timeless-isle

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  • Know Your Lore: Wrathion and Draenor

    by 
    Anne Stickney
    Anne Stickney
    12.28.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We may have helped him in Pandaria, but we certainly didn't fulfill whatever it was Wrathion had on his peculiar wishlist of things to do in regards to his plans for Azeroth. The Black Prince has stated on more than one occasion that he seeks to protect the world from some kind of impending attack by the Burning Legion. He even showed us the vision he'd seen as part of the expansion-long legendary quest chain in the last expansion. Yet when the chain came to a close, Wrathion was less than pleased with the results -- he wanted a clearly defined winner in the battle between Alliance and Horde, and he didn't get it. It was his next plan of action that was perhaps the most surprising, however. In the novel War Crimes, Garrosh Hellscream is placed on trial, and the end result for the former Warchief was a trip back in time to an alternate version of Draenor, courtesy of the bronze dragon Kairoz. But Kairoz wasn't alone in his efforts to take Garrosh back. Wrathion helped him out. And that's pretty strange when you think about it, because unleashing the Iron Horde on Azeroth seems like a really funny way to protect the planet. So what gives? More importantly, where is Wrathion now?

  • WoW Archivist: Epics

    by 
    Scott Andrews
    Scott Andrews
    11.21.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Leveling through Draenor has been a blast, but as a player from classic WoW, a few things have struck me as incredibly strange. Triple-digit numbers in the guild panel. Sending NPCs to do quests on my behalf. And most of all, getting epic armor and weapons from solo leveling quests. Many players in classic WoW (and not just raiders) opposed making epics more available to players. They called Blizzard's evolving attitude a slippery slope. "What's next," they argued, "epics for doing solo quests?" They never actually imagined that would happen. In 2005 it would have been unthinkable. Eight years later, here we are. But it's all been by design -- an evolving design with many steps along the way. Let's look at how we got here, one random drop at a time. The few, the proud, the epic In early classic WoW, only one path allowed you to deck out your character in purple items: 40-player raiding. Other raiding didn't cut it. Bosses in the 15-player (later 10-player) Upper Blackrock Spire dropped rares. Even bosses in the 20-player raids, Zul'Gurub and Ruins of Ahn'Qiraj, dropped mostly rares when they first opened their instance portals. Only their end bosses consistently dropped epic loot. Outside of 40-man raids, a handful of bosses had a very small chance to drop an epic item. Emperor Thaurissan in Blackrock Depths had a tiny chance to drop Ironfoe. The "tribute run" chest from Dire Maul very rarely offered up Treant's Bane -- and I'll never forget the joy in my warrior friend's voice when it dropped for him, all those years ago. DM was also the source of the highly coveted tanking weapon Quel'Serrar, but the quest item to obtain it had an incredibly low drop rate. Back then, even the recipes to craft epics (such as the awesome Force Reactive Disk) could only be obtained from 40-player raids. Even if you were raiding with 39 of your closest online friends, earning purples was no picnic. With two drops per boss at first, odds of getting an item on any given run were slim. You could complete a full clear without a single drop for your class and spec. Each epic you equipped generally represented several weeks of endgame effort. When a player sauntered through Orgrimmar or Ironforge in head-to-toe purples, players knew this was a person who had spent many, many hours on that character.

  • How I came to love the Timeless Isle

    by 
    Alex Ziebart
    Alex Ziebart
    10.24.2014

    I make it no secret that I don't have much love for Mists of Pandaria. For reasons I haven't been able to quantify, most of it bored me beyond belief. I can make some guesses, but no individual thing clicks with me as the reason, though all of it combined may be the cause: the tedium of daily quests in the earliest stages of the expansion, the lack of new 5-man dungeons in content patches, a general disinterest in the renewed faction war, and not being compelled by the story or aesthetic elements that formed Pandaria. I kept on trucking through those early months, and I did find some fun in it, but the fun faded quickly and I found myself less and less engaged throughout the expansion. Because of that, I ignored many of the expansion's later additions, particularly the Timeless Isle. When it released, I poked around on the island, but left quickly. Now, in the final stretch of the expansion, I gave the Timeless Isle another shot ... and realized too late that it's wonderful. One of the things I once loved about World of Warcraft was the daily choice between structured and unstructured gameplay. If I wanted to go questing, I could do so -- and Blizzard's quest design has consistently improved since the game's launch. If I didn't want to quest, just screw around solo and fight monsters, that option was available, and not only available, but rewarding. That changed over time.

