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  • Metal Slug blasts its way onto XBLA

    by 
    Richard Mitchell
    Richard Mitchell
    09.22.2006

    1UP is reporting that Metal Slug is heading to Xbox Live Arcade. In an interesting twist, there were no big announcements on the subject. 1UP simply noticed a blurb about the game in a pamphlet they received at TGS. Supposedly, the game to be released will be the original Metal Slug and not one of its many sequels. No release date has been given, but 2007 seems to be a fair guess at this point. We have two words for you SNK: online co-op. Make it happen.[Via Joystiq]360 at the Tokyo Game Show:TGS Marketplace content, 9/22Lost Planet and Viva Piñata videoMicrosoft TGS briefing video now availableToday's Marketplace content, 9/21DOAX2 video makes us feel naughtyLost Odyssey intro video

  • Metal Slug rolling onto XBLA

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.22.2006

    1UP reports of an SNK Playmore pamphlet circulating the halls of Tokyo Game Show, advertising Metal Slug for Xbox Live Arcade. Allegedly, the text translates to "the original," suggesting that Metal Slug 1 will arrive on Microsoft's download service. But when?Aside from the XBLA pipeline being jammed full of pending titles, Metal Slug also has its unofficial successor, Alien Hominid, to contend with. With Hominid well ahead of Metal Slug in the queue, and (hopefully) a more dedicated effort from Microsoft to diversify XBLA content as the service evolves, SNK's classic could fall by the wayside. We predict a late 2007 rollout.

  • TGS: And the mystery XBLA game is ...

    by 
    Richard Mitchell
    Richard Mitchell
    09.20.2006

    Yesterday we mentioned that an new franchise was to be announced for XBLA sometime during all this TGS/X06 hullballoo. We even asked all of you for your best guess. Well, it looks like we got our anwer sooner rather than later, and the answer will most likely be a disappointment to many. In total, four new franchises have been announced, and they are: Gyruss New Rally-X Rush'n Attack Yie Ar Kung Fu (Japan only) While these games are a welcome addition (especially Rush'n Attack), it falls well short of our hope for original content -- or even an XBLA specific entry to a classic franchise. We hold out hope that a real contender will emerge before all is said and done. But, on to business. We said we'd name drop whoever guessed right and ... oh, wait ... nobody got it. In that case, we'll just give the Perv of the Week Award® to reader, AOE, for suggesting Boon-Ga Boon-Ga "complete with custom controller." Sick, man. Just sick.360 at the Tokyo Game Show:Today's TGS Marketplace contentHD-DVD for $170, $250 Core w/ Blue Dragon1080p for 360!

  • Run XBLA games from DVD-R, CD-R

    by 
    Richard Mitchell
    Richard Mitchell
    09.20.2006

    Those crafty fellows over at 360GameSaves have uncovered an interesting "feature" of our beloved 360. It looks like Xbox Live Arcade games will run off of an ordinary DVD-R or CD-R. There's some technical mumbo jumbo that we won't relate here, but the upshot is that all you have to do is pop in a CD or DVD with the games burnt onto the disc. The article does note, however, that these games will still only run in trial mode if the full versions haven't been purchased on the 360 being used. Please know that X360F will not be held responsible should you attempt to break open your 360 like a piñata in order to retrieve the delectable games inside. Hit the read link for more details.[Via Xbox-Scene]

  • TGS: XBLA hits Tokyo with Contra and friends

    by 
    Christopher Grant
    Christopher Grant
    09.20.2006

    Tucked in Microsoft's TGS press release announcing 1080p support and Japanese HD-DVD info, was a short bit on Xbox Live Arcade's presence at TGS. They revealed the following list of Konami and Namco Bandai titles: Contra Gyruss (previously unannounced) Dig Dug Track & Field New Rally-X (previously unannounced) Rush'n Attack (previously unannounced) Ms. Pac-Man Yie Ar Kung Fu: a "Japan-exclusive Xbox Live Arcade game" and "one of the very first fighting games" will be released in 2007 Some of these we've known about, others we've seen before (Contra was at Microsoft's E3 event, and, oh yeah, it's also ingrained in our consciousness), but there are some interesting additions, including a Japan-exclusive title. Our question is, why is Konami wasting their time with some of these games when all we want are those classic Konami beat 'em ups? You're sitting on a gold mine Konami! Seriously, you're sitting on it. Get up and let us at it. Microsoft's TGS press briefing:Xbox 360 to add 1080p support, PS3 to lose bullet pointHD-DVD add-on hits Japan Nov. 17th for ¥19,800Blue Dragon hits Japan this holiday

