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  • Jukebox Heroes: ArcheAge's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    10.07.2014

    ArcheAge is well-known for being one of the more beautiful MMO game worlds out there, but does its music stack up in comparison? The answer to that is a little yes and a little no. I got ahold of it several months ago, well before I was even paying attention to this game or its strong following. I felt that it was decent: pretty in spots, but short and not significantly better or worse than a lot of fantasy scores out there. It's certainly an Asian-style soundtrack with similarities to the Final Fantasy series and TERA. The score was composed by Music Director DaMeAte and reportedly garnered a few awards over in Korea. Good for it, I say! Let me present to you six of the best offerings from this album and let you make up your own mind as to whether they exceed or disappoint expectations.

  • Trion explains why ArcheAge uses Hackshield

    by 
    Bree Royce
    Bree Royce
    10.07.2014

    Ever since ArcheAge's launch, Massively has been deluged with queries about Trion's use of Hackshield, an anti-cheating toolkit created by Korean company AhnLab, Inc. Western gamers aren't traditionally fond of such security programs; as of the time of this writing, even Hackshield's meager entry under AhnLab's English Wikipedia entry has been vandalized, presumably by disgruntled internet denizens. ArcheAge's Hackshield implementation recently provoked one Redditor to issue an open letter essentially accusing Trion of illegally and secretively installing a third-party rootkit on every computer that runs Glyph. We spoke to Trion about the legalities and efficacies of the program. Specifically, we asked about five topics: Whether the program is being installed without permission, Whether it is legal to install it in in this way around the globe, Whether it is causing technical problems for users as claimed, Whether it is fully uninstalling when ArcheAge/Glyph are uninstalled, And whether it actually works, given weekend reports about exploits.

  • The Daily Grind: Do you deal with publisher shenanigans for a game you love?

    by 
    Jef Reahard
    Jef Reahard
    10.06.2014

    I love ArcheAge. It's basically rekindled my passion for MMOs, and despite its design flaws and a godawful business model, it's easily my favorite genre title in quite some time. That said, Trion's acting like it's never done this before. The company's customer service is flat out terrible, as the only response I've received to a ticket filed on September 25th has been a form letter asking me if I still require service. And I won't even get into the botting and exploiting issues that remain unresolved and that bode ill for the future of the game's player-driven economy. All that said, I'm in a bind because there's no other MMO like ArcheAge, so I can either quit or I can deal with Trion's indifference. What about you, Massively readers? Do you put up with similar shenanigans because you love your game, or do you vote with your wallet and take your business elsewhere? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Here's some of the exploiting currently happening in ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    10.05.2014

    How's Trion's war against ArcheAge botters, exploiters, and cheaters currently going? Not so well if a recently released player video is an accurate barometer. A YouTuber named EraChanZ published a four-minute clip showing players abusing a teleport exploit to appear inside of a specialty workbench before crafting their trade packs and teleporting out again, presumably to deliver the packs far quicker than usual and make a lot of gold in the process. Click past the cut to watch the full clip.

  • The Daily Grind: Have you ever enjoyed a grind despite the grind?

    by 
    Jef Reahard
    Jef Reahard
    10.05.2014

    I've been fishing my ass off in ArcheAge. You kinda have to if you want to make a virtual career out of it, because it takes a while -- and a lot of clicking -- to get your fishing skill from newb to 10,000 and thus to the real meat of the system. This is clearly a grind, and ordinarily I loathe MMO grinds. For whatever reason, though, I'm really enjoying this process. What about you, Massively readers? Have you ever found yourself enjoying a grindy activity even though you hate grinding? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Previewing RIFT's new masteries system

    by 
    Bree Royce
    Bree Royce
    10.04.2014

    Trion Worlds has today previewed the new "masteries" system coming in RIFT's Nightmare Tide expansion later this month. Masteries take the place of the soul points normally earned as players level up. Instead of spending soul points to take new powers in your soul trees (which would have created class imbalances), players will essentially buy powers from a new set of skills open to all characters within the same base class. Trion outlines the types of powers available: Most Masteries provide a general primary bonus and a secondary bonus that focuses on individual abilities and Souls. These secondary bonuses have several types of effects ranging from increasing the functionality of a given ability (or type of ability) to improving utility and hybridization options for others. Masteries from level 61 to level 64 focus on passive bonuses. The primary bonus on these Masteries will generally fit a theme for all Masteries at the same level: Level 61: Survivability Level 62: Healing Level 63: Utility Level 64: Damage When you hit level 65, you'll unlock the final tier of Masteries along with an array of active abilities. These are aimed at supplementing multiple builds, allowing you to add damage to a healing build, or even give some healing to a pure DPS build. Masteries are saved per role and can be swapped out of combat.

