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  • Trove shows off its wonders for January

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    Do you like seeing all of the creative projects that people can put together in Trove? The team behind the game certainly does, since one of the cornerstones of design is to get creative. Which is why there's a new post detailing some of the wonders to be found in the game from the month of January, Club Worlds that offer visual flair and a unique perspective. Some of the worlds are mostly just visual treats, others are functional spots that allow you to ride along special tracks to hear music or take part in a high-speed pinata-cracking festival. If you want an idea about what new worlds to visit during your next play session, you could do worse than hopping into the game and taking a gander at what's on display.

  • Trove adds pirates and promotes pets

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    Yesterday was a fairly important update for the blocky world of Trove, as the new patch introduced genuine, bonafide pirates to the game. Players can now hunt down pirate ships to plunder them for goods while looking forward to future sea-themed updates. Also notable in the patch is that player pets have been promoted to allies. It's not just a name change, either; allies have "extra special powers" that can be used to help players in their journeys. Check out the patch notes for the full details.

  • Sail to Tyrant's Throne with RIFT 3.1

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    RIFT's Patch 3.1: Storm at Sea came out yesterday, building upon the water-based madness that came with last fall's Nightmare Tide expansion. The biggest addition to the Plane of Water is the Tyrant's Throne zone (which is so very fun to say six times fast), which includes five new story quests that cover the tale of Crucia's horrible experiments. The patch also adds three zone events, more planar attunement levels, a new nightmare rift type, a new chronicle, and improvements to the minion, dimension, and crafting UI systems.

  • Defiance developers answer a dozen player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    Good news, Defiance fans: Your questions have been answered. Assuming that your questions were closely tied to the 12 questions answered here, of course. Otherwise your questions remain unanswered. But if you want to know more about expeditions or the upcoming Alcatraz hub, the answers have you covered. Whether or not you'll like the answers is another story entirely; expeditions are very much about straightforward shooting engagements with a full group using a drop-in-drop-out approach to forming a party. At this point there's no exact ETA for when the Alcatraz update will be available on the game's test server, although the developers are hopeful for "soon." The answers also discuss some long-standing issues and a few bugs as well as take on the issue of character customization, which isn't going to be expanded any time soon. Even if your question isn't among the ones answered, it still would behoove Defiance players to take a peek at what's in store for the game.

  • RIFT's 3.1 Storm at Sea arrives next week -- with capes

    by 
    Jef Reahard
    Jef Reahard
    01.23.2015

    There's a preview of RIFT's new Tyrant's Throne content on the game's official website. On January 28th, Trion says, players will see some "titanic zone events" as well as a new 20-player raid, a 2-player chronicle, and more. The journey into RIFT 3.1 Storm at Sea is nearly at hand. On January 28, players will make landfall at the harbor of Tyrant's Throne – just in time for titanic zone events that bring ancient akvan lumbering out of the abyss! Ascended will have one week to wipe them from the island before the opening of Tyrant's Forge, a new 20-player raid pitting the strongest Guardians and Defiant against the Dragon Queen of Air. The most important bit, of course, is capes. Yes, capes. "New capes debut for all," says the studio.

  • New ArcheAge producer promises communication, game improvements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2015

    There's someone new at the head of ArcheAge, producer Marv Lee Kwai. Kwai posted a lengthy letter to the players on the forums recently outlining the major standing issues that the team still sees in the game along with several of the changes and additions set for the game over the next year. He stresses that the developers are well aware of unusual market fluctuations, sieges being too costly and difficult, and the balance of top-end rewards; moving forward, the team means to see them all tweaked and improved. The letter goes on to mention that the team is planning to add a global trade channel to reduce faction chat spam. Also en route is The Diamond Shores, a new area in southern Auroria that accompanies a bump in the level cap to level 55. It's a little past the start of the new year, but Kwai's tone is hopeful that the game can rise above its somewhat buggy and controversial launch.

  • ArcheAge patches in Divine Gifts and land expansion certs today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Following today's ArcheAge patch you'll want to keep a close eye on the bottom left of the game's UI. You'll see a little icon light up to indicate that you have a new gift awaiting you, and then... you get free stuff. That's it. That's all you have to do. The newest patch will offer these Divine Gifts to players regularly, allowing you to open as many as 10 in a given day for rewards like Lunarites, bonus food, and Hereafter Stones. Players will also be able to craft land expansion certificates (which will also be available from the Marketplace in a future update) and larger storage chests. That's in addition to new rewards for maxing skill trees and new portals leading directly to Serpentis and the Sea of Drowned Love. Whatever your focus is in ArcheAge, you'll have plenty of opportunity to take part in it when today's patch goes live.

