voice chat

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  • The Daily Grind: What's in your ears while you play?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2010

    When it's time to sit down and play an MMO, very few of us do so in total silence. Even neglecting the occasional burst of profanity at the game, there's usually a wide selection of game audio to be heard, ranging from environmental noises like rustling leaves to simple and evocative music that stays with you even if you leave the game behind. But for all the care put into it, the in-game music can eventually get boring to many players. Maybe you still have the game soundtrack turned on, and you occasionally just stop and listen to one of your favorite melodies. Perhaps you've moved on to listening to a favorite playlist on iTunes or Pandora while you play, or you might turn off the sound altogether to focus on the business of voice chat. There's even a chance you've decided to be charmingly meta and listen to another game's soundtrack altogether. What are you listening to while you play your favorite game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • World of Tanks announces Vivox voice chat

    by 
    Jef Reahard
    Jef Reahard
    11.18.2010

    What's a military action game without angry squad leaders, four-letter words, and locker room camaraderie, amirite? In service of those ideals, and a few that are more family-friendly, Wargaming.net announces the arrival of integrated voice chat in its World of Tanks action MMO. High-definition in-game voice will be heard around the battlefield courtesy of Vivox, Inc. "When creating World of Tanks it was critical for us to include voice communication capabilities. With proven scalability, numerous live integrations, and best in class quality -- partnering with Vivox was an easy decision," says Wargaming.net CEO Victor Kislyi. World of Tanks is a free-to-play, vehicle-based action game currently undergoing closed beta testing. The Vivox integration will allow seamless communication, sans third-party apps, during combat and via the game's various lobbies. You can learn more, as well as sign up for beta, at the official website.

  • PDP introduces headset for Wii's Call of Duty: Black Ops

    by 
    JC Fletcher
    JC Fletcher
    10.12.2010

    Yes, you'll be able to play the Wii version of Call of Duty: Black Ops online -- and even use voice chat, if you happen to have the proper equipment. To that end, PDP has announced the $25 "Headbanger Headset." Conveniently, PDP is releasing the headset on November 9, timed with the release of the game. It'll be available in white, or in a "limited edition" Call of Duty: Black Ops version -- meaning: in black with the game's logo printed on it. That way, when someone asks you what you're playing, you can simply point at the side of your head, without the need for more conversation; which is good, because nobody would want to talk to you after that.

  • Skype said to be prepping 'deep' Facebook integration for version 5.0

    by 
    Vlad Savov
    Vlad Savov
    09.29.2010

    The Skype 5 beta might have already wowed us with its crazy 10-person videoconferencing, but apparently there's even more in the company's bag of new tricks. Sources intimate with the matter are reporting that Skype's planning on deploying Facebook Connect in the next version of its software -- meaning you won't need a Skype ID to get your internet telephony on -- while also enabling SMS messaging and voice or video calls to your Facebook contacts. You have to admit, whether you love or loathe either platform, this is an extremely sensible move for both companies to make: Facebook stretches its tentacles out even further, while Skype develops a significant presence on the world's biggest and baddest social network. We're sure there's a good side to this for the user as well.

  • Logitech's new Xbox/PS3 headset helps you keep quiet

    by 
    JC Fletcher
    JC Fletcher
    09.29.2010

    We're slightly confused by the pitch for Logitech's Wireless Headset F540 designed for Xbox 360 and PS3. "Don't wake the house," the website says, touting the headset's ability to deliver game audio and voice chat through the headphones simultaneously. But you still have to talk for voice chat to work, and, barring some absurd Cone of Silence contraption, that's still going to make noise. Regardless of the marketing angle, the headset itself looks pretty nice. It works with both the Xbox 360 and PS3 wirelessly, includes three inputs, and has a noise-canceling mic. All those features come at a price, however. If you want to whisper to your in-game pals while wearing one of these, it's going to run you $150.

  • OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android

    by 
    Mike Schramm
    Mike Schramm
    09.02.2010

    Game Center is almost out in consumers' hands, but that hasn't stopped the folks at OpenFeint from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to play in real-time with each other, and even use voice chat while doing that. OpenFeint is splitting its multiplayer services into two different paths: "Casual" games will use highscores to offer up multiplayer and even co-op challenges, while "Core" games will actually run real-time multiplayer, in conjunction with a system from a company called Exit Games. Sounds interesting -- the new features are being tested by developers right now, and will be available in OpenFeint sometime later on this year. Game Center will definitely make a big splash in iPhone gaming when it gets released next week, but OpenFeint is still planning on sticking around and innovating where even Apple hasn't yet dared to go. iOS game players will be glad to have both around when all is said and done.

