hidpi

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  • Firefox 22 beta enables WebRTC by default, HiDPI displays on Windows

    by 
    Jon Fingas
    Jon Fingas
    05.17.2013

    Though Mozilla has long been a proponent of WebRTC for plugin-free video and voice chat, it hasn't been ready to enable the full protocol in Firefox as a matter of course. It's more confident as of this week: the newly available Firefox 22 beta turns on complete WebRTC use by default, allowing for both live web conversations and peer-to-peer file swaps. There's more to the release as well, depending on the platform. Windows users receive support for HiDPI displays, like that of the Kirabook; every desktop user also gets gaming-friendly OdinMonkey JavaScript tuning, a web notification API and a font inspector. Android users won't have WebRTC and other upgrades for now, but everyone can experiment with the latest Firefox beta at the source links.

  • Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

    by 
    Sharif Sakr
    Sharif Sakr
    09.06.2012

    Adobe's video editing application is already a lovely thing on the Retina MacBook Pro, but not visually -- only in terms of its raw performance on that Core i7 CPU. Until today's update -- 6.0.2 -- the software hasn't actually been able to make use of HiDPI itself, and neither has it been able to exploit the performance-boosting potential of GPU compute on the laptop's NVIDIA GTX 650M graphics card. If you're lucky enough to own this combo of hardware and software, Adobe's official blog suggests that you go ahead and check for the update or apply it manually following the instructions at the source link below (it's actually within Bridge that you should check for the update, with other Adobe titles closed). We're hopefully about to apply it ourselves and will report back on its impact. Update on the update: As expected, video thumbnails look sumptuous in the absence of pixelation, making this a worthy revision. That said, software encoding of a short timeline was still faster with the Mercury Engine set to software mode rather than GPU compute. A 2:30 clip took 2:02 to encode with OpenCL, 2:00 to encode with CUDA, but just 1:42 to encode in Software mode. No doubt people who do multi-cam editing or need to render complex effects in real-time may see a benefit -- please, let us know if you do! Update: Just had word from NVIDIA that may explain what's happening with our encoding times. We're told it's only if we enable "Maximum Render Quality" that GPU compute will shine through in terms of performance, because enabling max quality in software mode would slow it down. So far we've only tried with default settings, so clearly there's room here for more experimentation.

  • Photoshop CS6 and Lightroom 4 will support HiDPI, MacBook Pro Retina Display in 'the coming months'

    by 
    Dana Wollman
    Dana Wollman
    08.30.2012

    You know who's likely to buy the MacBook Pro with Retina Display? Creative professionals (obviously). So you know what programs should really be optimized for that 2,880 x 1,800 screen? Try Photoshop, or Lightroom. Adobe hears your frustration, and apparently empathizes mightily: the company just posted a blog post promising Photoshop CS6, Lightroom 4 and Photoshop Touch will support HiDPI, including the MacBook Pro's Retina Display, within the "coming months." (No, this near-term update does not include Photoshop Elements, unfortunately.) While that timetable is on the vague side, the outfit says having a Creative Cloud membership will ensure you get that update sooner. Until then, your frankengadget renders will still look a little blurry, sorry.

  • Google shows off high-res Chrome browser for Retina MacBooks, hitting Canary channel first

    by 
    Richard Lawler
    Richard Lawler
    06.13.2012

    As we noted in our review, the downside of the super high DPI displays Apple is shipping in its latest MacBook Pro is that non-retina display friendly apps don't look so good, but Google's already working on changing that for its Chrome browser. In a blog post the team showed off the image above with a comparison on what the high res edition will look like compared to its current counterpart based on "early results." Users on the bleeding-edge Canary channel should see the upgrades first, with more rolling out over the next few weeks and eventually reaching wider audiences as they go along. Of course, if you couldn't wait to pre-order the absolute latest Mac hardware after it hit the stage at WWDC (and aren't diving headlong into the refreshed world of Safari), we're figuring jumping on a somewhat untested version of this popular browser is hardly out of the question.