  • Did you miss in Pandaria?: Timeless vendors

    by 
    Scott Andrews
    Scott Andrews
    09.25.2014

    I've spent so many hours on the (now ironically named) Timeless Isle that I thought I knew everything about it. I was researching how I could help Golganarr to spawn to finally complete the Timeless Champion achievement, and I realized I'd missed something. I never thought to look for anything interesting by the Celestial Court itself. I figured it was static, like every other quest hub in the game, more or less. I thought the two vendors standing next to the emperor were the only ones who sold anything of note. Then I stumbled across Whizzig <Merchant of Time> in Wowhead's excellent Timeless Isle guide. I was sure I'd seen this snail-riding gentlemen before. But it never occurred to me that he was, in fact, a "rare vendor." He sells four different vanity items for your Perky Pug, such as Dread Pirate Costume. He also sells Magical Pet Biscuits and (for some reason) a glyph recipe. All of his items cost Timeless Coins. If you've got thousands of extra coins laying around, you might as well spoil your pup. Once I made this discovery, I took a closer look around the court. There are so many NPCs and so many of them sell useless things that it's easy to overlook things you might actually care about. At this point I also found a pandaren boy named Ku-Mo <Hand-Made Kites>. He sells the Sky Lantern pet for 7500 coins and a consumable Golden Glider for 1000. The latter works just like the engineer's version, but it only works on the island -- if you're willing to risk your neck on a makeshift glider a little kid cobbled together. You can't help Golganarr to spawn, by the way. You just have to get lucky. Fortunately he has a zone-wide announcement like the Dread Ship Vazuvius, and he takes much longer to kill than the average rare.

  • Patch 6.0.2: Ordos cloak requirement removed

    by 
    Anne Stickney
    Anne Stickney
    09.20.2014

    One of the unique quirks of the Timeless Isle, introduced in patch 5.4, was the means in which players accessed Ordos, Fire-God of the Yaungol and the world boss located at the highest heights of the Isle. In order to even get to the temple in which Ordos was located, players needed to either fly very carefully on one of the Isle's many flying albatross taxis, or have a legendary cloak that would glide them right on over the broken bridge that led to the Ordon Sanctuary. And even if you took the albatross, fighting Ordos required the legendary cloak -- you could not engage the world boss without it. But according to developer Jeremy Feasel on Twitter, that's about to change in patch 6.0.2. @perculia @nite_moogle Yes, you will not need the cloak to fight Ordos in 6.0.- Jeremy Feasel (@Muffinus) September 16, 2014 Later tweets clarified that the cloak wouldn't even be needed to get over the broken bridge -- the Celestials will send everyone flying to the other side, regardless of whether they have the legendary cloak or not. For those that don't really do any raiding, Ordos has quite the loot table of gear. Every item he drops is ilvl 559, and although we won't be able to upgrade gear with Valor when the patch hits, it's still some pretty good gear for getting a head-start on leveling in Warlords. If you don't have a legendary cloak, or don't plan to obtain one, you might just want to focus your attention on Ordos for a few last pre-Warlords upgrades once patch 6.0.2 goes live.

  • The Queue: Time

    by 
    Alex Ziebart
    Alex Ziebart
    08.25.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Today is one part serious, one part silly. Brace yourselves. antiganon asked: Did anyone else have a Queue to log in to the battle.net app on Sunday night?

  • Know Your Lore: Warlords, timelines, and the Bronze Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    08.24.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Many of the questions that have had players mystified since Warlords of Draenor was introduced last year at BlizzCon surrounded Draenor itself. How did it appear? Why is it different? Why don't the events that occur on Draenor have any kind of bearing on what's going on with Azeroth? If Draenor is an alternate Draenor, is there an alternate Azeroth as well? Does this mean there are duplicate lore characters? Will we see two Thralls, two Velens, two versions of Garrosh? And as the year has slowly marched on, that question has been answered in bits and pieces, but never with enough clarity to really set people's minds at ease. When the Warlords of Draenor beta was released, it became immediately clear to anyone that knew the history of Warcraft that this Draenor, the one on which we are going to be building garrisons, amassing armies, and defeating the Iron Horde, is not and never was the Draenor we were already familiar with. It's an entirely different planet. We've been using the term "alternate universe" in reference to Draenor because seems the best term to encompass the concept of this strange world. With the release of the short story Hellscream, it has finally been made clear just what is going on with Draenor -- and it has nothing to do with Garrosh's trip, and everything to do with the Bronze Dragonflight. Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor as well as the short story Hellscream.

