Frogger

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  • Chris Velazco / Engadget

    Apple Arcade exclusives have to be better than Frogger

    by 
    Jessica Conditt
    Jessica Conditt
    09.10.2019

    Let's get one thing clear right away: Some Apple Arcade games will be fine. They'll be good, even. Sayonara Wild Hearts looks like a rapid-fire, neon-streaked music video in game form, while Jenny LeClue is a spooky and dense investigative experience more than five years in the making. Beyond a Steel Sky is the long-awaited sequel to beloved late-90s cyberpunk title Beneath a Steel Sky, and it's coming to Apple Arcade. So is The Pathless, a stylish, mythical adventure from the studio behind Abzu, and Overland, the post-apocalyptic strategy game from indie royalty at Finji. All of these games are coming to Apple Arcade, but they have another thing in common: They're launching on other platforms, too.

  • Konami

    You can now gamble while playing 'Frogger'

    by 
    Daniel Cooper
    Daniel Cooper
    02.24.2017

    Konami has launched a version of Frogger that's suitable for gambling, which is now available to play in a casino. Frogger: Get Hoppin' is a skill-based title that enables players to wager money in exchange for testing their reflexes in the game. It's the first of its kind that's been authorized by Nevada's gambling commission in the hope of creating a new generation of gamblers.

  • GlassFrogger makes Glass wearers hop in real life to brave simulated streets (update: code and video)

    by 
    Jon Fingas
    Jon Fingas
    08.19.2013

    Google may keep a tight lid on Glass development, but that hasn't stopped coders at the Breaking Glass Hackathon from building some clever wearable apps. Take the event's winning entry, GlassFrogger, as an example: the HTML5-based game recreates Frogger on Google's eyepiece by making players hop in the real world to cross virtual roads. It's a multi-platform title, too, with support for any device sporting a modern web browser. GlassFrogger is free to use today, but try to avoid playing while you're out on the street -- there's enough roadkill inside the game, thank you. Update: We've since been in touch with co-author Adam Singer, who has posted both source code and the GlassFrogger pitch; you can see his team demonstrating the game after the break.

  • Fifth Avenue Frogger brings everyone's favorite roadkill to New York City (video)

    by 
    Brian Heater
    Brian Heater
    04.20.2012

    For all their charm, the arcade games of the 80s didn't really offer much in the way of gritty realism -- not like today's titles, certainly. Tyler DeAngelo's new take on video game hall-of-famer Frogger certainly goes a ways toward lending the gaming classic some grit. DeAngelo installed a webcam trained on Manhattan's Fifth Avenue, using code to translate that footage into data that allows players to experience a real-time, real world traffic flow in a modded version of a Frogger machine. The creator has been known to drag the machine onto the famed New York street, generator in tow, letting people experience the game it was meant to be played: on a sidewalk in plain view of traffic. Check out a video of the game after the break, including a desperate plea from a talking frog who really wants a trip to the Smithsonian.

  • '5th Avenue Frogger' is exactly what it sounds like (incredible, that is)

    by 
    Ben Gilbert
    Ben Gilbert
    04.20.2012

    Tyler DeAngelo is a problem solver. He sees Manhattan's Fifth Avenue, what with its rampant traffic and potential life-ending danger, and he turns peril into a game. Well ... not quite. He's taken a virtual approach to crossing said road, revamping the classic gameplay of Frogger with real-time data from cars traveling down Fifth Avenue. And then he – and two cohorts assisting the process – took things a step further.Like George Costanza before him, DeAngelo grabbed a Frogger arcade machine with his hands and pulled it down to the streets of New York City. Unlike Costanza, however, DeAngelo invited passersby to play it. Many frogs died in the process – naturally – but, you know, they're virtual.The whole process is run by rigging a camera with a clear view of the street up to a computer which translates the positional data of cars into in-game cars that your frog must avoid. It's all quite amazing, honestly, and we're inclined to believe it's actually dark magic rather than math. We've dropped a video of the game straight from the streets just below the break, should you be interested in having your mind partially blown this morning.

  • Rating: Blacklight dev making Frogger Hyper Arcade Edition

    by 
    Jessica Conditt
    Jessica Conditt
    02.23.2012

    Frogger: Hyper Arcade Edition is in development for multiple platforms, a rating from the Australian classification board reveals, but that's not the news here. Frogger: Hyper Arcade Edition is being developed by Zombie Studios, the team behind the heavily homicidal, shoot-em-up, bullet-frenzied Blacklight franchise. Original creator Konami is set to publish the new title, and it received the lowest rating of "General" from the Australian ratings board.Unfortunately the rating immediately dismisses all of our dreams of a first-person, shotgun-wielding Frogger who doesn't try to avoid the cars in the road -- he just exterminates them. Whatever comes of this strange union, it's sure to display a side we haven't seen from someone.