  • Apple prepping web images for iPad Retina display

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    03.13.2012

    AppleInsider is reporting that portions of Apple.com have been upgraded to take advantage of the new iPad's Retina display and HiDPI screens. So far, the changes have been made to the home page and iPad portions of the site. AppleInsider has several comparison shots made in normal version, the bottom screenshot above, and with HiDPI, enabled in OS X 10.7.3.

  • Retina display Macs, iPads, and HiDPI: Doing the Math (updated)

    by 
    Richard Gaywood
    Richard Gaywood
    03.01.2012

    Love Apple gear? Like math? TUAW's Doing the Math series examines the numbers and the science behind the hardware and software. The rumourmill has been busy lately with claims that we might get "Retina display" Macs soon -- and of course, a Retina display iPad 3 on March 7, probably, maybe, definitely. For an example of the sort of speculation, consider Bjango developer Marc Edwards, who tweeted: "Retina 27" Thunderbolt display: 5120×2880 = 14,745,600 pixels. 4K film: 4096×2160 = 8,847,360 pixels. Retina iPad 3: 2048×1536 = 3,145,728 pixels". This prompted me to dust off my Retina display iPad post from a year ago and revisit the mathematics I applied there to dig a little deeper into what a Retina display Mac might entail. Is Edwards right -- would a Retina display Thunderbolt display really need almost 15 megapixels? Isn't this all just marketing? Before I launch into a long-winded diatribe ("surely not!" -- everyone who's ever read any of my other TUAW posts), I need to address a surpisingly common point of view. Some people say that as "Retina display" was a term Apple made up, it can mean whatever it wants it to mean. If Apple wanted to, the theory goes, it could just declare the current iPad to be a Retina display and be done with it. I think this argument is asinine. Firstly, although Apple invented the term out of whole cloth, it does offer a definition: "the Retina display's pixel density is so high, your eye is unable to distinguish individual pixels." That has meaning, and if Apple were to weaselly dilute the definition for the sake of marketing some future product I think we should absolutely hold its feet to the fire. Secondly, this isn't just about Apple. High DPI screens are starting to appear on other devices, like this Android tablet from Asus. The precise phrase "Retina display" might belong to Apple but the advantages of high resolution screens do not. As this is an emerging trend across the whole industry, it behooves us to strip away the marketing pixie dust and take an objective look at what this technology can offer. Defining "Retina display" So what does it mean to say that a screen's individual pixes are indistinguishable? The launch of the iPhone 4 and the first Retina display was, of course, accompanied by a jump in the screen resolution from 480×320 to 960×640 -- from 163 pixels-per-inch (ppi) to 326 ppi. This in turn lead many people to label some arbitrary resolution as "Retina display" -- typically 326 ppi itself, or 300 ppi. The latter number is a common rule-of-thumb baseline in the print industry for "photo resolution". It's not that simple, however. Hold a small-print book at arm's length. Notice how it's hard to read the text. Now bring the book up to a few inches from your nose. Notice how much easier it is to read now. Clearly, if Apple is defining a "Retina display" as "one where users can't see the pixels" then any discussion of whether a given display qualifies or not needs to take into account the distance between the screen and the user -- and that differs according to the device. An iMac on a desk, a MacBook in your lap, and a hand-held iPhone all have different viewing distances. So, how do we determine how small a pixel has to be to be bordering on invisible? To answer this we need to think about subtended angles. Consider the following scenario: The viewing angle in this diagram, a, is called the angle subtended by the inter-pixel spacing, s. Whether or not a given detail is too small to be discerned by the eye is down to the size of this angle. This is how the size of an object is related to the viewing distance -- as you move an object of a given size closer or further away from the eye, so the size of this angle changes. Conversely, at given distance, a larger object will also subtend a bigger angle. The size of the image on the retina is intrinsically derived from the object size and the viewing distance, linked by this formula: So what subtended angle is too small to see? The average person has 20/20 vision. This was historically defined as the ability to read letters on a standard eye chart that subtend 5 arcminutes of angle (an arcminute is 1/60th