  • Know Your Lore: Resurgence of the Infinite Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    07.06.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long ago, the Titans empowered five dragons with unique abilities and powers, entrusting to them the protection of Azeroth itself. While each had their own specialization with its own odd foibles, none were as strange as the task set to Nozdormu. Aman'Thul, Highfather of the Pantheon, entrusted Nozdormu with the task of watching over time -- to guard the myriad paths of time and keep them pure. A strange task, to be certain, and one with a heck of a lot of power involved. To keep Nozdormu from abusing that power or thinking that he answered to no one, he was given the knowledge of the exact moment of his demise. Yet somewhere in one of those myriad timelines, this apparently wasn't enough. Somewhere, somewhen, Deathwing prevailed and brought about the Hour of Twilight, leaving Nozdormu a haunted, twisted version of his former self -- a version that cared little for the restrictions or rules bestowed by the Titans, and cared much more for preserving his own skin and preventing his own death. The twisted version called himself Murozond, first of the Infinite Dragonflight, intent on bending time and changing events solely for the purpose of evading his inevitable demise. We defeated Murozond in End Time, and prevented the Hour of Twilight from taking place. But have we actually saved Nozdormu? Have we secured time itself?

  • Bloody coins now 100% drop rate

    by 
    Adam Holisky
    Adam Holisky
    06.17.2014

    Bloody coins, which you get through the Timeless Isle's Fire-Watcher's Oath, have recently undergone some major changes. The drop rate was nerfed when the Censer of Eternal Agony was nerfed, and collecting bloody coins became a head-desking activity. Fortunately, that's changed now. Hinted at over Twitter yesterday and posted on the forums last night, the Oath now guarantees a 100% drop rate on the bloody coins in Battlegrounds. Just get the killing blow and you'll be set. The full blue post as follows: Lore Thanks for all the feedback on this change. We agree that the chance to earn a Bloody Coin from the Fire-Watcher's Oath buff felt too low, especially with all the competition for killing blows in Battlegrounds. We've just pushed a hotfix that will increase the chance of earning a Bloody Coin from a killing blow while Fire-Watcher's Oath is active to 100%. Enjoy! source

  • Censer of Eternal Agony and Bloody Coin hotfix and changes

    by 
    Anne Stickney
    Anne Stickney
    06.15.2014

    A very brief list of hotfixes for patch 5.4.8 were introduced on Friday, brief enough that they likely escaped the attention of most players. However, if you are one of the players currently farming Bloody Coins on the Timeless Isle via the Censer of Eternal Agony, you may have noticed a few changes in the way the Censer works, and in the manner that Bloody Coins are farmed. The cooldown for the Censer of Eternal Agony has been increased from ten minutes to one hour. In addition, Fire-Watcher's Oath now has a cooldown of ten minutes, down from the one hour mark it was set at previously. Its cost is now 100 Timeless Coins, rather than 50 Bloody Coins, and the transformation now allows both mount usage and druid shape-shifting. In addition to that, the internal cooldown on earning Bloody Coins has been significantly reduced. Community Manager Lore hopped on the official forums to discuss the changes in detail.

  • Patch 5.4.8 and the wait for Patch 6.0

    by 
    Matthew Rossi
    Matthew Rossi
    05.20.2014

    With patch 5.4.8 we're seeing a new way to achieve an old goal - allow players to get further in established content while it remains the most recent content available. In essence, with this patch, we will be able to buy slightly increased ability to progress with valor points. This isn't new - it's what the item upgrade system has always been. I've been thinking about the new item upgrades and the Deeds of Valor since they were announced. I haven't been able to play WoW as I'd like lately (health reasons) but one of the things that immediately came to mind when they announced Deeds of Valor was that this was an entirely new way to nerf raid content at the end of an expansion. Instead of a progressive buff to the players, or a progressive nerf to the bosses, we're seeing a mechanical way to spend valor points to gain the same ultimate aim. Making it possible to trade in your Timeless Coins for valor points is a good way for players who are flush from constant Timeless Isle grinding to convert them to something useful, and allowing players to upgrade items an additional 2 times (for a total of four upgrades) serves to nerf content without nerfing it. Everyone will be stronger, will hit harder, will have more mana for heals. I have some opinions about this, of course. Others have already expressed theirs - and to be fair I accept the basic premise that these are quality of life changes that will cease to matter in patch 6.0. And I'm okay with that, because again, I see this primarily as a way to nerf Siege of Orgrimmar without actually doing so. It gives us another valor dump, of course. But with changes like Heart of the Valorous (which won't be live when 5.4.8 drops) it feels as if valor itself is being made into a progression mechanic.

