writing

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  • iBooks Author gets new EULA, aims to clear writer's block

    by 
    Sharif Sakr
    Sharif Sakr
    02.06.2012

    We've waxed lyrical about iBooks Author at the technological level, but a good self-publishing platform counts for nothing if authors are put off by its terms and conditions. A particular source of antagonism so far has been the notion that, if an author decides to charge a fee for their iBook, then Apple will claim exclusive distribution rights and prevent them from publishing their work anywhere else. Check out the More Coverage links below and you'll see that a number of writers tore up Apple's licensing agreement and flung it into the proverbial overflowing trash can. Now though, Cupertino has done some re-writing of its own and come up with a new EULA. It clarifies that Apple will only demand exclusive distribution rights over .ibooks files that are created with iBooks Author, rather than the book's content itself. It states that "this restriction will not apply to the content of the work when distributed in [another] form." So, there it is -- writers everywhere can happily go back to tearing up their own work again.

  • Levine gets dramatic when writing, directing for BioShock: Infinite

    by 
    Jessica Conditt
    Jessica Conditt
    01.09.2012

    Irrational Games' Ken Levine writes video games through the lens of a playwright and stage director, having penned plays since the age of 14 and majoring in drama in college. This perspective on storytelling helped him write the audio logs in BioShock, and it's shaping the way he directs the voice actors -- in person for the first time -- in BioShock: Infinite, Levine told Gamasutra. Writing Elizabeth and Booker, Infinite's main characters, was a completely different process than writing BioShock's antagonist, Andrew Ryan, Levine said. "I always had Ayn Rand in my ear while I was writing him, and she is quite articulate in her viewpoints. So he was a pretty easy character to write, for me," Levine said. "Booker and Elizabeth, because there's a very different constraint set, because I haven't done this kind of writing for a game before, where you sort of have all this dynamism with a character you're walking around the world with, that you're speaking to, as Booker... just the mechanics of it!" Levine said he was inspired by the easy banter Naughty Dog placed in Uncharted, and he saw how it could transfer to a period piece. As he describes them, Levine's characters are unique to their time period and his own imagination: "Elizabeth is a person who sees nothing and wants to see everything, and Booker is somebody who's seen everything and wants to see nothing. They're at opposite ends of the spectrum." The full (and long) interview is here, if you're interested in details about how Levine makes women weep.

  • SWTOR's Daniel Erickson on pulling players' moral strings

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2011

    BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with GameSpy, the Star Wars: The Old Republic head writer opened up about the difficulties and fun of penning a game with so many personalities, choices, and plot twists. Probably the most revealing is how Erickson admits that the writers are trying to pull players in multiple directions through a series of moral influences: the game's own light and dark side system, players' own morality, companions' own likes and dislikes, and multiplayer dialogue. Ideally, he said, one of the goals of the writing team was to make quests that would challenge players' set paths to make them want to change. "It's interesting to watch all those dynamic forces affect the player, see how they interact with the storytelling method," he said. Erickson also says that the project got initial pushback over the notion of centering it on story, because of the past limitations of MMOs and "the expected norm" that had grown over the years: "It was clear, when you played the early MMOs, that they were trying to put as much as they could in for what was there. There were people on each one of these projects that clearly cared passionately about the lore, and were really trying to get it across to the players. So we knew that that was there and we knew from the single-player games what did it." The interview continues to cover a wide range of writing challenges, including coming up with the script for Huttball, quests that the team was sure would get cut by the ESRB, and how the team enjoyed coming up with intricate stories, connections, and romances for companion characters.

