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  • Nook matches Kindle by bundling free web access to NYTimes.com with digital edition sub

    by 
    Vlad Savov
    Vlad Savov
    04.05.2011

    Adhering to strict alphabetical order, where Amazon leads, Barnes & Noble follows. The Kindle was last week announced to include access beyond the New York Times' freshly erected online paywall as part of its device subscription to the NYT and now, lo and behold, the Nook family (including the Nook Color) is following suit in identical fashion. If you're happy to obtain your sub to New York's finest paper from the Nook Newsstand -- which costs $20 per month, same as Amazon's levy -- you'll get the bonus, complimentary, free-of-charge privilege of being able to access NYTimes.com without any constraints as well. So what if the online edition used to be free for the past eleventy years? The new Times dictates some fealty be paid and we're happy to see these e-reader purveyors helping to alleviate (mask?) that cost for some of us. Full PR after the break.

  • New York Times reveals labyrinthine subscription plans, Canadian readers already hitting paywall

    by 
    Christopher Trout
    Christopher Trout
    03.17.2011

    We knew it was coming, and now The New York Times has followed through on its promise to erect a paywall for online content, which means no more free news -- kind of. Starting today in Canada and March 28th in the US, NYTimes.com will ask visitors reading more than 20 articles per month to pay for their info fix. The new plan offers monthly subscriptions of $15 with a smartphone app, $20 with tablet app, or $35 for complete digital access -- subscribers with a physical subscription will be granted a full pass, except on e-readers. Further convoluting the pay structure, entry from sites like Twitter and Facebook won't face the same restrictions, and access via Google is set at five free visits per day. Other news sources, including The Wall Street Journal, have already started charging for online content in the face of declining ad revenue, but this is certainly one of the most elaborate systems we've seen so far. The subscription plan was unleashed in Canada today, allowing the paper to iron out any kinks before hitting the US, which means you've got just under two weeks to hit NYTimes.com completely free -- after that, prepare to be confused.

  • Chrome Web Store, HTML5 and the iPad: symbiosis at its best

    by 
    Paul Miller
    Paul Miller
    12.10.2010

    It's all coming together, folks. It doesn't take much of a gander at the Chrome Web Store to notice a trend: some of the flashiest, most mature "apps" are actually just in-browser versions of iPad apps. And you know what else? Most of these "apps" actually run fine in Safari on the iPad. We're not sure how long Google gave developers to port their experiences over, but it seems like most of the best work had already been done in the form of HTML5 apps that were merely wrapped in app form for App Store delivery. Google's just taking things to the next logical step. Continue after the break as we expand this thesis paragraph into a number of supporting blocks of text, a few jazzy pictorial examples, and a stunning closer.

  • The Shattering hits The New York Times best-seller list

    by 
    Mathew McCurley
    Mathew McCurley
    11.01.2010

    Blizzard has let us know that after only a short time available on bookshelves, The Shattering by Christie Golden has hit The New York Times best-seller list. This makes The Shattering Golden's and Blizzard's second NYT best-seller after Arthas: Rise of the Lich King. Congratulations to Christie and Blizzard, as the book is awesome and totally deserves the recognition that it is getting. The Shattering – New York Times Best Seller Despite having just been released earlier this week, The Shattering by Christie Golden has rocketed into the New York Times best seller list. This prelude to Cataclysm follows major faction characters as they adjust to life after the war with the Lich King, before being abruptly attacked by the land and elements themselves. What is leading to these devastating earthquakes and ship-sinking squalls? Magni believes he has found the secret through his brother's research, while Thrall believes an already shattered world holds the secrets. If you're looking forward to the Cataclysm expansion, this is a must-read to catch you up and prepare you for the epic story about to be unveiled. The book is available in the Blizzard Store (http://us.blizzard.com/store/details.xml?id=1100001208) and all fine book retailers. source

  • NYTimes for iPad app delivers entire newspaper for free... until 2011

    by 
    Darren Murph
    Darren Murph
    10.15.2010

    Remember that New York Times Editor's Choice app that hit right alongside the iPad's launch? Hello, overhaul. NYTimes for iPad was just unleashed today, with many describing the results as an ideal newspaper-to-tablet port. The primary difference? This is the entire New York Times, delivered to your iPad free of charge (assuming you're a registered member of the site, which can also be accomplished for no charge). The new app brings over 25 sections of content to readers, but the glorious fun is sure to be short lived; The Times is planning to launch a pay model next year, and after that wall goes up, the app will also require a paid subscription. Enjoy it while it lasts, we guess.

