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  • The Daily Grind: Are you subbing to Elder Scrolls Online?

    by 
    Jef Reahard
    Jef Reahard
    05.08.2014

    Elder Scrolls Online's 30-day free period ends this week, as does the five day grace period that ZeniMax granted customers on account of the game's launch issues. I'm still having quite a lot of fun in Tamriel, so transitioning to the monthly subscription was a personal no-brainer. What about you, Elder Scrolls purchasers? Are you continuing with the game now that the free period is over? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jukebox Heroes: Elder Scrolls Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2014

    The Elder Scrolls soundtrack is pretty well-known and highly regarded, even outside of our tiny field of video game music enthusiasts. That's what you get when you have smash hit games and a conductor who knows what he's doing. Jeremy Soule helmed the musical side of the franchise from Morrowind through Skyrim, but with the MMO, that streak is broken. Soule returned only for the main theme and then headed off for more SOEish pastures, leaving Brad Derrick (Warhammer Online) and Malukah to carry on the legacy with Elder Scrolls Online. I think that they did a fine job. It took me a while to listen through the 47-track album (and how awesome is it that it got released?), and afterward I let it stew in my brain for a bit. During a discussion with friends, I realized that while it's beautiful, there's little here that really pops out the way that past Elder Scrolls scores did. I think the music here would do a great job to enhance the gameplay experience, but on its own, it is pleasant and often lukewarm. It's also a soundtrack that I could play from beginning to end without it grating on my nerves, which is another testament to how it goes down the ear canals smoothly. There's a good sense of cohesiveness and atmosphere, even if it lacks the rabble-rousing tracks that I was hoping to hear. Let's dig in!

  • The Elder Scrolls Online's interactive map nabs a Craglorn update

    by 
    Bree Royce
    Bree Royce
    05.05.2014

    ZeniMax has updated the spiffy official Elder Scrolls Online interactive map with details on Craglorn, the high-end area arriving in the game's first major content patch. If you're clicking around aimlessly, here's a tip: It's the big grey area between blue Bangkorai and green Cyrodiil. Clickable hotspots on the map reveal screenshots, lore excerpts, and even a poem, and hey, it's worth a visit just because it's pretty... even if it is Elder Scrolls' favorite color, brown.

  • The Daily Grind: What NPC ability would you like to have?

    by 
    Jef Reahard
    Jef Reahard
    05.02.2014

    I'm pretty content with my avatar in The Elder Scrolls Online. He looks cool, he's a badass with a crazy amount of useful combat and crafting skills, and he has a tremendous singing voice. One thing he can't do, however, is lean back and flip a coin like the NPC in the image up there. ESO does feature a couple of nifty wall-leaning emotes and plenty of other appealing fluff. But I want a coin and I want people to see me flipping it, dammit! What about you, Massively readers? Is there a certain NPC ability you crave for your character? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Today's Elder Scrolls Online AMA discusses bug fixes, housing, spellcrafting, and more

    by 
    Bree Royce
    Bree Royce
    05.01.2014

    The Elder Scrolls Online's Paul Sage, Matt Firor, Rich Lambert, Brian Wheeler, and Nick Konkle descended upon Reddit today along with a bevy of community managers to run another ask-me-anything, perfectly timed after the release of this morning's release of ZeniMax's plans for the game in 2014. Here are just a few of the highlights: Spellcrafting will involve the rediscovering of "traditional" Elder Scrolls schools of magic, like alteration and destruction. Wheeler hinted that aesthetic changes might be en route for the Imperial City. There are no current plans for smaller scale PvP zones or dueling. Grouping, werewolf, quest achievement, and PvP vampire issues are being worked on. SLI support arrives with Craglorn. Lambert confirmed the Thieves Guild and Dark Brotherhood will have their own skill lines. There's no time-frame for player housing right now. "We want to do it right," Community Manager Jessica Folsom said. Guar mounts are also planned sans timeline. Aside from weekly stability patches and "after the dust settles," the team still plans content updates every four to six weeks. The complete AMA is on Reddit for your review. [With thanks to tipster Leiloni!]