  • Wowhead interviews Warlords developers at PAX East

    by 
    Anne Stickney
    Anne Stickney
    04.13.2014

    Our friends over at Wowhead are attending PAX East this weekend, and Perculia had a chance to sit down and interview Lead Class Designer Kris Zierhut and Game Designer Steve Burke about Warlords of Draenor. A variety of topics were discussed -- Garrisons were discussed in detail, as well as raid cooldowns, the strengths and weaknesses of the Timeless Isle, professions and the removal of damage bonuses, and much more. One of the more exciting discussions addressed the issue of storage space. Mentioned in the interview was the new toy box tab that will rid your bags of all the interesting gadgets and toys you find while questing. But that's not all -- most profession materials will stack to 100 in the new expansion, and gathered quest items from kill and carry quests will be tracked, but not actually take up space in your bags. And perhaps the most exciting news from the interview (for me, anyway) is that at long last, transmogrification fanatics will be getting a second tab of Void Storage in which to squirrel away their favorite fashions. You can listen to the full audio from the interview above -- it's well worth checking out.

  • How to fix the Censer of Eternal Agony

    by 
    Olivia Grace
    Olivia Grace
    03.20.2014

    The Censer of Eternal Agony has been an interesting piece of game design. If you're not aware of just what the Censer is, it's an item purchased on the Timeless Isle for 1,000 Timeless Coins that makes you hostile to all players, including your faction. If you kill players while the Censer is active, you get a currency, Bloody Coins, one per kill, that can be traded for a mount, a pet, and some other items. So what's the problem? What needs fixing? Well, the Timeless Isle is home to three types of character. First up, you've got the intended audience -- new level 90 characters. They're there for the catch-up gear, the easy boost to ilvl 496. There's an influx of them at the moment, thanks to the boosts. The second group is people who are there for the Celestials. They zone in, grab their kill, and leave. Then, there's the third group -- high-geared players who are there with the specific purpose of using the Censer to kill other players. That third group is mostly targeting the first group. Entering the Celestial Court with the Censer up will get you some attention from the guards, so the Censer people are roaming the island, in search of low-geared players to kill. Some servers have it worse than others, and before you dismiss it, this problem caused the devs to hotfix the boosted 90 spawn-in to be the Shrine instead of the Timeless Isle.

  • The real reason I hate the Timeless Isle

    by 
    Dawn Moore
    Dawn Moore
    02.28.2014

    I hate the Timeless Isle. I hate the lack of clear objectives. I hate the pseudo-platformer elements. I hate the pouncing tigers, stomping rock monsters, and the shield bearing Ordon yaungol (all of which have abilities I'd be perfectly happy to deal with in a dungeon but am inconvenienced by when I just want 50 Lesser Charms of Good Fortune for the week). There's also the unconventional grummle mailbox that requires two clicks instead of one, and the apocalyptic typhoon of random consumable items wrecking my bag space. But above all of those there is one thing I hate more than anything about the Timeless Isle ... The yaks.

  • The Queue: No auto-play zone

    by 
    Alex Ziebart
    Alex Ziebart
    02.17.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Sorry about that auto-play video yesterday, everyone. We thought we'd fixed it earlier in the day, but apparently not! mattprendo asked: I don't remember seeing an answer... what happens to garrisons in the next expansion? I know it's at least 2 years off but isn't it a waste to spend all this time building up a garrison then wow 7.0 comes out and poof they are useless. I understand gear being outdated, buff items... but garrisons aren't an item per say but an extension of our tools and utilities. Was it mentioned anywhere that we will be able to call u-haul or something and move these around?

