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  • The Joystiq Indie Pitch: Ravaged

    by 
    Jessica Conditt
    Jessica Conditt
    12.26.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, 2 Dawn Games' Carsten Boserup talks crowdfunding and indie publishing with his Steam game (now on sale!), Ravaged. What's your game called and what's it about?Our game is Ravaged and it's a multiplayer-only first-person shooter focusing on vehicle combat and car chases in a post-apocalyptic Mad Max environment.Why develop independently, rather than work for an established company?Working with a publisher tends to mean that you are giving away parts of your game's creativity and control. We wanted to create a game exactly the way we wanted and imagined. Going independent also meant that our marketing capabilities were limited, which is why we created a Kickstarter campaign. The campaign was a success and we almost tripled the amount we asked for to help with marketing.Our roots are with modding, as the core team created the popular Battlefield 1942 mod, Desert Combat, so we decided very early on to be 100 percent community-based. This means that we take feedback and ideas from the community and do our best to add it to the game. We also engage a lot with our community by hosting events and opening up our TeamSpeak virtual office to the fans, which is where we spent most of our time.