dylan cuthbert

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  • PlayStation's push for indie games is epitomized by 'The Tomorrow Children'

    by 
    James Trew
    James Trew
    08.14.2014

    "It's important to me to be able to express what I want to express." These words come from Dylan Cuthbert, "Game Designer/Programmer/Anything" at Q Games, as he explains how his team came up with the back story for The Tomorrow Children. The forthcoming title is -- by Cuthbert's own admission -- a little bit "out there;" a mix of Minecraft-esque collaborative building, social economics and a Soviet Union-themed post-apocalyptic dystopia. It's definitely a little on the fringe. Multiplayer shooters and herculean protagonists have their place, but, as Cutbert alludes to in his gambit above, it's probably not here. Indie doesn't mean small though, and The Tomorrow Children, I learn, is an example of how companies like Q Games can keep to their own script (or lack of), and still benefit from the considerable support afforded by a partnership with Sony.

  • Q-Games' income reportedly doubled by Steam Holiday Sale

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.31.2013

    PixelJunk Eden developer Q Games has had a very happy holiday, thanks to the ongoing Steam Holiday Sale allegedly doubling the studio's income to date. During one of the periodic community vote events, the PC iteration of PixelJunk Eden was chosen by users to receive a 90 percent discount. At only 99 cents the game began to sell very quickly. Once the dust had settled, PixelJunk Eden had sold "phenomenally well," according to designer Dylan Cuthbert. "[W]e just made our income to date, again, in just 8 hours," Cuthbert later tweeted. "[I]t was a huge success." A success that becomes even more impressive when you consider that the "8 hours" Cuthbert mentioned were in reference to the period of time in which community vote discounts are active. In other words, Q Games saw its income jump by 100 percent in roughly the same amount of time it takes to fly from New York to London. We've attempted to contact Cuthbert for further details on just how successful this sale was, and what this success might mean for the future of Q Games. We have yet to hear back.

  • Melodies at mealtime: Behind The Electric Bends, Q-Games' lunch break band

    by 
    Andrew Hayward
    Andrew Hayward
    01.29.2013

    For many, the lunch break is an escape: a reliable block of time to retreat from the rigors of work, and a much-needed respite in an otherwise stressful day. But for several employees of Kyoto, Japan-based Q-Games – the studio behind the PixelJunk series and co-developer of Star Fox 64 3D – it's the time each day in which one creative (albeit professional) outlet is briefly shut down in favor of another.It's when the game creators become a troupe of improvisational musicians, laying down sprawling, electronic-tinged odysseys with titles like "Echoes Infinite" and "Mesmantra," most of which are quickly shared online.Nearing its first full year of existence, The Electric Bends has six recurring members, well over 100 recordings, and three albums, with additional releases on the horizon. Amid heavy work on PixelJunk 1-6, how does the game industry's preeminent lunch break band keep the beat with just an hour-or-so a day to play together?

  • Iwata Asks how Miyamoto learned English

    by 
    Ben Gilbert
    Ben Gilbert
    07.05.2011

    Beyond founding Q-Games and helping to father the PixelJunk series, Dylan Cuthbert has done some other extraordinary things in his years working in the game industry. He recounts some of those adventures in a recent Iwata Asks column, woefully exclusive to Japanese readers for now, but thankfully summarized by Andriasang. But why is Cuthbert appearing in an Iwata Asks ... you ask? Because he helped create several of Nintendo's major Star Fox titles, of course (including the original), and he's heading up development of Star Fox 64 3D as director. Cuthbert actually didn't work on the Nintendo 64 title, as he had left Nintendo and was busy working on Blasto for Sony's PlayStation at the time. Also detailed in the piece is an interesting fact about how Mario creator Shigeru Miyamoto learned how to speak English. When Cuthbert began working at Nintendo, he had only a rudimentary grasp on the Japanese language -- after initially impressing staff during a visit when he was 18 to show off a 3D Game Boy engine, he was hired on, regardless of language skills. Miyamoto had an equally unimpressive grasp on English at the time, and it seems that the two worked together to help each other out. Miyamoto is said to have had a particularly hard time in by of with prepositions. We feel your pain.

