Wrath of the Lich King

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  • NetEase starts road back to operating World of Warcraft

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2010

    It's time for World of Warcraft players in mainland China to break out the party hats and streamers, because things are finally... well, they're not entirely back on track, but they're at least a blessed sight closer to being back on track. Digital East Asia is reporting that NetEase has finally obtained the license to operate World of Warcraft: The Burning Crusade in China after a struggle spanning an insane amount of time. On the down side, yes, that does appear to be the last expansion, rather than the present one. On the up side, it means that the seemingly interminable bickering between government agencies has finally been sorted out, and players can finally get back to the business of enjoying the game. No word, however, on what this may or may not mean for Wrath of the Lich King, which has allegedly run afoul of Chinese censors. The entire fiasco may be clearing, but it may have far-reaching consequences even beyond the MMO arena. A recent Chinese fan video has been making the rounds and getting mentions in the Wall Street Journal for its summary and satire of the entire mess, with some rather sharp critiques of censorship and the government's actions in the affair. This post contains background and links to subtitled versions of the video on YouTube, which might prove interesting to those who've been following the madness since the beginning.

  • Spiritual Guidance: On weapons, Nibelung, and the Lich King

    by 
    Fox Van Allen
    Fox Van Allen
    02.10.2010

    Fox Van Allen takes over Spiritual Guidance every Wednesday, preaching the path of darkness and smearing the good and holy name of the priest class. He also mind controls and spreads diseases to not-so-innocent altar boys. I never got a chance to run Molten Core when Molten Core was relevant. I didn't participate in the redemption of the Blood Elves when such a thing was fashionable to do. But now, with an end-game ready level 80 shadow priest at my disposal, I'm ready to take down The Lich King once and for all. I sure as heck haven't done it yet (due solely to the lack of corporate sponsorship, I assure you), and probably won't for a while. Still, there's been more than enough time to sit around and consider the ramifications when I eventually get around to it (you know, just been so busy this week, with my... stuff). Taking down Arthas is the big time, and I want to be rewarded commensurate with the effort I put in. I'll admit it -- I have an incredibly unrealistic expectation of getting an Inflatable Pink Arthas Balloon vanity pet trailing me wherever I go, or some trinket that summons miniature Arthases down to destroy a hopelessly outmatched Keristrasza in a way that elicits "ooohs" and "aaahs" from those newly minted level 80s thrown into the same random dungeon as I. And after glancing at the Lich King's loot table, I have to say that I'm a little bit disappointed. I'm not saying the loot isn't good, but if we shadow priests are going to be getting little more than a staff for beating the legendary Lich King, it better be one hell of a damn special staff.

  • World of Warcraft in China remains hopelessly mired

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2010

    In much of the world, current complaints about World of Warcraft center around the resolution of the storyline of the latest expansion and whether or not it's had a negative effect on MMOs as a whole. In China, current complaints about World of Warcraft are more focused on the fact that the game is still mired knee-deep in government infighting to try and make it playable again. After the last salvo, it seemed as if an end was close in sight... but as it turns out, NetEase has been forced to suspend any new player registrations for a week. The studio is re-applying for a license to host World of Warcraft: The Burning Crusade, with no mention being made of Wrath of the Lich King, which doesn't bode very well for the hopes of that expansion ever seeing release in China. Having been stuck in the middle of two squabbling agencies for quite some time, and with no clear resolution in sight, it seems like a stretch to assume that the expansion will be released in China before the next one is due to arrive stateside. Our condolences to Chinese players affected by the latest round of bickering, and we can only hope that this long struggle will soon come to a conclusion.

  • The Light and How to Swing It: The Paladin of 2009

    by 
    Gregg Reece
    Gregg Reece
    12.26.2009

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. This week we're taking a look back at 2009 and the ups and downs we've felt as paladins. Well, it's after Christmas and another year is almost behind us. Two-double-zero-nine was a particularly frustrating year for paladins, because we felt we were either at the top of the pile or the bottom and it changed from day to day. The development team has even been quoted as saying that paladins have been the hardest class in Wrath to balance even when taking death knights into consideration. Let's walk down memory lane and see where we were and where we're going.