  • New York Times to begin charging for access... something something, Apple Tablet

    by 
    Paul Miller
    Paul Miller
    01.17.2010

    Is it a stretch of logic, or purely logical? You be the one to judge. New York Magazine is reporting from what seems to be pretty solid word that the New York Times will start charging online readers for its content. That's all well and interesting for a media hound, but there's additional word that the announcement of this in "a matter of weeks" might coincide with the rumored January 27th Apple launch. You know, the tablet thing. We already know (or are pretty sure) that Apple has shopped around a theoretical device to content providers, including almost assuredly the New York Times, so it makes "sense." Still, we aren't putting solid money down on a single thing until Steve Jobs pulls this device out of a largish pocket of his and shows it to our face.

  • NY Times Business section features the App Store

    by 
    Michael Rose
    Michael Rose
    12.06.2009

    It's always an interesting Sunday when the front page of the New York Times business section features a mostly-glowing piece on the dynamics of the App Store, leading off with some facts and figures from Freeverse's Ian Lynch Smith (who also appeared in our own video visit to Freeverse last month). Smith let the Times know that one month of sales for chart-topper Skee-Ball, an app that took two months to develop, came to $181,000. Not bad at all. The entire article is worth a read, and it at least gives a brief nod to the ongoing struggles between independent developers and Apple's review process than we're used to hearing about (including a mention of one unlucky VoIP shop with an 'in review' time measured by the year). The anecdotal evidence is starting to mount that Apple is thinking seriously about how the App Store's failings are effecting the ecosystem and driving quality developers from the platform: direct executive intervention to approve apps, responding to allegations of review fixing, and quick turnarounds on low-logic rejections all help matters. What would help more than those examples of good exception handling? More clarity, more transparency, and more equity -- assuming you're not in favor of my modest proposal to subvert app review entirely. Since there are now suggestions that even non-jailbroken phones might be vulnerable to data theft from malicious apps, it seems unlikely that Apple will let unreviewed apps through anytime soon.

  • Pixar talks about what it took to upgrade Toy Story to 3D

    by 
    Ben Drawbaugh
    Ben Drawbaugh
    10.06.2009

    And some people didn't know it is possible to make an old movie look good in HD, and here Pixar is going back and making 15 year old movies 3D. Evidently Pixar has always thought about how its movies would look in 3D and decided to go back and make it happen with the first two Toy Story movies. The timing is due to the fact that Toy Story 3 is right around the corner, but while fans wait to see it, they can go to the theater and relive the first two like never before. What's interesting is that the original data took about 4 months to convert just to make it compatible with Pixar's current technology, and after that was done, it took another 6 months to convert each movie to 3D. The other interesting nuget is about how the distance between the two cameras help determine how "3D" an image will look -- an interesting read even if you're not interested in 3D.[Via TVSnob.com]

  • New York Times R&D group is braced for the future of content delivery, being totally chill

    by 
    Paul Miller
    Paul Miller
    05.11.2009

    In a collision of journalistic labs heretofore unseen, the folks at Harvard's Nieman Journalism Lab hit up The New York Times' R&D lab for a look at what those ink-stained word-slingers think about the future of newspaper delivery. Nick Bilton, "Design Integration Editor" at the NY Times, and ever calm in the face of futurism, gave a guided tour of the devices they're currently looking at, and while there aren't a lot of surprises, it is nice to see they're taking ebooks, netbooks and touchscreen PCs all very seriously. Of particular note is a (sadly damaged) e-ink prototype with a newspapery layout, complete with typography, designed for an "e-ink device that [doesn't] exist yet." Nick also makes mention of Mary Lou Jepsen's upcoming Pixel Qi display, along with the marvelous world of RFID-based ads. Check out the full content delivery nerd-out on video after the break.

  • NYT: Music execs operate 'in fear of Apple'

    by 
    Robert Palmer
    Robert Palmer
    02.02.2009

    In today's New York Times, Tim Arango tells a story of a heated conversation between Sony Music's Rolf Schmidt-Holtz and Steve Jobs on Christmas Eve -- one that "ricocheted around the music industry." Apparently, before the announcement at Macworld, all the labels except Sony had agreed to a new pricing deal. Sony wanted the new pricing to take effect immediately after the announcement, but Jobs wanted a longer rollout. After the phone call, according to the Times, Sony agreed to the longer waiting period. During this time, Jobs was allegedly on medical leave, recuperating at home from his much-publicized illness. Arango notes that Jobs' point-man on music industry relations, Eddie Cue, and Apple's entire staff "do their best to follow Mr. Jobs's style in their own negotiating." That is to say: Hardball. Music executives, according to an unnamed source, are afraid of angering Apple, as Apple can single-handedly remove a label's catalog from the iTunes store, angering the label's customers. At the same time, Apple can claim that their hands were tied, the decision wasn't theirs, and that all the ire should be directed at the music industry. Such a thing hasn't happened -- yet -- but the threat is there, and real. The labels, on the other hand, feel like they brought Apple back from the dead, blessing the company with content. Even so, David Card of Forrester Research offered an interesting coda to the story: "if it weren't for Apple, God knows how bad the music industry would be," he said. [Via 9-to-5 Mac.]