  • Star Wars: The Old Republic's hype train barrels onward

    by 
    Matt Daniel
    Matt Daniel
    12.20.2011

    December 20th is finally here, and Star Wars: The Old Republic is as live as it's going to get. The title's official launch has sent ripples through the interwebs, and MSNBC, Gamasutra, and Kotaku all have new features highlighting various facets of the new title. Gamasutra has a few words with BioWare co-founder Greg Zeschuk and creative director James Ohlen regarding the game's post-launch strategy. Zeschuk claims that the team is "really busy working on future SWTOR content as well as continuing to improve the service. This will never end." Never is quite a long time, we think, but we'll see how that goes. Meanwhile, MSNBC sits down with SWTOR's Lead Writer, Daniel Erickson, about BioWare's much-touted story pillar. He claims that the game's 20 writers worked together for a total of over 60 man-years of labor on the game's story and writing. And lastly, Kotaku has another few words with Zeschuk. When asked if SWTOR could potentially make a move to F2P like, say, DC Universe Online, Zeschuk replied, "Free-to-play works best when a game is built that way from the ground up... We're not saying never ever, but we certainly have no plans like that in the foreseeable future." For the full features, click on through the links below.

  • Daily Mac App: WriteRoom

    by 
    Michael Rose
    Michael Rose
    11.17.2011

    It seems every writer, coder or GTD aficionado has a favorite plain text editor on the Mac these days. For everyone who starts each day with a screenful of untitled TextEdit windows full of different short notes (that would describe my dear spouse, for the record) there's a TextMate guru, an Elements fan, a Scrivener loyalist. It's a golden age for the .txt file. One of the strongest contenders in the "distraction free writing" category is Hog Bay Software's WriteRoom, which comes in both Mac and iOS flavors. The Mac version saw an update to version 3.0 on Halloween, adding a NaNoWriMo-essential feature: dynamic word counts. Each file now shows a running count, and with a new session tracking engine you can easily track your output to a .csv spreadsheet file. The new build also adds themed display options, better handling of long documents and Lion-friendly Versions and full screen mode support, in addition to the "classic" blackout approach that hides other active apps. You might not need the full anti-ADHD power of a single-window UI for your writing, so WriteRoom works just fine with traditional document windows. WriteRoom for Mac is $9.99 whether you pick it up in the Mac App Store or directly from the Hog Bay site. Those who bought it within the last year are entitled to a free upgrade; older licenses (including those received in a previous MacHeist software bundle) are entitled to a half-off discount; you can upgrade for $4.99. Note that WriteRoom 3.0 is 10.7-only, so if you're still on Snow Leopard you'll want to stick with the older versions. The iOS version of WriteRoom, which of course cooperates nicely with its Mac cousin via Dropbox sync, is available on the iOS App Store for $4.99; it's a superset of Hog Bay's ad-supported PlainText app, with more visual control and other advanced features (disabling autocorrect, extended keyboards, etc.). One compatibility note: the iOS version does not edit .rtf rich text files, but the Mac version can. If you intend to work on your magnum opus from your iPad, stick with basic plain text files. For myself, I haven't quite found the perfect iPad writing app yet. I love Elements' scratchpad for side notes, while I crave the research power, inboard browser and speedy Markdown formatting of Writing Kit -- but the unchangeable paper background gives me itchy eyes. WriteRoom iOS is among the most comfortable and aesthetically pleasant editors I've tried, though, and for narrative work without a lot of links or Markdown syntax, it's a winner.

  • The joys of scripting the apocalypse: A behind-the-scenes look at Fallen Earth

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2011

    What's it like to have a post-apocalyptic landscape as your writing canvas? According to Marie Croall, it's pure heaven. Fallen Earth's lead designer opened up to Rock, Paper, Shotgun about the joys of writing and designing the myriad of quests for the game, as well as the free-to-play transition, plans for PvP, and the dynamic world events. Croall is part of a slimmed-down team of 12 developers who currently develop Fallen Earth's content. Saying that the team is always trying to "push the envelope" when it comes to the stories told, she notes that each area contains the imbued spirit of each writer: "I worked on a lot of the conflict towns early on and we knew that this was a place for people to kill each other, so a lot of the missions ended up being really thinly veiled insults." One of the aspects of Fallen Earth that Croall loves is how crazy the team can get. In one instance, the team decided to redo the starter town of Boneclaw by dropping a missile right into it. "We killed off all the players that were there, all the NPCs, and left it as a radiation zone for a good two months, while we made the new town. We flat out nuked it because it wasn't doing what we wanted it to do. Boom!" While Fallen Earth skirts the line between sandbox and theme park, Croall says the team is devoting a great deal of resources to beefing up the former. "The more features we add, the more ways for players to drive themselves, it makes the world better, it makes it feel like what we saw it as," she said.