  • PSN devs offer mixed reactions to cost of outage

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.27.2011

    As consumers scramble to deal with the ramifications (identity theft!) of the PlayStation Network breach and subsequent outage, PSN developers are struggling with anxieties of their own. "PSN being out definitely affects our bottom line," Q-Games Dylan Cuthbert told IndustryGamers, "but as long as the people who were going to be playing Shooter 2 and other PixelJunk titles will get right back in there playing them when it comes back up, we'll be happy and hopefully income won't be dented too much." That could prove to be a big "but" -- Cuthbert's comments came before we knew PSN users' personal information had been stolen and consumer trust in Sony perhaps irrevocably damaged. Speaking to Develop, a UK-based developer, wishing to remain anonymous, observed that "people will be a bit more wary about using their credit card on PSN, so obviously we're nervous about sales." "There may be a lot of people who won't want to spend their money through PlayStation Network now," the same developer added. "We're expecting a 5–10 percent drop in business." The dev estimated that the studio has already lost "thousands" in expected revenue.

  • PixelJunk Shooter 2 short ruminates on cheese

    by 
    Randy Nelson
    Randy Nelson
    02.15.2011

    What are your thoughts on cheese? Seems like a strange question to ask a (fictitious) survivor rescued from deep within a planet in PixelJunk Shooter 2. Then again, this entire live-action clip -- filmed by Q Games boss Dylan Cuthbert -- is just plain strange, in the best possible sense.

  • Q-Games' Dylan Cuthbert considering PixelJunk Monsters 2

    by 
    Andrew Yoon
    Andrew Yoon
    09.24.2010

    Q-Games has retooled, tweaked and enhanced nearly every game in the PixelJunk series thus far. However, PixelJunk Shooter 2 is the first true sequel in the franchise. Considering the vast amount of new features thrown into the upcoming PSN game, Cuthbert argues that it merits a numeric bump in the title. (We'd agree!) But would he consider making a true sequel to one of the earlier PixelJunk games? The answer appears to be yes. "We want to make a PixelJunk Monsters 2," Cuthbert said during a Tokyo Game Show meeting. However, even if the team began working on a Monsters 2, it would likely be a long time coming. Cuthbert said a sequel could be part of Q-Games' envisioned "Series 2, so it will be 3D in some way." (Series 2 would be a second set of PixelJunk games designed with 3D graphics, as opposed to the studio's current set of games, "Series 1," which are all 2D games.)

  • PixelJunk Shooter 2 'in full production,' demo of Shooter 1 next week

    by 
    JC Fletcher
    JC Fletcher
    05.19.2010

    Q-Games released some welcome news for those of you eagerly anticipating PixelJunk Shooter 2, as well as those who don't know whether or not they should be eagerly anticipating it. The sequel to the PSN shooter is "full steam ahead, anchors away and all that ... commotion to that order," Q-Games president Dylan Cuthbert said in a PlayStation Blog post. He promised that not only will Shooter 2 be larger than the original game, but that "it will have some features that are new to the PixelJunk series in general." If you are not intrigued about the sequel simply because you haven't experienced Shooter, Q-Games has something for you too. On May 25, Cuthbert said, a demo of the original PixelJunk Shooter will be released on the PlayStation Network. If you like that, you can buy PixelJunk Shooter, like it, and then join us all in waiting for 2. %Gallery-93253%

  • Interview: Q-Games and Nintendo on X-Scape

    by 
    JC Fletcher
    JC Fletcher
    04.26.2010

    Click to N-Ter the galleryDylan Cuthbert's Q-Games has returned to the world of X, a Game Boy game designed by Nintendo and Cuthbert's Argonaut Software. Q-Games and Nintendo have created X-Scape, a DSiWare sequel to the 3D space tank game (coincidentally, "3D Space Tank" is the Australian title for X-Scape). Shortly before the announcement of the DSiWare title's May 31 release date, we spoke to Cuthbert, along with Assistant Director Kazushi Maeta and Kazuyuki Gofuku, in charge of Development Coordination for the title at Nintendo, about resurrecting the old franchise, the freedom of downloadable software, and, yes, the secret "Totaka's Song" first heard in X. %Gallery-86442%