  • First Look: NYTimes

    by 
    Scott McNulty
    Scott McNulty
    07.11.2008

    If there was one application on the App Store that I wanted to love it was the NYTimes app (iTunes link). I've mentioned before that I'm a big fan of the New York Times and that's why it is so disappointing to me that I can't recommend this app. The New York Times mobile site is great on the iPhone, and this appliction is not. I tested it via WiFi on my first gen iPhone and it was slow, images didn't load, and advertisements took up a good portion of the screen from time to time.The search function is nice, but it isn't reason enough to waste your time on this one. Stick with the Mobile version of the Times' website and save some space on your iPhone.Check out this gallery for lots of screenshots.%Gallery-27406%

  • New York Times talks Miyamoto, Wii Music

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    05.27.2008

    Following Time Magazine's announcement of Shigeru Miyamoto as the most influential person of the year (as chosen by you!), The New York Times has a lengthy biography of the legendary game designer, focused around a candid talk with the man.Among other things, Miyamoto discusses his emphasis on gameplay over characters (it sounded strange to us too), and Nintendo's transition from fantasy games to those grounded in reality. He also briefly discusses Wii Music, Nintendo's original music title, which will emphasize creating original musical compositions, unlike Guitar Hero or Rock Band. More details on Wii Music are expected this summer.

  • Times Reader Beta now available

    by 
    Scott McNulty
    Scott McNulty
    05.22.2008

    A few days ago I mentioned that the Time Reader Beta would soon be open for Mac users, but I had no idea how soon it would actually appear.Today the New York Times has released the Mac beta of their Times Reader. For those that don't know, the Times Reader is a stand alone app that tries to marry to best aspects of reading the Times on the web with the high quality typography and readability one finds in the physical paper.As many Mac users have bemoaned, the Times Reader is built upon Microsoft's Silverlight technology allowing them to develop the app for both Windows and OS X.While the Times Reader for Mac is in beta it is free, though once it leaves beta it will only be available via subscription. Check out the Frequently Asked Questions for more answers, and our gallery showing screenshots of the install process and of the app itself.%Gallery-23524%

  • Niko's voice earned about $100,000 from GTA IV

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.21.2008

    The New York Times has an interesting piece this morning about how actor Michael Hollick earned about $100,000 for playing GTA IV protagonist Niko Bellic. Had the actor done the role for almost any other medium than video games, he would have received very generous residuals and royalties off the title, which made $500 million in its first week. The piece basically explores how all the actors in GTA IV would be rolling in dough had the work not been in video games.Of course, if the actor gets residuals, does the artist who "made" Niko get a cut? Although the actors provided voices, and apparently motion-capture, what about all the other people that worked on the creation of these characters? People aren't buying these games because of the actors, they're getting it because of the title and its associated gameplay. In time, this issue will probably come to a head (especially as the industry grows), but for now it comes off like actors whining while everyone else is getting a similarly bum deal. Maybe it's time the video game writers, artists and developers started complaining too? Union, union, union!

  • NY Times tackles Wii's tie-in ratio

    by 
    Chris Greenhough
    Chris Greenhough
    04.21.2008

    The Wii has comfortably outsold its rivals since it first launched, but it does lag behind in at least one other respect: the number of games sold per console. The low software tie-in ratio of the Wii is hardly a new issue, but it's one that shouldn't be ignored.According to a new article in The New York Times, Wii owners typically purchase only 3.7 games a year, a figure that compares unfavorably with Xbox 360 and PlayStation 3 owners (4.7 and 4.6 games per year respectively). This, argues the article, is just one of the effects of the expanded audience that Nintendo has captured -- as the New York Times piece observes, most Wii owners seem to treat their console as little more than a Wii Sports machine.There are solutions, however, with Wii Fanboy favorite Michael Pachter suggesting third-party publishers should adopt a different approach to marketing their wares. As Pachter puts it, "Advertising on GameInformer and 1up.com just isn't reaching [the expanded] audience."[Via Joystiq]

  • NYTimes looks at Wii's software sales problem

    by 
    Kyle Orland
    Kyle Orland
    04.21.2008

    Despite consistently strong hardware sales, the Wii has thus far lagged behind its competitors when it comes to the all important software tie ratio. The New York Times looked into the problem today, with an article highlighting Wii owners' reluctance to buy games at the usual rapid pace.On average, Wii owners only buy 3.7 games a year, compared to 4.7 and 4.6 for the Xbox 360 and PS3 respectively. "These new gamers are content with the games they have, often going no further than the Wii Sports game that comes with the machine," the Times author states. "They don't buy new games with the fervor of a traditional gamer who is constantly seeking new stimulation."Analysts say fixing the problem will require changing the way third parties market their games to the new audience of casual Wii gamers. "Advertising on Game Informer and 1up.com just isn't reaching this audience," Wedbush Morgan's Michael Pachter said. Advertising on Joystiq.com, though? Always a great idea!

