volunteer

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  • AOL / Erik Sagen

    How to turn your armchair activism into online good

    by 
    Cherlynn Low
    Cherlynn Low
    03.20.2017

    A lot has been going on around the world lately, and you may have felt the need to express your frustrations at things happening that you don't agree with. Sitting around and complaining about the injustices happening around you is fine (relatively speaking) when you're a teen with limited resources. But as a grownup, you should help the causes you support. In addition to pledging money, signing petitions and participating in one of the many marches around the nation, there are several other ways for you to help people in need without having to leave your house. And you can do them regardless of your political leanings.

  • Wikipedia's volunteers are no match for PR agencies

    by 
    Daniel Cooper
    Daniel Cooper
    08.17.2015

    Wikipedia's goal to create the world's finest free encyclopedia is being undermined by the separate but equal forces of volunteer apathy and PR agencies. A long report by The Atlantic reveals that the site's issue with interested parties tweaking articles to better suit a private agenda is proving difficult to combat. In part, this is due to the dwindling number of unpaid editors that help to shoot down what's known as "undisclosed paid editing." In addition, this process of firefighting is drawing the site's curators attentions away from other, more substantial work to improve Wikipedia's overall quality.

  • The Daily Grind: Have you ever volunteered for an MMO?

    by 
    Bree Royce
    Bree Royce
    06.24.2014

    A few weeks ago in my Working As Intended column, I brought up the role gamemasters and officially appointed player helpers had in fostering communities, directing roleplaying, and aiding newbies and event organizers in early MMOs. We're not talking about just floating a HELPER tag over your head (though most modern MMOs lack even that); old-school games literally ran programs that traded game time (or just a hearty thanks!) to players who would log into special accounts or robed characters and lend a hand, officiate a wedding, or help a clueless nooblet find the bank. While I was focusing primarily on Ultima Online in that article, just a few days later, SOE tweeted a post about the EverQuest franchise's alive-and-kicking volunteer Guide program. Participating player Guides are now expected to run dynamic events and quests rather than interact in chat, but the concept is the same, even in 2014, however strange it must seem to newcomers to the genre. Today I'm wondering how many of our readers have ever volunteered in a semi-official or official capacity within their MMO of choice. How did it treat you, and do you want to see programs like these become more widespread? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Meet Pantheon's god-killer, the WarWizard

    by 
    Justin Olivetti
    Justin Olivetti
    05.13.2014

    Pantheon's move to continue development via a team of all volunteers is producing results, albeit small ones. "We are having great success re-building the team, including the lore and moderator teams," Brad McQuaid posted. "One of my main next goals is to find a Unity programmer who can take over from where the project itself was left." The team posted a new piece of concept art and lore yesterday covering powerful figures known as WarWizards. WarWizards were created by external forces to help battle the god-kings of Terminus. A few talented individuals were chosen to be elevated with the ability to master both magic and weapons. In the Deicide Wars, WarWizards smacked down many god-kings and cemented their legacy in the process. WarWizards have retreated into myth and legend, although the post certainly hints that they might return if Terminus faces another great threat.

  • Be a volunteer at Engadget Expand from November 7-10!

    by 
    John Colucci
    John Colucci
    10.30.2013

    Are you the kind of ham who likes to be a part of the show? Does the sound of free tickets strike your fancy? Most importantly, do you like to work hard and have fun? Then you just might be a candidate to volunteer at Engadget Expand New York! We're taking over the Jacob K. Javits' Convention Center in New York City for four full days, November 7-10 (though the 7th is for us to prepare, and the 8th is open just to press). We're looking for a small army of folks to cover one or more of these shifts: Thursday - 2pm to 6pm (One day ticket for Saturday or Sunday included.) Friday - 8am to 6pm (Weekend pass included.) Saturday and Sunday - 9am to 6pm (Weekend pass included.) As a volunteer, we'll likely ask you to help out with tasks such as: Registration Ticket scanning Helping with giveaways Assisting sponsors with load in/load out Lending a hand with an assortment of errands Feeding someone's pet rabbit While we'll be asking for preferences on tasks, we can't promise that you'll get what you're after. Conversely, if there are any tasks you can't help with or aren't comfortable doing,let us know and we'll work something out! (And we're kidding about the rabbit). Once you apply to volunteer at Engadget Expand, we'll confirm your attendance and give more details over email. If you have any questions about volunteering, drop us a line at events AT engadget DOT com.

