voice chat

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  • The Queue: Rifts and scenarios

    by 
    Alex Ziebart
    Alex Ziebart
    06.05.2013

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Return of the RIFT character header images! Run away! MikeLinton said: I have to seriously question the "super positive response" that you are seeing to scenarios. I only see my small slice of the WoW community, of course, but what I'm seeing tells me the opposite. The only people I knew that ran regular scenarios were for either daily valor or guild gold, and they didn't like doing it. Heroic scenarios are a little better because Blizzard made the rewards awesome and forced people to go in with a full group. If Heroic 5-mans were the same way, then they would be far more enjoyable to heroic scenarios. I know this isn't a question, but I feel a need to respond to it. What I tend to see personally is that people who play only healers or only tanks dislike scenarios for the most part. People who primarily play DPS (like myself) enjoy them quite a bit. As a DPS player, queues for dungeons and raids are (were?) so absurdly long that I stopped bothering. Scenarios didn't have that problem, plus they give me much more freedom in how I played. Scenarios had me digging tools out of my belt that were never relevant in the tank/healer/DPS tinity, but made a big difference in scenario performance. Not being locked into the trinity is refreshing.

  • Sony releases a PlanetSide 2 app for iOS

    by 
    Mike Schramm
    Mike Schramm
    04.15.2013

    Sony has released PlanetSide 2 Mobile Uplink (free, universal), an iOS app that connects with the popular online game PlanetSide 2. The MMO has you traipsing around another world, trying to claim facilities and land for one of three factions. Now, PlanetSide 2 Mobile Uplink will help you track those factions, your progress in the game and even lets you connect up with friends. You can track your own online status, as well as your kills and all of the "cert points" you've earned (the game uses a certification system to unlock vehicles and weapons). And you can see a full map of the game in the app, so even when you're not near your computer, you can log in and see who's winning what. The app also hooks into your guild's voice chat channel, so you can chat live with friends as you play. It seems like a very impressive second-screen app for the game, so if you're a PlanetSide 2 player, this one's a no-brainer. You can download the PlanetSide 2 Mobile Uplink now.

  • WoW Archivist: Patch 2.2, the patch without content

    by 
    Scott Andrews
    Scott Andrews
    03.01.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? New content comes in patches. That's how it has always worked in WoW. Some patches with a multiple decimals, like patch 1.8.2, are just for bug fixes, emergency boss tuning, and the like. They don't really count (although to be fair, some have given us small amounts of new stuff, such as Onyxia's return in patch 3.2.2). A patch with two numbers, like patch 5.2 hitting very soon, is supposed to have shiny new pixels for all of us to enjoy. Patch 2.2, released in September 2007, didn't have any. It was the only time in WoW's history that a major patch did not introduce any new content to the game world. No raids. No dungeons. No battlegrounds or arenas. No daily quests. Not even new items. Instead, patch 2.2 gave us something we didn't particularly want. Something players immediately hated and decried as useless. Something we have never embraced, though most of us haven't thought about it in a long, long time. Most players probably don't even know it exists.

  • The Tattered Notebook: Tips and tricks to start the new year in EQII

    by 
    MJ Guthrie
    MJ Guthrie
    01.05.2013

    Hellllloooooo fellow Norrathians! It is I, MJ -- the intrepid explorer, with a penchant for lightning and fire. And am I excited to be here! Right about now you may be noticing a slight change in authorship of your favorite EverQuest II column. You aren't seeing things; through a marvelous confluence of events (and no, I don't mean kidnapping Karen Bryan and locking her in a dank cell in Freeport!), I have the opportunity to share my love of this game with you alongside another Norrathian denizen, Jef Reahard. And any of you who have seen me gallivanting about EQII's many lands on Massively TV every EverQuest Two-sday can attest to the fact I really do love this game. So it is with no shortage of glee that I begin my first Tattered Notebook entry. Feastday, Blossoming 7, of the year 3897 Throughout my most recent journeys, I have noticed that there is a good chunk of population that has either returned to the lands after a lengthy absence (not unlike yours truly a few years back) or is pretty new. For both groups, there are a number of little things that may be unknown or forgotten; heck, I've played for a long time and am still discovering these things! So today I am going to share with you a few of the tips and tricks I have learned for a smoother Norrathian life.