  • New XBLA franchise in the next two weeks

    by 
    Richard Mitchell
    Richard Mitchell
    09.19.2006

    XBLArcade managed to notice a snippet from yesterday's press release that completely slipped our Sauron-like gaze. From the release:"In total, more than 100 pieces of new downloadable content will be available during the nine day period, including a never before announced major franchise on Xbox Live Arcade."Major franchise, would we? The possibilities addle our brains, but we can't help but speculate. Teenage Mutant Ninja Turtles? Mega Man? Bomberman? It could be anything, and your guess is as good as ours. We can only hope that this is a real arcade classic, or, better yet, an entirely original franchise for XBLA (something episodic perhaps?). Anyone care to make a guess? If anyone gets it right, we'll be sure to drop his/her name when the game is officially announced.

  • Lumines to hit it October

    by 
    Richard Mitchell
    Richard Mitchell
    09.19.2006

    Those of you hoping to see Lumines Live and Dig Dug hit on the same day (it could happen, right?) are about to be sorely disappointed. In a recent interview, Lumines creator, Tetsuya Mizuguchi, was asked when Lumines Live will release on XBLA. His answer: "Next month. The middle of next month. I think so." Not exactly the hard confirmation many of us were hoping for, but at least you don't have to stay up late checking Marketplace for Lumines tonight. Of course, we can't stop you from waiting up for Dig Dug.

  • Small Arms preview

    by 
    Richard Mitchell
    Richard Mitchell
    09.19.2006

    1UP has a preview to go alongside the Small Arms video we posted yesterday. There aren't many surprises to be found, though we can at least confirm that there are melee attacks if you run out of ammo. The most interesting bit actually covers the graphical prowess of the game."This may be a Live Arcade game, but it takes full advantage of the 360 hardware. Three of the six processing pipelines are devoted to special effects alone, and it shows. Every projectile throws off sparks and particles when it hits. Thanks to some amazing mastery of compression, it all looks fantastic too. Textures and models have been created at mural size, so large that they come to almost 1 Gig, but Gastronaut has managed to squeeze it all down to the Arcade game limit of 50 Meg. And with all that, the team still takes a no-compromise approach to hitting a smooth 60 frames per second. As far as they're concerned there's no room for anything else."It's nice to see an Arcade developer really latching on to the horsepower that the 360 has to offer. We're pretty confident that Gastronaut has an Arcade hit on their hands with Small Arms. Will it reach Geometry Wars levels, or could it outperform Street Fighter? Only time will tell. Unless something catastrophic happens, we're dropping the MS Points on day one.[Via Evil Avatar]

  • Small Arms in action (not shaky cam!)

    by 
    Richard Mitchell
    Richard Mitchell
    09.18.2006

    A new video of Small Arms has popped up on Gamevideos. The video gives us an long overdue glimpse of Small Arms' gameplay. Even better, we can nail down a few features. First, it looks like the game should (digitally) ship with 12 selectable characters. Second, the ninja character makes it obvious that melee combat is at least possible. Also, we can see that each weapon has a limited amount of ammo, though it's a little unclear what your offensive options are if you run out of ammo and can't find a replacement. Now we can't decide what we want to try more, the sniper rifle or the katana. Watch the video after the jump.

  • That should be on XBLA: Solomon's Key

    by 
    Richard Mitchell
    Richard Mitchell
    09.18.2006

    Last week it was action puzzler, Lode Runner. This week it's Tecmo's Solomon's Key (submitted by ctrl-alt-del). Solomon's Key, like many arcade puzzlers of its time, has a simple formula. It's easy to pick up and play -- you should be able to get through the first few levels easily -- but it get's much harder as you progress. Equal parts strategy and reflex, Solomon's Key is yet another example of a great game for Xbox Live Arcade (and the ladies love it). Read on to discover its block destroying devilry.

  • Developer responds to HoopWorld's XBLA delay

    by 
    Christopher Grant
    Christopher Grant
    09.15.2006

    Earlier this week, Streamline Studios announced they would be delaying their Unreal Engine-powered, basketbrawling XBLA title, HoopWorld, until 2007 in order to ensure that the title conforms to Microsoft's stringent Xbox Live Arcade guidelines, notably that itsy-bitsy 50MB footprint Ross Erickson told us about. To help them achieve that goal, they've employed "hardcore engineering house" Virtual Toys who've been tasked with the alchemical magic of crunching the game down without removing any gameplay elements. That's like, something for nothing.As a matter of fact, Hector Fernandez, Chief Creative Officer of Streamline Studios, told us that not only would they not be paring the game down, but they would actually be "adding things in that [they] were contemplating having to cut before." Magic. Continue reading for the rest of our short email Q&A.

