SXSW 2012

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  • Indie Game: The Movie is an official SXSW selection

    by 
    Jessica Conditt
    Jessica Conditt
    02.02.2012

    Indie Game: The Movie is leaving the screens of Sundance for the wider world's consumption, and one of its first stops will be at SXSW as an official festival selection. Indie Game: The Movie has been chosen on its value as a film, not being shown as a "Documentary Feature Competition" or a "Documentary Spotlight," but as a "Festival Favorite."Indie Game was previously part of SXSW's ScreenBurn Arcade series, and directors / everything else James Swirsky and Lisanne Pajot are scheduled to host a panel with Fez's Phil Fish.SXSW runs from March 9-18 in Austin, Texas, with festival film badges starting at $550 (yes, those are the cheapest) before February 10. This may not be the "public" screening most of us are hoping for, but Indie Game: The Movie will post showings as they come up, such as the Santa Cruz screening it lists now.

  • Indie Game: The Movie showing at SXSW, creators hosting panel

    by 
    Griffin McElroy
    Griffin McElroy
    12.16.2011

    Can't make it out to the Sundance film festival to check out the world premiere of the crowdsource-funded documentary Indie Game: The Movie? There's no need to worry, assuming you can score passes to SXSW instead; the film will have a showing at the SXSW ScreenBurn Arcade (March 9 - 11) and SXSW Film (March 9 - 17) next year (clap, clap, clap, clap) deep in the heart of Austin, Texas. The conference will also host a panel presented by IG:TM creators James Swirsky and Lisanne Pajot, along with Phil Fish, the creator of Fez, one of the titular indie games. The whole thing is so full-circular, we might just faint.

  • Texas researchers aim to solve wireless bandwidth bottleneck, hopefully before SXSW 2012

    by 
    Darren Murph
    Darren Murph
    03.21.2011

    As anyone attempting to stream high-quality video on any major metropolitan subway has likely found, doing so often requires the patience of Job and a willingness to spend more time 'buffering' and less time 'enjoying.' It's a problem that's particularly evident at crowded events like the never-ending South by Southwest, and it's probably no coincidence that a team from The University of Texas at Austin are now spending their waking hours attempting to solve the looming wireless bandwidth crisis. Five faculty in the school's Electrical and Computer Engineering Department have been selected to receive a $900,000 gift from Intel and Cisco to "develop innovative and novel algorithms that could improve the wireless networks ability to store, stream and share mobile videos more efficiently." Their work is part of a five university tie-up, seeking to solve quandaries such as tower interference, selective compression (read: pixelating the areas you don't pay attention to in order to squeeze more out of the existing infrastructure), cell tower intelligence and data output redundancy. Hard to say if any of the major carriers will be implementing proposed solutions in the near future, but we can think of at least one company that's crossing its fingers in hopes of that very outcome.