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  • SNK Playmore unleashes the Fury on XBLA

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.25.2006

    As if Xbox Live Arcade wasn't already a menagerie of two-dimensional creatures, Gamespot reports that it's about to become home to fighting wolves and geese. Using less obscures references, SNK Playmore has revealed that one of their titles to be shown at this year's Tokyo Game Show is none other than Fatal Fury Special (Garau Densetsu Special in Japan) for the Xbox 360. Terry Bogard and his punching pals join Street Fighter II: Hyper Fighting, which was released several weeks ago to brisk sales. It's wonderful to see 2D fighting games making the rounds on our fancy, next-gen consoles (especially, you know, good ones), and with enough player interest, it may even spur on the creation of some brand new entries in the genre. For now, however, SNK Playmore is sticking with the classics -- the rest of their TGS lineup is comprised of The King of Fighters '98 Ultimate Match, Garou Densetsu Battle Archives 2 (both for PS2) and Metal Slug Complete for PSP.

  • Lumines Live to charge for unlockables

    by 
    Kyle Orland
    Kyle Orland
    08.24.2006

    First they charged for horse armor. Then they announced plans to sell one-time use "consumables." Now, even additional levels for a puzzle games will need to be purchased on Xbox Live.A review in the latest issue of Official Xbox Magazine reveals that the $15 (1200 MS points) purchase price for Lumines Live on Xbox Live Arcade will not include the entire game. Advancing past a certain point in the game's Mission and Vs. CPU modes will require the purchase of additional level packs for $5 (400 MS points) and $3.75 (300 MS points), respectively. Regular readers may remember rumors back in June that Lumines Live multiplayer would require an additional purchase. While those rumors were denied, these single-player packs may have been the source of confusion. In a way, this is nothing new -- multiplayer maps for game like Call of Duty 2, Ghost Recon and The Outfit have always cost money on Xbox Live, and players have had to pay for new missions in Oblivion and new cars in Project Gotham Racing 3. But charging to progress in a puzzle game seems different somehow. Success in classic puzzle games of the past was limited only by the player's skill. Now, it seems, it may also be limited by the player's pockets.

  • Xbox Live Aracade to get Settlers of Catan & other Euro board games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.23.2006

    Microsoft has announced plans to port European tabletop favorites like The Settlers of Catan, Carcassonne and Alhambra to Xbox Live Arcade. Price details and release dates have not been revealed, but the Catan port is likely to appear first as MSN Games has been hosting an online version of the German board game for nearly two years.

  • Leipzeig: Microsoft unveils wireless PC controller, 2 mice, and not much else

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.23.2006

    Microsoft's Leipzeig Gams Convention 2006 media briefing was underwhelming, but did provide details on a trio of PC peripherals, which could interest Windows gaming folk. The announcement included news of a wireless Xbox 360 controller configured for PC (December; $59.95), which features an integrated jack for PC headsets -- the controller will also be compatible with the Xbox 360 console. Microsoft also unveiled two new mice: a new version of the IntelliMouse, IntelliMouse Explorer 3.0 (October; $39.95), and the Razer Precision powered Habu (October; $69.95), featuring a 2,000 DPI laser engine.Microsoft also finalized Xbox Live Vision camera details, making official two separate bundles: 'Xbox Live Vision' (September 16; $39.99), which includes the camera, UNO & TotemBall, and a 1-month Xbox Live Gold Membership; and 'Xbox Live Video Chat Gold Kit' (September 16; $59.99), featuring everything in the $39.99 edition plus a 1-year Xbox Live Gold Membership, Robotron: 2084, and 200 Microsoft Points.

  • 360 gets a retro arcade stick

    by 
    Richard Mitchell
    Richard Mitchell
    08.18.2006

    Ludwig over at Joystiq passed this little gem onto us today. Looks like the 360 will be getting an arcade stick after all, courtesy of Mad Catz. While it's obvious that the stick should be perfect for old school favorites like Galaga, certain elements are rather curious. First of all, the controller has both a joystick and a D-pad, suggesting that the stick is in fact analogue. Also, the triggers and shoulder buttons don't appear to be on the face of the controller at all. As such, hopeful Street Fighter purists may still be left without a suitable control. The original item on EB Games has since been yanked from the internet, but we managed to snag a shot of the page, which lists the controller for $69.99 (ouch) with a release date of October 1st. That's a pretty hefty price for a decent game of Pac-Man.