  • World of Warcraft and Battle Chest on sale for Black Friday

    by 
    Mike Schramm
    Mike Schramm
    11.26.2009

    Yes indeed, this Friday is none other than Black Friday, which means the deals will be aplenty, the crowds will be horrendous, and the holiday money drain will begin (of course, you could go with Buy Nothing Day, but that seems a little too grinchy to me -- why not go ahead and buy while the buying's good?). Fortunately, there are a few WoW deals floating around out there, in case you need to pick up a copy of the game for a loved one (or that Recruit-a-friend account you've been planning to make). The regular WoW vanilla game (useful for leveling to 60, but if you want to go past that, you'll have to buy the expansions) is on sale in a few places for super cheap -- the Ladies of Leet saw it at Best Buy for just five bucks, and Gamestop's matching that price. Gamestop also will have the Battle Chest (with WoW and BC and a few other goodies) for $19.99, and Newegg has the same price if you don't want to fight the crowds. Unfortunately, there's no sign of Wrath on sale -- you'll still have to pony up the $40 if that's the one you want. But stay tuned in the comments -- if readers can find better prices on this stuff, we're sure you'll see them below. Good luck out there, happy deal finding.

  • Justifying the tiered badge system

    by 
    Mike Schramm
    Mike Schramm
    11.19.2009

    Wrath is almost all wrapped up, and while we didn't know much about it before the expansion, we've all certainly experienced the token system that Blizzard implemented as they went along, where early instances drop one kind of badge/token, and then the newer instances offer up new tokens, which can then be exchanged back for the older ones and their rewards. Now that we see the big picture at the end of the expansion, it's pretty ingenious, actually, and it even allows Blizzard to beef up other parts of the game, as they did with the rewards in the new Dungeon system. Not that he needs to, but Bornakk steps up on the forums to justify exactly this kind of tiered system. Players complain that Ulduar is "useless" now that you can obtain its badges from lots of different places, but Bornakk says this system is definitely preferable to what Blizzard did in vanilla and BC, which was requiring new raiders to run through all of the old content before seeing the new and shiny stuff. They don't want the old content to sit useless (and it's not -- lots of guilds are still running Ulduar and even Naxx for the hard modes and achievements), but after the high-end raiders have their fun, it's important to get everyone else up to speed as well.

  • One year of Wrath

    by 
    Mike Schramm
    Mike Schramm
    11.14.2009

    Rufus on Livejournal reminds us that one year ago as of November 13th, Wrath of the Lich King first came into our lives. That means it's been one full year since we had our launch events, since death knights first became free of the Lich King's control, and since we first stepped foot in Dalaran. It's the one year anniversary of our arrival at Borean Tundra and Howling Fjord, the addition of Inscription to the game, and the first fights in Strand of the Ancients and Wintergrasp. If you add in the pre-Wrath patch 3.0.2, you can add in achievements, barbershops, and a whole bunch of other changes. It's almost unbelievable how much has been added to the game in just the last year, though of course, considering that most of these things were actually announced way back at BlizzCon 2007, we've been living with them a little longer than that. And of course it's not over yet: we're currently standing on the doorstep of Icecrown Citadel, about to finish the fight over Arthas' soul that was started way back in Warcraft III, and there are rumblings under the earth of a whole new threat. Who knows what the World of Warcraft will look like a year from now?

  • The Zombiepocalypse: One year later

    by 
    Mike Schramm
    Mike Schramm
    11.01.2009

    Reader Verdus sent us a tip reminding us that this weekend is the one-year anniversary of one of the simultaneously most loved and hated events in WoW's history, the zombiepocalypse. Right around this time last year, infected crates started appearing all over the world, and that expanded out into a full-blown zombie invasion (which was so big it made it out into mainstream news). After the zombie plague had been quelled, the Scourge attacked with full force, leaving us to fall back and fight for our necrotic runes up until the expansion released. It was definitely a huge event, and now, a year later, I'm sure most of us (though not all of us) look back on it with fond memories. And surely Blizzard learned a lot from what happened a year ago -- Linedan has a nice wrapup of the good and the bad that Blizzard may have taken away from the zombie apocalypse. The idea of turning players on players was great, but that unfortunately led to more griefing than most players would have liked (and the fact that, by the end of it, you couldn't avoid the zombies at all, probably didn't help). And for all of the disruption, there was no real reward (the eventual rewards came with the Scourge invasion, and then it was simply just farming tokens), and no real payoff (the final world event seemed half-cooked, and it was only implied that Arthas was the one who'd shipped the crates). %Gallery-35140%

  • Phat Loot Phriday: Jeweled Fishing Pole

    by 
    Mike Schramm
    Mike Schramm
    10.30.2009

    If you're planning on heading out to join the Kalu'ak Fishing Derby in patch 3.3, you might as well look good doing it, right? Name: Jeweled Fishing Pole (Wowhead, Thottbot, Armory) Type: Rare Two-hand Fishing Pole Damage: 410-610 / 3.00 (169.3 DPS) Attributes: 1603 Feral Attack Power. Yes, it's true. Just in case you druids leave this on while in a different form. Requires Fishing 300, which as we've said before, isn't too hard to do. Go over to El's Anglin' take a few hours and follow their great Fishing/Cooking guide, and you'll be done before you know it. %Gallery-33600%