  • Engadget Expand needs volunteers: Apply within!

    by 
    Barb Dybwad
    Barb Dybwad
    03.05.2013

    Pssst hey buddy: want to attend Expand for free and get a chance to go behind the scenes and help us actually put on the show? Read on! We're looking for a few good volunteers to help us out on site at Fort Mason in San Francisco this coming March 16th and 17th. In exchange for free tickets, we ask you to work with us for a half day for a six hour shift from the following options (all times are PST): Friday 1pm-7pm Saturday 7am-1pm Saturday 1pm-7pm Sunday 7am-1pm Sunday 1pm-7pmRead on to find out more about volunteering at Expand...

  • Twitter brings support for right-to-left languages: volunteers by done localization

    by 
    Mat Smith
    Mat Smith
    03.07.2012

    Twitter's now available in Arabic, Farsi, Hebrew and Urdu, with the task of translating the likes of the retweet button, list classifications and the fail whale largely done by a task force of volunteers. The languages were added to Twitter's translation to-do list back in January, with around 13,000 helpers getting the job done since then. You can change your settings to one of the newly supported languages in the drop-down account menu, while Twitter continues to plug more linguistic holes at its translation center -- interested polyglots can consult the second source below.

  • Volunteer scientists discover two possible planets, tell NASA it missed a spot

    by 
    Mat Smith
    Mat Smith
    09.22.2011

    Proving it's not all about edu-mah-cation, a group of casual star-gazers has stumbled upon what might well be a pair of new planets. Following on from gamers' success with complicated medical puzzles, an army of 40,000 online volunteer astronomy nerds signed up to the Planet Hunters project to help mine through NASA data. One of the possible planets they discovered is roughly two and a half times the size of Earth, while the other a whopping eight times bigger than this revolving ball of blue and green we call home. The project uses data from NASA's Kepler telescope, which registers fluctuations in brightness as objects pass in front of distant stars -- a setup that's helped scientists discover 1,235 potential alien planets in its first four months. Obviously, though, the technology isn't perfect, which is where the project's muggle volunteers (assisted by Oxford and University of Chicago researchers) come in. They've been combing through NASA's readings and are now sifting through the next 90 days of Kepler observations. [Image credit: NASA]

  • Anarchy Online player hijacks GM account, runs amok in game

    by 
    Justin Olivetti
    Justin Olivetti
    01.10.2011

    Many of us have mused from time to time what we would do if we happened to get our hands on coveted GM powers in our MMOs. While it may be tantalizing to think of slaughtering raid bosses with a single command, it's probably best that these virtual god-like powers are kept out of the public's reach. Unfortunately for the Anarchy Online team, this scenario went from hypothetical to chaotically real this past week. AO Game Director Colin Cragg labeled it an "unplanned and unwanted volunteer event" when a player managed to access a GM account and ran amok for over two hours in the game last Tuesday. Surprisingly, the player in question did try to "put on a spectacular show with special guest stars," as Cragg put it, although the event ended up causing a huge mess. Some players became unable to fight due to fear effects while others unwittingly received special items in their inventory. The team spent over 30 hours cleaning up the situation, and Funcom had to suspend over 140 accounts until these items could be removed. It is unclear if they caught the person responsible. Surprisingly, Cragg says that this wasn't the first time that someone took a GM account for a joyride in the game, due to the company's policy of trusting volunteers with this access. Even so, he had a few strong words for anyone who would do this: "If anyone is reading this who is responsible for these attacks GIVE US A BREAK. All we are trying to do here is trying to continue to develop a game we all enjoy. If you are mad about your accounts being banned, or something like that, please try to grow up and accept the fact that you very likely deserved it." You can read Cragg's full account of this event at Anarchy Online.

  • Who wants to be in a seekret beta test? [Updated, closed]

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.04.2010

    Normally on Massively we love offering you giveaways and beta keys and all sorts of goodies for reading our site. And, normally, we tell you where all of these fantastic prizes and keys are coming from. Companies love that we, essentially, promote their games, and you guys love having the chance to check out new games. It's a win/win. Today's beta opportunity is a bit different. Very different, in fact! Today's post is regarding a super seekret beta test that we're not allowed to name in public. Shhhhh. What we can tell you, though, is that the game is from a prominent game developer, and the company is looking for 100 volunteers to provide feedback on the game during a focused testing phase this weekend. Currently, gamers from the United Kingdom, United States, and Germany are eligible to volunteer. If you're interested in playing a mysterious game this weekend, send an email to sera@massively.com with the subject "Beta Test Volunteer." If you're one of the first 100 people to mail me, I'll respond back to you with a key to the test and instructions on how to download and play the game. Remember though: This is a serious test! The devs at this company are looking for feedback on their game, and they're hoping you're willing to give it to them! So if you're up for it, mail away! [Update: Bolded the e-mail address and the subject line, because apparently many of you did not see the requested subject line. I love you all, even when you send me e-mails with crazy subjects. ~Sera] [Update 2: Holy heck guys! I hit over 500 e-mails in 20 minutes. Looks like I have my 100 participants! Thank you for your interest!]

