voice chat

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  • Mad Catz' exclusive Xbox 360 wireless headphones revealed: integrated voice chat, 5.8GHz base station

    by 
    Sean Hollister
    Sean Hollister
    06.04.2011

    Remember how Mad Catz scored the exclusive rights to produce Xbox 360 wireless headphones? Here's the deal: these cans don't need to be tethered to your controller for voice chat or plugged into a wall to charge. According to IGN, the new Mad Catz Warhead 7.1 will get everything it needs from a base station connected to your console. String USB and optical cables directly from the Xbox 360 to that tiny tower above, and you'll reportedly get enough 5.8GHz bandwidth to deliver virtual Dolby surround sound to four pairs of headphones at once -- plus wireless Xbox LIVE audio chat thanks to some native support from Microsoft. What's more, the USB base station will also give you an on-screen battery readout, and if the Warhead runs out of juice, you'll find a second swappable battery pack sitting in the base station's charger. If that sounds too rich for your blood, the Devastator will ditch the surround sound and rechargeable batteries while retaining the same connectivity and 50mm drivers of its premium brother. How much that'll cost you is still to be determined, though Mad Catz told IGN they'll all ring up under $300 this holiday.

  • Global Chat: Room for improvement edition

    by 
    Rubi Bayer
    Rubi Bayer
    05.29.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! We love our MMOs here at Massively, but we'll be the first to tell you that nothing's perfect. There's always room for improvement, but sometimes things just are what they are and you find a way to work with the situation and enjoy yourself anyway. Today's Global Chat is all about acknowledging those limitations and less-than-fun aspects of gaming and what you can do in spite of those potential roadblocks. Follow along after the jump to see what the Massively community had to say this week!

  • Ask Massively: Clearly I need more totally random pictures edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.26.2011

    So apparently, having a picture of a BattleMech as the header for Ask Massively makes everyone expect that there's some big news about a BattleTech MMO somewhere to be found. Sorry, folks -- I'd like it just as much as you would, although I'm not sure that it would necessarily turn out to be very good. (There's not a lot to do outside of a 'Mech and not much to do inside of one other than shoot things.) Luckily, I'm pretty sure that it will not be possible to misconstrue this week's image. I certainly hope not. Today's discussion has absolutely nothing to do with the above picture, which is usually the case. Instead, we're talking about integrated voice chat in games and the apparent immortality of Ultima Online. If you've got a question you would like answered in a future edition of Ask Massively, just drop us a line at ask@massively.com or leave your question in the comment field.

  • Confirmed: T-Mobile blocking GTalk video chat over 3G on Nexus S

    by 
    Zachary Lutz
    Zachary Lutz
    05.16.2011

    Many Nexus S owners received a rude surprise when attempting to initiate an Android 2.3.4 video chat on T-Mobile's 3G network. Rather than being greeted by a smiling friend on the screen, a terse message explained "You must be connected to a WiFi network to start a video chat." Ouch. Doing the responsible thing, we tested the issue and were able to confirm that T-Mo is blocking this headline feature -- which worked just dandily over Sprint's 3G network on the Nexus S 4G. While the latest Gingerbread update includes built-in support for 3G video chat, Google has left the decision to mobile carriers whether to implement the functionality. We know choice is great, but when it ultimately hinders consumers, we'd really prefer an iron-fisted display of strength from Mountain View.

  • Android 2.3.4 heading to Nexus S over the air, bringing video and voice chat to Gtalk

    by 
    Vlad Savov
    Vlad Savov
    04.28.2011

    For an update with such a modest name, this is actually quite a major step forward. Google's about to start delivering Android 2.3.4 to Nexus S devices out in the wild, and in among all the bug fixes and optimizations, users will find the addition of video and voice chat to Google Talk. You'll be able to do it anywhere you can get a web connection going, whether by virtue of WiFi, 3G, 4G, or the force, and other Gingerbread handsets are expected to get the same improvements in time. For now, however, Google's own-branded device is the only one enjoying the very freshest Gingerbread around.

