38 Studios

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  • 38 Studios auctions recoup $830k of $150.7M owed

    by 
    Shawn Schuster
    Shawn Schuster
    10.26.2012

    Earlier this week, 38 Studios' former headquarters in Providence, Rhode Island played host to a public auction that brought in approximately $650,000 through over 1,000 bidders. If you combine this number with last week's auction at the studio's Big Huge Games division, the total recouped through auctions came to $830,000. This is unfortunately only a fraction of the estimated $150.7 million owed in bankruptcy filings, but the best part hasn't been put up on the block yet. The Kingdoms of Amalur intellectual property is said to be "sold in a negotiated transaction over the next three to six months," according to Joystiq. The total from that sale doesn't expect to cover the entire amount owed, which leaves the remainder up to the Rhode Island taxpayers.

  • 38 Studios auction in Rhode Island earned around $650,000

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.26.2012

    The public auction held Tuesday at 38 Studios' former headquarters in Providence, Rhode Island, grossed approximately $650,000. The official number comes from the Rhode Island Economic Development Corporation, which held an auction last week at the former site of 38 Studios' Big Huge Games division in Maryland. That auction brought in $180,000.The court-appointed receiver who organized the auctions told us earlier this week that the Kingdoms of Amalur intellectual property, which is Rhode Island's best hope for recouping money from its bad investment, will be sold in a negotiated transaction over the next three to six months.It is estimated that 38 Studios owed $150.7 million when it filed for bankruptcy. The state of Rhode Island has recovered about $830,000 so far, and the remainder of the bill following the IP sale will be swallowed by state tax-payers.

  • 38 Studios auction had 1,000 registered bidders, sold 95% of items

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.24.2012

    The public auction held yesterday at 38 Studios' former headquarters in Providence, Rhode Island, sold approximately 95 percent of the items available. A gross sales figure for the auction is expected later today.According to a representative for the Rhode Island Economic Development Committee, the quasi-public agency that loaned 38 Studios the $75 million at the heart of the auction, there were over 1,000 registered participants for the auction. The auction had about 600 online participants and over 400 in-person, who had to front a $100 refundable deposit to enter the building.The auction activities ran until 10PM last night, after starting an hour after the planned 10:30AM opening to accommodate the number of people who wanted to get in. There is the chance of another live auction to handle unsold items, which could include "more computers, servers, office furniture, etc."Not up for auction yesterday was the Kingdoms of Amalur intellectual properly, which is the item Rhode Island is hoping to recoup the most return from its failed investment."I anticipate that the IP will be marketed and sold over the next three to six months," attorney Richard Land, the court-appointed receiver who organized the auction, told Joystiq. "Although the process is not yet set in stone, it is unlikely that it will be a traditional auction as you saw yesterday; more likely to be a negotiated transaction."Last week's auction at 38 Studios' Big Huge Games division brought in $180,000. According to the 38 Studios bankruptcy filings, as reported by the AP, the company owes $150.7 million and has assets estimated at $21.7 million.

  • Initial 38 Studios auction brings in $180K

    by 
    Jef Reahard
    Jef Reahard
    10.18.2012

    Hey look, it's more 38 Studios news, sort of. The Verge reports on the first of three auctions designed to sell off assets of the shuttered development firm, which took place earlier this week in Timonium, Maryland. Why Maryland? Because up for bid were a bunch of items from former Maryland-based 38 subsidiary Big Huge Games. The highest-value item was an animation suit that fetched $9,500. The second auction is scheduled for next Tuesday at 38's former offices in Rhode Island. The third auction, which will feature the firm's intellectual property, will take place in approximately three months.

  • Curt Schilling might pay back debt by selling baseball memorabilia

    by 
    Elisabeth
    Elisabeth
    10.04.2012

    Curt Schilling is most recently famous for failing spectacularly at using loans from Rhode Island and investors to create a Kingdoms of Amalur MMO. As the founder of the now-bankrupt 38 studios and someone who personally guaranteed some $12 million worth of loans related to the studio, Schilling's lucky that he was famous for other stuff before stepping into game development. For example, Schilling was one of the best pitchers in American League baseball in 2004 and played for the Boston Red Sox, the only team in MLB history to win a seven-game series after losing the first three games. A bloody sock that he wore during that series is listed (along with World War II-era memorabilia, one of Lou Gehrig's baseball caps, his home, and a stake in a private equity firm) in a collateral filing.