  • Elder Scrolls getting justice system, dyes, Thieves Guild, and more

    by 
    Jef Reahard
    Jef Reahard
    05.01.2014

    Elder Scrolls Online boss Matt Firor has posted a lengthy look at the game's past, present, and future. He says that the development team continues to squash bugs, deal with botters, and read all of its press, both positive and negative. He also hints at future updates, including a justice system, armor dyes, Thieves Guild and Dark Brotherhood storyline and quests, spellcrafting, additional guild functionality, new dungeon content, and more. Not much is known about the justice system as of yet, but it involves the ability to steal from NPCs and features consequences for being caught. Finally, Firor says that everyone who had an active account prior to 8:00 p.m. EDT on May 1st will receive five free days of game time as a thank you for persisting through some of the launch issues.

  • Choose My Adventure: Goodbye for now, Elder Scrolls Online

    by 
    Shawn Schuster
    Shawn Schuster
    04.30.2014

    My time with The Elder Scrolls Online has come to a close for this month's edition of Choose My Adventure, and while I have enjoyed myself, I've taken a lot more away from this experience than I expected. One month and 14 levels later, I have not only this character we've built together but several alts spanning every race, class, and alliance. But did I like the Nightblade the most? Will I continue to play after this Choose My Adventure is over?

  • Elder Scrolls Online disables forum PMs, encourages outing gold sellers

    by 
    Jef Reahard
    Jef Reahard
    04.30.2014

    The Elder Scrolls Online has disabled PMs... on it's official forums, at least. ZeniMax is attempting to combat gold-spammers, and it's going a step further by setting aside a portion of its Code of Conduct and encouraging players to publicly identify suspected spammers. We request that anyone who has received a private message they believe to be from a gold spammer to post the sender's username as a comment in this thread. As we have disabled PMs, you will not be able to access your inbox on the forums, but if you received an e-mail notification to alert you to the PM you received, the sender's username should be in that e-mail. Please note that our Community Code of Conduct does prohibit naming and shaming. However, in an effort to expedite the process of identifying and banning the spammers' accounts, we are making an exception for this situation. We will investigate each alleged spammer account individually to avoid false reports. [Thanks alleomurand!]

  • Tamriel Infinium: Beta testing Elder Scrolls Online for consoles

    by 
    Larry Everett
    Larry Everett
    04.29.2014

    With so many fixes, changes, and new bugs, it's hard to keep up with everything that's going on in The Elder Scrolls Online in a biweekly column. So instead of trying to discuss every minute detail of ESO's progress towards perfection, I'd like to look at the bigger picture. Why are these things happening and to what end? And the core question is this: "Was this planned all along?" Paid betas appear to be an unfortunate trend cropping up in MMOs as of late. And I know I'm going to sound like a hater, but I don't like to pay for beta. Yet being the idiot that I am, I still bought the $60 alpha for SOE's Landmark. I'm a sucker; I'll admit it. But that doesn't mean that I don't feel the shame that pours over me like gooey green slime -- a bucket for every dollar spent. Perhaps it's because I am not max level yet, but I'm starting to feel like a sucker when it comes to pre-ordering ESO. Don't get me wrong: I believe it's a great game. I just feel that it's not done, and I'm paying to participate in the console beta test.

  • The Elder Scrolls Online's releases Craglorn patch notes, Shadow Knight guide

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.28.2014

    The Elder Scrolls Online hasn't sent its first major patch to the live servers just yet, but you don't need to wait much longer to get an idea of what the patch contains. In fact, you don't need to wait at all; the patch notes for patch 1.1 are available now thanks to Dulfy, outlining the many changes taking place. The big centerpieces are the addition of Craglorn and trials; the former is a zone designed for four Veteran Rank 10+ characters, while the latter are two 12-person runs. Beyond that, the patch contains a number of changes to class and weapon skill lines as well as several adjustments to the Alliance War systems. Players can also benefit from an increase of Veteran Ranks to 12 and the doubling of veteran XP from killing monsters. There's a massive list of updates and bug fixes, as well, so avid adventurers of Tamriel would be well-served by looking at the full list of patch changes before everything goes live. [Update: The studio released today the first of its new series on player builds. First up is the Shadow Knight.]