  • Trove unveils a trailer for the Ice Sage class

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2015

    We understand what you're worried about, dear readers, so allow us to reassure you. In the trailer past the cut, there are no references to an animated film from the Disney corporation about cold. There are also only two ice puns, and they're "puns" only by the most generous definition of the term. More like ice-related references for Trove's Ice Sage. Of course, part of the reason for this is probably the fact that the trailer lasts a grand total of thirty seconds, so there wasn't all that much time for ice-based humor. But if you want to see the class in action, you can do so, and isn't that what you're really after? Glad to hear it. Jump on past the break and chill out.

  • Das Tal boasts that it will 'do things better' than ArcheAge

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Consider the gauntlet thrown down from one sandbox to another. Das Tal Head of Communications David Wells posted a new essay today in which he says that his title will best ArcheAge: "Unfortunately I, like a lot of others, have come to the conclusion that ArcheAge is probably one of the worst MMOs to come out recently -- but the reasons why are not straight forward. I am going to go over the good and bad, as well as shamelessly point out how our game will do things better." Wells says that ArcheAge stumbled with a messy housing system, bad monetization, cultural differences, hacking, heavy grind, lackluster PvE, no solid PvP, shaky server tech, and a lack of good communication by Trion. He goes on to provide a counterpoint for each these items, explaining how Das Tal will succeed where ArcheAge has failed. Or, if you're looking for a TL;DR version, "How we do it better: To put it simply, we give a s**t."

  • Trove vows to become 'the ultimate sandvox'

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2015

    Trove Game Director Andrew Krausnick isn't above making grand statements, saying in his 2015 preview letter that he wants the title to become the ultimate sandvox. "Modest, right?" he begins. "Simply put, if there's something fun to do with voxels in an MMO adventure setting, we're going to be there and we're going to be the best." With that out of the way, Krausnick goes on to outline some of the big goals for the coming year. He said that the team is working to add gliding, sky islands, rune crafting, water islands, fishing, swimming, more block types, more mechanics, and definitely more classes. Another big focus Krausnick mentions is to expand the economy: "We also think it should be easy and rewarding for everyone to trade and participate in the economy, so we'll be creating a system this year to make the trade channel simply a small part of a larger economic system!" He finished his letter by saying that the open beta test will be ending "sooner rather than later," indicating an early 2015 launch.

  • The usual suspects dominate December's Raptr rankings

    by 
    Jef Reahard
    Jef Reahard
    01.17.2015

    Do you quote Raptr data when having unscientific discussions about MMO playerbase numbers? If so, rejoice, because here are some more numbers based on a sample size of dubious value! As you might expect, League of Legends, Dota 2, and World of Warcraft continue to dominate Raptr users' attention spans, while ArcheAge, Final Fantasy XIV, and Guild Wars 2 all dropped from their position in November's rankings. Click past the cut to see the full list. [Source: Raptr press release]

  • The Daily Grind: What does Trove need to do to succeed?

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2015

    This month I've made a point to dabble in Trove and check out how far the game's come now that it's in a semi-launched state. So far I'm somewhat pleased as it's running well, intuitive to handle, fun to play, and not half bad on the eyes. I don't think anyone, Trion included, is under the impression that Trove is going to be some sort of breakout blockbuster. However, it could be a possible sleeper hit, especially if it keeps generating good word of mouth and doesn't overreach with its business model. My question for you today is, what do you think Trove needs to do in 2015 to succeed? Should Trion throw more advertising out there? Does it need to go bigger? Are there cross-promotional opportunities here? Is it missing a key system that could put it over the top? Or is it on the right track and should keep on going as is? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • RIFT spurns hoverboards and brings out hoverbikes for 2015

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2015

    Do you all like your current MMOs? More than you like RIFT? That's fair. But do you like your current MMO more than you like... hover bikes? Faced with the choice, the team behind RIFT is hoping that when it comes down to the wire, your answer of what game you love the most will be answered with a resounding chorus of "hover bikes!" Hey, it's close enough. Yes, bikes that do not roll but instead hover slightly above the ground are being floated out to RIFT for a limited time. If you want to not-actually-roll through Telara with these stylish mounts, you'd best log on and grab them promptly; they're available for only a limited time. And who doesn't love hover bikes, after all? Especially when they have a video showing off just past the break.