of a degree). What does that mean in pixel terms? Consider that just about the smallest legible fonts, Tinyfont by Ken Perlin and Tiny by Matthew Welch, uses five pixels of height (including descenders for Tiny) for each letter. This suggests the smallest resolvable detail for an average eye is around one arcminute. Indeed, one arcminute is an accepted value amongst academics for the resolution limit of a typical human retina. Retina-ness of Apple's current displays With the data above in mind, and applying the mathematics from my previous post, we can take some typical viewing distances for different Apple devices, combine it with the screen size and resolution, and calculate how close the screen comes to the definition of a Retina display we have arrived at above. You can view a Google spreadsheet that shows the details of how this data is calculated. Update, 2012-03-02: I've had quite a bit of feedback that many people sit closer to their devices than I do. I'm not sure if it's personal preference, or because I've used multi-monitor for many years (my 27" iMac is flanked by a 26" Samsung monitor, so I have to sit a little way back to fit it all in my vision). Either way, I've added a few rows to that spreadsheet that aren't shown on the table above to reflect these scenarios. Update 2, 2012-03-04: The original version of the above table contained an error; I had forgotten that the screen sizes of the MacBook Air 11", 13" and MacBook Pro 15" are actually 11.6", 13.3", and 15.4", respectively. I used the wrong version in the calculation. This has now been fixed. This changes some of the pixel-per-inch figures slightly. Just for fun, I threw in a couple of non-Apple devices for comparison -- a 50" TV at a distance of six feet, playing back a Blu-Ray and a DVD; and the announced Asus Transformer Prime Android tablet, which has a 1920×1200 display. This table shows some things that surprised me. Firstly, it shows that Apple's definition of Retina display aligns quite closely with my mathematic derivation. The iPhone 4 screen at a typical distance of 11" is just barely above the threshold for a Retina display. I believe this justifies my methodology. Secondly, it repeats my previous conclusion that a pixel-doubled iPad running at 2048x1536 is easily enough definition to count as a Retina display -- even at a 16" viewing distance, which is on the close side from my experimentation with an iPad and a tape measure. Similarly, that Asus tablet is a Retina display too. It also shows that many current Mac displays are a lot closer to Retina display levels than you might have thought. The 27" iMac at a distance of 28", a 17" MacBook Pro at 26", an 11" MacBook Air at 22" -- these screens all have pixels small enough to border on invisible. Furthermore, the 480×320 iPhone screen is notably worse than everything else Apple makes today, at 53% of a Retina display. Even the second-worst 1024×768 iPad screen has finer detail at 61%. The worst Mac display is the 24" iMac at a distance of 28", at which distance its pixels are one-third too large to be individually indistinguishable. Finally, this also shows why BluRay looks so good. On a largish TV at a shortish distance (50" at 6'), a 1080p image is at 92% of Retina level, whereas a DVD is a downright poor 36%. There are two very important points here. The first is that in order to achieve, or even handily exceed, the threshold for a Retina display, Apple does not need to double resolutions on most of its displays. Far from it. It would suffice to boost a 27" Thunderbolt Display from 2560×1440 to something around 2912×1638. (But note that there could be image quality issues from this -- see "The pixel doubling argument" below.) The second point is that people shouldn't get their hopes up for how much better a Retina display Mac would be compared to the current offerings. The iPhone 4 was a huge step forward from the iPhone 3GS mostly because the 3GS's screen was comparatively poor. Existing Macs have much better screens to start with, so any improvement will be much more modest. Looking beyond one arcminute From the above, you might think that there is hardly any reason to Apple to change anything, because the benefits of higher resolution screens are so modest. But clearly HiDPI mode exists, and specialist medical imaging screens are between 508 and 750 ppi. What's the benefit to these high pixel densities? The answer is that our definition of the limits of human vision -- details that subtend an angle of one arcminute -- is rather simplistic. There's a lot more to think about when considering how real human vision interacts with computer display technology, including atypical viewing distances, different sorts of patterns, and so forth. Reading words, for example, is possible at