  • Portabliss: Time Ducks (iOS)

    by 
    David Hinkle
    David Hinkle
    02.07.2012

    Did you know that you can download handheld games now? That's amazingly convenient! The only inconvenient part of it is finding the right games to buy -- and that's where we come in, with our Portabliss column. In each installment, we'll tell you about a downloadable game on the iPhone, iPad, Android device, DSi, 3DS, PSP, etc. Today: Time Ducks. Beneath their stoic demeanor and lust for bread crumbs, every duck hides a special ability. In fact, it's not an ability exclusive to them -- all animals in nature have the ability to temporarily rewind time. This is what Tough Guy Studios' Time Ducks has taught me.

  • Daily iPhone App: Frogger Decades

    by 
    Mike Schramm
    Mike Schramm
    09.05.2011

    Everybody knows Frogger, right? 30 (!) years ago, Frogger jumped into the arcades and became one of the most popular arcade titles of all time, and now Konami has released a new version of the game on the iOS platform. It's not exactly the same as the old game (the graphics are in 3D now, and you're looking at the frog at an angle rather than from directly above), but the same obstacles and gameplay are here, as you advance a little frog up through a series of roads and byways, all while avoiding cars, spikes, and anything else that gets in your way. The controls are a little goofy at times, though there are two choices, depending on if you want to try touch-based controls or more traditional virtual buttons. The only real disappointment with the game is that as far as I could tell, there's no way to actually play the old arcade version; that would have been a really nice extra to seal the deal. Otherwise, Frogger Decades is a nice package that will evoke some of the old hop-and-jump gameplay that's made this one so popular. It's currently available as a universal app for US$1.99 on the App Store now.

  • Frogger Decades leaps into App Store, still going strong after 30 years of being hit by trucks

    by 
    Zachary Lutz
    Zachary Lutz
    09.02.2011

    My, how time flies. Can it really be 30 years since the original Frogger was released into arcades in 1981? To celebrate the anniversary, Konami has unleashed a new version of the game into the App Store known as Frogger Decades. Along with the familiar highway scenes, you'll be treated to new environments such as swamps and islands, along with opportunities to solve puzzles along the way. A classic D-pad controller is built-in for those seeking a slice of nostalgia, but you're also free to hop about using touch input on the screen. The game retails for $2 with versions for the iPhone and iPad, and it supports competitive play via the Open Feint network. We know what we'll be doing tonight. Care to join us?

  • Windows Phone 7 review: Frogger

    by 
    Andrew Yoon
    Andrew Yoon
    10.20.2010

    Frogger is a terrible game. Please don't buy it. Paying $3 for this game is just wrong. Honestly, it's so bad that Konami should be paying you instead! The Windows Phone version looks and plays like a relic. The gameplay hasn't been updated, the graphics are abysmal, and the amount of "content" in the game simply isn't worth it. If you're somehow unfamiliar with the franchise, the premise of the game is rather simple: get a frog to safely cross the level from one side to the other. Along the way, you'll have to avoid cars and jump on moving logs, without falling into the water or getting eaten by the various deadly animals. It may sound like fun, but it isn't. Playing the same levels over and over again in an attempt to get through all fifteen on three lives isn't really my definition of entertainment. Short of a love affair for Frogger, it's hard to justify purchasing an obviously lazy port of an antiquated franchise. Perhaps you like the nostalgia of its quarter-eating gameplay. But me? I'd rather spend my $3 on a game that I actually find fun. See also: Windows Phone 7 launch games reviews hub This review is based on a retail Samsung Focus provided by Microsoft and AT&T.

  • Konami confirms 3DS lineup for Europe

    by 
    JC Fletcher
    JC Fletcher
    10.18.2010

    Konami has announced four titles for the 3DS in Europe, including Pro Evolution Soccer, Frogger, Contra, and Metal Gear Solid 3: Snake Eater. Of those, we've seen screens or video of precisely one, Snake Eater, with the others first revealed as in development during E3. The non-Metal Gear games haven't been shown, although it's worthwhile to know that a) they're still in development, and b) Konami already plans to release them in Europe. Plus, it doesn't take a huge leap of intuition to figure out what kind of games Contra, Pro Evolution Soccer, and Frogger will be.

  • NintendoWare Weekly: Bit.Trip Runner, Looksley's Line Up, Kirby Super Star

    by 
    David Hinkle
    David Hinkle
    05.17.2010

    It's quite the week for the DSi and Wii as far as downloadables go -- Bit.Trip Runner arrives on WiiWare today and EA, Tecmo Koei and Konami all offer solid titles for DSiWare. Oh, and you can finally get your hands on Looksley's Line Up, the interesting 3D DSiWare game from Nintendo. There's even a new Virtual Console game starring a certain hungry pink blob to check out!

