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  • Samsung will take on Google and Amazon in the cloud

    by 
    Steve Dent
    Steve Dent
    06.16.2016

    Cloud computing! Doesn't the mere mention of it just get your blood pumping? Okay, it might be dull, but we all depend on those data centers for CPU-intensive services like Google Now and Siri, storage for photos, documents and video, and infinitely more. So, it's big news that Samsung has acquired Joyent, a US-based cloud platform, for an undisclosed sum. The company will be able to power its mobile apps, internet-of-things (IoT) business and storage, and possibly break into artificial intelligence (AI), an area dominated by Google, IBM's Watson and others.

  • 'Titanfall 2' doesn't ditch Microsoft's cloud; it builds on it

    by 
    Jessica Conditt
    Jessica Conditt
    06.15.2016

    When the original Titanfall launched exclusively on the Xbox One, Windows and Xbox 360 in 2014, it took advantage of Microsoft's Azure cloud system, which allowed developers at Respawn to add AI teammates and enemies in a low-lag gaming environment. It also meant that some regions, such as South Africa, never saw the game, because Microsoft's dedicated servers simply didn't exist in the country. This all changes with Titanfall 2.

  • Apple reportedly designing its own secure servers

    by 
    Roberto Baldwin
    Roberto Baldwin
    03.24.2016

    Apple's track record for online services like iCloud has been shaky at best. According to The Information, the iPhone maker has spent years trying to come up with an internal solution that can handle the amount of data that the company needs to keep iMessages, photos, iTunes, Apple Music, the App Store and others running smoothly. More importantly it's also trying to keep hackers and spies out of its network by designing its own hardware.

  • Samsung is building chips for next-gen gaming graphics

    by 
    Steve Dent
    Steve Dent
    01.19.2016

    Samsung likes being the first kid on the block with new memory products, and has done it again with a type of DRAM. The so-called HBM2 modules can power through data at the rate of 256GBps (with a capital "B"), making them a whopping seven times faster than the best DDR5 chips on the market. The company said the 20-nanometer chips are mainly aimed at server manufacturers who are willing to spend for the latest toys. However, they will also allow NVIDIA and AMD to accelerate performance (and reduce power consumption) significantly on upcoming graphics cards.

  • Google gives the world a peek at its secret servers

    by 
    Steve Dent
    Steve Dent
    08.20.2015

    Google has given everyone a rare look inside its server rooms and detailed how keeps up with the massive growth of its search business. In a blog post, Google Fellow Amin Vadat said that the company's current network, Jupiter, can deliver a petabit per second of total throughput. That means each of its 100,000 total servers can randomly speak to each other at a speed of 10Gb/s, a hundred times faster than the first-generation network it created in 2005. To get there, Google did something surprising -- it built its own hardware from off-the-shelf parts.

  • Publishers are fighting to keep abandoned games dead

    by 
    Jessica Conditt
    Jessica Conditt
    04.10.2015

    The Electronic Frontier Foundation, a non-profit group that defends civil liberties in the digital world, is facing off against the Entertainment Software Association, the organization that represents most major video game publishers in the US. The EFF wants to allow players to put abandoned games back online and has asked the US Copyright Office for an exemption from the Digital Millennium Copyright Act. This would allow players to legally modify the code of online games that are no longer supported by publishers, in the hope of reconnecting these titles to new, third-party servers. This includes games like Battlefield 1942, Star Wars: Battlefront, SOCOM 4, Resistance: Fall of Man and Mario Kart Wii. Many modern games rely on servers to function; if Activision pulled the plug on Destiny, for example, even its single-player campaign would disappear, since the entire game needs an online connection.

  • Nevada: Email that's sent in Vegas should stay in Vegas

    by 
    Daniel Cooper
    Daniel Cooper
    04.09.2015

    It was just a few days ago that Edward Snowden told John Oliver how an email, sent from one New Yorker to another, could bounce across the world before reaching its destination. This decentralization is one of the internet's biggest strengths, but the system has gotten Nevada's politicians very worried about data security. That's why Paul Anderson and Mo Denis are sponsoring a bill that would see all of the state's government internet traffic remain within its own borders.

  • City of Steam is merging EU servers on December 22nd

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.17.2014

    If you've played City of Steam in the EU and thought to yourself, "Man, there are just too many servers for this game right now," the developers agree with you, which is why the server list is being consolidated down to a single server as of December 22nd. Characters will be automatically transferred, with character names getting server tags to make sure naming issues sorted out before they arise. Players on the current EU3 server will be receiving a compensation package that includes a 90-day subscription and a variety of other materials for character advancement. The five-characters-per-server limit will be enforced with prejudice; the staff is simply deleting the oldest or least-played characters on an account if the merge puts someone over five characters on the final server. So take care of that issue before it arises on the 22nd.