  • Breakfast Topic: What voice chat do you use, if any?

    by 
    Robin Torres
    Robin Torres
    11.29.2012

    Not everyone knows or remembers this, but there is actually an in-game voice chat. I don't think anyone uses it because it has rather severe functionality problems. I tried to use it for an It came from the Blog event, but it was painful. Otherwise, the most common voice chat programs in use are Ventrilo, Mumble, and Skype. Ventrilo and Mumble are very much like text chat programs that use voice instead. Skype is more of an internet telephone service. I know players who use voice chat as guild chat, which can cause a problem with non-voice-chat-using guildies. Many don't have microphones, have to be quiet, are shy, or otherwise can't or don't want to speak instead of type. A schism can occur between those who do use voice and those who don't. And nobody likes schisms. When not being used for chatter, players use voice chat to coordinate group activities -- such as dungeons or pre-made PvP. In these cases, not being able to at least hear everyone speaking can make a player a liability to the rest of the group. Do you use voice chat when you play? If so, which one and what do you use it for? If not, why not?

  • The Guild Counsel: Guild-friendly features for which to be thankful

    by 
    Karen Bryan
    Karen Bryan
    11.22.2012

    If you're reading this, it's probably well into Thanksgiving Day, which makes me wonder why you are reading this -- it's Thanksgiving Day! Perhaps you're playing catch-up while you finish up that slice of pumpkin pie. Or maybe you're back home, raiding the fridge for a late night turkey snack and a quick MMO update. Whatever your reason, there are many things that we can be thankful for when it comes to our MMOs. We've come a long way when it comes to guild-friendly features, and it's worth taking a look at in this week's Guild Counsel.

  • Sonic and All-Stars Racing Transformed won't have voice support on Wii U

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.22.2012

    Sonic & All-Stars Racing Transformed will not support Wii U's voice chat functionality, developer Sumo Digital told Eurogamer. The game will support voice chat on other platforms.Voice chat is not a standard feature for the Wii U. Late last week it was revealed that voice chat is only supported through third-party, officially licensed headsets plugged into the headphone jack of the WiiPad. Yes, the WiiPad has a built-in microphone, but don't hurt yourself trying to figure why that won't work. Also, things get really complicated when you realize the Pro Controller doesn't have a headphone jack.We reached out to Nintendo for a comprehensive list of titles that support voice chat from the Wii U launch line-up. It'd know, right?"Wii U will have in-game chat functionality for select games, including, but not limited to, Call of Duty: Black Ops 2, Assassin's Creed 3 and Mass Effect 3," the company responded to our query. "This feature will be supported by licensed stereo headsets that plug directly into the headphone port of the Game Pad. Licensed headsets are available from Turtle Beach and TRITTON."Apparently the company is playing it close to the chest. The Wii U launches in under a month.

  • Wii U voice chat sounds pretty complicated

    by 
    David Hinkle
    David Hinkle
    10.18.2012

    Nintendo is approaching voice chat on Wii U from a very ... odd angle. Select games will support voice chat via third-party, officially licensed headsets plugged into the WiiPad's headphone jack, but voice chat will not be standard across all games or even the system itself. Even though the WiiPad has a built-in microphone, it can't be used for voice chat.Things get a bit more complicated when you enter the Pro Controller into the mix. The Pro Controller doesn't even have a headphone jack, so for a game like Call of Duty: Black Ops 2, players will need to plug their headset into the WiiPad and set it next to them while they play with the Pro Controller.So far the only games listed to support in-game voice chat are Assassin's Creed 3, Mass Effect 3 and Black Ops 2. Nintendo has yet to announce voice chat support for any further games, never mind detailed plans of the Wii U's online suite.

  • Microsoft no fan of existing WebRTC standard, proposes its own to get Skype onboard

    by 
    Jon Fingas
    Jon Fingas
    08.06.2012

    Microsoft, objecting to a web standard promoted by its competitors? Get out. While Firefox, Opera and now Chrome have implemented WebRTC on some level for plugin-free VoIP and webcam chats, Microsoft doesn't think the existing, proposed standard is up to snuff for linking with existing devices or obeying "key web tenets." It's suggesting a new CU-RTC-Web standard to fix what it claims is broken with WebRTC. Thankfully, the changes are more technical improvements than political maneuvering: Microsoft wants a peer-to-peer transport level that gives more control as well as to reduce some of the requirements that it sees holding the technology back as of today. There's no doubt an economic incentive for a company that wants to push Skype in the browser, but the format is already in front of the W3C and could become a real cross-platform standard. If other W3C members are willing to (slightly) reinvent the wheel, Microsoft's approach could get Chrome and Internet Explorer users talking -- no, really talking.

  • The Soapbox: Voice chat is the worst thing ever

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Part of me thinks that voice chat is a product of the miraculous and wondrous age we live in. I can still remember when the very idea of the internet seemed like a magical idea. I could search an entire world full of knowledge and ideas at once! The fact that video games have evolved into games where I can log in to a shared world and speak to someone in a real-time discussion is nothing short of astonishing. Most of me, however, really just hates voice chat. I've used voice chat extensively before, and I didn't like it then. I still don't like it now. And for all of the advantages it offers, I can't say it's something that I consider a positive addition to the MMO landscape any more than I'm happy about the widespread adoption of the colloquial term "toon." It might not be a cultural issue that needs to be addressed, but I really hate voice chat.

