back, and I'd guess that even though there are confusing things about trying to find your way back into the game, a good number of you have done it. I'd like to know, so here's a poll: how many of you have left and come back, and how many times?%Poll-31240%

  • Blizzard gives preview of the Isle of Conquest battleground

    by 
    James Egan
    James Egan
    06.13.2009

    Blizzard community manager Nethaera has announced some more details of the new battleground coming to World of Warcraft with Patch 3.2, Call of the Crusade.The "Isle of Conquest" will be a new place for Horde and Alliance to face off in forty-vs.-forty PvP across different locations offering their own unique challenges and rewards. Blizzard has put together a preview site for the Isle of Conquest explaining about the battleground and its objectives and resources that the Horde and Alliance will struggle over. Each location will have a certain advantage, ranging from Glaive Throwers and Catapults to an airship that allows players to parachute into the enemy keep. Have a look at the Isle of Conquest preview site for more on what to expect from Call of the Crusade's battleground. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • The best zone of Wrath

    by 
    Allison Robert
    Allison Robert
    06.03.2009

    Spinksville, following up to an earlier post concerning a great lore moment in Vengeance Landing, concludes that as a Horde player, Howling Fjord has emerged as the single best overall zone in Wrath. The more I consider it, the more I'm inclined to agree with her. The Fjord has a mostly unified questline that slowly splits off into sub-plots concerning the Kalu'ak and Taunka, and the farther you get, the more you realize the impact your previous actions have had on that little slice of the world (and most of it's not good). As Spinks observes, it's a very immersive experience that does a great job of conveying both the moral ambiguity of the Forsaken's position, and the fact that Northrend's a continent without a lot of good options. "Forced to choose between the lesser evil and the greater evil," she writes, "... you had better hope that the greater evil is very bad indeed because it is the only way to justify the things you have had to do."That said, I have to admit that Icecrown is also pretty tough to beat lore-wise (with the Matthias Lehner quests being a particularly good touch, and please don't click that link if you haven't run into him yet). I haven't yet played an Alliance toon through Northrend, and Spinks is also a Horde player, so I'd like to get some input from Alliance-side players too. Is the Fjord as good for Alliance as it is for Horde, or are your best questlines elsewhere? If you're Horde, do you agree that the Fjord was your best questing experience?

  • Ask a Lore Nerd: It's a piece of cake to bake a pretty cake

    by 
    Alex Ziebart
    Alex Ziebart
    06.02.2009

    Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.I didn't intentionally choose today's Scourge theme. Really. These things just happen. That Dragon-specific one I did all that time ago? I didn't plan that, either. I'm just awesome enough that these things come together all by themselves. Yep. It's my pure, radiant awesome.What? What do you mean current game content dictates what topics are hot or not? Pssh, that's crazy talk. That can't be it. It's all me, y'all.Briz9 asked... "Who built Icecrown Citadel and the accompanying structures? Did Arthas build it after he became the Lich King, or was it already there?" The massive Saronite structures that make up Icecrown as it is today is all fairly new, from what I understand. Most Scourge architecture is based on Nerubian architecture (as you can see in Ahn'kahet) but the Saronite structures in and around Icecrown seem more styled after the Lich King himself. You certainly didn't see that stuff in Warcraft III either, but I suppose that's not always a good indicator.

  • Arcane Brilliance: Mages are fine! Now fix us.