  • Star Trek Online Ask Cryptic talks starbases, ground combat, and more

    by 
    Jef Reahard
    Jef Reahard
    04.07.2011

    How would you feel about a cover system and/or first-person-shooter elements in your daily Star Trek Online diet? Producer Dan Stahl tackles the feasibility of both of those features -- and a host of others -- in the latest Ask Cryptic. The STO version of the community Q&A feature went live last night on the game's official website and boasts a large number of subscriber-generated queries ranging from integrated voice chat to a time table on the ground combat revamp to the addition of starbase functionality to the Foundry. "We anticipate the next major feature to the Foundry being the ability for fleets to design and run their own starbases. This is a monumental addition to the Foundry, so don't expect it right away, but it is the next big thing for that feature," Stahl says. Check out the full list of questions on the official STO website.

  • The Guild Counsel: To vent or not to vent

    by 
    Karen Bryan
    Karen Bryan
    03.31.2011

    As we've looked at the ins and outs of managing a guild, one issue that's often overlooked is whether to vent or not to vent. No, not the Minus 50 DKP type of vent -- I'm talking about Ventrilo and voice chat in general. Ten years ago, guild leaders didn't have to worry about this, because the choice was between typing text or hosting a LAN party. But today, with the rise of voice chat clients like Ventrilo and in-game voice services like Vivox, the culture has changed quite a bit. In this week's Guild Counsel, we'll take a look at the benefits of type vs. voice chat, and we'll look at what role each plays in guild management. Whether you sleep with your headset on or cling to your keyboard, read on for a look at why both have their merits.

  • Steam Voice chat upgraded with Skype's SILK codec, just in time for Portal 2 co-op

    by 
    Christopher Grant
    Christopher Grant
    03.22.2011

    You know communication is of paramount importance while playing Portal 2's co-op mode and, to ameliorate that experience, Valve has upgraded the quality of Steam's voice technology. In place of that busted old junk is the SILK audio codec, the same one developed by (and used in) Skype -- those cats should know a little something about internet-based voice tech. While the older Steam Voice required a steady 15 kbps of bandwidth, SILK dynamically adjusts its bandwidth demands, from 8 to 30 kbps. During a brief test, we found the audio quality to be a notable improvement from the likes of Xbox Live, PSN, and even Steam Voice, but not quite "Skype-quality." Today's Steam client update brings the new codec, along with some other improvements, exactly one month before Portal 2 will require you to use it. We're hoping Steam users test it out before then, so Valve can iron out any pulls in its SILK stockings before Portal 2 day.

  • OnLive in-game voice chat now on and live

    by 
    Randy Nelson
    Randy Nelson
    03.11.2011

    Voice chat was one of several upcoming features touted by OnLive during its panel for potential publishing partners at GDC. Its rollout wasn't dated at the time -- merely "by the end of the year" -- but it turns out there wasn't much of a wait at all; it's available now. By enabling the voice chat beta option in the OnLive client, users of the service can access two chat channels: one for in-game yacking (open mic), the other for talking with other players while spectating in the Arena (push to talk). Corded and USB microphones are supported on PC and Mac; the OnLive MicroConsole adds support for Bluetooth headsets and VR goggles. Okay, we were kidding about the goggles -- but you have to admit it'd be pretty cool.

  • What's your voice comm system of choice?

    by 
    Alex Ziebart
    Alex Ziebart
    03.09.2011

    This post has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. It was before my time, but I still hear nostalgic stories about how TeamSpeak was once the voice communication service of choice for MMO gamers. Barring a few potential holdouts -- who I must assume are raiding from nondescript shacks in the mountains of Montana -- there's been a very clear sea change that has placed Ventrilo quite comfortably at the top of the heap. If you raid, chances are you have Vent. Like its predecessors, though, Vent has competitors of its own vying to overthrow the current king of speech. Perhaps the one getting the most attention right now is Mumble, which boasts low latency, clear sound, and the pseudo-celebrity endorsements of more than a few WoW Insider staffers. Personally, my guild started using Mumble a few months ago and hasn't looked back. Now, this is partly because one of my officers pimps it out like she's getting paid, but mostly because so many of the guildies just plain think it's better. We've run into some problems -- mainly with installation or getting the not-always-intuitive client to work properly -- but for better or worse, it looks like we've been transformed into a Mumble guild. We've even started requesting that puggies download it before raids, promising them that they'll never again want to return to Ventrilo. So, have you tried Mumble yet, either of your own volition or due to peer (to peer) pressure? Did you feel like there were benefits, or did you find yourself missing Vent? Do you think it will ever become as ubiquitous as Vent or will it eventually fade into obscurity? Most importantly, what will you Vent loyalists do the next time you enter a raid and the leader sends you their Mumble info? %Poll-61444%

  • Dead Nation patch coming next week, adds voice chat and checkpoint saves

    by 
    Andrew Yoon
    Andrew Yoon
    03.04.2011

    Dead Nation is terrific, but it has one shortcoming that many have considered a deal breaker: It lacks voice chat for online co-op play. That issue will be addressed in a new patch, to be deployed next Tuesday, March 7. The title update will not only add voice chat, but a few other features, including the abilities to save at checkpoints (which should make those challenging final levels a little easier) and to copy save files to back them up. In its post on PlayStation Blog, Housemarque teases "further surprises" will be included, as well.