  • NaNoWriMo: Some helpful hints and tools

    by 
    Steve Sande
    Steve Sande
    10.29.2011

    This morning, I noticed a tweet from @rvbelzen that said, "As a NaNoWriMo veteran, do you have any tips for this NaNoWriMo newbie, maybe an article you wrote about it?" Most of the posts that I've done about National Novel Writing Month for TUAW have focused on the tools, not on the technique. Based on the tweet, I thought I'd give you some hints from a three-time NaNoWriMo winner (that means you wrote a 50,000-word novel in the month of November) about how to prepare for the writing marathon. Helpful Hints For Writing Your NaNoWriMo Novel 1) Make sure you have a broad outline of your plot and characters in your mind or on paper. This was the hardest part for me the first two years I did NaNoWriMo, as I had a story in my head but didn't spend the time to think of characters or how the story was going to evolve. As a result, those first two novels were only about halfway through the total plot line when I got to 50,000 words. What I suggest is sitting down with your favorite writing tool -- whether that's TextEdit, Word, Storyist, Story Mill, Scrivener, or another other writing tool, and just write a quick outline of how the story is going to unfold. Come up with character names and a rough description, locations, etc., and write them down as well. 2) At some point on November 1st, sit down for an uninterrupted spell of writing. In order to write 50,000 words in a month, you'll need to average 1,667 words a day. I find that setting aside time to write in a place where I'm not going to be interrupted by talk, TV, or tweets is essential. If you're enthusiastic about your story, that 1,667 words is going to flow out of you, and you'll find that some days you're writing 2,500 words. Go for it on those days, because you'll have other days when you need to take a break. My favorite place to write NaNoWriMo novels? The kitchen table. The chair is uncomfortable, so I need to write quickly so I can get out of it ASAP. 3) It's all about words, not about tools. I've noticed over the last few days that I see more and more tweets about "which tool should I use?" There are debates going on about the merits of Storyist versus Scrivener, or using one of the many minimalist writing tools. Here's my take on the writing tools: don't go out of your way to buy a new app that has lots of bells and whistles, because they'll get in the way of writing your novel. Many of the novel-writing apps have ways to write outlines, build character cards, etc. I found these tools to be so incredibly distracting that I finally just started using minimalist tools. You can easily write a NaNoWriMo novel in Pages or Word -- you don't need an "author's tool" unless you really think it will help you. My second NaNoWriMo novel was actually written in TextEdit. 4) Have fun writing. If NaNoWriMo turns into a chore, you're not going to make it. For me, writing fiction ends up being so much different from blogging and writing tech books that it's an absolute joy. I love thinking up characters, putting them in odd situations, and then trying to get them out of those situations while moving the plot forward. Are they well-written novels? Probably not. But it's been a blast writing them. To make writing fun, think about something that either excites you or makes you laugh, and then use that as a key launching point for your novel. This year, I'm resurrecting a character from last year. He's a private detective in the near future (about 10 years from now) who gets involved in some rather bizarre situations like a locked-room murder on a space station and (this year) being injected with nano-particles that cause him to grow. 5) Start fast. Seriously, try to beat your 1,667-word goal every day for the first 10 days. That way, you might be halfway done with the novel by the time November 10th rolls around. What does that mean? You can take a break from writing if you absolutely feel like it, or take more time focusing on a key point of the plot. My wife was a NaNoWriMo winner last year and she totally amazed me by writing almost half of her novel in the first five days of November. I like to start fast and finish at a comfortable pace. 6) Don't focus on spelling or grammar. Once again, this is all about word count. It doesn't have to be perfect. You just want to get the story out of your system and onto the screen (or paper, if you so desire). When you're done at the end of the month, you have a working rough draft that you can then spend time cleaning up. So turn off the spell and grammar check, or ignore the red underlines that mean you misspelled something. Chances are very good that you're not going to publish your book anyway, so who cares if it is filled with misspellings and lousy sentence structure? As long as you're happy with it, that's what counts. 