  • PixelJunk Monsters Deluxe on UMD in North America this April

    by 
    JC Fletcher
    JC Fletcher
    03.18.2010

    For that cross-section of the PSP audience that likes both PixelJunk Monsters and tangible objects, Q-Games's Dylan Cuthbert has announced a UMD release of PixelJunk Monsters Deluxe, due to launch in North America at "participating retail outlets" on April 27 for $19.99. The tower defense title has been available digitally since last fall. Interestingly, Cuthbert originally cited piracy as the reason for the lack of a worldwide release for the UMD of Deluxe, previously released in Japan and elsewhere in Asia. Try not to pirate this one, so we can see more nice discs like this in the future.

  • Hands-on: PixelJunk Racers 2nd Lap (PSN)

    by 
    Andrew Yoon
    Andrew Yoon
    03.18.2010

    As the first PixelJunk game from Q-Games, Racers was largely misunderstood by most. Now, after the success of Monsters, Eden and Shooter, Q-Games is ready to go back to its first concept and give it a second chance. PixelJunk Racers 2nd Lap isn't just an add-on to the original PSN game, but a new game (with new features like Trophies) that warrants a second look from fresh PixelJunk fans. Like the original, 2nd Lap is a unique interpretation of classic top-down racers of yore. However, Q-Games' take on the genre makes it more of a puzzle or rhythm game, rather than a racing game -- an easy mistake for players to make, considering both the game's look and title. While some modes do require "winning" a race, most are about achieving rather specific goals. For example, you may need to complete a number of laps in a constantly-accelerating vehicle, while avoiding all the other cars on the road. "Sunday Drive" will have you trying to get past as many slow-driving cars as possible. It's a frustrating recreation of being stuck in traffic, yet it's oddly compelling. In its second iteration, PixelJunk Racers remains essentially a collection of car-themed minigames, with the ultimate goal of scoring as high as possible on the leaderboards. Thankfully, 2nd Lap has been made considerably easier and more accessible than the first game, easing players into a much easier single-player experience. The addition of YouTube recording support should appease the show-offs, while the presence of PSN Trophies may make the overall package far more rewarding. (Don't worry Trophy hunters, Q-Games' Dylan Cuthbert told us that they've learned from PixelJunk Eden and Monsters, and will make the Trophies much easier, akin to PixelJunk Shooter.) %Gallery-88551%

  • Q-Games' Dylan Cuthbert taking aim at more PixelJunk Shooter

    by 
    Ben Gilbert
    Ben Gilbert
    02.09.2010

    There's no doubt about it -- Q-Games head Dylan Cuthbert is very much interested in making more content for the latest in the PixelJunk series of games, PixelJunk Shooter. When he spoke recently to G4TV, Cuthbert said, "for PixelJunk Shooter we still have a ton of ideas on the drawing board and the engine has lots of potential we want to use before moving onto our next idea." He also teased the possibility of a full-on sequel, front-loading his last statement with, "normally sequels are just a re-hashing of the ideas in the original." Given the PixelJunk's all-over-the-place history with DLC and re-releases and Encore versions, we poked Cuthbert for clarification. When we asked which of the aforementioned options we might see for PixelJunk Shooter, Cuthbert told us: "It hasn't been decided yet, as it depends on how much content we end up making. Whatever we end up making, though, it will be even better than the first installment with loads of new stuff. (Obviously I know what some of that stuff is, but I can't say -- all I can say is that fans will be extremely pleased.)" So, there you have it, folks! We're gonna see ... umm ... something else from Shooter.