  • 38 Studios will face no federal criminal charges

    by 
    Jef Reahard
    Jef Reahard
    09.30.2012

    Bankrupt gamemaker 38 Studios will not face federal criminal charges, according to a report in The Washington Post. U.S. Attorney spokesman Jim Martin told The Associated Press that his office found that 38 Studios did not break any federal laws. That said, what's left of the company is still subject to an investigation being conducted by Rhode Island police to determine whether state laws were violated. 38 Studios folded last May despite a $75 million state loan guarantee. The bankruptcy left Rhode Island "on the hook for more than $100 million," which includes the bonds and interest.

  • Rhode Island can't auction off 38 Studios' Xbox dev kits, says Microsoft

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.27.2012

    Microsoft is requesting Rhode Island return the Xbox developer kits the state is attempting to sell at auction to recoup losses from the defaulted multi-million dollar loan to shuttered 38 Studios. In the listing of items up for bid October 23, the firm hired to facilitate the auction lists "Gaming consoles: Xbox 360 XDK consoles." Only problem is those belong to Microsoft."Xbox 360 Development Kits (XDK) are the property of Microsoft and are only licensed to authorized studios and may not be assigned or sold to any third party without the written consent of Microsoft," the company told Joystiq in a prepared statement. "We will be contacting the appropriate parties involved in the auction of 38 Studios' assets to remove the XDK units from the auction listing and to secure the return of the consoles to Microsoft."SJ Corio Company, a commercial-industrial auction and liquidation company, will hold auctions in Maryland and Rhode Island on October 16 and 23, respectively. Lot listings and photo galleries of items will be posted soon, according to a company representative. Part of the long list of items up for auction are computers, audio and video equipment, consoles and peripherals, pool table, ping pong table, GE side by side stainless steel refrigerators and a video game library.

  • Captain's Log: The state of Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    09.24.2012

    This week saw the release of a new State of the Game blog from Star Trek Online Executive Producer Daniel Stahl. Much of what he said gave players hope for the future of Star Trek Online, including remarks that the game is "thriving at a time when many MMOs have kicked or are about to kick the bucket." The blog also featured some additional comments about the future of the game and how the company planning for 2013 and beyond. Join me as I discuss his blog post and the poll results that were generated over the past couple of weeks. I'll also take a look at the future of the game, the expanding STO team, The Foundry, and the Klingon Empire.

  • Star Trek Online producer says game is 'kicking butt'

    by 
    Justin Olivetti
    Justin Olivetti
    09.21.2012

    Star Trek Online Producer Daniel Stahl isn't beating around the bush about the state of the game. According to him, STO has both purpose and a leg-up on much of the industry. "When you consider what it takes to run an MMO in today's highly competitive marketplace," Stahl writes, "STO has been kicking some butt. Despite what some may think, we have a deliberate path and long-term goals that we've been tracking quite well against. STO has not only survived, but is thriving at a time when many MMOs have kicked or are about to kick the bucket." Stahl goes on to rally the troops by citing how much the team has accomplished this year and what its focus is on for November's Season 7 update and beyond. The team's biggest priorities are in enriching the foundry, overhauling PvP, buffing up Klingon content, and a possible Romulan faction. He also mentioned that Cryptic has hired "great talent" from 38 Studios and Paragon Studios to join the team.

  • R.A. Salvatore details the lack of death in Project Copernicus

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.12.2012

    "To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a world wherein no one truly dies and everyone is functionally immortal. Players who enjoyed Kingdoms of Amalur: Reckoning will recall that the game opens with the player character returning from death thanks to the Well of Souls. In Project Copernicus, the Well of Souls would have been active not just for one individual but for everyone in the world. Returning from death would be something that happens not just to players but to every part of the world. It's not hard to imagine the ways in which a world would seem different if death was no longer something to be feared or avoided. Salvatore laments that the concept is unlikely to see execution now, even with buyers looking to purchase the 38 Studios assets from the state of Rhode Island.

  • 38 Studios loan could impact state elections

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2012

    If you've started to forget about the saga of 38 Studios' collapse, rest assured that Rhode Island politicians certainly have not. With the election coming soon, many in the state are scrambling to offset the blame for the $75 million loan decision and protect their positions. The Associated Press is reporting that it's being seen as a "liability" among candidates. One candidate, Mark Binder, addressed the continued furor over the issue: "If I don't bring it up, other people bring it up. Everyone is infuriated. There's this game going on in Rhode Island right now called 'pass the blame on 38 Studios.'" While many of those directly responsible for voting the deal through have since resigned from their positions, the search to pin the fiasco on one of the state's leaders is still underway. Another 2012 candidate, Laura Pisaturo, said that the public is demanding more answers: "People read in the paper about 38 Studios and think 'we elect these people and expect they will lead and ask tough questions.'"