7) Keep your writing to yourself. There's nothing worse than thinking that you're doing a bad job when you're writing. It will absolutely defeat you from getting your novel completed. One of the biggest mistakes you can make during NaNoWriMo is to let somebody else read what you've written. Why? Well, everyone's a critic these days, and the reader will have no hesitation telling you that what you've written is horrible or pointing out mistakes. Wait until December 1, 2011, and let them read it then. Don't even talk about your novel with other folks, unless you're just telling them how much fun you're having and how far along you are. 8) Work through writer's block. Here's something I had issues with the first year I did NaNoWriMo. I was about one-third of the way through the novel and just lost focus. I had thought a lot about the beginning of the book, but didn't have a clue where I was going. Preparation (see hint #1) will help this, but realize that you're going to have days where you just can't get the brain to wrap around writing! What do I do on these days? Try to write anyway. If I need help, I pick up a favorite good book and read parts of it, carefully noting the way that the writer crafted certain phrases or created a twist that caught my attention. That's usually enough to motivate me to write more. Also consider taking a walk or doing something to clear your mind. I find that walking is a great way to get my mind to focus on developing plot points or thinking about dialogue. 9) Back up your novel every single day. I've been lucky -- I've never lost any of my writing. But can you imagine how depressing it would be to get two-thirds of the way through your novel and then lose the file? It would be enough to make you never want to write again! I highly recommend doing multiple backups of your novel file every day. My base document is always sitting in a folder on Dropbox, which means that it's also downloaded to the Dropbox folder on both of my Macs. That's three copies right there, plus I always have a Time Machine backup going. That's four. Am I paranoid enough? Probably. 10) Keep your eye on the goal. That's going to motivate you more than anything. Thinking about getting to that 50,000th word is a daunting thing, but you'll be surprised just how quickly your words will add up. Take the writing one day at a time, try to stretch your daily total over the required 1,667 words, and you'll be a winner before the end of the month. I have to admit that there's no better feeling than wrapping up a NaNoWriMo novel, even when I know that nobody will probably read it. Having done this three times, I'm confident that I can write another novel, and I'm looking forward to that sense of accomplishment at the end of November. Tools Of The NaNoWriMo Writer When you're thinking about which tool to use to write your novel, keep hint #3 in mind -- it's about writing, not about tools. I really do get irritated with the annual debates over which app is better than another, but then again I'm an antisocial curmudgeon. I've tried 'em all, but the two apps that I find work the best for me are TextEdit and Microsoft Word. Get a blank piece of digital paper and start writing. I haven't tried Pages, although I'm sure it would work swimmingly in the "typewriter" Lion full-screen mode. Maybe this year? Most of the writing tools that people spend their money on before tackling NaNoWriMo fall into two camps -- the "Swiss Army Knife" apps that have all the bells and whistles, and the "Minimalist" apps that just give you a blank page and a word count. Here are some examples of both types. "Swiss Army Knife" Writing Apps I think I've tried each and every one of these apps at one point or another, and even though I've used them to start NaNoWriMo novels, I've always just transferred my text to another app within a day or two. Your mileage may vary, and you may make use of all of the many features of these apps. I won't go into a lot of detail about each of the apps; the developers have info for you and in many cases will let you download a trial copy: Scrivener (US$44.49) Storyist ($59.99 for Mac, $9.99 for iPad) StoryMill ($49.95) Manuscript ($39.99) Ulysses ($19.99) CopyWrite ($24.99) DEVONThink ($49.99): Actually more of an outlining tool, but can be used for writing. OmniOutliner ($39.99): Once again, an outlining tool that is perfect for writing. Also available on iPad for $19.99. Minimalist Writing Apps WriteRoom ($24.99): available for both Mac and iOS ($4.99) Ommwriter Däna ($4.99): available for both Mac and iPad at the same low price! Byword ($9.99) Clean Writer ($0.99): available for Mac and iPad Writer ($2.99) Grandview ($4.99) iAWriter ($9.99): also available for iPad ($0.99) I'm sure there are a lot more tools available, but I'll leave this as an exercise for TUAW readers to go out and do some research. If you find any, please let us know in the comments. Also, if you're a NaNoWriMo winner and have some additional hints and tips, be sure to write a comment. By the way, in case you're wondering how long this post is, it's 1827 words. That's more than a person needs to write every day to be a NaNoWriMo winner. YOU CAN DO IT!