  • The Daily Grind: How can bots be so prevalent in a sub game?

    by 
    Jef Reahard
    Jef Reahard
    04.24.2014

    Have you ever wondered why MMO devs do (or don't do) certain things? I have, and my latest bit of wondering concerns The Elder Scrolls Online and its bot problem. "Problem" is used somewhat subjectively here, because the infestation of AFK players in Tamriel hasn't harmed my personal play to any measurable degree, though I'm sure it's doing no favors for the long-term health of the in-game economy. But when I see a cluster of five or six AFK melee bots around every single public dungeon boss, "problem" is the only word that comes to mind. I'm not exaggerating, either, I have literally seen 24/7 bot camps in all of the public dungeons from Glenumbra to the Alik'r desert. Yeah, ZeniMax says it's aware of the problem and is doing something about it. But, let's get back to my wondering in the opening paragraph up there. What, exactly, is the company doing about it? ESO is a subscription game, which means that all of those bots entered credit card numbers that can be immediately and permanently banned. Is ZeniMax doing this? If so, why not say that instead of the nebulous devspeak in yesterday's update letter. If not, why not? I understand the futility of trying to ban bots in a F2P game where new accounts are as easy as a new Gmail address and an IP spoof, but I don't understand how so many of them can continue to exist in a game that requires a CC for access. And hey, I would ask ZeniMax myself if I thought I would get anything other than a PR non-answer. So instead, I'm asking you, Massively readers! What do you think? How can bots be so prevalent in a sub game? Bonus points if you have any relevant development insights to share in the comments. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Elder Scrolls Online expounds on Craglorn's 12-man trials

    by 
    Bree Royce
    Bree Royce
    04.23.2014

    ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience: One of the first things you'll notice about Trials is that they bring a new experience to ESO designed to test even the toughest veterans. You'll need a group of 12 to take them on, but they're not just dungeons that require a large group-we're applying additional pressure. Your team will only have a limited number of resurrections available, and additional rewards will be granted to those who defeat the weekly challenge with one of the top times across the megaserver. What makes 12 players the sweet spot for these encounters? ZeniMax hopes to downplay the organizational hassle of putting together groups, to telegraph fights without too much distraction, to keep them to about 90 minutes in length, and to appropriately rely on player skill rather than zerging. Another bonus raiders will welcome? No lockout timers! Scope out the video below for a first-hand look at the new trials.

  • Choose My Adventure: Testing addons in The Elder Scrolls Online

    by 
    Shawn Schuster
    Shawn Schuster
    04.23.2014

    My adventure in The Elder Scrolls Online continues this week with my Nightblade Fa'saad making his way through Stonefalls for the Ebonheart Pact. As the format of Choose My Adventure has changed slightly, the polls from the first two articles mold my journey through the rest of the month. At the end of it all, I'll give my summary impressions and tips I learned along the way. This week it's all about addons as I tried out a dozen or so to report back on my favorites. Addons can aid your gameplay in so many different ways, from stat counters to UI mods to quality of (virtual) life improvements, but they're not for everyone. I'm not usually an addon fan because I think they verge on cheating in a way, so I've approached these addons from the perspective of a skeptic. Did they really help my game? Will I continue to use them?

  • The Elder Scrolls Online's Matt Firor posts on the state of the game

    by 
    Jef Reahard
    Jef Reahard
    04.23.2014

    Elder Scrolls Online lead developer Matt Firor has posted a state-of-the-game address on the fantasy MMO's forum. Firor says that, yes, ZeniMax sees the groups of bots clustered around the game's dungeon bosses and that yes, it is taking steps to address the problem. "We regularly ban accounts involved in spam and bot activity," Firor says, but the scope of said activity is so large that it accounts for nearly 85 percent of ESO's customer service tickets. There's also a blurb about de-synched quests as well as a brief preview of the game's first major update that ZeniMax is currently prepping for ESO's test server.