  • Xbox Live Arcade Stick priced at $50, includes games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.18.2006

    Contrary to what the recently deceased EB Games page indicated, the newly revealed Xbox Live Arcade Stick from Mad Catz will actually retail for $49.99 and will come bundled with extras. Several full Live Arcade games are to be included with the purchase, simultaneously enhancing the stick's value and implying that someone working for the prolific peripheral producer does, in fact, have a functioning brain. We're rather fond of those.The leaked (and still very small) sales sheet was promptly yanked because Mad Catz is still gripped by the process of finalizing which games they'll be tossing in. If we weren't barred entry from metaphorical casinos, we'd place our brightly colored chips on Frogger, Galaga and Pac-Man being the survivors of a rigorous selection process. It's unclear as to what kind of an endorsement would make the Arcade Stick itself survive the retail world, though a sticker reading "Not the standard D-pad!" would probably suffice.

  • Mad Catz goes retro with Xbox Live Arcade Stick [update 2]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.17.2006

    Peripheral manufacturer capitalizing on gaping market hole news now, as an EB Games listing reveals a Mad Catz product that's sure to raise more thumbs than eyebrows: a retro arcade stick for the Xbox 360. The sole available image reveals the face buttons, guide button and right analog stick to have been retained in the design, though the fate of the triggers is somewhat less clear. It's likely safe to assume that they're cowering somewhere behind the mighty joystick. Another safe assumption one can make is that the Arcade Stick will make a far more adequate (and authentic) tool for guiding our pellet-munching Pac-men through mazes and our amphibious allies across deadly divides. Then again, strapping a rabid badger to you lap and randomly shoving your fingers into its mouth is already a few steps up from playing XBLA games with the 360 controller's squeaky directional pad. The current retail listing has the Mad Catz stick releasing on the first day of October for an anti-retro, better-be-wireless $69.99 $49.99. We've contacted Mad Catz for further details (and a larger picture!). [Thanks Master X 24.][Update: We suspected EB Games might yank the page, so we made sure to save a copy. The post now links to a screenshot of the original page.][Update: It's been indicated that the price is actually $49.99 and that several Live Arcade titles will be included the stick. More details here.]

  • Your mom plays Xbox 360 games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2006

    The elusive "casual market" has recently become quite the sought-after prey for game publishers, each one attempting in its own way to hunt down those who would normally shy away from complex and scary video games. Nintendo isn't the only company to have Grandma firmly set in a Zapper scope -- the other major players are also taking aim, Microsoft with Xbox Live Arcade and Sony with Singstar microphones. With this in mind, Alex Petraglia decided to test whether or not Microsoft in particular was actually hitting their target. After all, he had the equipment necessary to conduct such an inquest: one Xbox 360 console, several Xbox 360 games and one willing female parental unit. Alex introduced his mom to a wide variety of XBLA and full retail titles, documenting her performance and struggles. The article places his thoughts alongside those written by his mother and it makes for some very interesting reading. It seems the most difficult acclimations involved controls and finding the correct path through a level. The 53 year-old Mrs. P notes that "the biggest problem is a simple lack of experience. It seemed like, in a game such as Prey, you [Alex] knew exactly where to go after looking at a puzzle or roadblock, whereas it'd take me an exorbitant amount of time to move onto the next task or area. And it took me a very long time to develop the ability to move freely in the game and feel comfortable with the controls, to some extent." Other points of interest include her first interpretation of Geometry Wars ("she flew directly into the first target, thinking maybe that was the point of the game") and her eventual favorite, Condemned (!). "I think strong dramatic elements, like story and visuals and music, would be a bigger draw to older generations than unique gameplay mechanics or what have you." [Thanks Alex P!]