  • Study shows men's brains hard-wired for games

    by 
    Chris Chester
    Chris Chester
    02.19.2008

    When it comes to gaming, the popular perception is that it's a man's domain. (Of course, you'd be hard pressed to make that point around Massively HQ, as many of our most prolific writers and senior bloggers are of the fairer sex.) Traditionally, this has been pinned on sociological factors that discourage women from developing as close a relation with computers as men. While there is still probably a kernel of truth to that, a new study out of the Stanford University School of Medicine points to biological factors hard-wired into the brain as the cause. Reportedly, MRI scans taken of both men and women while playing a simple game showed a marked difference in the areas of the brain responsible for feelings of reward and addiction. Men simply got more of a buzz out of games than women, by and large.What amused me was the description of the game they used in testing, which they described as having no real prescribed goal -- the test subjects simply clicked a series of images depicting balls as they slowly approached a wall. The more quickly they clicked the images, the more ground they gained. Without any instruction, the men in the study "appeared more motivated to acquire terrain." No real prescribed goal? Players motivating themselves to acquire terrain? Feelings of reward and addiction? If I didn't know any better, I'd swear they were using an MMO for that study! At the same time, short of casual Popcap-style games, MMOs probably enjoy one of the highest female to male ratios in the industry, so I'd stop short of saying that sociology has nothing to do with it. Still, very interesting stuff.

  • NY Times examines changes in the gamer market

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.01.2008

    The New York Times has taken a look at the NPD's list of top ten selling games in 2007, which shows mass-market games mixed in with games designed for the "young-male audience." As the industry matures and becomes more popular, the "hard-core gamers" and "old-school critics" are becoming just one small part of a very large $18 billion pie.The NY Times makes its case by observing the absence of critically hailed single-player experiences (like BioShock or Mass Effect) from the top ten, now filled with accessible multiplayer games like Halo 3 and Call of Duty 4. In fact, nine out of the top ten games actually have a multiplayer component (Assassin's Creed is the black sheep). The NYT concludes that people want "human contact in their entertainment" and gaming's mass acceptance comes from being able to have others join in the fun.A reasonable conclusion, albeit one that oversimplifies matters. While the social elements of most of these games certainly form part of the appeal, the top-selling games also offered compelling solo components. Why choose between single and social gaming when you can have both?[Thanks, Farseer]

  • Jobs on DVR in the Apple TV, the MacBook Air, and the Kindle

    by 
    Scott McNulty
    Scott McNulty
    01.16.2008

    TUAW didn't get a chance to sit down with Steve Jobs after yesterday's keynote for some reason, but Mr. Jobs did find time to chat with the New York Times (it is a small paper out of Manhattan) where he talked about what Apple introduced, and gave his thoughts on some other happenings in the tech sphere.Jobs is a big fan of the MacBook Air.He thinks it is the best Mac Apple has produced and he'll be the first in line to buy one (Come on, Steve, didn't you pre-order one after the keynote like the rest of us?). After talking about the MacBook Air Steve said that the Kindle, Amazon's eBook reader, is doomed to fail because no one reads (which explains why all bookstores are closing), and that Bill Gates' retirement is a big deal. He didn't offer up any hints as to when he, himself, will step down from being CEO of Apple.[via Engadget]

  • Video game industry seeks political clout

    by 
    Ross Miller
    Ross Miller
    01.15.2008

    The strange relationship between the video game industry and politics just got more complicated. Mike Gallagher, president of the Entertainment Software Association, spoke with the New York Times today about his intentions to start a political action committee (PAC) for making campaign contributions. The PAC -- which represents major publishers like Disney, Electronic Arts, Microsoft, Nintendo and Sony -- was approved by the board last fall and will reportedly be ready to go in March.Gallagher estimated the PAC would donate $50,000 to $100,000 to national candidates this year, a number which he labels as small, but a good start. He also talked about combining contribution efforts with the ESA initiative Video Game Voters Network. "If I can walk into the office of a member of Congress and tell them we have 20,000 voters in their state who are already signed up to write letters and act based on game-related issues that concern them, that's powerful," he said. You know what also helps? Money; good thing that's covered too. We're interested in seeing how game rhetoric on Capitol Hill changes, if at all, following the PAC initiative.[Via Game Politics]