  • eFun announces aPen A5 Smart Pen for all of your iPad / iPhone writing needs

    by 
    Brian Heater
    Brian Heater
    10.20.2011

    Want to write on your tablet without all of the requisite finger grease? How about a stylus? Too pedestrian? What about a Smart Pen? Better yet, what about the aPen A5 Smart Pen? eFun's peripheral includes a stylus and a receiver that hooks into your iPad or iPhone's 30 pin connector, digitizing your handwriting or drawings via a number of compatible apps, including the company's own free Studio Basic Light. The A5 is set, broadly, for a release some time in 2012, and should run you around $99 whenever it actually hits the market.%Gallery-137038% Zach Honig contributed to this report.

  • Chris Metzen discusses the role of the writer at GDC Online

    by 
    Anne Stickney
    Anne Stickney
    10.10.2011

    So how does a writer fit into World of Warcraft? If you ask Chris Metzen, they are the cheerleaders, torchbearers and keepers of the flame, responsible for the keeping the heart in the game. In a presentation at GDC Online in Austin, Texas, Metzen talked a bit about the balance between writing and gameplay and the job of a writer at Blizzard. Though lore has taken more of a front seat in Cataclysm, it's ultimately the gameplay that comes first with Blizzard, even before the story. According to Metzen, if you don't make it fun in the first 3 minutes of gameplay, you've failed. If the gameplay is a turn-off, it doesn't matter how wonderful the story is -- people still aren't going to want to play it. The presentation is an interesting look at some of the less-highlighted aspects of game development, and Gamasutra has coverage of the whole presentation. For those interested in what the job of a writer looks like at Blizzard Entertainment or wondering what goes on when creating a story as massive as Warcraft, it's a really interesting read. But that's not all from GDC Online -- Blizzard writers also got together to discuss great gaming moments and the challenges of game design. The coverage of the event discusses more about the writing process, fan feedback, and creating memorable stories. Check out the full story over on Gamasutra as well.

  • Nisus updates Writer Pro for Lion

    by 
    Michael Grothaus
    Michael Grothaus
    09.14.2011

    Nisus has updated its Nisus Writer Pro and Nisus Writer Express software with full OS X 10.7 Lion-compatibility and full-screen features. Besides the Lion features, Nisus Writer Pro 2.0.1 adds a number of requested features like drawing tools, track changes, and watermarks. Nisus Writer Express 3.4 also adds a file importer that is compatible with both Intel and PowerPC Macs. Nisus Writer has been around for the Mac since 1989 and was the first word processor to handle multiple type systems in its file format. Since then the program has begun to show its age. The UI is a little clunky, retaining a OS X Jaguar-style look that many who are used to Word or Pages might not appreciate. However, for you old timers, the Nisus Writer updates are a nice touch to ensure continued compatibility with the latest OS X. Nisus Writer Express and Nisus Writer Pro are universal apps and require Mac OS X 10.4.11 (Tiger) or later. Nisus Writer Pro 2.0.1 is available online for US$79.00 or a $49.00 upgrade price for owners of 1.x. A three license Family Pack is also available for $99.00. Nisus Writer Express 3.4 is $45 or $30 for the upgrade version. A three license Family Pack is available for $79. These updates are free to current license holders of Express 3.x and Pro.