  • OnLive roadmap: Achievements, voice chat and more inbound

    by 
    Randy Nelson
    Randy Nelson
    03.03.2011

    The future features of cloud-based gaming service OnLive got a little less nebulous during the company's GDC 2011 panel. Speaking to developers, its VP of engineering, Joe Bentley, laid out a list of advancements gamers can expect by the end of the year. Among the new features being rolled out for game makers to implement are achievements (not detailed, but we're guessing these are derived from the console versions), voice chat, game invites and the ability to directly upload Brag Clips to YouTube. The latest version of the OnLive SDK will also enable developers to let their games support wireless controllers when played on mobile devices such as iPad, iPhone and Android-powered contraptions. (But not actual androids -- those guys hate it when you press their buttons.)

  • Champions Online discusses the future of the game, adding voice chat

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.01.2011

    The free-to-play conversion has certainly wrought some far-reaching changes for Champions Online, but as producer Rob Overmeyer puts forth in the latest State of the Game letter, there's still more to come. Aside from numerous C-Store additions for players, a new power framework and a new adventure pack are both in the works for the next couple of months. In addition, the development team is looking to add "Comic Series" missions on a regular basis, akin to the featured episodes implemented in Star Trek Online. This letter comes hot on the heels of the announcement that Cryptic Studios will be partnering with Vivox to bring built-in voice chat to both of its current games. That benefits both Champions Online and Star Trek Online, although no details are currently available for the precise implementation of the feature or the integration timetable. Still, fans of the game should be happy to see that the change in models hasn't hurt any of the game's long-term plans for content or functionality.

  • Facebook Messenger iPhone app gives you yet another VoIP option, Zuckerberg yet another good idea

    by 
    Darren Murph
    Darren Murph
    02.21.2011

    Think Facebook chat is cool? How's about a billion Facebook chats... with your voice. A company by the name of Crisp App has just pushed out an iOS program that may or may not be pulled at any time. You see, the app essentially enables iPod touch and iPhone users to call their Facebook friends (even if they're logged on via the web) using a VoIP protocol, but there doesn't appear to be any affiliation with Zuckerberg and co. It also allows chatters to shoot over pictures, browse message history, view a friend's wall, use emoticons, receive instant replies with Apple Push Notifications and setup sound notifications. Naturally, it supports background operation, but according to GigaOM, there's still a significant amount of lag present while calling. Still, if you spend more time on Facebook than digging through your standard contact list, you may want to part ways with $2.99 now and pray for a fix in the future -- we get the feeling that time's ticking on this one. Update: As of April 27, 2011, this app has been renamed "fone." It's available in two flavors: a free build, and a $0.99 version.

  • Vivox doubles user base, now serves over 45 million

    by 
    Jef Reahard
    Jef Reahard
    02.16.2011

    Last year was mighty productive for the folks at Vivox, as the voice chat firm doubled its user base and now serves over 45 million customers worldwide. While 45 million is quite a large number on its own, when taken together with the fact that Vivox served a mere 18.5 million users in early 2010, it's easy to see how the competition has its work cut out for it. Gaming firms including Wargaming.net, Runewaker, and Bigpoint all turned to Vivox for their voice needs in 2010, and company CEO Rob Seaver says that's just the tip of the proverbial iceberg. "There is a clear opportunity for voice providers to reshape the social web with a communication medium that has proven to be the easiest, most intuitive channel of communication throughout [...] thousands of years of existence: voice," he said in a press release earlier today. Vivox also provides voice services for the likes of CCP Games, Linden Lab, and Sony Online Entertainment, and you can find more coverage of the company in our interviews with VP of Product Management Monty Sharma.