  • Fallen kingdom: 38 Studios' collapse and the pitfalls of using public money to support tech companies

    by 
    Jason Hidalgo
    Jason Hidalgo
    09.07.2012

    In a career filled with many clutch throws from the baseball mound, former Boston Red Sox ace Curt Schilling's main calling card was a gutsy post-season performance made even more memorable by a blood-soaked sock. It was a pitch made by Schilling outside of Major League Baseball, however, that would prove to be his most daring one yet. In 2010, Schilling convinced Rhode Island officials to give his video game company, 38 Studios, a $75 million loan guarantee. A self-professed fan of massively multiplayer online role-playing games (MMORPG), Schilling's dream was to create a worthy competitor to Blizzard's MMORPG juggernaut, World of Warcraft. In 2006, Schilling started Green Monster Games, which was later renamed 38 Studios. Luring the company away from Massachusetts was supposed to bring in more than 400 jobs and serve as the linchpin for launching a new tech-based industry in Rhode Island. Instead, the state's taxpayers found themselves left at the table with a multimillion-dollar tab.

  • MMO Blender: Eliot's Copernican dream

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.31.2012

    When I tried Kingdoms of Amalur: Reckoning for the first time, I fell in love. Not with the story, and not with the art, but with several elements of the actual game itself. The idea of having all of that brought into the MMO space filled me with a lot of excitement, but I had a feeling that we'd never actually see it come to pass. For those of you who missed out on what happened with 38 Studios, possibly because you read the internet on some bizarre time-lapse system, here's the deal: We're never going to see Project Copernicus come to pass. Oh, sure, we might wind up with something that vaguely resembles that game, but odds are low. More likely the franchise is going to be sold off by the state of Rhode Island for a pittance, and if the game ever resumes production, it'll bear only the faintest traces of its origins -- some art assets and little else. I'm not shedding tears over the world, though. In fact, I'm not going to shed tears at all because I think there's something to be built upon from the ideas of that single-player game, ideas that could make for an excellent MMO. And like any good gestalt, it reaches out to be something much more than the sum of its parts.

  • Distro Issue 55: a cautionary tale of the state-supported 38 Studios

    by 
    Billy Steele
    Billy Steele
    08.31.2012

    In 2004, Curt Schilling and a badly injured ankle led the Red Sox to their first World Series championship in 86 years. That's right, he was the ace that helped break the "Curse of the Bambino" from the mound. Fast forward to 2010, where Schilling had hung up his cleats and lobbied for Rhode Island officials to give his video game outfit, 38 Studios, a $75 million loan guarantee. Just two years later, the studio filed for Chapter 7, leaving the state's taxpayers holding the tab. In this week's issue, Jason Hidalgo takes a look at what went down in New England and examines the risk of public funds being used to support private tech companies. We had folks on the ground in Berlin to monitor the happenings at IFA this week and a few notable gadgets from said event occupy "Hands-on". As far as full-on reviews go, we put the Archos 101 XS, Motorola Photon Q 4G LTE and Acer Aspire V5 through their paces. "Forum" is chock full of even more reads, eSports commentator John Sargent stops by for the Q&A, "Time Machines" kicks it old school and "Eyes-on" takes on 35mm, retro-style photography. The week is over, so hit the link that you fancy the most to grab your copy and let the relaxation begin. Distro Issue 55 PDF Distro in the iTunes App Store Distro in the Google Play Store Distro APK (for sideloading) Like Distro on Facebook Follow Distro on Twitter

  • Leaderboard: Would you have played Copernicus?

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2012

    We just love tantalizing ourselves with "what ifs?" in the MMO sphere, don't we? There are so many alternate possibilities for the development and growth of these games, not to mention all of the ones that didn't even make it to launch day. The most recent of these, of course, is "What if Project Copernicus had actually launched? What if it were as close to completion and as good as they said?" For some, that's just a mild shrug; for others, it's a maddening proposition. Since the collapse of 38 Studios, we've seen several pieces of concept art and videos that will most likely be the closest we'll ever get to Copernicus. So today's Leaderboard is simple: Given everything you've seen and heard of the game, would you have played it? Did Kingdoms of Amalur: Reckoning convince you that this world would've made for a great MMO? Did Copernicus look like it had merit, or was it yet another fantasy game that probably couldn't compete for your affections? Vote after the jump!