  • E FUN's aPen A3 stylus brings digitized scribbles to Android, BlackBerry users (video)

    by 
    Amar Toor
    Amar Toor
    08.29.2011

    Students heading back to school this week will have a new stylus to toss in their backpacks, now that E FUN has released its aPen A3 digital pen. The company's latest note-taker is essentially like Livescribe for Android and BlackBerry users, allowing writers to digitize and record their handwritten missives directly to their devices, via Bluetooth. Compatible with Android and BlackBerry OS 4.6 and above, the tool also features a photo sketch function that allows users to scribble on digital images saved to their smartphones, PCs or Macs. If you're interested in getting your own aPen A3, hit up the source link, where you can buy one for $130. Otherwise, head past the break for a tutorial video, along with the full press release.

  • Daily iPad App: Storyist for iPad

    by 
    Steve Sande
    Steve Sande
    08.16.2011

    I know what you're probably thinking: "Steve's blogging about a writing tool and it's not even NaNoWriMo time yet!" As true as that may be, there's a version of the powerful Storyist writing app now available for iPad, and I just had to write about it whether or not November is near. Storyist for iPad (US$9.99) isn't as robust as the $59 Mac version, but I found that the app is perfect for my creative writing. If you're a novelist, a script writer, or just someone who wants to hammer out your own creative thoughts, Storyist for iPad is going to make your day. Launching Storyist on your iPad brings up a My Projects page. To aid new users in the process of figuring out the app, Storyist includes a Getting Started document consisting of a 21-page guide, novel and screenplay example files, and a handful of images included in the examples. Like its desktop sibling, Storyist for iPad provides a powerful outliner and an "index card" feature for organizing your thoughts. There's an amazing amount of control over line indentation and paragraph and line spacing, and a full palette of fonts to choose from. Images can either be inserted into your document from the project folder or from your photo library. The editor supports rich text, comments, footers, headers and style sheets. For manuscripts and screenplays, the text is automatically formatted into the generally accepted formats for submission. When working on a manuscript project, special pages for plot, character and setting descriptions are created for authors to reference when they've forgotten the details. The app syncs with Dropbox with a tap, and the files are compatible with Storyist for Mac. Other import and export formats include RTF, Plain Text, and Final Draft v8. Since many writers would gag at the thought of having to crank out a novel or screenplay on a virtual keyboard, the app works seamlessly with Bluetooth wireless keyboards. For doing updates to manuscripts and screenplays on the run, I can't think of a better writing tool, and for ten bucks Storyist for iPad is a bargain.

  • Quantum Phantom prototype lets you control your computer screen with a webcam (video)

    by 
    Amar Toor
    Amar Toor
    08.12.2011

    A guy named Ben Wu sent us this video recently and it sort of blew our minds. Wu, an engineer and self-described dreamer, has spent the past year developing a program he calls Quantum Phantom -- an Iron Man-inspired system that allows users to control a computer's cursor using only an ordinary webcam. With his Windows software onboard, Wu can draw, write and move onscreen icons or widgets, simply by waving his camera in front of a set of dual monitors. The prototype is even sophisticated enough to recognize his own webcam-produced handwriting and automatically convert it to rich text. In most cases, the sensor relies upon an ordinary cursor to navigate a screen, but Wu has also developed a pointer-free solution, as demonstrated toward the end of the above, three-part video. Be sure to check it out for yourself and get lost in the magic. [Thanks, Ben]

