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  • Star Trek: Infinite Space canned

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2012

    Sorry Trekkies, but if you were hoping for a second Star Trek MMO, you're going to be waiting for some time. Gameforge announced that it is cancelling Star Trek: Infinite Space effective immediately. This doesn't come as a complete surprise, as the publisher put the beta on hold last year in a desperate search for a co-publishing partnership. Gameforge explained the decision in a statement: "Since autumn 2011 we made many efforts to find a publishing and marketing partner for Star Trek: Infinite Space. Unfortunately, our efforts were not successful. So we have decided with a heavy heart to finally abandon the project Star Trek: Infinite Space." Infinite Space was to be a browser-based title set in the war-torn Deep Space Nine era of Star Trek. The publisher had obtained the assistance of Trek staples such as Nana Visitor, René Auberjonois, and Denise and Michael Okuda.

  • Canned Sony projects including The Getaway 3, Heavenly Sword 2 found in artist's reel, CV

    by 
    Jessica Conditt
    Jessica Conditt
    04.24.2012

    Former Sony lead artist Martin Binfield touched a few projects that never saw fruition, including The Getaway 3, and his showreel shows off bits of these before they were shelved. The Getaway 3 footage in Binfield's above reel is pulled from the game's E3 trailer, while canceled PS3 science-fiction and lifestyle projects demonstrate rocket-fueled space travel and the joys of being a single father, respectively.Heavenly Sword 2 is listed on Binfield's CV as canceled in 2008. He was the character animation team lead on the first Heavenly Sword.

  • Artificial tongue distinguishes 18 different types of canned tomato

    by 
    Sharif Sakr
    Sharif Sakr
    10.31.2011

    Taste tests are fun -- unless you're in Italy, in which case they're drawn-out and rancorous. That's why scientists in Milan are trying to remove humans from the equation, by using nuclear magnetic resonance (NMR) spectroscopy to reveal objective "metabolomic fingerprints" for different foodstuffs instead. In their latest experiment, NMR succeeded in predicting how human testers would judge 18 different canned tomato products, including sensory descriptors such as bitterness, saltiness, "redness" and density. Like Caesar always said, technology that knows a good ragu is technology we can trust.

  • Vodafone reportedly ditching the HD2 as iPhone launch looms (update: nope!)

    by 
    Darren Murph
    Darren Murph
    12.10.2009

    Here's an interesting one. Vodafone, which is one of the few carriers in the world right now with access to HTC's HD2, is reportedly not going to stock the handset any longer once its current supply evaporates. The reason? Why, that's a fantastic question! According to a company spokesperson, there has been a "massive amount of interest" in the big-screen mobile, with initial stock "selling out quickly and subsequent deliveries used to fulfill backorders." Call us crazy, but it seems a wee bit foolish to can a product that's selling well -- unless, of course, Voda has a certain amount of iPhones that it'll be required to sell just a few months from now (or else buy 'em itself). Whatever the case, we're told that the operator "will not [be] re-stocking the HTC HD2 for general consumer sales once current stock runs out," so if you're jonesing for one, ten minutes ago would've been a great time to buy. Update: Here's the latest from Vodafone: "We haven't recalled or stopped selling it, at the moment we have simply ran out of stock. When our next batch of stock arrives, this will be used to fulfill our outstanding back orders but we won't be taking any additional orders via Telesales." Update 2: HTC pinged us directly and apologized for being unclear. Here's the bottom line: "[The] HD2 will continue to be available on Vodafone, even after the iPhone launches." Update 3: Wow, this is a train wreck. Now we're hearing that it'll only be available for "business users," making both Vodafone and HTC correct thanks to tricky wording. Sheesh.

  • Mark Jacobs says EA wanted to kill UO, but he saved it

    by 
    Samuel Axon
    Samuel Axon
    10.21.2008

    Mythic CEO and Warhammer Online lead designer Mark Jacobs is a man who speaks his mind in the face of opposition and criticism. In truth, it's an admirable trait, even if it might occasionally cause some trouble. In the face of criticism from forum trolls and Blizzard COO Paul Sams, he posted a super-long defense of his game and himself. That's interesting on its own, but there's a gem hidden inside. Jacobs claimed that EA wanted to shut down Ultima Online, but he saved it!Jacobs was defending himself against the accusation that he has a thin skin to criticism by listing things he's weathered and done over the course of his career. Listing those, he said he was "blamed for the state UO is in," but went on to say that "EA wanted to shut down UO when they gave it to us but I convinced them to spend more money on the game."While it's not surprising that EA wanted to can UO, we're not sure whether to believe he was solely responsible for UO's rescue -- but if that really did happen, well, uhh... thanks, Mark Jacobs![Via Kotaku]

  • Die-berium: EA cans Command & Conquer FPS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.30.2008

    Those hoping to Command and Conquer from a more personal perspective are sure to be disappointed with the demise of EA's upcoming first-person shooter, Tiberium. According to a report on Kotaku (we've verified with EA), development on the game was suspended due to its inability to meet "the high quality standards set by the team and by the EA Games Label" before its post-delay fiscal 2010 release. According to EA's Mike Verdu, "The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."Though we're glad to be spared from any game that clumsily crashes into EA's recently lowered Limbo pole, Tiberium's cancellation will reportedly result in several members of the development team being "released." The publisher claims that it "will make every effort" to move "talented people" to other, actually-coming-out projects.Update: We've added a full statement from EA's Mariam Sughayer after the break.