  • More Project Copernicus videos highlight Jottunhessen

    by 
    MJ Guthrie
    MJ Guthrie
    08.23.2012

    Is it harder waiting in anticipation for a game that may never be or mourning a game that could have been but died? Unfortunately, MMO players who were looking forward to the completion of Copernicus have the opportunity to test that question for themselves, and more videos are revealing just what the players will be missing out on. Yesterday we shared a Copernicus video fly-through highlighting parts of the game. Today, two more videos give viewers a virtual tour of the splendor of the city of Jottunhessen. Check them out after the break.

  • Former 38 Studios dev releases Copernicus video, details player-driven systems

    by 
    Jef Reahard
    Jef Reahard
    08.22.2012

    Stop us if you've heard this one before. Former 38 Studios developer shows us how awesome Copernicus the Kingdoms of Amalur massively multiplayer title would have been, and quality-starved MMO players cry into their beer. In any event, here's another posthumous reveal, this time courtesy of Steve "Moorgard" Danuser's personal blog. Danuser has posted a fly-through video that was originally intended as an in-engine milestone for internal eyes only. Now it's a bit more salt in the wound unless the shuttered MMO's assets ever find their way into the hands of another studio. Danuser doesn't stop with the video, though. He goes into some detail about aspects of the game's design that would have differentiated it from much of the current MMO landscape. There's a lot more I'd like to tell you about the game, such as how our fully planned four-year story arc was driven by player participation. How the theme of choice and consequence permeated our systems, content, and world design. How the choices players made during our chapter-based story arc would cause permanent and lasting changes to each server -- changes that could be different from other servers. How expansions to the game world had already been mapped out and were tied into that chapter storyline, so the world would grow in a very organic and logical way rather than feeling like expansions were tacked onto the core game by a new team that was bored with the work that had been done before. How our storyline had a real conclusion–because you can't tell a great story without an ending. Head past the break for the full video. [Thanks to Syeric for the tip!]

  • 38 Studios' Amalur MMO 'Project Copernicus' would have been free-to-play

    by 
    Jordan Mallory
    Jordan Mallory
    08.18.2012

    Details continue to surface regarding "Project Copernicus," the Kingdoms of Amalur MMO that once dominated development at Curt Schilling's now-defunct 38 Studios. We've seen an early trailer of the game and learned that it wasn't any fun to play, but Copernicus' more tangible bullet points, such as its pricing structure, have remained a mystery."We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO," Schilling told Boston Magazine. "That was one of our big secrets."Schilling went on to say that Copernicus' status as a free-to-play MMO would have been the "atom bomb" that "shocked the world," once the game eventually debuted. Copernicus' non-subscription architecture was also one of 38 Studios' strongest selling points during late-stage negotiations with potential investors, according to Schilling, and that talks could have been kept alive were it not for Rhode Island Governor Lincoln Chafee's disparaging public tone.

  • Firefall scoops up dozens of former BioWare and 38 Studios devs

    by 
    MJ Guthrie
    MJ Guthrie
    08.17.2012

    While some other studios are laying off and downsizing, Red 5 is bucking the trend by recruiting top talent to add to the team working on Firefall. The free-to-play MMOFPS has updated with a massive summer patch that overhauls combat, removes traditional levels, and adds new crafting functionality. BioWare's and 38 Studios' loss is Red 5's gain; the staff has jumped from 60 to over 100 as recruiters snatch up talent the other companies let go. Although a deluge of layoffs is bad for the gaming industry as a whole, lead class designer Dave Williams said, "The timing of 38 Studios and Star Wars dumping all their staff at the same time is really good for us. We've found some incredibly talented people who are really happy. It's allowed us to build up the team quickly." Players wishing to participate in Firefall's beta and experience the game can sign up via the official site.

  • Copernicus would have been F2P

    by 
    Jef Reahard
    Jef Reahard
    08.16.2012

    First things first. We apologize for twisting the Copernicus knife. With that out of the way, did you know that 38 Studios' shuttered MMO was going to be the first mega-budget title to launch with a free-to-play model? We didn't either until Curt Schilling confessed as much to Boston Magazine. "We were going to be the first AAA, hundred-million-dollar-plus, free-to-play, microtransaction-based MMO. That was one of our big secrets," Schilling said. "I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world."