  • Meet the Bloggers: Basil "Euripides" Berntsen

    by 
    Basil Berntsen
    Basil Berntsen
    07.20.2011

    About the Bloggers introduces you to the people behind WoW Insider. You can find articles on more WI staffers in earlier About the Bloggers entries. What do you do for WoW Insider? I write Gold Capped. I used to write Time is Money and Insider Trader as well, but then I decided to stop trying to categorize my thoughts and simply dump them all into Gold Capped and let my editors sort it out. What's your main? I have exactly one level 85 character: my hunter. I raid and PVP with him, as well as use him for my alchemy and blacksmithing businesses. I will continue to have one max-level character until all the jewelcrafting dailies my JC mule does dings him 85 without having set foot outside Stormwind. I have way too much on my plate to actually take care of my alts. For one, I hate leveling. Once you've seen it once, doing it again doesn't have enough reward to justify the time. Secondly, if I had more playtime to use, I'd use it to do more of what I already do. I could be doing 10-man extensions of my 25-man raid if I had another raid night per week, or I could do more than a rated BG now and then. Starting a second gear grind with another character isn't something that's on my radar.

  • Want to write for Engadget? We're hiring in Tokyo, Japan!

    by 
    Darren Murph
    Darren Murph
    07.18.2011

    Oh sure, you love gadgets -- but do you have the chops to write about them? We'd love to know if you think you do, because we're looking to actually pay humans to do this stuff. Professional writing experience isn't necessary (though folks with it will get first consideration), but what we really care about is that you can write skillfully about gadgets with wit, concision, and authority. And being obsessed with Engadget is good, too. So here's what we're after: Tokyo, Japan-based editor: Full-time, based in Tokyo (or nearby), able to work from home and quickly commute to the city for events, meetings, etc. English must be your first language, as that's what you'll be writing for us in. Speaking Japanese isn't a requirement, but it doesn't hurt. To clarify, this is an Engadget US position, but based in Tokyo. This is not a position for our sister site, Engadget Japan. Want to apply? Read on.

  • TUAW's Daily Mac App: Byword

    by 
    Samuel Gibbs
    Samuel Gibbs
    06.29.2011

    To a writer a decent text editor is worth its weight in gold. Unlike Word or Pages, Byword is a text editor that gives you just enough to get the job done, while getting out of your way. In its most basic form it's a plain text editor, but it can also produce and edit rich-text files and MultiMarkdown support, meaning that for the most part, you can get almost any sort of creative writing done within its minimalist writing interface. When windowed, Byword gives you a svelte borderless writing experience, but when full-screen it removes all distractions with a blank off-white background that fills the screen with just a single column of text with some great typography in the center. Various tools like a file type indicator or word and character counters are available at the bottom of the screen in faint text, while search and full-screen buttons are hidden in the top right hand corner. The font size, color, column width and typography can all be customized, even allowing white text on a black background if required. Byword also includes a "focus" mode, which highlights a portion of the text (shown above), fading out the rest. You can choose from one to nine lines or just one paragraph to include in the highlight, which allows you to concentrate on just the text needed at the time. For US$9.99 Byword is a great text editor, providing just enough functionality while getting out of your way.

  • Engaging the brain: Funcom talks about the immersiveness of story in The Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    05.27.2011

    "No designer could ask for more to draw upon," The Secret World's Joel Bylos says. "This world, our world, is the greatest resource of them all." And so begins a fascinating trip down the dark alleys of storytelling in Funcom's upcoming MMO. In a dev diary posted at MMORPG.com, The Secret World team suggests it's more interesting to set the game in our world instead of in rehashed fantasy lands. By embracing the concept of "everything is true," the writers open the door to every conspiracy theory, every urban legend, and every branch of pseudoscience known to man. "The story is exploration. The story is discovery," Bylos promises. He says that the ultimate goal of the storytelling team is to get players to stop mindlessly clicking and to start engaging the story on a conscious level. This includes investigating events, hunting for clues and solving puzzles. No, this isn't Scooby-Doo Online (although that would be awesome). It's also interesting to note that every character in the game has full voice-over and motion capture as a way to pull you into the story instead of jolt you out of it. Bylos also outlines the different types of missions, which include stealth and infiltration, action, investigation, and story. [Thanks Even!]