    by 
    Christian Belt
    Christian Belt
    05.30.2009

    Each week Arcane Brilliance saves the world, one Mage column at a time. Once, we did it by throwing the One Ring into a volcano. Oh, and this one time, we did it by slaying the evil Voldemort. And every once in awhile, we do it by traveling back in time and saving John Connor from the robotic clutches of Skynet. The Edward Furlong John Connor, not the Christian Bale one. Also, Arcane Brilliance doesn't go back as Michael Biehn or Ahnuld. Arcane Brilliance is totally Summer Glau. Yowza.So...with news flying around about upcoming patches, and changes on the horizon for other classes, I can't help but notice a strange, almost eerie silence over here on the Mage front. If this were a movie, somebody would say "It's quiet," and then somebody else would pipe up with "yeah...a little too quiet," and that'd be the moment when somebody gets grabbed by something big and scary, or something explodes, or Samuel L Jackson gets eaten by a shark or something. Seriously, I'm starting to get a little freaked out here.Now, don't misunderstand: I'm not complaining. I appreciate the recent Mirror Image change. I like that my copies aren't morons now. I really do. It's just that you have to go back to patch 3.1 to find anything even resembling a major change affecting the way Mages play the game, while other classes still appear to be in constant flux.This tells me one thing: Mages are good. We're set. Really, you guys have fun over there with your new class mechanics and what-not, we're fine over here with our...whatever. Yeah? You got yourself some new Druid bear-form art? That's cool, because we...um...we can turn stuff into rabbits now. That's right, suck on it.So apparently Blizzard thinks Mages are fine for now. I'm not arguing the issue; if you ignore that fantastic five minutes right at the beginning of Wrath of the Lich King when we were awesome, I'm hard pressed to think of a point in the history of this game when Mages have been in a more comparatively satisfactory position than we are right now. Our damage is competitive, and we don't suck in PvP. We can get raid spots. We can kill Warlocks. I'm not unhappy right now, really I'm not.

  • Updated druid forms coming with next WoW patch

    by 
    Lesley Smith
    Lesley Smith
    05.26.2009

    Druids all over the planet (including my night elf Serisa and WoW.com's Allison Robert) are currently squeeing with delight. Blizzard have just announced that the long awaited, much talked about druid forms will be dropping with the next major content patch 3.2 (aka Call of the Crusade). Blue Zahrym made the announcement a short time ago on the forums and Blizzard also updated their development pages, revealing the first look at the six choices tauren will have for their bears. A peek are the night elf forms is incoming 'soon' and Druids will also be able to get new cat forms as well.The development page also explains how the new forms will work: "In our next major content patch, druids will find a host of new textures for two major forms, cat and bear. There will be five different designs for each of these forms for the Horde and Alliance. Night elves can choose to change their cat and bear look at any time by visiting the barber shop and changing their character's hair color, while tauren will be able to change which look they use by switching skin tones in the barber shop -- a new feature for tauren in the next major content patch. Given that there are more hair colors and skin tones than unique form looks, some colors and tones will overlap with these new textures. The hair and skin colors chosen will, in most cases, correspond with the color seen in the look of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture."

  • Next World of Warcraft patch announced: Call of the Crusade

    by 
    James Egan
    James Egan
    05.24.2009

    Blizzard has announced that the next major content patch in the works for World of Warcraft is Patch 3.2: Call of the Crusade. Patch 3.2 will expand upon the features of Wrath of the Lich King, and Blizzard lists a few highlights: The Argent Tournament expands: With the help of Azeroth's heroes, the Argent Crusade will finish the Argent Coliseum just in time to call for all brave citizens to prepare for battle with the Lich King. New dailies, rewards, and more will be available at the Argent Tournament grounds to lure adventurers into the coliseum. Crusader's Coliseum: In order to prepare for a siege on Icecrown Citadel, players will be called by the Argent Crusade to test their mettle in the Coliseum. 5-player, 10-player, and 25-player challenges await inside. New Battleground: Isle of Conquest, a new large-scale siege Battleground, will be open. The Horde and Alliance will battle head-to-head for control of strategic resources to lay siege to the keeps of their opponents. New Arena Season: Season 7 will officially start, paving the way for all-new items and challenges. The full details of Call of the Crusade, as they stand right now, can be found in the public test realm patch notes. We'll keep you informed when more details of World of Warcraft's Patch 3.2 are released. [Via VG247] One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Arcane Brilliance: PvPing as a Frost Mage after 3.1