  • Hands-on with End of Nations

    by 
    Emil Vazquez
    Emil Vazquez
    02.29.2012

    Real-time strategy games aren't exactly in vogue at the moment. The genre is far from dead, but modern RTS games, with the notable exception of StarCraft, don't tend to appeal to as broad an audience as do MMOs. Trion Worlds and Petroglyph's proposed answer to genre stagnation is the upcoming MMORTS End of Nations. In fact, Trion thinks that what's really lacking in the RTS genre is a persistent world, one filled with robots and post-apocalyptic fascism. The team behind End of Nations has some serious industry cred. Publisher Trion Worlds is notable for its remarkably smooth-launching MMO, RIFT. Developer Petroglyph's pedigree is no less respectable (if a little dated), with titles like 1992's Dune II (widely credited for having inspired the Warcraft series of RTS games) and the original 1995 Command and Conquer under its belt. My time with this game was spent during the alpha testing phase, and many things might change between now and launch. Still, the bones of the game were there, and I'm happy to share my findings with you, discerning readers. From what I saw and experienced, End of Nations just might have what it takes to become the first "triple-A" MMORTS.%Gallery-96732%

  • Wurm Online client update brings proximity voice chat, UI update, and more

    by 
    Matt Daniel
    Matt Daniel
    01.26.2012

    The latest client update to Code Club AB's construction-oriented sandbox title Wurm Online brings a cornucopia of new features to the game, but perhaps none so interesting as the addition of proximity voice chat. That's right, players will now be able to vocally communicate with any players in the immediate vicinity without the use of third-party applications like Ventrilo or Mumble. Have you ever wanted to gather up your village group, sit around a fire, and tell stories or just enjoy a bit of idle banter? Maybe typing "oh god help there's a rabid pachyderm devouring my face" just isn't expedient enough when there's a rabid pachyderm devouring your face. Either way, players now have access to proximity voice chat, an updated UI, and much more. For the full details on the latest client update, just click on through the link below to Wurm Online's official site.

  • Tritton's latest Bluetooth headset lands at the FCC, hopes to find refuge with PS3 owners

    by 
    Joe Pollicino
    Joe Pollicino
    01.03.2012

    No, that isn't some robotic fingernail -- it's MadCatz / Tritton's latest Bluetooth headset, which has just made its way through the FCC's underground bunker. Geared for audio chat on the PS3, the "Wireless Headset featuring Bluetooth technology," as it's not-so-creatively dubbed, is the apparent successor to the company's late AX Micro. A quick perusal of its manual confirms that aside from the science fiction-eqsue looks, the unit is essentially an average Bluetooth earpiece. Over the past few months, Tritton's been heavily catering to the Xbox 360 crowd with a smattering of officially licensed gaming headsets, so it's a pleasant surprise to see that Blu-ray spinning gamers are still getting a some love. Is this a taste of what's to come from MadCatz at this year's CES? You can be sure we'll find out once we hit the show floor in the coming days, but for now, check out the gallery below for a better look.

  • The Guild Counsel: Guild life in SWTOR

    by 
    Karen Bryan
    Karen Bryan
    12.22.2011

    If you thought the future looked cloudy for guilds in MMOs, Star Wars: The Old Republic's launch stomped out any doubts. The pre-launch list of guilds was so enormous that it rivaled the total player populations of other MMOs. But there are some interesting aspects to guild life in SWTOR, and this week in The Guild Counsel, we'll take a closer look at them. If you're interested in some first impressions from a guild perspective, or if you're wondering how to make a guild now that the game has launched, read on for a look at guild life in SWTOR.

  • MadCatz now shipping Tritton Detonator headset, official Xbox 360 stereo sound for $80

    by 
    Joe Pollicino
    Joe Pollicino
    09.30.2011

    PS3 owners have been sportin' their own official gaming headset for a few weeks, and now -- after months of teasing -- Mad Catz is finally granting Xbox 360 owners a similar privilege. The company's announced that its Tritton / Microsoft co-branded Detonator Stereo USB gaming headset is available and shipping, priced at $80. Positioned as the first of a trio of its upcoming headsets -- including its wireless brethren, the stereo Devastator and Dolby 7.1 Warhead -- the Detonator keeps it to the FPS-pwning essentials. The cans are loaded with massive 50mm drivers and along its cord you'll find an inline remote for adjusting game / chat volume, voice monitoring and mic muting. Impressively, aside from its detachable boom mic, the inline controller is also removeable, allowing you plug straight into your PMP when you're done trash talkin' on Xbox Live. We're still anxiously waiting for the Warhead (scheduled to ship this holiday season), but if wired stereo is your thing, hit the PR past the break for more info.