  • Byword 1.2, now with Markdown support

    by 
    Brett Terpstra
    Brett Terpstra
    05.23.2011

    Byword is a full-screen, "distraction-free" word processor that has an interesting twist: it focuses on just the text around your cursor (or even just the current line), dimming the rest of your composition so that even that can't distract you. Byword (and its predecessors) are based on the idea that you'll be at the top of your writing game if there's nothing else on your screen. Whether you subscribe to that theory or not, it's becoming an increasingly crowded field. Thankfully, there's more to Byword than just a blank screen and blinking caret. Byword, which can also run in a windowed (non-fullscreen) mode, brings great typography along with its minimalist interface. Some of its brethren, like OmmWriter Dana, have done this as well, but if you add in excellent keyboard navigation, hyphenation support and its unique focus mode, Byword begins to stand on its own. Oh, one more thing. While I don't personally subscribe to the distraction-free idea, Byword has added one thing that always gets my attention in any writing environment: Markdown support. MultiMarkdown support, actually, with footnotes, tables and other fun stuff. Wondering what I'm talking about? Have a look at TUAW's Markdown Primer and the MultiMarkdown documentation for more advanced features. Use Markdown syntax while you're writing, then flip over to the Markdown Preview to see your rendered text. The preview mode has buttons for copying HTML source (great for pasting into blogs) and for exporting the HTML to a file (optionally including the Byword visual styling). Markdown is a great move for Byword. I'm seeing increasing support for this popular format across the board, which I think is a great thing. I do wish for a few things, including my usual plea for advanced editing tools, such as auto-pairing of brackets and automatic list continuation. I would also love to see an option for printing the rendered document directly from Byword. You could print straight to PDF that way, too. If you want a good-looking editor for plain text or minimal rich text and don't want all of the extra buttons and formatting options, this is worth a peek. There's a free trial available on the Byword homepage, and you can pick up Byword on the Mac App Store for US $9.99.

  • Livescribe Connect upgrade lets you share doodles in several ways, just not wirelessly (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.23.2011

    Pen pushers who took a chance on Livescribe's note-recording smartpen have benefited from some nice apps, hacks and upgrades along the way. Now the company's latest productivity-booster is a software update called Connect, which lets you share your scribbles via Email, Google Docs, Facebook and Evernote, as well as through Livescribe's own Pencast platform. Some of these sharing options were already available but Connect tries to speed things in an interesting way: by letting you set sharing instructions even as you jot down a note. Simply draw a double line and write, say, 'Facebook' or 'Google Docs' somewhere on the page, and the sharing will take place automatically the next time you sync to your Mac or PC. Most of the sharing options are free, but if you own an older Pulse model or the new entry-level $99.95 2GB Echo you'll need to buy a $15 upgrade before you can share via Email or Google Docs. Heck, we'd pay way more than that if only Livescribe would come up with a way to sync and share wirelessly -- docking this thing feels about as cutting edge as a quill. Video and full PR after the break.

  • Android-based Cellular printer writes text messages on your wall (your real-life one)

    by 
    Dana Wollman
    Dana Wollman
    05.17.2011

    Ever wish you could write on people's walls in real life? Behold the Cellular Wall Printer, a collection of felt markers that receives messages via Facebook, Twitter, and SMS, and then transcribes them across any flat surface. Here's how it works: seven individually controlled servo motors push the felt pens up and down to leave dots and dashes in their wake. The contraption is manually operated, and Liat Segal, the inventor, adds that there's a timing system to ensure the printer transcribes neatly, even if you are in motion. Most interesting, perhaps, is the fact that the rig is controlled by an Android application, and uses an IOIO board to connect the electronic components to an Android device. (Our resident mobile expert Myriam Joire is pretty sure we're looking at a skinned Nexus One.) Check out a whimsical video demonstration after the break, with a couple more at the source link.