  • Scramble now available on Xbox Live Arcade

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.13.2006

    Scramble is not Lumines Live. Now that we've accepted that, let's consider the once delayed 1981 shooter and why you might be inclined to spend 400 MS points ($5) on it. Clearly, its educational value with regards to the many dangers of spaceship travel (observation: everything is out to kill you) is unsurpassed, but the core gameplay is quite easily sussed out. Scramble is a very basic and very traditional shooter -- more than enough description for shooter fans to show interest and everyone else to write it off as old hat. As with Konami's other Xbox Live Arcade releases (like the excellent Time Pilot from two weeks ago), the download includes updated graphics and sound, online matches, achievements and scoreboards. Microsoft should be announcing the next round of Xbox Live Arcade Wednesdays within the next week. Hold on to your plummeting, musically inclined blocks until then.

  • New Myst screens unveiled; I think I've seen them somewhere before

    by 
    Chris Powell
    Chris Powell
    09.12.2006

    If you're a member of the anti-PSP port camp, then I have some bad news for you – Myst, a 13-year-old game, is making its way onto the PSP sometime next year. And to make you even happier, IGN has just posted some new screens of the game in "action."Unlike some ports, developers Hoplite Research/Cyan Worlds, Inc. isn't resting on its laurels and just porting the ancient game to the PSP. The port will have "new adventure scenarios, as well as updating the game's visuals for the PSP's widescreen format," according to IGN.I'm actually pretty excited about this game. I played the hell outta it back in the day and to get it on the go, has me salivating. Oh, and I have a question for you port haters. Why aren't you complaining about the ports on Xbox Live Arcade and Nintendo's Virtual Console, but are always bashing any old-school game or port released on the PSP?(Via IGN)

  • That should be on XBLA: Lode Runner

    by 
    Richard Mitchell
    Richard Mitchell
    09.11.2006

    Last week, we gave you Power Stone as a great XBLA candidate. However, after going through the comments, we've decided to revise our rules a little bit. A few of our readers pointed out that they'd rather see a full blown next gen sequel to Power Stone rather than a Live Arcade rehash. You know what fanboys? You're right. From now on we will try and steer clear of games that might actually get legitimate sequels. And with that out of the way, we present this week's pick, Lode Runner (as submitted by BklynKid). A puzzle game of the highest order, Lode Runner has all the right curves in all the right places for an XBLA title. The game is simple, fun, addictive, and easy to play in quick bursts. Read on to find out what makes Lode Runner super special.

  • Bioware demonstrates digital actors at Austin Game Conference

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.08.2006

    An intriguing article on Gamasutra details Bioware's visit to the Austin Game Writers Conference and their resulting presentation, "Creating Characters for Games: Writing for Digital Actors." One of the few developers that puts as much, if not more, emphasis on stories and characters versus other elements of their games, Bioware outlined a change in writing methodology required for visually lush next-gen games. Unlike older, less ambitious role-playing games which furthered the story via motionless character portraits or a handful of canned animations, the upcoming Mass Effect has tasked writers with taking things such as body language and subtle physical gestures into account. It's an interesting case where the writer can rely on the graphics to tell a part of the story -- usually it's the other way around.The article also delves into the creation of the story and how the player's choices need to be plentiful while still remaining within the framework of the overall game. Again, the digital actor can be used to guide the player down certain paths, avoiding erratic or non-sensical behaviour that has a character suddenly going from cheery to murderous after the press of a button. There's definitely a tug of war going on between the player (who wants freedom) and the storyteller (who wants to tell a coherent tale). With more realistic graphics and lifelike characters being introduced in the coming years, it's unclear as to who will end up having the greatest grip. See also: Bioware defines Mass Effect Video of E3 Mass Effect demo hits XBLM Joystiq's impressions of Mass Effect at E3

  • That should be on XBLA: Power Stone

    by 
    Richard Mitchell
    Richard Mitchell
    09.05.2006

    Last week we took a look at Bubble Bobble as a likely candidate for Xbox Live Arcade. This week: Power Stone. One of the first games released for SEGA's ill fated Dreamcast, Power Stone was a gorgeous and innovative fighter in it's day. Part Smash Brothers and part Jackie Chan, Power Stone allowed players to use anything and everything to win a fight. Of course, the eponymous power stones were a big help as well. Read on to see why this overlooked Capcom classic would make a great addition to Live Arcade.