  • Ghostcrawler and the "hybrid tax"

    by 
    Mike Schramm
    Mike Schramm
    10.27.2009

    Ghostcrawler has put a significant sticky up on the forums about what he calls the "hybrid tax" in terms of PvE play -- there's been some back and forth lately on the forums about hybrid classes and what they should and shouldn't be able to do, and GC wants to put any confusion about what Blizzard intends "hybrids" to be to rest. Very basically, he says that there are three roles in the game (tanking, healing, and DPS), and if a class can respec to perform a different role, it's considered a hybrid class. Otherwise, it's a "pure" class. This means a few things: pure classes, he says, should have slightly higher DPS ("all things being equal," and when does that ever happen?), because they don't have the option to switch out. There's no rule as to how much better that is, but as a tradeoff of rerolling being the only way for "pures" to switch, they get to be a little better. That's the "hybrid tax," and mages, hunters, rogues, and warlocks don't have to pay it. Hybrids, however, do, and that means that paladins, druids, priests, shamans, and to a certain extent, warriors and death knights, will in Blizzard's view never be able to equal "pure" classes in terms of DPS output, with everything else being equal. You may love your ret pally, and he may be in uber gear, but he should never be able to pour out as much damage as an equally specced and geared hunter, because you can switch to healing, and the hunter can't.

  • Wrath expected in China in mid-November

    by 
    Mike Schramm
    Mike Schramm
    10.27.2009

    Because of all the chaos (from switched providers to government approval) on China's version of World of Warcraft, they haven't actually had a chance to release the Wrath expansion over there yet. They were planning to bring it out ASAP, but that obviously never worked out. But we hear now, finally, that the wait is almost over. They are still going through content checks, and Netease (WoW's new provider over there) says it has some more work to do, but at this point they're aiming for a mid-November release. This doesn't mean much for us in the rest of the world -- and before you commenters mention goldsellers, know that most "Chinese goldfarmers" actually play on NA/EU servers anyway, and have been doing so even with the outage overseas. It does, however, mean that China's guilds and playerbase at large will finally have access to all of the content we've enjoyed for almost a year (the expansion was released in North America and Europe last November 13th -- remember that?), including death knights, the new Naxxramas, and all of the other Northrend content. The release should be a nice bonus for Netease as well -- they've been working hard to try and get the game up to date, and releasing the current expansion should help bring in a nice group of new customers.

  • Patch 3.3 PTR: Character copy is up, but not so fast

    by 
    Mike Schramm
    Mike Schramm
    09.30.2009

    A few readers have reported in to say that character copies are currently up for what we presume to be the patch 3.3 PTR (not that surprising, considering that Blizzard has been forthcoming with Icecrown info today), but before you go running over to send your character racing to meet Arthas, don't forget that usually in this situation, character copies get wiped before the PTR goes up anyway. You can try a copy, but don't be surprised if, when the realm finally does go up and Blizzard is ready, you have to do it again.That said, this is a pretty good sign that the PTR is just around the corner -- Blizzard's got the content in a workable state, and they're just about ready to let us have a look at it and run it through the ringer for them. Icecrown or bust! Thanks, Low!

  • WoW back online in China

    by 
    Mike Schramm
    Mike Schramm
    09.21.2009

    The long wait is finally over -- World of Warcraft's servers are finally back online in China after they went offline all the way back at the beginning of June, due to a switch between former host The9 and current host NetEase. It took a while for the government to approve the move (and some have even suggested that the delay wasn't completely legit), but things are finally back to business as usual, according to a few sources out of China.A few more interesting facts have arisen with this news as well: apparently NetEase has spent over a million yuan (about $146,000) per day to keep up and maintain the game and its servers during the past month of closed beta and free play. Of course, that includes customer support and all the other costs. Even with that price, however, the company is still expected to grow. We haven't heard any population numbers worldwide for WoW since this whole deal began, but you have to think that they lost at least a few players due to all of the problems. Of course, the release of Wrath over there may bring back some players, but even though they were planning to have it out before all of this happened, the switchover has delayed it even further. All they need is more government approval, but as the outage proved, that can sometimes be hard to get.