  • Alter-Ego: Working together is hard to do

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.29.2011

    The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well thought-out. However, for all that I personally love the game, there is one thing that I and many other people I've talked to find to be incredibly lacking, and in this case, it's something so integral to the MMOG experience as to essentially make or break parts of the game. Essentially, what point is there to an MMO in which you can't really reliably interact with the other people you're playing with? It's also rather eye-opening just how much your enjoyment of a game like this can be impacted when you can't effectively talk to other people. As such, this week I'll look at several crucial problems with the DC Universe Online chat interface, as well as things that can be done to improve the overall experience.

  • The Perfect Ten: The 10 people you meet in MMO hell

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2011

    "Hell is other people," the jaunty Jean-Paul Sartre wrote in No Exit. In this play, three characters are locked together in a small room, where they gradually realize that they are there to torment each other for all of eternity. Plus, there are no toilets, and that's going to get unpleasant fast. It's fun for the whole family -- get your tickets today! We've all met folks in game who leave an unpleasant taste in our mouths for a long time after. With the all of the good of social games comes the seedy underbelly (henceforth referred to as "Camden, New Jersey"), and for every stellar soul you connect with, there is another lying in wait to destroy your day. If MMO heaven is full of supportive guildies and grammatically correct chat channels, then think of MMO hell as a pick-up group gone horribly awry as you run a dungeon that never ends, a dungeon you can never quit. While we'd never voluntarily go to MMO hell, it was inevitable that some of its denizens have escaped to walk amongst us in our games even today. Who are these nefarious devils? Hit the jump to find out!

  • The Daily Grind: Are you a chat Luddite?

    by 
    Jef Reahard
    Jef Reahard
    01.25.2011

    So DC Universe Online's voice chat is broken, according to many of the commenters on this and other MMO-centric websites. Ironically, even if the game had no voice chat at all, it would be less broken than the abject disaster that serves as the superhero title's text chat interface. While the game is enjoyable enough in most respects, I scratch my head as to how a development firm with SOE's considerable expertise could scrimp on something as vital as in-game text chat. The cynic in me says that it's because the PS3 version takes priority, but whatever the reason, DCUO's social tools (at least on the PC) are in dire need of someone who cares. That brings up an interesting point regarding voice chat vs. text chat. While third-party programs such as Mumble and Ventrilo have been the norm for "serious" MMO guilds for years now, it's only recently that games have started incorporating voice chat (and players have started expecting it). Sure, voice can be vital for raids, PvP, and challenging endgame content, but is it really necessary (or desirable) for most of the things we do on our way to the level cap? Today's Daily Grind is all about your stance in the voice vs. text chat debate. Are you a chat Luddite? Do you refuse to play a game without voice chat? Inquiring Massively minds want to know. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Officers' Quarters: Speechless

    by 
    Scott Andrews
    Scott Andrews
    01.17.2011

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. A few weeks ago, I ventured the opinion that raiding addons aren't optional. They are an essential tool for raiding well, and even if you think you're pro enough to go without them, it's a matter of courtesy to your fellow raiders to use them. This week, we have a similar scenario, but instead of an addon, the raider in question refuses to use a microphone and claims that it is a medical issue -- despite some evidence to the contrary. Dear Officers' Quarters, I was tasked with creating a healer roster for scheduled 10-man raids. As expected, some members did not make the cut. I told the backup healers that three things must improve before they could be pulled in for non-farm content. Gear (with gems/enchants) Raid awareness Encounter knowledge One of the backup/benched healers had an issue last raid. She fixed #1 after much prodding ("but this is only blue gear -- it doesn't need gems/enchants"). She still has issues with #2 (compounded by the lack of microphone). She still hasn't fixed #3 on new kills. The x-factor is her lack of microphone.

  • Dead Nation voice chat coming 'soon'

    by 
    Randy Nelson
    Randy Nelson
    12.02.2010

    Saying that the developer "sincerely apologise that voice chat is not available in Dead Nation's online co-op mode," Housemarque CEO and co-founder Ilari Kuittinen writes on the EU PlayStation Blog that the zombie-filled, twin-stick shooter will be updated with the feature "soon," with the team "currently working intensely to introduce it as quickly as possible." While Kuittinen admits in his post that the lack of voice chat is "a major issue for some players," he goes on to say, "we think that releasing Dead Nation has been the right decision as the game is still great fun." We'd have to agree with that last part -- about it being great fun -- but have to wonder how much shipping without such a integral element to online co-op was worth compared to missing out on holiday sales.