  • Aurora Feint unveils OpenFeint with cross-platform mobile multiplayer and voice chat

    by 
    Randy Nelson
    Randy Nelson
    09.01.2010

    On the same day as Apple announced the rollout of its iOS Game Center platform for next week, Aurora Feint, creator of the OpenFeint social network for iPhone/iPod Touch, says it will enable real-time multiplayer gameplay between iOS and Android devices later this year with OpenFeint PlayTime. The new developer tools will also allow real-time voice chat during gameplay across both mobile platforms. "Traditionally, multiplayer technology has been accessible only to top tier developers. It's just too complicated and time consuming," Aurora Feint CEO Jason Citron said in the announcement. "So we invented PlayTime, which literally takes one day to integrate into a casual game." Features will include VoIP, lobbies and matchmaking for "casual games," expanding to incorporate team-based voice chat and 16 player game servers for "core" titles.

  • Microsoft set to up bit rate on Xbox Live voice comms, pwners everywhere rejoice

    by 
    Vlad Savov
    Vlad Savov
    08.27.2010

    This might not be as sexy as its recent physical redesign, but the Xbox 360 is about to take what might be a major leap forward for many gamers. The console's voice chat codec is going to be tweaked in an upcoming system update to allow a higher bit rate, and consequently better audio, through. Originally put together to run on 64k internet connections with the original Xbox, the codec's finally catching up with our broadband times and should see itself renewed some time this fall, potentially alongside the retail launch of Kinect. Great, now when 12-year old kids destroy us in Halo, we'll be able to hear their high-pitched gloating with crystal clarity.

  • Ventrilo vs. Mumble

    by 
    Rich Maloy
    Rich Maloy
    07.18.2010

    "What's your Vent info?" is as ubiquitous as "What's your GearScore?" Voice chat programs are a fact of WoW life, and by all means Ventrilo dominates the market. After five years of using Ventrilo, I say it's time to change to something better. One of the most common questions I get from the show Big Crits is "what's the mod that shows who's talking in Vent?" It's actually not a mod, and in fact it's not even Ventrilo. Big Crits uses Mumble, a low latency VOIP program for gaming. It's mostly unknown in WoW, as Ventrilo clearly dominates voice chat in our world. Mumble is perhaps better known in FPS circles, where the low latency really gives it a competitive advantage. I started this article with every intention of making a pros-and-cons comparison between the two programs, but in truth, I had a hard time coming up with pros for Ventrilo. I'll run through features, but don't be surprised if you come out of this with a new perspective on voice chat options and a strong desire to switch to Mumble.

  • APB in-game voice chat will be ad-supported

    by 
    Griffin McElroy
    Griffin McElroy
    06.27.2010

    "Calling all Cars! Calling all Cars! Robbery in progress at the Old National Bank on 3rd and Vine. Three suspects, armed and extremely dangerous. Hostages taken. Please respond. Also, why not stop by Burger King for an order of juicy, fall-off-the-bone short ribs, available for a limited time this Summer. Ribs are filling and and extremely delicious, and go great with an order of Burger King's beloved fresh french fries. Repeat, delicious with fresh french fries." An APB beta participant recently noticed a "VOIP Premium" option in his account management page, which promises to keep ads off of the in-game chat program in exchange for real-life monies. Developer Realtime Worlds was quick to clarify the terms of these ads -- they'll only play when traveling between Districts, and only if the player hasn't heard an advertisement in the last three hours. Sadly, surreal broadcasts like the one presented in the above paragraph will never come to fruition.