  • Breakfast Topic: What did you miss?

    by 
    Matthew Rossi
    Matthew Rossi
    09.08.2009

    I've been playing WoW for almost the entire length of its existence at this point. As a result, I often take some things for granted. So last night, when a friend asked me if I wanted to try and 2 man some BC raid content, I decided to go along on my DK, who (of course) has never really gotten to see any of it. The instance we chose ended up being Zul'Aman, an instance we raided frequently from the moment it was released until it was no longer relevant with the launch of Wrath of the Lich King. We remember some of the fights being insanely difficult for a group of 10 raiders in Kara gear and the slow feeling of progress as we geared up in ZA itself, SSC, TK and then moved on to BT and Hyjal.What we didn't really expect is how much different the place would feel 10 levels later, both of us geared in Ulduar/ToTC 10/25 gear, and playing possibly the strongest tank and healer combination possible. To say we destroyed the place would not be inaccurate: only Hex Lord Malacrass was a significant challenge due to his ability to use Soul Siphon to acquire healing abilities that a DK/Druid combo just couldn't purge off of him. (Trust me, Hex Lord with Mark of Blood? Extremely nasty. Follow that up with him spamming Rejuvenation on himself and he can get to full health from almost dead. It took us 10 minutes to kill him.)

  • Upper Deck announces Amsterdam Darkmoon Faire

    by 
    Lesley Smith
    Lesley Smith
    08.26.2009

    European fans of the World of Warcraft Trading Card Game are in luck as the Darkmoon Faire will be visiting Amsterdam this September. Upper Deck, who host the events, are expecting 350 players to attend and are offering a host of prizes, including a goody bag for every attendee as well as raffle with some really epic loot as prizes. The goody bag contains a T-Shirt, regular and exclusive Mini figures, a Death Knight Starter pack, some battleground cards, a demo CD, a common loot card and an entry form for the raffle.The raffle is where things get interesting. Upper Deck have fifteen prizes up for grabs which have a combined worth of €5000. They are giving away: One Frostmourne sword Two Collectors Editions of Wrath of the Lich King Five exclusive Wrath of the Lich King mousepads Two complete sets of Minis Five Spectral Tiger mounts The event will be taking place at Westergasfabriek between September 12th and 13th. Tickets are free so if you're in Amsterdam that weekend, you might want to pop along.

  • BlizzCon 2009: What to expect in Icecrown

    by 
    Allison Robert
    Allison Robert
    08.22.2009

    Oh hey guys -- remember the other World of Warcraft expansion, the one we're currently playing? Turns out this one has some cool stuff too. The most interesting thing (at least to me) that we heard from the Dungeons and Raids panel is that we're going to get some sort of cinematic or lore moment on Arthas' death (if he does in fact die). I remember being somewhat disappointed when Illidan finally croaked for my guild; for such an important lore figure, he really went out with a whimper and not a bang. Anyway, here's what we know so far about the Icecrown Citadel raid confirmed to be coming in patch 3.3: There will be at least 4 floors' worth of content in Icecrown Citadel, which I would guess means it'll be reminiscent of how you worked your way up from the sewers of the Black Temple to the roof with Illidan. They plan to make more use of the warp/teleport mechanic currently used in Ulduar that makes it possible for players to see bigger dungeons without spending a lot of time just running from place to place. Sindragosa (the same dragon you saw Arthas raising in the Wrath of the Lich King cinematic trailer) and the Lich King are two confirmed bosses. Based on the "Shadow Vault" scene glimpsed in Yogg-Saron's brain room, I'd wager you'll be seeing Saurfang the Younger and Bolvar as well. Read on for more news on Icecrown Citadel!%Gallery-70747%

  • Take a wander down memory lane with the History of Warcraft

    by 
    Lesley Smith
    Lesley Smith
    08.21.2009

    Just in time for the inevitable announcement of World of Warcraft: Cataclysm, IGN have decided to turn in the opposite direction and take a peek at this history of this momumental franchise. They've posted an epic five-page retrospective feature on the entire Warcraft franchise as part of the run up to BlizzCon.It looks at everything from the original game, Warcraft: Orcs and Humans, to the failed Thrall-centric loregasm that was Warcraft Adventures right on through to Warcraft II and III. Of course, they also look in detail at World of Warcraft and its two expansions, The Burning Crusade and Wrath of the Lich King. If you only discovered the Warcraft franchise with WoW, as I did, it's a fascinating glimpse into one of gaming's biggest franchises. World of Warcraft is not just a game or a single mythology, it's the culmination of a decade of gaming history. So if you've got an hour to kill before the fun and games today, you might want to check this out.