  • RIFT plans improvements to dimensions and minions

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2015

    Two of RIFT's more popular systems, dimensions and minions, will be getting some major dev love when Patch 3.1 arrives. In a new dev diary that went out yesterday, the team lays out a list of improvements for these systems. Dimensions will be getting a free-fly camera to allow for even more building precision, permissions options for visitors, ban lists, and -- prepare for this to blow your mind -- a bigger +1 button. As for minions, players will have even more options in how they deploy these hard-working followers. The team is adding minion stamina potions, the ability to shuffle adventures, and the option to link to minions in the chat window.

  • ArcheAge tosses its end-of-holiday update on the test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.06.2015

    Testing out an update that's mostly meant to just turn off the holiday event might seem to be overkill, but ArcheAge has seen such problems with bugs that the team behind the game is apparently taking no chances. A small patch is currently available on the test server and will go live later this week; it contains the shut-off for all of the holiday events (so players with gifts or stockings should use them before the deadline). This build also contains adjustments to the MTX Pet Healing Potion; the potion will now heal pets for 100% of their health, and a future build will add a resurrection effect. A Marketplace addition is also slated to go live on the test servers within the next few days. If you want to make sure that everything's working fine after the event gets turned off, you can hop on the test server today.

  • One Shots: Shadow play

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2015

    Welcome to a new year -- and the best year of One Shots you'll ever see. I know this because I've been to the future (December 31st, 2015) and spent those precious time-bending moments flipping through all of the One Shots column this year. Amazing stuff, people. Really well done. Well, we might as well get started with your glorious photo journeys! Our very first pic of the year is from reader Becca, who sends us this groovy bit of shadow play in Elder Scrolls Online: "While waiting for a boss to spawn in a public dungeon, my friend Arkslan and my character Rozyn had some fun with lighting." Great. Now I know what will be lurking under my bed tonight: a sing-songy bard. Terror knows no name, but it does sing harmony.

  • One Shots: Midnight sun

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2015

    Reader Sid is out for a midnight fishing expedition in this ArcheAge screenshot, and I have to envy him of the breathtaking view. Although, why not fish during the day? Less kraken that way, my granny always said. So this wraps up our two-week series of daily One Shots! Tomorrow we'll be back to normal with the weekly column. I hope you got inspired to send in your own screenshots and stories to oneshots@massively.com, because I'd love to feature them! Want to be featured in a future edition of One Shots? Send your favorite MMO screenshots to oneshots@massively.com, and don't forget to include your name, the name of the game, and a description of the scene. Large, colorful, UI-free shots that tell a story and really show off the game make for the best images. Look ma, we brought back One Shots!

  • Trove introduces the Ice Sage

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.19.2014

    It's that time of year again when the days are shorter, the weather is colder, and a disproportionate number of songs playing everywhere you go relate to ice crystals covering the ground. (Unless you live south of the equator, in which case you're just wondering what we're on about.) To accompany the winter weather, voxelbox MMORPG Trove has introduced its newest class, the Ice Sage. You can probably guess what that one's all about; the name is not exactly a mystery. Ice Sages chill enemies with their basic attacks and avoid slipping on icy surfaces. They can also summon icicles, absorb attacks, and create a deep freeze in their immediate area to freeze and damage enemies. If that sounds cooler than being cool, you can pick the class up in the in-game store now.

  • RIFT beefs up the minion system

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2014

    RIFT's new minion system is arguably one of the more popular additions to the game in some time, with players sending out their loyal subjects to bring them back treasures and fame. However, Trion Worlds says it still has work to do, and in a new "State of the Minunion" post, the studio lists a few areas that it's improving with the game's next hotfix. The new Fae Yule minion mission pack, with a series of quests that tell a story, will have some of its minion rewards buffed up with better stats. The hotfix will also tackle a few bugs and add minion-releated achievements. Finally, adventure rewards are being fine-tuned and improved, although it has been difficult for the team to handle this as it has been "an extremely extensive change touching dozens upon dozens of loot tables."

  • ArcheAge Korea adding second-story housing upgrades, treehouse

    by 
    MJ Guthrie
    MJ Guthrie
    12.15.2014

    When update 1.8 hits in Korea, ArcheAge housing will reach new heights -- literally. Two different models of houses, the thatched farmhouse and the medium house, are getting a special upgrade that will elevate them to two-story dwellings. Available in the cash shop, this upgrade item is applied to existing homes; there's no need to tear down and build anew. In addition, there are new models of houses being developed for release in Korea, including a house nestled high in a tree. Yes, folks, there's an outline of a genuine treehouse to tantalize housing aficionados! There's also talk of an exclusive housing district, but the details of the translated notes are fuzzy. Whether the Western market gets this update, however, remains to be seen; if it does, it's likely a long way off.