  • The Daily Grind: Which NPC is the most annoying?

    by 
    Jef Reahard
    Jef Reahard
    04.21.2014

    "Do you know the old saying? 'Neither a borrower or a lender be?' Rubbish! Without borrowers and lenders, how would we ever be able to buy or sell anything? But pardon me. Welcome to the bank of Daggerfall." So says one Angier Stower, clerk for Elder Scrolls Online's aforementioned institution and quite possibly the most annoying NPC I've ever encountered. It's not that she feels the need to justify her existence to me every time I need to use the bank, it's that she just... keeps... talking. And talking. And talking. Going through that entire spiel in full voiceover mode every time I open the banking UI. She's so annoying that some enterprising soul has made a mod designed expressly to shut her the hell up! So thanks very much for that, Wobin. How about it, Massively readers? Who's your pick for the most annoying NPC of all time? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Elder Scrolls Online accidentally bans legitimate accounts

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2014

    Mark this down in the "oops!" category: ZeniMax admitted that it got a little too zealous in its war against EULA breakers in Elder Scrolls Online by accidentally banning some players who had done no wrong. "As part of our continuing effort to combat gold spammers, botters and exploiters, we recently banned a number of accounts," the studio posted. "After several players appealed, we were able to investigate the matter further and discovered some legitimate accounts got caught up in the sweep. We unbanned accounts last night, and have email responses going out for those affected from our support group. It is never our intention for legitimate players to be harmed as we work to keep your game free of cheaters, and we sincerely apologize for the mistake." ZeniMax also said that this past week's maintenance accidentally deleted some characters' bank expansions and the items held inside of them. The studio put up a process how to regain those slots and items if it happened to you.

  • One Shots: You won't believe what color this horse is

    by 
    Justin Olivetti
    Justin Olivetti
    04.20.2014

    Let's start our time together today by playing a game! The game is this: You have until you hit the "continue reading" button to figure out what color this horse (well, technically a unicorn) is. I think you'll be pleasantly surprised. This picture comes from reader Becca: "Here is my EverQuest 2 Fury, Sarense, riding her mighty steed. I spent a few hours grinding out candy hearts to get this mount, which shoots hearts out of his eyes and hooves (unfortunately not captured here). He's a hardcore stallion. Look at his cocky stare. He knows that you know he's a badass." My apologies in advance for our colorblind readers who think that this game is unfair. I'll tell you the answer to be fair: It's purple. Shh! Don't tell the rest of our readers, OK?

  • The Elder Scrolls Online launches Craglorn teaser site

    by 
    Bree Royce
    Bree Royce
    04.17.2014

    ZeniMax has just launched a sub-site for The Elder Scrolls Online featuring Craglorn, the adventure zone that will serve as host for the MMORPG's first major content update. Aimed at veteran groups, the zone promises new quests and delves for four-person groups, a plotline revolving around "the mystery of the missing constellations," 12-man trials and leaderboards, and new gear. While the teaser site is light on new information and does ask you to click through yet another age-gate (yes, we all know you were born January 1st, 1900), it does feature some gorgeous artwork and the Craglorn trailer released earlier in the month. We've embedded it after the cut.

  • Leaderboard: Does Elder Scrolls' lack of an auction house bother you?

    by 
    Jef Reahard
    Jef Reahard
    04.16.2014

    Yesterday's Massively Speaking took Elder Scrolls Online to task for not having an auction house. Normally I would agree, given my long-standing passion for MMO economies and crafting. So far, though, the lack of an AH hasn't affected my playstyle at all through the first 30 levels. I'm a member of two trading megaguilds as well as my normal guild, and from the inside looking out, there's no difference between selling to thousands of faceless people in your "guilds" or selling to thousands of faceless people via an AH. I can't say whether ZeniMax purposefully designed ESO's economy this way or simply ran out of the time and money necessary to make an AH. But it doesn't really matter, personally, because my pre-launch expectations amounted to "yet another themepark crapfest," so I continue to be pleasantly surprised by how wrong those expectations were -- even without an AH! What about you, ESO players? Does the game's lack of an AH bother you? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Elder Scrolls Online patches for quest bugs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2014

    The Elder Scrolls Online didn't have a bad launch by any means, but it was certainly not free of lag or of bugs. Not much can be done about lag, but bugs exist to be squashed, and the latest patch from the game aims to do that. The patch notes clearly outline several known quest issues that should be eliminated after this latest update, giving players a much more stable story experience than has been on the table before. Other minor fixes and improvements include slight UI tweaks and minor bugs regarding movement and abilities. Players will also no longer accidentally deconstruct their equipped helmets, which is good news for players but bad news for the haberdashers of Tamriel. Check out the full list of fixes and changes in the official patch notes, and enjoy a smoother questing flow the next time you log into the game.