  • APB's voice chat feature will contain advertisements

    by 
    Brendan Drain
    Brendan Drain
    06.24.2010

    With launch day closing in, crime MMO All Points Bulletin has been getting its payment scheme in order. The game's pricing structure was revealed at the end of April, including several flexible pay-per-time and monthly subscription options. In addition, the game will have a currency called "RTW points," which can be used for character customisations or converted into game time. While looking through the payment options in his account management page early this morning, one APB forum poster spied a strange button that set off a few warning bells in his head. Marked "VOIP Premium," the option removes adverts from APB's in-game voice chat for 30, 90 or 180 days in exchange for payment. This was the first players had heard of adverts being inserted into their voice chat and speculation began to run wild in the game's pre-release forum community. Players feared the worst -- that right in the middle of their game, a radio advert would start playing over their speakers. Community Officer Toxico was quick to address concerns, explaining the exact circumstances under which the ads will be played. For an advert to play, you have to be entering a district and must not have heard an ad for the past three hours. This ensures that they'll never interrupt normal play and won't play in an irritatingly high frequency. While some forum posters are avidly opposing a premium VOIP service, most seem content with the explanation provided and the conditions under which adverts will be played. [Thanks for the tip, Kip!]

  • The Daily Grind: Push to blurt

    by 
    Justin Olivetti
    Justin Olivetti
    05.10.2010

    Voice chat in games -- XBox Live, Vent, TS or whatever poison you prefer -- is a double-edged sword. On one hand, it offers near-instantaneous communication between players, frees up the need to type out conversations, and adds tone and personality to unseen players. On the other hand, the phrase "speaking without thinking" comes to mind. In the Massively offices, we were sharing tales of some of the odder Vent outbursts in our history. These included Rubi using her Mom Voice to break up a fight between her kids while not realizing she was accidentally chewing out her entire raid, a guy who was annoyed that his girlfriend went into labor in the middle of a heated play session, and the ever-popular "Holy crap, some idiot just drove their car through the side of my house!" We've all been there on both sides of disturbing, bizarre, hilarious or just plain weird Vent outbursts -- and we want to hear yours today! When were you the sender or receiver of some crazy Vent outburst that stunned the voice chat room into silence... or sent them to the floor laughing? What string of unfortunate words have you ever heard blurted from a guildie?

  • Atlantica Online adds voice chat functionality

    by 
    Kyle Horner
    Kyle Horner
    03.25.2010

    Vivox has brought voice communication to yet another MMORPG with today's news that Ndoors Interactive's Atlantica Online now offers the feature to its players. Interestingly, the voice-over-IP service has been made available through the game's official website, as opposed to within the game itself. While there's nothing stopping players from accessing voice chat while in-game, it's still an odd choice. The only thing that really matters is whether or not it works, and given Vivox's fairly extensive experience via games like EVE Online, EverQuest II and Global Agenda there shouldn't be any unacceptable issues for Atlantica Online players. The feature should be available to players now, so long as you're logged into your account when trying to access voice chat.

  • APB pumps up the volume on video podcast #18

    by 
    Jef Reahard
    Jef Reahard
    03.23.2010

    All Points Bulletin community manager Chris Collins serves as your guide to the latest podcast about the forthcoming urban crime MMORPG. Along with RealTime Worlds' audio lead Roland Peddie, Collins guides the viewer through APB's unique locational VOIP system. "No matter where you are within San Paro [the game's fictional metropolis], you can pretty much yell at anyone who passes you by, you can smack talk other players, while you're arresting someone you can listen to them cry for help. It's great fun," Collins enthuses. Another feature of the game's voice chat that looks to differentiate it from standard VOIP implementations is the ability to interact directly with other player avatars using voice. As Peddie puts it, the system allows for "spontaneous moments of absolute comedy gold" such as running over a player with your vehicle and thrilling to his 'R'-rated reaction. Questions of political correctness aside, the feature could provide a fair bit of immersion when coupled with the game's modern urban setting. You wanted to see the podcast? Look no further than after the break!

  • GDC10: Vivox's Monty Sharma interviewed

    by 
    Jef Reahard
    Jef Reahard
    03.12.2010

    While often overlooked among gamers due to the prevalence of Ventrilo and Teamspeak, integrated MMORPG voice chat is a service that is steadily gathering steam, and leading the charge is Vivox, Inc. Founded in 2005 and headquartered in Framingham, Massachusetts, Vivox has pioneered integrated voice technology in games as diverse as EVE Online, EverQuest II, and Second Life. We sat down with Monty Sharma, Vice President of Product Management and Marketing at this week's Game Developer's Conference to talk about the company's past, present and future. Hit the jump for the full interview.

