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It isn't a Pokemon Snap sequel, but Nintendo just announced a new Fatal Frame for the Wii U. The camera-based survival horror title hits sometime this year, and, well, that's about all we know for now. Is it a port of the game that was slated for last year in Japan? We aren't sure just yet. But, that'll almost positively change come E3 in June.
Yoshi's Wooly World races to the Wii U in the fall, Nintendo announced during its live-streamed presentation today. A set of amiibo figures made out of yarn will launch with the game. Yoshi's Wooly World is an adventure game with a two-player co-op mode and an emphasis on exploration and using adorable, yarn-based abilities. It comes from the team behind Kirby's Epic Yarn, another fluffy Nintendo platformer. Nintendo revealed Yoshi's Wooly World in January 2013 -- so we hope no one has been holding their breath.
You know that Amiibo collection of yours? It's about to get a bit more useful. Nintendo's just announced Amiibo Greatest Bits, a series of bite-sized chunks from the company's gaming history that're unlocked via tapping your collectible figures to the Wii U gamepad. As for a release date, Nintendo's Satoru Iwata says it'll be a free download this spring. Each toy contains a random level (basically a demo) and, like Forrest Gump's mom said they're like a box of chocolates and you'll never know what you're going to get.
Did you know there's a Nintendo Direct today that's all about its upcoming Wii U and 3DS games? Well, if not, now you do! Even better, you can watch it right here by clicking on the video above. The stream starts at 6 pm Eastern / 3 pm Pacific, so check back then for what's sure to be an enlightening chunk of time -- maybe, just maybe, we'll get a solid date for that new Legend of Zelda.
It's been a very rough 18 months for the makers of Eve Online, CCP. The company has lost money, canceled the long-delayed World of Darkness MMO, laid off well over 100 employees and said goodbye to two high-profile execs. It also hasn't released any financial statements or subscriber figures since revealing a drop in revenues in June 2014 -- in this case, no news is unlikely to be good news. But there's a plan to turn things around at CCP. It's making substantial changes to Eve Online in an attempt to attract new players, and has poured money into research and development with a big focus on virtual reality. Now, it's gearing up to release Eve Valkyrie, a AAA, competitive multiplayer shooter for Oculus Rift and Sony's Morpheus PS4 headset. The stakes are high, but this big bet on VR might just pay off.
Dual is more than a retro-styled space shooter. It's even more than a mobile game, and if developer Sebastian Gosztyla has his way, it's more than a video game, period. He wants Dual to be a catalyst for physical interaction. Dual is a two-player, cross-platform competition designed to get players moving in the real world, even as they sling reams of geometrical bullets from their mobile screens and onto friends' in real time.
"It requires people to be aware of both screens in order to get a full picture of everything," Gosztyla says. "This makes the players' bodies become part of the experience. They become aware of their proximity and movements to each other, and create rules about how to play. I have seen people hide screens, get a little physical, use their height as an advantage or just turn around and ignore the other screen altogether."
Powers is the first series to come from Sony PlayStation's original programming push, a partnership with Sony Pictures Entertainment, and it's not rated "E" for everyone. With comic books as its source material, the racy superhero cop drama from creator Brian Michael Bendis is a custom fit for the PlayStation user base, especially users that pony up $50/year for Sony's PlayStation Plus subscription service. And it's that particular demographic the PlayStation group is keen to pursue with any future projects. "We are a gaming company, so we want to do what's best for gaming and for our gamers," says PlayStation VP of Platform Marketing John Koller. "We're going to make a decision here after we see how Powers does. But whatever we do, it'll be very centered on the gamer and the gaming audience and what caters best to them."