  • PixelJunk creator disappointed by cheap gamers

    by 
    Andrew Yoon
    Andrew Yoon
    01.16.2010

    Q-Games' Dylan Cuthbert doesn't like you, cheap gamer. When quizzed by Develop, the PixelJunk creator described one thing that disappointed him most about the industry: gamers that refuse to open up their wallets. "Gamers complaining about our games being too expensive at 10 dollars. I'm not sure this is an industry problem, but it seems ridiculous that people complain about that price point." Cuthbert seems particularly sensitive about this issue, noting the rampant piracy of PixelJunk Monsters Deluxe on PSP earlier this year. The naysayers seem few and far apart, though. PixelJunk Shooter went on to become the second best-selling game on PSN in December. Some members of the Joystiq community have even suggested the game is worth "more than $10." Obviously, the studio is doing well enough with its PSN endeavors, as Cuthbert confirms that "more PixelJunk is definitely in the pipeline." With PixelJunk Dungeons and presumably PixelJunk Shooter Encore in the works, the indie studio clearly has a lot to work on at the moment.

  • Playing PixelJunk Shooter Like A Pro 101

    by 
    Justin McElroy
    Justin McElroy
    12.31.2009

    Okay, okay, everyone, settle down. Listen, we know there's been a lot of unrest in this, our first ever "How to Get Into the Top 20 Globally in World 1 Stage 1 for PixelJunk Shooter" class. You've been here for three weeks now without ever actually talking Shooter strategies and your whispers are starting to become deafening. "Why does Mr. McElroy take such long naps?" we hear you ask, or, "Why did I have to play $3,000 for this?" On this, our graduation day, we have two messages for you. 1. Watch the video after the break and do exactly that. And 2. The magic was inside you the whole time. Now, if a few of you would just stand on your desks and say, "Oh captain, my captain," we'll be on our way. ... Nobody? Fine. [Via Twitter]

  • Piracy discourages future PixelJunk PSP port plans

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.19.2009

    Q-Games president Dylan Cuthbert has suggested that rampant piracy of his studio's optimized PSP port, PixelJunk Monsters Deluxe (PJMD), has deterred its plans for further PSP development. "I don't think we'll port anything else to the PSP, we have to see how PJMD does as there's a *lot* of piracy," Cuthbert tweeted over the weekend. Perhaps constrained by character limitations or simply caught up in another Uncharted 2 sesh, Cuthbert did not cite piracy estimates -- nor sales figures, for that matter. He did, however, confirm a demo is in the works; "but I don't think it makes any difference to piracy," Cuthbert lamented.Cuthbert added in a follow-up tweet, "because Monsters is such a good fit it is being pirated I think," and then he responded to a suggestion to incorporate anti-piracy measures into the game code with: "unfortunately the pirates could just hack those kinds of things out." While the PSP Go has yet to be fully unlocked by would-be pirates and download-only PSN titles seem to be well protected from piracy, PJMD is available on UMD (in Japan and the greater Asia region), which has no doubt lead to the distribution of pirated versions of the game.While it's somewhat naive of Q-Games to not have anticipated a piracy issue, it's no less disheartening. The PSP has long suffered from a lack of consistent third-party support because of a history of sales losses due to piracy. Q-Games is just the latest developer hesitant to commit further resources to supporting the PSP platform, and without the release of an impossibility firm firmware, it won't be the last.Update: Cuthbert reemphasizes that PJMD sales will be the key determining factor that drives Q-Games' future in PSP development. Cuthbert's studio has not definitely dropped PSP development, but ostensibly low sales over the first three weeks of PJMD availability have Q-Games in some doubt about pursuing further PSP projects. Of course, a sales spike could certainly change that attitude.[Via Examiner; thanks, Marcus N.]

  • Cuthbert says PixelJunk Shooter coming to Japan in December

    by 
    Justin McElroy
    Justin McElroy
    09.21.2009

    This may come as a surprise to many of you, but Twitter is actually good for something other than the distribution of DLC codes and pictures starlets take of themselves in bikinis. Every once in a great while, it's good for a tiny sliver of news, such as when Q-Games' Dylan Cuthbert tweets that the company's next title, Pixeljunk Shooter, is slated to arrive in Japan this December. Cuthbert then tweeted a picture of himself in a bikini. Yeah, it got weird.