    by 
    Christian Belt
    Christian Belt
    05.23.2009

    Each week Arcane Brilliance brings you a column about Mages. This column used to be housed on Wowinsider, but now it's featured on some newfangled site called WoW.com. The url is a full seven letters shorter. It's crazy. where did those seven letters go? I don't know, but I blame Warlocks.There's an old saying: you can please some Mages some of the time, but you can't please all Mages all of the time. Or something like that. Last week, several of you complained that I was spending too much time writing about PvP, while ignoring PvE completely. This will be the fifth PvP-related Arcane Brilliance in a row. Previous to that, you have to go back to October 25th of last year to find our last PvP-centric column. A short list of things that have happened since then: Wrath of the Lich King was released. Barack Obama became the president of these United States. 5 dollar foot-longs. Arcane Brilliance brought you 24 PvE columns in a row. Seriously, guys. Make up your minds. I don't know what you want from me anymore. Anyway, on to Frost Mage PvP.

  • Where in time is Azeroth?

    by 
    Mike Schramm
    Mike Schramm
    05.18.2009

    There's a great question fluttering around the community lately: just when are we anyway? It's a good one for the Lore Nerd, actually, and maybe he can answer it in more detail than I can, but it's almost a question of relativity as much as it is of lore. The official lore says that World of Warcraft takes place four years after Warcraft III (hence the reason for the "four years have passed..." in the opening cinematic). And since then, we've heard from Blizzard that they consider every expansion to be another year in the history of Azeroth -- Burning Crusade takes place a year after the original game, and Wrath of the Lich King two years after that. But when, for example, did Van Cleef fall? Has it been just under two years since his plan to attack Stormwind was defeated? And what about our characters -- you'd assume that if you started from level 1 today, the story would be beginning four years after the events of Warcraft III again, so have our characters aged two years since they first stepped foot out of Elwynn or Durotar? And we'll ignore that when you get to Orgrimmar, you might see Death Knights walking around, who technically won't join the Horde until two years in the future.See how confusing? Of course, the right answer to all of these questions is "it's just a game," but there are plenty of interesting thought experiments here. Time and story in the World of Warcraft aren't necessarily connected, which is why Blizzard can get away with things like having Kael'thas in two places at once, but still tripped up by things like getting Onyxia out of Stormwind. Phasing helps a little bit (and who knows what WoW would be like if Blizzard designed it from the ground up with phasing -- we'll have to wait for the next-gen MMO to see how that works). The official timeline has Arthas brooding in Icecrown for around six years. But just like real relativity, our characters have experienced that time period in all sorts of different ways.

  • Arcane Brilliance: Mage addons for PvP

    by 
    Christian Belt
    Christian Belt
    05.16.2009

    Each week Arcane Brilliance gets Blizzcon tickets. Yes, Arcane Brilliance always gets 1st place in the queue, and then buys as many tickets as it wants. Arcane Brilliance is just that cool. Also, Arcane Brilliance refuses to give me any. Stupid Arcane Brilliance. Stupid Blizzcon. Stupid Warlocks. Wait...what? Just go with it.I know, I know. Two weeks ago I wrote about Arcane PvP. Last week, it was Fire. This week...I'm not writing about Frost. Why? Because I'm not ready.Seriously, I haven't played Frost PvP since Arena season 2. This week provided me with pretty much no time to respec and do some research, so Frost PvP will have to wait. Sorry, guys. Next week, I swear!But don't fret: the PvP train is still rolling. This week, we'll tackle a subject that any Mage spec can benefit from in PvP: Addons. I've been meaning to write about these for a very long time, and since the planned column had to be put on the back burner this week, it seemed like as good a time as any to go for it. In PvP--where each second is a freaking eternity--the right addon (or lack of) can spell the difference between becoming a winner and becoming the vaguely Mage-colored liquid the Death Knight steps in on the way to kill somebody else.