  • ArcheAge restricts chat for low-level characters

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2014

    Papa Trion is lowering the boom on naughty chat in ArcheAge, as the studio announced recently that it will be restricting chat accessibility for low-level characters. From now on, players will need to reach level 15 to access faction, shout, trade, need party, and nation chat channels. Presumably this is intended to combat gold-selling spam and other unwanted advertisements from free accounts. Other changes for build 4.11 include a tougher Kraken, healer weapons as quest rewards, and larger warehouses. Trion says that over two million players registered for the sandpark MMO. [Thanks to Varth for the tip!]

  • ArcheAge boasts two million registered players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2014

    ArcheAge's local launch has gone pretty well, according to producer Scott Hartsman. A recent letter to the players confirms last week's whispers that over two million players have registered for the game, which certainly goes a long way to explaining those launch queues. Between North America and Europe, the game currently has 21 active servers in total, and Hartsman stated that character creation restrictions are being rolled back as the populations begin to stabilize. The letter goes on to address the issue of bots, many of which have already been unceremoniously ejected from the game. The game's most recent patch restricts chatting in several channels (Faction, Trade, Nation, Shout, and Need Party) to characters who are level 15 or higher, and a learning anti-spam feature is on track to be integrated into the base game. There's also discussion about catching up with holiday content and the like, so those two million registered players should have plenty of stuff to do.

  • Trion delays RIFT: Nightmare Tide's launch [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2014

    RIFT: Nightmare Tide's October 8th release date is no longer set in stone -- if it ever was. In a livestream yesterday, Trion Worlds devs said that there is a possibility of a release delay based on feedback and that the team will decide soon if that delay will happen. Whatever date Nightmare Tide ends up releasing, it will go live in both Europe and North America at the same time. Many smaller details about the expansion launch were discussed during the livestream. The devs said that players will have a way to buy Planewalker: Water Attunement using in-game experience as well as purchasing it through the expansion bundle. Nightmare Tide will release with three new armor sets, new aquatic pets, additional housing dimenasions, four new dungeons, two "return to" dungeons, and the 10-person Rhen of Fate raid. The 20-person Mount Sharax raid will launch at a later date. Trion also admitted to already discussing RIFT 4.0 and 5.0 (i.e., the next two expansions) but declined to give specifics apart from a mention of "an over-arching plan" with them. Update: Trion announced tonight that the expansion will be delayed until October 22nd.

  • Norrathian Notebook: Seven things EverQuest Next and Landmark really need

    by 
    MJ Guthrie
    MJ Guthrie
    10.02.2014

    What do I want to see in EverQuest Next and Landmark? I know that is a question that all of us have asked ourselves and each other. Heck, even the developers ask us this! It's a key component in the open development process; it is the discussion of these answers that lead to some great ideas. So in the hopes of sparking another meaningful conversation (and hopefully giving the devs a few ideas!), I'm going to detail five things that I desperately want to see in these upcoming titles. While most of these items are a wish list for both games, there are a couple that are title-specific. I am not going to dwell on those desires I have brought up in the past or things I have already talked at length on, such as player-written books, theme-enforced Islands, and larger landmasses of multiple islands for more seamless experience. Instead I hope to present seven more morsels of food for thought, and hopefully you'll add your ideas in as well.

  • Enter at Your Own Rift: How Nightmare Tide brought me back to RIFT

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2014

    Wow -- it's been a year and a half since I last sat down to pen this column. Obviously, around that time I had left the game and focused on other writing projects here at Massively. It wasn't a bad break-up with my former stomping grounds in Telara; it was a "goodbye for now" type of situation. There were other vistas to be viewed and other worlds to conquer. Yet RIFT has this power to eventually pull me back in. I'll admit that I hadn't even thought of the game for the most part in 2014 until one fateful morning at PAX Prime in September when I sat down with Trion's devs to get an overview of the new expansion. The more I watched, listened, and asked questions, the more I groaned inwardly because I knew that my carefully tuned play schedule was about to witness another upheaval. I knew I'd have to go back to RIFT to experience Nightmare Tide. In less than a week, Nightmare Tide will roll into this game, bringing with it several new features, zones, and most likely fellow lookie-loos who will be equally curious how the game's improved with its second expansion. For this returning edition of Enter at Your Own Rift, I want to highlight four factors that were instrumental in grabbing my attention and convincing me to come back for another go in this fantasy world.