  • The purpose of Achievements, and how it's changed over time

    by 
    Mike Schramm
    Mike Schramm
    08.13.2009

    Moonglade has a good post up about the pros and cons of achievements. Nowadays, achievements are everywhere, but when they were introduced to the game a while ago, they were seen as a great way for Blizzard to integrate an idea that had really taken off on Xbox Live (and that an impending competing MMO, Warhammer Online, was implementing for themselves). They were mostly seen as a benefit for the solo player -- even if you hit level 80 and nabbed some awesome gear, there'd be some optional fun for you to have in the future.Since then, achievements have changed quite a bit -- I'd argue that they're actually more used in groups than in solo play, as raids check players for achievements when inviting them, and guilds use achievements to rate where their proficiency lies. There are certainly still lots of things for solo players to do (every holiday, achievements come to the forefront again), but titles and mounts have become the main goals there, not just optional points. As Moonglade says, instancing and checking up on what players have done seem to have become the main point of achievements. What was just a bragging competition on Xbox Live has transitioned to a real yardstick in terms of what a player focuses on in game and what they've done so far.Is that bad? I don't think so -- Blizzard has done with achievements what they've done brilliantly with all of the other features of their games: borrow them, polish them, and then make them better. If you look through that old thread, most of the talk was about achievements pushing people to keep playing the game, and that happened, but I think one thing Blizzard has done is use achievements as a way to see what people have done so far as well: what instances have you run, what quests have you completed, what titles do you have already? There's lots more value to achievements than what any of us originally envisioned.

  • Ghostcrawler: There will (not) be at least 31 bosses in Icecrown

    by 
    Mike Schramm
    Mike Schramm
    08.10.2009

    Ghostcrawler has posted an interesting little hint at the next patch (we know of) headed to the game. In response to a discussion about "tanking niches," he talks about Icecrown Citadel over on the forums, and just happens to mention that people might think of tanks as waiting outside until "boss 4, 17 and 31 (yes, IC is that big)." 31 bosses? More like Icecrowded, am I right?Blackrock Depths is the largest 5-man in the game, if not the largest instance, and it boasts over 40 bosses (that's mostly counting encounters, though -- you wouldn't count The Seven, for example, as seven different bosses), including lots and lots of optional bosses and even a holiday boss. Ulduar, by comparison, has about 14, and Karazhan is about that same size (though that depends on how you count random bosses, like the Opera Event). No matter how you slice it, 31 raid bosses is a ton of bosses to go through -- Icecrown could be a return to a really epic, large-scale instance.Of course, there will likely be wings involved (Naxxramas' Quarters have worked out pretty well, I think), and with the new changes to raid lockouts, Blizzard no longer needs to squeeze the raiding experience into an average of two or three nights a week (which is what it seemed like they were usually aiming for before). If yours is the kind of guild that likes to clear everything in one night, though, you might want to start freeing up some time now.Update: GC now says he didn't mean the instance would have 31 bosses, he was just throwing in some ridiculous number to prove a point. Our question: why did he say "yes, IC is that big" if he didn't mean it would be that big?

  • NPD: World of Warcraft has sold 8.6 million boxes at retail

    by 
    Mike Schramm
    Mike Schramm
    07.30.2009

    Gamasutra has received an interesting stat from the good folks at NPD: after hearing that The Sims 3 sold over 800,000 copies in its first month, they were curious to see what kind of unit sales our own World of Warcraft has experienced. And the numbers are pretty big: among the original game and all of the expansion packs since the vanilla release over four years ago, NPD says 8.6 million boxes of WoW have been sold in the US. That's a little misleading if you're comparing it to actual subscription numbers: remember that this is over three different releases (so the actual number of all-time players, not current players, is probably 1/3 of that), and it includes different collectors' editions of each of the three game editions. So there are nowhere near 8.6 million US players of WoW -- that's just how many times players have come through the retail line with the various releases.What that is, however, is a lot of money. Gamasutra estimates that at an average of $30 for each unit sold (the vanilla game currently retails at $20, but the expansions all sell at $40, and of course the original game was more expensive once upon a time), that's $258 million in income for Blizzard. In short, Blizzard's making a mint at the retail counter, even before they sign anyone up for subscriptions.Then again, if you look at their own costs, those aren't insubstantial, either -- Activision's Bobby Kotick claimed that anyone starting up an MMO to compete with WoW would have to throw at least half a billion dollars into the mix just to get started, so we can presume Blizzard has spent at least $500 million on their staff, development, and hardware. So it's not like they're taking it all to the bank, though we can at least presume they're sitting firmly in the black.