  • Join the cause with '80s arcade propaganda art

    by 
    Ben Gilbert
    Ben Gilbert
    04.14.2010

    Forget about minimalism, it's time to join the fight! Illustrator Steve Thomas has fashioned four propaganda-style posters urging all of us to push back against '80s arcade all-stars Donkey Kong, Joust, Frogger, and Dig Dug, contending you should "Find your place among the flying elite!" and "Defeat the beast!" For prices ranging from $11.95 to $41.95 (starting at 11"x16" and getting as large as 35"x52"), you can snag yourself one of these beauts -- there are even framing options, should you be so inclined. That said, given the flood of folks rushing to purchase Justin Russo's aforementioned posters just last week, we'd suggest getting in on this one early before they're all gone. [Via GameSetWatch]

  • Man leaps past George Costanza's fictional Frogger score

    by 
    David Hinkle
    David Hinkle
    01.05.2010

    Seinfeld isn't just the greatest sitcom ever (don't try to argue with us, you're wrong), it's actually relevant in the games landscape. See, the classic coin-op Frogger was featured prominently in one of the last episodes of the show. In said episode, George Costanza scored a whopping 860,630 points -- a score many believed to be laughably high. Sure, it's a comedy show, so why not make the high score ridiculous? Well, through a perfect combination of Mountain Dew and mozzarella -- and just the right amount of grease on the stick -- young Pat Laffaye bested that high score on January 1, 2010, getting his name on the Twin Galaxies high score board with an impressive 896,980 points using an original Frogger arcade cabinet. We take our hat off to Laffaye ... and offer our condolences to the weeping ghost of George Costanza. [Via Eurogamer and Examiner]

  • Konami's iPhone games on sale for one dollar each

    by 
    JC Fletcher
    JC Fletcher
    11.17.2009

    Konami has marked its entire slate of iPhone/iPod Touch games down to just .99 -- the magic price point at which we're willing to try something, even if it's Silent Hill: The Escape. Now is the time to satisfy your curiosity about Metal Gear Solid Touch or Krazy Kart Racing! Well, maybe you could download the demos first to satisfy your curiosity, and then buy the games if you feel there's a chance for even one dollar worth of enjoyment. The full selection of Konami games includes (iTunes links): Dance Dance Revolution S+, Dance Dance Revolution S, Frogger, Metal Gear Solid Touch, Silent Hill: The Escape, Krazy Kart Racing, Power Pros Touch, Silent Scope, and Field Prowlers Police Rush! This deal is active in the US and Canada. We're checking with Konami to find out how long the offer will be available. [Thanks, Jordan!]

  • Researchers teach ASIMO and HRP-2 a bit of real life Frogger

    by 
    Paul Miller
    Paul Miller
    08.04.2009

    Some George Costanza-types at Carnegie Mellon have repurposed their own hard earned knowledge of Frogger maneuvers at the university arcade into useful object avoidance techniques for robots. They've outfitted both ASIMO and HRP-2 with versions of the technology, which allows the robots to detect their surroundings, create 3D maps of obstacles and plan routes accordingly (and actually has nothing to do with Frogger). If you check out the two videos after the break, you can see that these guys really put the bots through the ringer, including some death defying spinning obstacles that ASIMO avoided with ease, and the "real life" environment the HRP-2 is faced with... but seriously, couldn't they just let ASIMO have the blue dot already? [Thanks, Poly Bug]

  • Breakfast Topic: Pranks

    by 
    Zach Yonzon
    Zach Yonzon
    01.29.2009

    I love in-game pranks. One of the first things our Guild Master did when we downed Patchwerk was to tell the entire raid to run through the frogger slimes, telling them to hit the slime to "get their buff". Sure enough, all the players who had never been to Naxxramas or read much about it proceeded straight through the gauntlet. The next thing we knew, there were corpses strewn all over the place and our GM proclaimed himself The Noob Killer.Back in the days of vanilla WoW, one of our favorite things to do to new raiders was initiate them by telling them to go up to the 'window' behind Golemagg the Incinerator to take a peek at Ragnaros. Hilarity ensued and repair bills skyrocketed. I certainly enjoyed the brewfest brew trick on Sapphiron, although that might warrant some serious -DKP. One of our officers' favorite tricks is to tell guildies to meet him in some major city, telling them he was going to give them something. When they finally get there, he pops a macro that strips him naked and casts Mirror Image, yelling, 'SEXYTIME!' No repair bills here, but seeing four naked trolls is certainly not worth the trip. How about you? What silly pranks have you played on guildies or friends (or even enemies)? What pranks have been played on you?

  • Four Konami games coming to iPhone, including Metal Gear, Silent Hill

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.17.2008

    And Dance Dance Revolution, if you can believe it. Konami has announced the impending arrival of four downloadable iPhone games, with all but one scheduled to arrive "from late December." The genres covered are "Music," "Action," "3D Shooting" and the slightly provocative "Touch Shooting." As for the corresponding titles: Dance Dance Revolution S Lite, "a music game where you tap the arrow icons that appear at the bottom of the screen in time with music." Silent Hill: The Escape, "a first-person 3D shooting game that lets players utilize the control features only found on the iPhone and iPod touch ..." Frogger, "a simple game" which probably doesn't require any further explanation. Metal Gear Solid Touch, "an original game that brings to life the world and characters" of MGS4. Eight "touch shooting" levels will be available in the initial release, with more to follow. MGST is currently slated for a Spring 2009 release. All the games are coming to North America, Japan and Europe, with the exception of Dance Dance Revolution, which is apparently too hip for the electronic rectangles in Europe.