  • Blood Pact: So you want to play a warlock

    by 
    Megan O'Neill
    Megan O'Neill
    02.10.2014

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill explores the beginning of MoP. The next thing is to write a "how to warlock" at 90 series, but I feel like I've done this before. The deja vu is strong with this one topic. Oh right! I wrote something like it back in 2012, when the big patch 5.0 first came out. Not all of the same advice is relevant -- well, Soul Link isn't what it was anymore, for one -- but the basics are all still there. I'll go over the specs in detail later, so let's start with the general introduction to warlocks.

  • How to gear your new windwalker monk for raiding

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.29.2014

    So you've finally hit level 90 on your windwalker monk and you're trying to decide where to go from here. There are lots of things you can do at level 90, but if you want to keep advancing through PvE content, the first thing you'll need to do is grab better gear that will let you hop into heroics and raids. While the one of the best ways to gear up is by jumping into heroics and, especially, raids to grab item drops, each raid has an item level requirement -- and you definitely won't meet it after initially hitting 90. But that's not to say it's out of reach -- just that you'll need to put a bit of effort in before you're ready to head into heroics (which require an ilvl of 435) or raids (which start with the ilvl 460 Mogu'shan Vaults). For new monks who aren't sure where to start -- or old hat players who just aren't confident of their windwalking skills -- we'll help you through the stats that are important for your gear and point you in the right direction to get ready for raiding.

  • Patch 5.4.7 PTR: Timeless Isle weapons go to 489 ilvl

    by 
    Olivia Grace
    Olivia Grace
    01.27.2014

    The Timeless Isle is currently by far the best way to gear up your new level 90s, although perhaps not for long, apart from its weapons. While the remainder of the gear you get from the Timeless Isle is ilvl 496, as I'm sure you all know, the weapons are only 476. While it's likely because of the perhaps misguided notion that weapons are so important that they ought to be harder to get, it's a pain. If the rest of the catch-up gear is being handed to players so easily, why not weapons too? Well, on the 5.4.7 PTR, there's been a shift in the philosophy. The weapons are now 489 ilvl, so 13 higher than they were. And what's more, this change is also being applied to all weapons already bought. So if you're currently wielding a Timeless Isle weapon, it'll get a free 13-ilvl upgrade come 5.4.7. Considering the not-insubstantial 20,000 Timeless Coin cost of the weapons, you'd think they could match the ilvl of the rest of the gear, but this is definitely a step in the right direction. However, if all remains equal between now and the release of 5.4.7, it will probably be easier to farm Honor via one of the many PvE-based methods to do so, and just buy a 522 honor weapon.

  • Esoth explains how to serve Ordos on the Timeless Isle

    by 
    Matthew Rossi
    Matthew Rossi
    01.08.2014

    No, it's not a cookbook. Not exactly, anyway. You will be scorching your fellow players, however. If you've ever been interested in farming up some Bloody Coins on the Timeless Isle but didn't understand how it all worked, Esoth has a complete guide for you on how to go about doing just that. You first have to find Speaker Gulan and pony up 1000 timeless coins for a Censer of Eternal Agony, and then the fun (if you like killing players of every faction) begins. While I won't try and recap all of Esoth's article here (you should definitely go read it, it's very comprehensive) I will point out a fact I learned from reading it - while under the influence of the Censer, not only are you hostile to all players (Horde or Alliance) who are not under its influence, you are friendly to all players who are - meaning that your undead rogue using the Censer will be friendly to that gnome warrior who had the same idea to go farming for bloody coins. Shakes of the zombie invasion, eh? So head on over to Esoth's write up if you're feeling like spreading some mayhem. And remember, don't complain when we gang up on you and kill you sixty times in a row so we can get back to farming elites. You asked for it.

  • Patch 5.4.2 PTR Patch notes

    by 
    Anne Stickney
    Anne Stickney
    12.03.2013

    Patch notes for patch 5.4.2 have finally been released, confirming at least some of the new features we can expect to see in the next Mists patch. Keep in mind that 5.4.2 is not a content patch -- there will be no new content to play through, no new raids, scenarios or dungeons added. However, 5.4.2 is adding several new features that players have been clamoring for for quite some time. The Cross-realm raid browser now has new categories for Mists of Pandaria world bosses -- the Celestials and Ordos, as well as Flexible raid difficulty for the Siege of Orgrimmar. Players will finally be able to mail account-bound items to characters on different realms. At the moment, the official list of patch notes is pretty short. Follow after the break for the list, which will likely get more updates as the patch nears completion.