  • Runes of Magic announces integrated voice chat

    by 
    Jef Reahard
    Jef Reahard
    03.08.2010

    Runes of Magic's 2.8 million players will soon have something besides their favorite MMORPG to talk about: each other. Runewaker Entertainment just announced a partnership with Vivox to provide in-game voice chat for the hit free-to-play title. High definition voice chat will be available in public and private channels, and is already live on the game's Taiwanese servers. The service will debut on American and European servers very soon according to company representatives. "We have been looking forward to bringing voice chat to Runes of Magic for some time knowing the extraordinary benefits it brings to the community," said Runewaker Entertainment's Tony Tang. "Vivox is the only voice chat provider capable of delivering high definition voice to gamers."

  • The Daily Grind: What are you like in voice chat?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2010

    Voice chat isn't a part of every facet of games, but it's usually de rigeur for communication in endgame activities. While some of us can type pretty quickly, we can still talk a bit faster, and if you're using the keyboard as anything other than an ornament time spent typing is time spent not pressing other buttons. The popularity and proliferation of Ventrilo is almost entirely based upon this need, and games have increasingly come to include built-in voice clients (including World of Warcraft, although its quality is rather widely debated). Of course, hand-in-hand with the fact that we can talk faster than we can type, many of us have a clearer personality by voice than we do in text. We're more trained as human beings to react to audio cues anyway, as opposed to subtleties in sentence structure or the occasional "lol." So what do you act like when you get behind the microphone? Are you the one guy that won't stop making off-color jokes, or are you quiet and professional? Do you act the same way you usually do via text, or do you have a totally different side that only comes out over voice chat?

  • Monster Hunter Tri supports Wii Speak, bundled with accessory in Europe

    by 
    JC Fletcher
    JC Fletcher
    02.01.2010

    Back in November, Capcom told Joystiq it was "hoping" to add voice chat support to Monster Hunter Tri using the neglected Wii Speak accessory. Today's announcement of the European release of the game confirms that players will be able to coordinate with their hunting parties by yelling at their TVs. Not only will the Western releases of Monster Hunter Tri support the Wii Speak accessory, but it will be offered as part of a bundle in the European version. In addition to the standalone game and a Classic Controller Pro bundle, you'll be able to buy a pack containing Monster Hunter Tri, a black Classic Controller Pro, and a Wii Speak mic. [Via Siliconera]

  • More options for party communication

    by 
    Mike Schramm
    Mike Schramm
    12.17.2009

    Our buddy Rufus from the WoW LJ brings word of a sneaky change in the recent patch: raid warnings (those warnings that pop up in the middle of your screen, created by typing "/rw" while leading a raid) no longer work in parties. Apparently you have to be in a raid to actually toss off a warning. Of course, that could have happened before this patch, but at any rate, it's in the game now. No more /rw in party chat. Not only is it a bummer because some people used to use it constantly to keep party members in line, but this also means that there's one less means of communication between all of these random parties forming out there on the realms. Sure, in a perfect world, everyone would know the fights and chat would be enough to make sure everyone was on the same page (or depending of your vision of a perfect world, everyone actually uses the in-game voice chat -- a quick survey of our staff here presumes that it works in cross-realm PuGs, but given that I've never actually seen it used on the live realms by anyone, who knows?), but we're hardly running instances in a perfect world. Sometimes chat is not the best way to get a complicated boss fight organized and ready.

  • New voice chat program Blabbelon launches today

    by 
    Rubi Bayer
    Rubi Bayer
    11.03.2009

    "Stop Venting" is the suggestion made by Blabbelon, the brand new, completely free voice chat service launching today. Blabbelon aims to revolutionize voice chat by offering a web-based client that will eliminate the problems and limitations of currently available setups. "I come from a family of avid gamers, and we were all frustrated with our options for online voice chat." said Dr. Ed Ikeguchi, founder and CEO of Blabbelon. "I didn't understand why I couldn't just register once, click and talk and at the same time have the ability to easily invite people to join me, manage my various groups, and control my game through better quality communication. And so Blabbelon was born," We got a chance to sit down with Dr. Ikeguchi and talk about the issues that plague current voice chat programs -- like lag, complicated setup procedures and a lack of privacy and security -- and explore how Blabbelon aims to eliminate those issues. Read on to see what he had to say.