  • ArcheAge servers are back up; Trion is sorting out in-game timers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.03.2014

    If you're following the ongoing saga of ArcheAge problems, you probably know that the game had all of the servers shut down over a holiday weekend, which could theoretically solve the game's exploit issues in the same way that setting fire to your house solves any problems you have with your wallpaper. The server issues were stated to be a result of emergency maintenance, with community representatives denying that it was connected to servers overheating, DDoS attacks, or exploits. The good news is that out of the game's 21 servers, 16 were up and running last night, with the last five brought online early this morning. Players are promised compensation, which will be revealed later today. Unfortunately for players who had taxes due, the timers for all services continued to roll while the servers were down, so crops, housing plots, and the like were all still affected by time during the lengthy maintenance cycle. Trion says it is "definitely aware this is an issue for players with taxes due and is talking with XLGAMES about the best way to resolve it while the servers are offline." A server rollback is not in the cards. But at least the servers are back online. We'll have more updates on the compensation for players when it is announced.

  • Star Wars: The Old Republic hit by DDoS attacks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    If you were playing Star Wars: The Old Republic yesterday, you may very well have been hit with some lag and disconnections. The good news is that it's not a problem with your ISP; the bad news is that it appears to be yet another installment in the ongoing saga of irritating twits with nothing better to do than try to damage servers. Yes, it looks like this was another DDoS attack. Community manager Eric Musco's last update on Sunday night indicates that most of the issues should be resolved now, but it's possible that players may still experience intermittent connection difficulties. The representatives from BioWare have not officially stated that it was a DDoS attack, but it lines up perfectly with a DDoS attack made against Electronic Arts servers, leading to the accepted conclusion. [Thanks to Leiloni for the tip!]

  • Qualcomm wants to get into servers after conquering the mobile world

    by 
    Jon Fingas
    Jon Fingas
    11.20.2014

    Qualcomm is sitting pretty right now. Its Snapdragon processors and cellular chips are present in most of the big-name mobile devices you can use today, whether it's the Nexus 6 or the iPhone. However, the company isn't content to stop there -- it just confirmed plans to launch its own line of server processors. CEO Steve Mollenkopf isn't offering many details just yet, but it won't surprise you to hear that these heavy duty CPUs would be ARM-based like their mobile counterparts. There's no timing yet, either, although the exec adds that his firm is already "engaged with customers."

  • Final Fantasy XIV has been besieged by DDoS attacks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.19.2014

    If you've been playing Final Fantasy XIV over the past few evenings, you've probably noticed some issues: odd disconnections, login difficulties, things like that. Turns out it wasn't just some general server weirdness; apparently the game is being hit by DDoS attacks that are leading to heavy server load and all of the fun that comes along with it. The official post states that the attacks are being carried out by a currently unknown third party, with Square-Enix working to try to stop the attacks from all possible angles. It also apologizes for the issues that players are having. So the good news is that it's not just your connection, and the bad news is that someone decided that it's fun to be a jerk. Again.

  • Warlords of Draenor's rocky launch saga and Reddit controversy continue

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2014

    We've heard a lot of "it's a good problem to have" in regards to the struggles that World of Warcraft: Warlords of Draenor has faced this past week, as a huge influx of players have met laggy servers, lengthy queues, and DDoS attacks. But we're sure that Blizzard would prefer no problems, period, which is why the studio has been updating the community on an hourly basis regarding its efforts to stabilize the game. Blizzard says that it's currently monitoring the servers and has seen an improvement in performance around the world. In the past day, the studio has performed rolling restarts, hotfixes, and increased the population caps on various servers. Massively's own writers have had mixed experiences thus far; while we had to cancel Mike's Friday stream because of queues and the servers were down a large portion of Saturday, by Saturday night queues and lag issues were clearing up on some servers, like Bree's, no doubt thanks to increased capacity. But some gamers are taking their reaction to the extreme. The core moderator of the WoW subreddit shut that subreddit down last night in protest over his personal login difficulties. While the forums have since been restored with apologies from other Reddit mods, participants are still arguing over the events. "r/WoW shouldn't be a hostage," Blizzard bluename Zarhym admonished via Twitter.

  • In Germany, these servers want to keep every home warm

    by 
    Edgar Alvarez
    Edgar Alvarez
    11.15.2014

    Most places around the world are getting ready to bring out the blankets and coats, in preparation for the cold, cold season ahead. Knowing this, a company called Cloud & Heat has come up with a very interesting idea, one that's beneficial to both it and the parties interested in giving it a try. In exchange for heat, the Germany-based firm is offering to put a cabinet filled with servers in people's homes. As Slate points out, Cloud & Heat isn't the only company working on heat-for-server-housing program, but others aren't as advanced in the implementation stages. Unfortunately, the service isn't free for home owners, since there is a one-time (undisclosed) installation fee. The good news: Cloud & Heat takes care of the electricity and internet bills, so the deal could turn out to be more than decent.