  • Do you want to become a PlayStation Home community volunteer?

    by 
    Andrew Yoon
    Andrew Yoon
    03.18.2010

    Now that PlayStation Home is twelve million strong, Sony is looking for community volunteers to help newcomers ease their way into the PS3 virtual world. Applicants need to be "friendly and knowledgeable" as they help new users navigate the various community events available online. According to a recent call for applicants, the program "offers a great outlet to the most passionate Home users to help give back to the community." To submit an application, you must be at least 18 years old, a resident of the US, and have "dependable access to email and Internet." Also, not only will you need to describe your most embarrassing PlayStation Home experience, you'll also have to answer this very telling question: "Do you have more friends in real life or in Home? Which do you prefer?" Don't worry, you should answer truthfully. We won't judge you.

  • PSA: PAX East early bird special ends tomorrow, need more 'enforcers'

    by 
    Xav de Matos
    Xav de Matos
    12.30.2009

    Attention East Coasters: The chaps at Penny Arcade have miscalculated the size and scale of the first-annual PAX East event and have announced a need for more volunteers -- aka "Enforcers." While the name would suggest selected individuals would be granted the ability to bust skulls with full immunity, "Enforcers" are tasked with helping the event run as smoothly as possible (while wearing the same shirt for three days). Also, for those interested in attending the event -- and let's face it, you are -- early registration ends on December 31, 2009. So, if you're keen on saving money and know that a Boston trip in March 2010 is in your future, make sure to get your paperwork in before the clock strikes midnight.

  • Ryzom deploys patch 1.6, extends web applications system

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.13.2009

    Ryzom has moved forward with their interactive web application goals, and with their newest patch players will be able to check mail both in-game and out of game.While Patch 1.6 cleans up a few bugs, adds a few more tattoos to the game, and tweaks the GM's event creation tools, it also opens up the Ryzom player developers project even further. Beginning with the mail and notes applications, players will be able to log into the game's website to send/read their e-mail as well as review their in-game notes as long as they retrieve their API key.

  • First qualifiers for EVE Alliance Tournament VII come to a close

    by 
    James Egan
    James Egan
    09.07.2009

    In the gaming world it's been the Penny Arcade Expo and Dragon*Con that got most of the attention over the weekend, but EVE Online's annual PvP tournament kicked off on Saturday as well. EVE Alliance Tournament VII's first round of qualifiers saw 64 player alliances (guilds) go head-to-head, with only half of that number earning the right to compete in the finals after next weekend's second round of qualifier battles. If you didn't have the time to listen to the tournament in-game using EVE Voice or catch any of the internet radio broadcasts, CCP Games has video footage of all of the weekend's matches in HD on their YouTube page. Both the Day 1 and Day 2 qualifiers are available, and they provide the first looks at Tech III Strategic Cruisers and even Black Ops battleships being put to use in the Alliance Tournament. Stick with us after the jump for more on the first weekend of Alliance Tournament VII.

  • The Daily Grind: Official or unofficial WAR forums?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.11.2009

    With the recent announcement that Mythic would be bringing the Warhammer Online forums in-house, the topic of the pros and cons of official and unofficial forums have been brought out again. Ryan Shwayder argued very eloquently that developer interaction, ownership, and support for integrated features, and we've now heard from some of the forum managers who will be affected by Mythic's decision to put out their own forums. There are great points across the board, but this morning we thought we'd ask you - in specific relation to Warhammer Online - do you think that Mythic should (or should not) be opening forums at this (post-launch) stage? Perhaps you think they should limit them to only customer service and developer interaction and leave the more free-form discussions elsewhere? Or do you think that the fully-featured forums they're planning is absolutely the way to go - if only to (hopefully) have a moderated forum to discuss all things WAR on? How about those indie forums; what could they do to keep readers coming there? What balance of official and unofficial forums would you like to see for Warhammer Online?