smaller sizes than reading random letters, because your brain has more context to guess at the characters. Your brain is a sophisticated pattern matching tool and it will use information from the surroundings to try and interpret details your eyes can't quite make out clearly. Here's a number of test patterns for you to try this out on your own display. If you want to try this on an iOS device, you need to get the appropriate file for your device -- iPhone or iPad -- and save it to the Camera Roll. This is because iOS will helpfully try and zoom and pan images but we want to ensure that one pixel in the test image takes up one pixel on your display. Once you have them in the Camera Roll, view them full screen through the Photos app with your device in the portrait position. If you compare your Mac, iPad, and iPhone, you should see quite a difference in how well each screen performs. The pixel doubling argument Rene Ritchie for iMore makes a solid argument for why an iPad retina display must be pixel-doubled -- i.e. 2048×1536 -- and not some intermediate resolution (just as was the case for the iPhone 4 before it). Anything else means every single existing app either has to re-scale art assets -- resulting in a fuzzy display -- or let them appear at a different size on-screen -- resulting in usability problems as the tap targets are resized. This is because every single existing iPad app is hard-coded to run full screen in 1024×768. The situation is fuzzier on desktop, however. Apple's current displays already vary between 92 and 135 pixels-per-inch. Users are more tolerant of UI element resizing, within reason. Consider the 109 ppi 2560×1440 27" Thunderbolt display, and let's suppose Apple wanted to Retina it up. It could up the resolution to 4192×2358 -- which works out to 178 ppi -- and achieve a display with finer details than the iPhone 4. This is one-third less pixels than the native pixel-doubled resolution (which would be 5120×2880). UI elements would look proportionally larger -- but no more than they do on the 24" iMac display today, so it wouldn't look clumsy or odd. Update, 2012-03-02: David Barnard of App Cubby wrote a great followup post with some mockups comparing a 27" 168 ppi screen in HiDPI mode (at a resolution of 3840×2400) and the current 109 ppi one. He also makes an interesting point that he find Apple's more dense modern displays harder to use: What you should notice is that the text and UI elements are physically smaller on the current 109ppi iMac than they'd be on the hypothetical 84/168ppi 27″ iMac. This may be frustrating to some users, but I actually prefer my old 94ppi 24″ Cinema Display to any of Apple's higher PPI displays. I like that the system default 12pt text is larger. The sacrifice is in the usable workspace, and that's a matter of taste. I've been hearing from more and more people on Twitter that the 11″ Macbook Air is surprisingly usable with OS X Lion, even though the workspace is a scant 1366x768 pixels. Wrapping up Hopefully, I have convinced you of several things in this post. "Retina display" carries more meaning than pure marketing. The definition of what is, and what isn't, a Retina display must consider viewing distance. The improvement you'd see from a Retina display Mac is significant, but less than the improvement the iPhone 4 offered over the 3GS. A 2048×1536 iPad would be a Retina display and would look quite a bit better than the current model (but, again, be less of an improvement than the iPhone 4). Still not convinced? Sound off in our comments! I'd like to thank fellow TUAWers Brett Terpstra and Erica Sadun for helping me with the Retina Tester graphic.

  • Mac OS X Lion has TRIM support for SSDs, HiDPI resolutions for improved pixel density?

    by 
    Sean Hollister
    Sean Hollister
    02.26.2011

    As you'd expect, developers have wasted no time in tearing apart the Mac OS X Lion preview, and in so doing they've allegedly discovered some intriguing things -- namely, support for the SSD-wiping TRIM command, and a series of high-DPI display modes which would allow for icons and UI elements with twice the graphical detail -- which could mean a PC-sized Retina Display. The former doesn't sound like the most exciting upgrade, but it's truly a boon for Mac users with solid state storage, as TRIM can greatly improve write speeds in compatible drives. As far as the improved pixel density rumors are concerned, it's not clear whether Apple's actually looking at doubling display resolutions in new computers (9to5Mac imagines a 15-inch MacBook Pro with a 2880 x 1800 screen) or whether Apple's simply moving to maintain icons that are precisely the same physical size across all its displays -- which would make fantastic sense for a touchscreen UI, by the way.