  • Microsoft to take a bite out of "consumables"

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2006

    Microsoft's Xbox Live Arcade and Marketplace have been hot topics this week, especially following the announcement of XNA Game Studio Express on Monday. Speaking at Gamefest 2006, Microsoft has further clarified some of their plans to enhance their online nexus of downloadable demos and managed microtransactions, most interestingly annoucing their intention to make a meal out of Marketplace "consumables." As enticing as the prospect of downloading a slice of lemon meringue pie might be, the experience is considerably dulled when you have to watch your in-game character devour it. Items that would be considered as consumables would be ones that you could purchase multiple times and whenever you needed them, and the example cited by the 1UP article points to this being a potentially ludicrous concept. Let's say your level 54 sorcerer (call him ... Tim) is in need of a Phoenix Down, but your party doesn't have enough gold to purchase one. Solution: rather than traipsing through a dungeon and obtaining items from slain beasties (why was that dinosaur carrying a potion?), you could be hitting the Xbox Live Marketplace and buying more gold.So, let's see if we understand how this goes. Use your real money to buy Microsoft's fake money to buy fake gold in order to buy fake potions from a fake in-game marketplace. Obviously, this is a rather extreme way of looking at consumables, but it certainly provides food for thought -- especially so should you consider the fact that by purchasing the game, you've ostensibly purchased the entire game world, marketplaces and overpriced inns included. Thankfully, just as with any marketplace transactions, it's still up to you to decide when something is worth the extra money and when it isn't (hint: equine items of protection).

  • XNA: community arcade revealed

    by 
    Richard Mitchell
    Richard Mitchell
    08.15.2006

    Doubtless, most of you caught this news over on Joystiq but it deserves mention here. Microsoft has announced the release of XNA Game Studio Express, a consumer version of its XNA development tools -- a beta version should be available on August 30th. This will allow homebrew developers to create games for both Windows and the Xbox 360, though a fee will be charged for the 360 functionality. The upshot of all this (surely, most of you are already there) is the ability of the 360 community to actually create the games we'll be seeing on Xbox Live Arcade.This initial XNA pack -- available for a $99 annual subscription -- will be followed next year with a professional version. The professional version should cost well under $1000 dollars, putting PC and 360 development within the grasp of even the smallest of would be game makers. Users of the XNA platform will also be given access to sample games (and perhaps allow users to trade?) to get the creative juices flowing.It will probably be a long time before we see your garage game hit the real Xbox Live Arcade, but the possibilities are very exciting. Any adventurous coders out there looking forward to this?[Via Joystiq. Thanks to everyone who sent this in.]Related Items:Will Xbox 360 XNA succeed where Sony failed?XNA Game Studio Express FAQ not entirely worthless

  • XNA Game Studio Express FAQ not entirely worthless

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.14.2006

    Ever since Microsoft announced their intentions to open up the stage and let any tonedeaf buffoon grab a microphone and engage in the game developing equivalent of drunken karaoke, gamers and hobbyists have been asking questions. Frequently. That's largely the reason the delectable acronym sandwich and informative document, XNA Game Studio Express FAQ, exists for all to peruse and to briefly summarize on video game blogs. The important questions with matching answers:What's in the XNA Game Studio Express package? We'll tell you. XNA Game Studio Express is comprised of the XNA Framework, a stash of managed code development libraries which is intended to increase productivity, and the XNA Framework Content Pipeline, a collection of tools designed to aid in adding 3D content to games. Included documentation, how-to's and starter-kits help you come to grips with the basics.Can I make a commercial Xbox 360 game with it?Only if said game is actually about commercials, possibly a Joe in the Fast Lane take on the exciting life of a marketing mastermind. In fewer words: no. You can sell Game Studio Express titles for Windows, but you'll need Game Studios Professional (available next Spring) to hawk your goods on the Xbox 360. Isn't this just another annual Xbox 360 fee I have to pay?You and your entitlement complex don't have to do anything. XNA Game Studio Express for Windows is free. If you want to create, share and play custom Xbox 360 games, however, you need to sign up to a "Creator's Club" subscription through Marketplace for $99 annually or $49 for four months. It's your choice.Speaking of choice, I just switched to Mac OSX.No.I haven't even asked the question yet!XNA Game Studio Express will only be available on the Windows and Xbox 360 platforms.