  • XNA confusing? Get the tutorial

    by 
    Richard Mitchell
    Richard Mitchell
    08.31.2006

    Most of you are probably aware that the beta version of XNA is now available for download. So you downloaded it, and are now staring at your computer, waving your arms at it, trying to make it do something. Lucky for you, the fine folks at XNA Spot have got your back. They posted a tutorial that promises to help you install XNAl, build the included Space War kit, and start making your own creative changes. Now, we won't go into all the technical details because, frankly, we don't understand them and are in fact frightened by them. But you guys go ahead. Go get it and start making the next Live Arcade game all by yourself. Seriously. Go ahead. We'll wait.[Via Let's Kill Dave]

  • Time Pilot warps onto modern day XBLA

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.30.2006

    Time-traveling, zeitgeist shooting news now, with Konami's 1982 classic, Time Pilot, hitting Xbox Live Arcade today. Much like Frogger, the game has been given a few enhancements, including Xbox Live cooperative and versus play, enhanced sound and somewhat shinier graphics. The latter feature can be disabled if you prefer to keep things authentic -- we find that the retro visuals give a better indication that you've hit an enemy, whereas the revamped graphics have smoke trails that make it easier to spot incoming missiles. Is Time Pilot worth 400 MS points (or $5 in crazy money)? Well, the answer to that question largely depends on the value you attach to the score leaderboard. If you actively visualize your friends and their pitiful scores sitting in the cockpits of the biplanes, jets and UFOs (from the futuristic 2001 level) you're currently blasting to smithereens, the game is an absolute and horribly addictive blast. In terms of length, however, you'll find that Time Pilot takes very little time to complete, with only one of the achievements posing much of a challenge. The decision's easier if you fondly remember (or scornfully loathe) the game from your earlier, possibly emulated days, but we've been told that today's young people are generally enamored by games that involve shooting things until they spectacularly explode (as depicted in the following screenshots).

  • That should be on XBLA: Bubble Bobble

    by 
    Richard Mitchell
    Richard Mitchell
    08.30.2006

    One of the absolute best features of the Xbox 360 is undoubtedly the Xbox Live Arcade. We've already seen some great games for the service, some originals (Cloning Clyde) and some retro classics (Street Fighter II). Naturally, we're all over original content. Castle Crashers just may be the most anticipated title at X360F (according to Chris Grant after it was announced, "I mean, Castle Crashers? How f*cking cool is that?" So, yes, XBLA will surely be a font of great original content, but there are still those among us who pine for more companies to sell us our youth. As such, we've decided to pick a game that's ripe for XBLA: Bubble Bobble. For those unfamiliar with the game, Bubble Bobble puts you in the shoes of two boys (named Bub and Bob, natch) who've had their ladies stolen away. As if that weren't enough, the boys are subsequently turned into dragons, and not kick ass fire breathing dragons either. Nope, these dragons blow bubbles. These bubbles, as you might imagine, are the primary gameplay mechanic. They're used to trap and kill enemies, and also as platforms. The game has a very strong puzzle dynamic and gets insanely difficult as you progress through the 100+ levels. And, of course, like all great games, Bubble Bobble features cooperative play -- and the most annoyingly catchy music ever to grace a videogame. In short, it's a simple, fun game that's easy for anyone to pick up and play. Make sure it has local and Live multiplayer, add leaderboards and some sweet achievements, and you've got the perfect candidate for XBLA. Do you, our loyal readers, agree? What other great games would you like to see on XBLA? Give us some ideas in the comments and we'll post a new candidate every week or so. Try and keep them realistic, obviously we won't be seeing any Mario on XBLA. Believe or not, companies do read our blog and they keep track of what people are saying. So, join us and we might even influence a little Live Arcade history.

  • Marble Blast updated, free maps!

    by 
    Richard Mitchell
    Richard Mitchell
    08.29.2006

    Mike from K1lla's Xbox Domain sends us news of his super spiffy interview with Pat Wilson, lead programmer of Marble Blast Ultra from Garage Games. The topic of the interview: the impending update. The update promises to fix lots of little bugs found in Marble Blast, including some kind of fix for people who drop out of games to keep their stats from going down. The really big news is that the update will include 11 (eleven!) new multiplayer maps. Garage Games is planning on releasing themes and gamer pics on Marketplace as well. Unfortunately, there is still no concrete release date for the update. Hit the read link to check out the whole interview.