  • OnLive adds parental controls, group chat, Facebook achievement posting today

    by 
    JC Fletcher
    JC Fletcher
    08.24.2011

    Fear not, there's some good news to report about OnLive today as well. CEO Steve Perlman told Joystiq about three new features that are live on the cloud-gaming service ... right now. Group voice chat allows users to specify "groups" of people, and maintain persistent chat sessions with them, even when they're playing different games, accessing menus, etc. It's even possible to send out an email from within the service inviting group members to chat. Second, parental controls will allow parents to set limits on the content their kids can play, along ESRB or PEGI lines, with the potential to fine-tune to allow individual games (in the case of, say, unrated indie games). "With a different account, if [parents] want," Perlman explained, "they can actually watch the kid playing, and chat with the kid, and so on." He clarified that, since the parent would presumably be in control of the child's account in the first place, a parent can limit spectating and chat to "friends." Finally, it's now possible for achievements to automatically post to a user's Facebook wall. OnLive will automatically record the ten seconds of gameplay up to that achievement, and post it as an HD "Brag Clip." "Facebook has been terrific to work on with this," Perlman said. "They actually made a couple of mods to their system -- because we're the first guys posting HD resolution videos nonstop over to Facebook. They're into it."

  • Turtle Beach Xbox Chat Adapter gets the hands-on treatment, admirably untethers talkative gamers

    by 
    Joe Pollicino
    Joe Pollicino
    07.08.2011

    Back at E3, Turtle Beach unveiled its wire-ridding Xbox 360 Bluetooth Chat Adapter bundled with its XP500 headset (a re-badged PX5), but there were no accounts of how the dongle performed. That's now changed thanks to Joystiq, who've gotten their lucky mitts on one of ten prototypes. Spoiler: they're really enjoying the little guy. Voice quality was reported as being "excellent" and the device easily paired with headsets. There's no annoying charging cable required either as the XBA juices off the controller, but only time will tell how that impacts battery life. The big quirk critics found was that its single button, which operates as a muting / pairing and on / off switch, was oft-engaged accidentally -- obviously not ideal for newb trash-talking. Sure, it's not totally seamless like Tritton's official digs, but Xbox aficionados should certainly be stoked about soon having options to ditch those chat cables for good.

  • Vivox voice chat comes to Star Trek Online

    by 
    Jef Reahard
    Jef Reahard
    07.07.2011

    Star Trek Online is the latest MMORPG to receive the integrated Vivox voice chat treatment. While players are still a few years short of tapping their command insignias and barking out orders to their party, it's a step in the right direction. The system allows team and fleet members to chat directly without the need for third-party servers or software such as TeamSpeak or Ventrilo. Joining a channel is automatic when you group with other players, and the implementation features the usual configuration and customization options (including, of course, a push-to-talk binding and the ability to disable the service entirely). Read all about it at the official STO website.

  • The Game Archaeologist and the What Ifs: True Fantasy Live Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.14.2011

    As an extremely amateur historian -- and an extremely attractive archaeologist -- I've always been fascinated with the "what ifs" of gaming's timeline. What if Blizzard had pulled the plug on World of Warcraft during development as it did for Warcraft Adventures? What if Hellgate: London had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me? Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at The Game Archaeologist, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs. And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of True Fantasy Live Online, the game that could've shown the true potential of console MMOs. Or, y'know, not.

  • Mad Catz co-branded Xbox 360 / Tritton headsets: eyes-on, ears-off

    by 
    Sean Buckley
    Sean Buckley
    06.07.2011

    You don't nab the exclusive rights to create Xbox 360 branded headphones and not put some theoretical hutzpah into it: at E3 this week, Mad Catz is showing off a trio of co-branded Tritton / Xbox 360 cans, or at least a trio of fragile plastic facsimiles. These three mock-ups the Catz crew showed us represent the physical design of the Warhead, Devastator, and Detonator models of the co-branded line of headsets -- sporting wireless Dobly 7.1 surround sound, wireless analog, and USB connectivity, respectively. While all three models promise a slew of special sound features, the two wireless models have an exclusive shine: Xbox 360 microphone support without tethering themselves to the console's controller or using a chat dongle. Not that we got to hear for ourselves; the mock-ups were non-functional, and fragile enough that show staff wasn't feeling our enthusiasm for an ears-on demo. Still, we could dig ditching headset-to-controller leashes. Check out the gallery below to see all the bells, whistles, and switches, or hit the break for some meaty PR. %Gallery-125710%