  • Q-Games: Dynamic themes won't make money on PS3

    by 
    Andrew Yoon
    Andrew Yoon
    09.08.2009

    One of the cooler features of firmware 3.00 is the ability to load dynamic themes onto the PS3. Unlike traditional wallpapers, these custom XMB downloads feature animated backgrounds that respond dynamically to the time of day, analog stick movement and SIXAXIS tilt. While these backgrounds are cool, they're also quite expensive. So far, each theme has cost $2.99.Yet, in spite of the high price, Q-Games' Dylan Cuthbert explains that developers are unlikely to recoup the cost of making a dynamic theme. "Remember that we'll be lucky to sell even a few thousand themes and so the cost of developing the theme (3-4 weeks of coder/artist time, checking, testing etc) will still far exceed any money we make from it," he explained.We have a solution for Cuthbert, though. Drop the price, and we're certain far more people would be willing to download a dynamic theme as an impulse buy.%Poll-34212%%Poll-34215%[Via Gamasutra]

  • PixelJunk's shooter officially named 'PixelJunk Shooter'

    by 
    Xav de Matos
    Xav de Matos
    05.25.2009

    After opening up naming duties to fans, the next PixelJunk game (formerly PixelJunk 1-4) has officially been named PixelJunk Shooter. According to the PlayStation Blog announcement, 10,000 suggestions were submitted for the contest, which was ultimately won by Canadian Mario Paquet. For (somehow) dreaming up the name, Paquet will be included in the game's credits and receive a t-shirt with the game's logo. After selecting the official name, runner-up winners were selected by the scientific method of placing various names into a hat. Runner-up winners (and future t-shirt recipients) included PixelJunk Depths, S.O.S!, Blaster, Caves and Atlantis. According to Q-Games' Dylan Cuthbert, one of the most popular suggestions for the game was PixelJunk Elements, but the name failed to capture the "shooting side of the game well enough." We don't think the name they ultimately selected will pose the same issue. %Gallery-51352%

  • Only you can name PixelJunk 1-4

    by 
    Jem Alexander
    Jem Alexander
    04.29.2009

    The next game in the PixelJunk series is looking to potentially be the best yet, though it is lacking something. A name. Since it was announced, the game has been referred to simply as PixelJunk 1-4 -- the fourth game in the first series. The assumption was that the name was such a giveaway to the game's style and / or gameplay that it was being kept under wraps. Now it turns out that Q-Games just hasn't decided on one yet. In fact, they're leaving it up to you.Check out the official naming contest website for some inspiration in the form of not only full screenshots of the game, but also a video of it in action (also seen above). You have until May 11 to submit your name idea on the website and the winner will not only have the satisfaction of knowing that they named the game, but they will also be featured in the game's credits and, along with five runners up, receive a PixelJunk _____ t-shirt.Judging by the previous PixelJunk titles, the name will need to be short and snappy, yet encapsulate the style of the game. Not an easy job. Be sure to check back here at noon EST for even more inspiration in the form of our hands-on impressions of the game. Good luck to all who enter!

  • PixelJunk 1-4 revealed via Facebook fan page

    by 
    Griffin McElroy
    Griffin McElroy
    04.22.2009

    We're approaching the end of what could ostensibly be called "Early 2009," the tentative launch window for the fourth installment in Q-Games' aesthetically pleasing PixelJunk series, and details about said installment are slim. However, we were recently enlightened to the identity of the upcoming title -- albeit from an unconventional source. A recently added Facebook fan page allows you to throw your digital endorsement behind PixelJunk 1-4, which has yet to receive a catchier title.The page includes a link to an event titled "PixelJunk 1-4 sells one million units at launch," as well as a few hilariously tiny pieces of artwork from the title, which Q-Games president Dylan Cuthbert promises to release more of as the group's membership grows. No details about the gameplay, release date or explanations of the curious moniker are included on the fan page, but now that the Pixel-ated cat's out of the bag, we expect to hear more soon. [Via That VideoGame Blog] [Image]