  • Will Xbox 360 XNA succeed where Sony failed? [Update 1]

    by 
    Kyle Orland
    Kyle Orland
    08.14.2006

    When Microsoft allows would-be developers to develop Xbox 360 games from their own homes, it won't be the first time a major console company has opened up its hardware to consumer coders. In 1997, Sony released the Net Yaroze, a system of coding tools that allowed consumers to develop for the original PlayStation.Roughly translating to "let's work together" in Japanese, the Net Yaroze was available directly from Sony for $750 in the U.S. (European and Japanese versions were also available). Games were coded on the PC or Mac, and could be transferred to a special Black region-free PlayStation for play, or distributed on the Internet for use by other Net Yaroze users. The goal, according to Sony's Phil Harrison, was to "go back to the golden age of video game development, which was at home, on your own or with a couple of friends, designing a game yourself."The system's impact was severely limited, though. While some Net Yaroze demos were made available through PlayStation Underground and Official PlayStation Magazine demo discs, none of the Net Yaroze games were able to break out into wider distribution on their own. [Update 1: Apparently one game, Devil Dice, did make the jump from Net Yaroze to wider development. Thanks Coollead]Keep reading for more about Net Yaroze's failure and what Microsoft can do to avoid the same fate.

  • Pac-Man wakka wakka wakkas XBLA

    by 
    Christopher Grant
    Christopher Grant
    08.09.2006

    The good news: it's Wednesday and there's another Xbox Live Arcade game to blow some MS bucks on. This time it's Pac-Man, part two of Namco's arcade offerings following Galaga, and he's also fetching 400 MS Points ($5 in Earth money). The bad news: Pac-Man is the last game confirmed on Microsoft's initial Xbox Live Arcade Wednesdays list. We know Microsoft wants to keep up the weekly cycle, but with no announcement of future games, it makes us feel uneasy. Official Xbox Magazine listed the following titles and dates ... Aug. 16: Texas Hold 'em Aug. 23: Time Pilot Aug. 30: Scramble Sept 6: Lumines Live! ... but Microsoft naturally shot 'em down. We're thinking OXM is right on the money (they are official), and Microsoft's just being cautious.See also:The growing list of Xbox Live Arcade titles

  • 'XBLA Wednesdays' looks to keep rolling, Konami leading the charge [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.07.2006

    Club Skill reports that OXM has published the list of Xbox Live Arcade titles scheduled for release on Wednesdays through September 6: Aug. 16: Texas Hold 'em Aug. 23: Time Pilot Aug. 30: Scramble Sept 6: Lumines Live! I gotta admit, I have a soft spot for Konami's Time Pilot. Back in the early 80s, that joint was in heavy rotation on my older brother's ColecoVision. But I digress ...With Frogger out, and Time Pilot & Scramble on the horizon, the Konami classics are starting to make their mark on XBLA. So where's Contra? And what's this about Symphony of the Night? What up with those Turtles![Update: redirected link to OXM directly.]

  • SFII is the fastest sellng XBLA game ever

    by 
    Richard Mitchell
    Richard Mitchell
    08.07.2006

    Timeout problems, E. Honda spammers, impossible d-pads, lag, all of these things combined could do nothing to stop the momentum of the Live Arcade juggernaut known as Street Fighter II. Within the first 24 hours of its release, SFII became the fastest selling Arcade title ever. Behold:"Capcom® today [Aug 4th] announced that Street Fighter® II' Hyper Fighting, the company's first title for Xbox Live® Arcade for the Xbox 360™ video game and entertainment system from Microsoft, has seen a phenomenal record of downloads since it's debut on August 2. Within the first 24 hours of it's unveiling, Street Fighter II' Hyper Fighting has become the fastest selling Xbox Live Arcade title to date with hundreds of matches being played every hour."Great news for Capcom sure, but it also means that we can pretty much kiss five dollar XBLA games goodbye. 360 Fanboy would love to complain, but then we'd have to stop playing. (And by the way, since you've all gotten your Street Fighter fix, give Cloning Clyde a try.)