  • Blood Pact: Onward, to 80!

    by 
    Nick Whelan
    Nick Whelan
    05.12.2009

    Welcome Warlocks! This week, Nick is taking a break from your regularly scheduled Blood Pact to bring you a 71-80 leveling guide! About time, eh?Wrath of the Lich King brought us Northrend, Naxxramas, and of course, ten more levels of DoTing, Rain of Firing, Shadow Bolting Warlockery. So saddle up your Dreadsteed, and float or fly your way to the frozen north--crown of the world. It's time to get diabolic. And this time, it's personal.Transitioning from Outland to Northrend is a lot like transitioning from vanilla-WoW content to Outland was. The mobs hit a little harder, and the gear is a little better. The step up isn't quite as sudden or as large as it was last time, but you definitely want to take a good look at some of those quest greens you're offered, and it's best not to take a level 68 Vrykul too lightly. They're kinda mean.These last 10 levels are rather straightforward in comparison with their predecessors. If you've made it this far, then what you're going to see over the next 10 levels is mostly just an inflation of your numbers that will make you squeal and clap your hands in glee. Other than that, though, you should continue playing as you did in the later part of the 61-70 bracket. If you're leveling Affliction, DoT-DoT-Fear still gets the job done with gusto. If you're leveling Demonology, the felguard still tanks, and your nukes still burn. If you're leveling Destruction, you're still insane and should get your head checked.

  • Blizzard bumps Nintendo off #1 spot on Develop's top 100 studios list

    by 
    William Dobson
    William Dobson
    05.12.2009

    Develop Magazine releases a list every year of the 100 most bankable game studios in the world, known as the Develop 100. The list for 2009 has just gone out, and guess who has moved up in the world? Going from #47 last year all the way to the top this year is Blizzard Entertainment -- you know, those chaps that are responsible for World of Warcraft, among other things. Fellow money-printing outfit Nintendo was relegated to second place due to this mighty ascension. Our sister-site WoW Insider did a bit of digging to find out why Blizzard jumped so much in a single year. It seems to be due to a few things combined; Blizzard's Activision merger, the release of Wrath of the Lich King, and a change in the way Develop is calculating their figures, particularly in relation to MMOs. Here's a summary of the judging standards found on the Develop 100 page:Develop 100 ranks the world's most bankable games development studios based on a variety of key criteria including sales data, critical success and industry standing.Things get a bit wonky when it comes to sales data and MMOs, due to significant revenue coming from subscriptions and online purchases instead of retail sales. WotLK's release and resulting retail sales undoubtedly had a great deal to do with Blizzard's new number one standing, and we wonder how old Blizz' would have fared on the Develop 100 without a new box to put on store shelves. Regardless, they're the champions for 2009. For those interested, the top 5 in order are: Blizzard Entertainment, Nintendo, Rockstar North, EA Canada, and Capcom.

  • Arcane Brilliance: PvPing as a Fire Mage after 3.1

    by 
    Christian Belt
    Christian Belt
    05.09.2009

    Each week Arcane Brilliance examines the magical majesty of Mages, and usually makes fun of the wimpy whininess of Warlocks. See that? That's some crazy alliteration right there. Also, I'd like to call attention to the fact that Arcane Brilliance called Warlocks whiny. Oh, snap! Coming from a column about Mages, that has to burn, right? And no complaining in the comments section, Warlocks. Arcane Brilliance pokes good-natured fun at you every week. Don't act surprised.I know what you're thinking. Fire? In PvP? When you buy the game, doesn't it say right there on the box: "Embark on epic quests. Form powerful alliances. Engage an ever-changing world. Just for the love of God, don't take a Fire Mage into PvP"? If I remember right, I think it does.When I first installed this game on my computer about four years ago and quested my zombie Mage all the way to level 10, the first talent point I ever spent was in the Fire tree, and I then spent the next sixty levels happily setting things ablaze. I discovered PvP somewhere around level 45, and queued my Fire Mage and his mismatched greens that probably had agility and strength on them up for an Arathi Basin battleground. One killing blow and about 37 deaths later, I rematerialized next to the battlemaster in Undercity, uncertain and confused, but undeniably exhilarated. I proceeded to take my Fire Mage into many more battlegrounds, discovering a great many things in the process, including the value of hiding behind trees, and the wonderful things Blast Wave could do to large groups of Alliance in Alterac Valley. I considered myself an Undead hand-grenade, charging into crowds and blowing up as often as I could. My average life-span was approximately 6 seconds, but they were always a glorious six seconds.It wasn't until I tried a Frost spec at level 70 that I realized just how ineffective I'd been.