  • An ArcheAge player found a way to kill the servers at will

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2014

    It's never a good day when you see players on the forums boasting about causing server crashes. In nearly every single case, it's a matter of someone bragging about doing something with no actual proof as a bit of pointless ego boosting. What's worse, of course, is when a player posts about causing a crash and claiming it can be replicated... and then proceeds to do exactly that, demonstrating that the server can be crashed at will. This is apparently what happened to ArcheAge. User ArchegeDown posted a thread on the forums on Friday, stating that a specific bug was responsible for bringing down the servers and that it needed to be fixed. To prove these claims, the user caused two more server crashes at scheduled times, demonstrating the ability, with the stated intent being to simply get Trion's attention. The thread is currently locked, but it's possible that subsequent server crashes are a result of other players discovering the same method of inciting a server crash. [Thanks to xpactor and Matt for the tip!]

  • ArcheAge scrambles to fix disconnection issues after update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2014

    ArcheAge launched a big update yesterday filled with exciting new features -- chiefly, new territories that players can capture, build castles upon, lay siege to, and so forth. At least, you would be able to do any of these things if you were one of the lucky few players capable of logging into the game, which has not been the case for a great many players since the update went live yesterday thanks to serious disconnection issues. As of 7:45 a.m. EST this morning, the official Trion post on the subject says the studio has devised a new build to correct the issue, and the servers were brought down early this morning to apply the patch (they're back up now). However, that might not be enough to pacify the players who are agitating for a rollback under the perception that the update's new territory was claimed while significant portions of the playerbase were forced offline. We'll have more on this situation as it develops. [Thanks to everyone who sent this in! Our own AA players are in the same boat!]

  • WildStar opens up free, indefinite megaserver transfers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.29.2014

    How's your server's population in WildStar since the switch to megaservers? Does it still feel a little empty? Community manager Tony Rey says that the team has heard the complaints that the PvP servers are quiet, and the team is responding by opening up indefinite free transfers between the PvE and PvP megaservers in both directions. You can move your PvE character to the PvP megaserver as you wish, and vice versa. Rey says that while the team was initially happy with the stats on the PvP realms, the EU PvP megaserver in particular had certain difficulties with player numbers after PvP-to-PvE transfers were opened up but before the megaservers went live. Having free transfers in place does carry the risk of allowing people to level on a PvE server only to transfer over at the level cap, but players are assured that the team is watching for shenanigans and will shut down untoward transfers. These transfers are currently open for an indefinite period of time; Carbine will decide whether or not these free transfers will remain in place after monitoring the health of the server system.

  • World of Warcraft to relocate Oceanic servers to Aussie data center

    by 
    Bree Royce
    Bree Royce
    10.23.2014

    Blizzard has just announced a new Australian server infrastructure for World of Warcraft, deploying ahead of the release of Warlords of Draenor in November. The existing Oceanic servers (Barthilas, Frostmourne, Thaurissan, Saurfang, Caelestrasz, Jubei'Thos, Khaz'goroth, Aman'Thul, Nagrand, Dath'Remar, Dreadmaul, and Gundrak) will physically move to a new Australian data center, ensuring reduced latency for players down under. Aussie and Kiwi players currently housed on North American shards will be granted free but optional character transfers and guild master realm transfers in the two weeks leading up to Draenor; Blizzard assures Oceanic players that LFG and PvP pools and queue times won't suffer unduly as a result. In other WoW news, PC Gamer has a new interview with lead encounter designer Ion Hazzikostas, in which he discusses the "obstacles" facing aging games, the dilemma of graphics upgrades, and the non-Blizzard MMOs he enjoys. When asked about subscription models across the industry, Hazzikostas reiterated that subs still make sense for WoW: "We deliver high value for the monthly subscription because it allows us to provide a steady stream of content, and we don't have any plans to move away from that any time soon."

  • City of Steam is merging US servers on October 21st

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2014

    City of Steam's US servers are coming back together. On October 21st, the US servers for the game will be merged into a single server for everyone in the US. Players on the US2 and US3 servers affected by the merges will be getting a bit of an extra benefit out of this change; not only will they get to play with a larger population, but a consolation package is being offered to players for the delay in starting the other servers in the first place. The packages consist of subscription time, Metal, Alloy, Revamp Gems, Vehicle Parts, and Lucky Scrolls; US3 characters get more of these things, but the core contents are identical. There's also an offer to European players to obtain a similar package by emailing the support department, as those servers are already merged. Read up on the details, and get ready for the world to become a bit smaller but more populated.

  • Driveclub's imminent update to re-enable some online features

    by 
    Sinan Kubba
    Sinan Kubba
    10.14.2014

    Server woes remain ongoing for PS4 racer Driveclub, but developer Evolution Studios announced a new update should allow the team to bring more functionality to the game's online side. Yesterday afternoon the UK studio said the update was due "within 24 hours," and would mean the dev could "switch on more of the online features, so that you will be able to play more of Driveclub online." When Driveclub launched last week, its servers buckled so hard under the traffic that Evolution decided to delay the launch of the content-lighter PlayStation Plus version to ease the load, as well as the companion iOS and Android app. Over the weekend a new patch allowed the servers to handle more players, but the studio added further work would make certain online features unavailable, such as challenge and social updates.