  • Updates to Second Life volunteer programs

    by 
    Tateru Nino
    Tateru Nino
    10.26.2008

    Linden Lab has finally finished processing the results of the Second Life new mentor renewal program. Starting with approximately 3,700 mentors, roughly 1,700 went through the renewal process. This far exceeded Linden Lab's expectations for renewals, which were anticipated to only range from about 350 to a little under a thousand, based on observations of volunteer activity. The renewal process was officially advertised through the (admittedly unreliable) group notices system, in-world mentor meetings, and on the V-Team Web-site. Keeping up-to-date with one or more of these channels is now, apparently an ongoing requirement for group membership. Additionally many mentors and new-resident-support groups advertised the renewal program within groups and among friends, which appears to have led to the unexpectedly high renewal rate.

  • EVE Online interview discusses players determining storyline

    by 
    James Egan
    James Egan
    08.31.2008

    Split Infinity Radio, a gamer-run internet radio station (with a noticeable sci-fi MMO bent) recently interviewed Scott Holden, Lead Content Creator of EVE Online at Gen Con 2008. Holden has been integral in building up all the mission content that's about to drop in the upcoming Empyrean Age expansions over the next few months. Split Infinity asks Holden a question that's been on the minds of a number of EVE players: Can player actions really influence the storyline? Holden's answer is 'yes'... to a point. He discusses the initiative at CCP to create a system where events are announced in contested parts of space, prompting players to get involved. Their actions would be reported on through the in-game news, and in this way affects (or creates aspects of) the storyline. Participants in factional warfare, or anyone who reads the Interstellar Correspondents news pieces, know that this already exists to some extent in EVE, but Holden states that CCP would like to take the idea further as time goes on.

  • EVE alliance circumvents factional warfare restrictions

    by 
    James Egan
    James Egan
    08.14.2008

    Factional warfare became a part of EVE Online in the Empyrean Age expansion, which ushered in a time of backstory-driven militia conflict for players aligned with one of the four races of New Eden. What promised to be a new avenue for EVE's roleplaying community ended up being inaccessible to roleplaying alliances. CCP stipulated that alliances cannot enlist with factional militias, as their sheer numbers could streamroll their opposition and create overwhelming odds for the disadvantaged side in the conflict. The only recourse EVE's alliances have is to form splinter corporations outside of the alliance, for the sole purpose of allying with a given racial faction. That is, until recently. An article from ISD Magnus Balteus, one of EVE Online's in-game reporters, states the Star Fraction alliance "has openly declared war on corporations that have joined the Caldari milita; the State Protectorate. For over a month, Star Fraction has been selectively targeting the corporations of fleet commanders in the Caldari militia."

  • Celebrating 10 years of EverQuest customer service volunteers

    by 
    Samuel Axon
    Samuel Axon
    08.12.2008

    SOE and the EverQuest II community are celebrating the ten year anniversary of EverQuest's Guide program. Guides are folks who volunteer to provide customer support to players, as well as host in-game events. Rremember back in the day when Qeynos Hills was invaded by skeletons, and all the newbies died before higher levels came in from the Karanas to save the day? That event was the work of Guides!An article over at EverQuest II Players heralds the celebration with memories from both a former and a current Guide Liaison, as well as a story by well-known Elder Guide Ozymandias honoring all the folks who have served the community over the years. The story is written like an historical lore entry. It contains a few references to legendary names that should be familiar to EverQuest veterans.Volunteer guides are a very old tradition in MMOs. Of course there were the Wizards of the MUD era. But after that, both Meridian 59 and Ultima Online made use of volunteer customer service and event folks too.

  • EVE Online's embedded reporters track tides of war

    by 
    James Egan
    James Egan
    07.17.2008

    EVE Online's volunteer press corps is called Interstellar Correspondents (IC), some of whom are embedded reporters on the front lines of the war between the races in New Eden. IC has put together a site dedicated to tracking death tolls, victory points, territory captures and re-captures, as well as militia activity in contested solar systems. The resource provides a decent assessment of how the tides are shifting in the warfare of the Empyrean Age expansion. The war's top pilots and corporations are ranked by their successes in the last seven days, alternately 'All Time' stats are listed as well. A nice feature is the personal statistics search, where you can see the performance record of any pilot or corporation active in factional warfare. On a side note, the corporation Massively columnist and Drone Bay podcaster Phillip Manning recently joined, The Dead Parrot Shoppe Inc., is ranked in the top ten in all three categories: Overall Ranks, Kill Statistics, and Victory Point Statistics. Way to go, Crovan. Via CrazyKinux