  • Symphony of the Night to be heard on XBLA

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.03.2006

    At last, every miserable little pile of secrets that owns an Xbox 360 will be able to experience Castlevania: Symphony of the Night, a game considered by many to be the best in Konami's esteemed franchise. According to the September issue of EGM, the game is scheduled to hit Xbox Live Arcade in early 2007. It'll be a torturously long wait, though it leaves us time to ponder how exactly a Playstation (and Saturn!) classic will slip under XBLA's 50MB Limbo pole. It seems likely that by next year, the size requirement will have been given a significant bump by larger memory cards and hard drives. After all, we doubt fans would be pleased if anything were to happen to the game's wonderful soundtrack in order to cut down on space.But enough talk. Have at you![Thanks soco and doomx24!]

  • Street Fighter II shoryukens XBLA Wednesdays

    by 
    Christopher Grant
    Christopher Grant
    08.02.2006

    Here it is, folks. The one XBLA game we've all been waiting for. Originally unveiled at CES last January, the nearly eight-month wait has been a true test of patience. Lesser gamers blew all their MS loot on puzzler after puzzler, hoping to break The Hunger. Now they sit there, in a jewel/gem/crystal-induced catatonic state, unaware of the day's significance. Street Fighter II is here and you can grab your 800 earmarked MS Points (that's ten of your Earth "dollars") and download the ~50MB arcade classic before venturing online and having a 14 year-old who's never even heard of Street Fighter the game ("the movie was hella great though") embarrass you terribly, sending you back to the warm embrace of the Joystiq comments page. There, there Joystiq reader. It'll be okay. You'll get the hang of that d-pad in no time, and then it'll be you making them your "bitch." Feel better?[Thanks to all you Street Fighters for the tips!]

  • The growing list of Xbox Live Arcade titles

    by 
    Christopher Grant
    Christopher Grant
    07.31.2006

    Gaming Bits presents this list of 31 future Xbox Live Arcade titles including some better knowns (Alien Hominid, Lumines Live!, and Texas Hold 'Em) and some familiar names (Paperboy, Small Arms, and the non-alcoholic Root Beer Tapper). Gaming Bits says many of these are listed in the September issue of OXM, and many are already known, so who knows what the unknowns are, y'know?We know Microsoft has plenty of games in their pipeline because, well, Xbox Live Arcade's Ross Erickson told us, "We certainly have enough games in the pipeline – more than enough, in fact – to achieve that goal on a weekly basis. We're not announcing anything in terms of what's beyond Pac-Man at this point; there are enough games in the pipeline to last for a very, very long time." See also: Castle Crashers: an XBLA original from The BehemothAlien Hominid to crash land on XBLA this yearLumines Live to hit Xbox Live Arcade18 Xbox Live Arcade titles revealed[Via Aeropause]

  • One lonely shot of Mad Tracks

    by 
    Richard Mitchell
    Richard Mitchell
    07.26.2006

    More than a few people were disappointed that Mad Tracks was not included on last Sunday's poll. As a form of penance, please accept this solitary shot of the upcoming Live Arcade racer. The game is based on the little pull back car toys -- you know, pull the car backwards and let it go: zoom! Check out Load, Inc's site for some images of the PC version. You can even get a PC trial of it if you want. The 360 version should hit the Arcade in October.Anybody played the PC version yet?

  • Galaga hits Live Arcade

    by 
    Richard Mitchell
    Richard Mitchell
    07.26.2006

    It's Galaga! Available right now on Xbox Live Arcade! A game sure to make gamers, non-gamers, and even the significant others of gamers very happy. Everybody loves Galaga. Grab the demo, and if you like it, Galaga can be purchased for 400 points. That's a mere $5. Seriously, when you were a kid, if someone told you that you could play all the Galaga you ever wanted for five bucks, you'd go for it right?If by chance you have no idea what Galaga is, get the demo and experience gaming history. Otherwise, rejoice!