  • The Daily Grind: Do you theorycraft or do you heed others' advice?

    by 
    Jef Reahard
    Jef Reahard
    10.02.2014

    I've been playing with various skill builds in ArcheAge lately, and I think I've narrowed down one, maybe two, that I'm going to play for the duration. For the first time in a long time, I haven't looked at forum discussions or heeded flavor-of-the-month advice and am opting instead to test things out and arrive at some sort of personal happy medium between PvE viability, PvP survivability, and looking badass in my armor. What about you, Massively readers? Do you do your own class or skill testing in your favorite game, or do you make use of theorycrafters and their research? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Leaderboard: Nightmare Tide vs. Warlords of Draenor

    by 
    Jef Reahard
    Jef Reahard
    10.01.2014

    There are a couple of big fantasy MMO expansions coming out in short order. RIFT's Nightmare Tide drops on October 8th, while World of Warcraft's Warlords of Draenor releases on November 13th. Given those facts, I bet you can guess the content of today's Leaderboard, can't ya? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • RIFT explores the heights of Tarken Glacier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2014

    Beneath the waves lies the city of nightmares, but RIFT players exploring the Nightmare Tide expansion will not stop there. Far above those waters sits Tarken Glacier, a massive edifice of frost that stretches to the very boundaries of the cosmos. Players will be exploring this towering mass of ice, obviously, starting at the most basic ascent before moving up to the most distant reaches of the land. Along the way, players will be working with Skelf pilgrims, fighting off vicious frost giants, and seeking the last stronghold of the near-annihilated Pelagic Order. There are port cities nestled within the glacier, great structures devoted to researching the frostbitten land, and marauding enemies from all sides. In short, it's exactly the sort of place players will love exploring and fighting through when the expansion goes live; check out the full preview for more details on the lore of this region. The open beta for the expansion went live yesterday, with the full launch planned for October 8th.

  • RIFT's Nightmare Tide now in open beta

    by 
    Jef Reahard
    Jef Reahard
    09.30.2014

    Trion wants you to know that RIFT's Nightmare Tide open beta is now live. You'll need the company's Glyph launcher, and you'll need to navigate to the server list under the RIFT heading where you can select "PTS." From there it should be pretty straightforward. If you're not inclined to play a pre-release version of the expansion, you can pick up the real thing on October 8th.

  • ArcheAge's Auroria continent is on the way

    by 
    MJ Guthrie
    MJ Guthrie
    09.29.2014

    Although players can see the continent of Auroria on the map in ArcheAge, they can't access it. All that, however, is about to change: Junkies Nation reports that Trion says the third continent will unlock within the next couple of weeks, rather than months, before the release of Patch 1.7. The 1.7 patch itself has no ETA; it's currently being translated. The opening of Auroria will usher in not only new adventures but more land for player homes and farms. The exact date will be announced soon so that guilds can prepare for castles, and the release time will be region-specific. Trion also confirms that fishing tournaments are coming, that the 10-man Dahuta raid is purposefully being held back but may release with Auroria, and that there's no ETA on new races. Additionally, for those who prefer to keep all their games organized on Steam, Trion is working on getting the game back on that platform. For more details, check out the report on Junkies Nation.

  • Defiance prepares its Aftermath update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2014

    Now that it's a certainty that Defiance's tie-in television series will be getting another season, are you eager to jump back into shooting things in the Silicon Valley? The Aftermath update is coming, and it will bring with it plenty of new things to shoot. Seven new missions will be added to the game, bringing players from Silicon Valley to Paradise and back; a confrontation with the Pilgrims of the Guiding Light and an attempt to start a war between the Earth Republic and the Votanis Collective both await players taking on the update. New enemies, new pursuits, and new contracts will help to round out the patch, giving players new things to fight along with new reasons to take part in the battle. There are also several planned quality-of-life improvements, including mission replay and improved co-op balancing for the season 2 maps. No release date has yet been announced, but it sounds as if players will have plenty to do when the aftermath hits.

  • Defiance gets third season pick-up on Syfy

    by 
    Justin Olivetti
    Justin Olivetti
    09.25.2014

    Good news for Defiance players who still believe strongly in the power of transmedia synergy: Syfy has elected to pick up the TV show for a third season. The series will return for a 13-episode season next year with Kevin Murphy as both executive producer and showrunner. Defiance averaged 2.7 million viewers during its Thursday night episodes in season two. News of the TV show is of importance to the MMO, as both mediums feature connected storylines, settings, and technology.

  • The Daily Grind: What do you think of ArcheAge at this point?

    by 
    Jef Reahard
    Jef Reahard
    09.25.2014

    A little over a week ago I asked what you thought of ArcheAge's PvP. As a few commenters pointed out, it was a premature question since founders were the only ones with game experience at that time. Now that AA has been live for a couple of weeks and the queues are (sorta) becoming more manageable, let's expand that original question. What do you think of ArcheAge in general at this point? If you're a patron, do you feel it was a wise use of your gaming money and will you continue to be? If you're F2P, will you continue playing and/or consider paying in the future? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • See Trove's greatest alpha creations

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2014

    Alpha is but a memory for Trove while beta begins tomorrow, but in the meantime you can check out a snappy video featuring the greatest player creations from the previous round of testing. From soccer stadiums to literal theme parks to gigantic statues of public domain characters, these constructions are pretty amazing considering the limit of using blocks to make them. You can check out the video after the break!