warlock

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  • Patch 5.2 features new spell effects

    by 
    Matthew Rossi
    Matthew Rossi
    01.04.2013

    The folks at Wowhead have found a whole mess of new spell effects coming in Patch 5.2. These include effects for several new talents, like the rogue talents Marked for Death and Hit and Run, which replace current talents like Preparation which is going baseline. Also getting new effects are redesigned talents such as the warlock's Blood Fear and the Monk ability Nimble Brew. It's interesting to see redesigned abilities also getting new effects - you'd expect it of entirely new talents, of course, but going back and redoing existing abilities, even if they are getting revamped, is not quite as expected. It's welcome, of course, and some other abilities could use some new paint as well - I'd like to see Enrage get a once over, as an example. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Warlock 'green fire' quest delayed until Patch 5.2

    by 
    Matthew Rossi
    Matthew Rossi
    11.27.2012

    If you're a warlock and you've been eagerly anticipating Patch 5.1 and the upcoming quest to gain green fire effects to your spells, you're going to have to wait a bit longer.Lead Designer Dave Kosak tweeted today that the quest has been bumped to patch 5.2. So, sorry if you're a warlock player waiting for this, but apparently the current plan is 'to do it all in patch 5.2' rather than delay it over several patches. So the bad news is no green fire today, but the good news is, when patch 5.2 drops you'll get it all in one gulp. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • New scenarios datamined in Patch 5.1

    by 
    Matthew Rossi
    Matthew Rossi
    10.11.2012

    Patch 5.1 is bringing us a heap of new content, and some of that new content is scenarios. MMO-Champion has datamined out a series of new scenario maps (including that snazzy Black Temple map above) many of which are involved with the new PvP hub in Krasarang Wilds. The Black Temple map, however, seems to me to be a likely place for us to finally get that warlock green fire they've been talking about doing forever. I have no idea if it is or not: it does seem likely that the Eye of the Storm we're hearing so much about has something to do with this scenario as well. We also have maps for a Vol'jin scenario, no idea what that will be yet but it seems to be related to this intensely spoiler-filled audio file that you shouldn't click on if you don't want spoilers. Did I mention the spoilers? Cause wow are they there. Looks like we'll be going back to the Black Temple, waging war on Pandaria, and engaging in all sorts of antics in scenarios once Patch 5.1 drops. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Warlock glyph changes in patch 5.0.4

    by 
    Megan O'Neill
    Megan O'Neill
    08.28.2012

    When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs. Below is our list of new or changing glyphs for warlocks. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over. Warlocks have no new glyphs but do have a lot of name switching or morphing from old abilities into the related new ability. A lot of the warlock glyph changes shift into cosmetic minors. Glyphs that are changing into new majors: Chaos Bolt becomes Burning Embers Immolate becomes Dark Soul Metamorphosis becomes Demon Hunting Felhunter becomes Demon Training Lash of Pain becomes Everlasting Affliction Imp becomes Imp Swarm Corruption becomes Siphon Life Drain Soul becomes Soul Consumption Haunt becomes Soul Shards Glyphs that are changing into new minors: Seduction becomes Carrion Swarm Soul Link becomes Crimson Banish Voidwalker becomes Falling Meteor Incinerate becomes Hand of Gul'dan Death Coil becomes Nightmares Howl of Terror becomes Subtlety Bane of Agony becomes Verdant Spheres It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • What classes should WoW have been designed with?

    by 
    Matthew Rossi
    Matthew Rossi
    06.13.2012

    One of the interesting things about converting a real-time strategy game series into a MMO is how the units of the game are converted to playable classes -- or aren't converted, in some cases. While some heroes or units are folded into the classes like Far Seers into shaman and others make it straight into the game like paladins or death knights, others will make it in more as components or abilities sometimes not even given to the thematically suitable class. Such was the case when mages gained the signature Mirror Image from the blademaster hero class instead of warriors, who would seem to be the most appropriate match. Reading over this post on Scrolls of Lore about the Demon Hunter got me wondering again about these elements' making it into the game. Several posters mentioned that quite a few demon hunter-themed abilities have made their way into the warlock toolkit, making a separate demon hunter class redundant and unlikely. It's a fair point, and it's mirrored in other places. Mages in WoW make a specific archmage class unlikely. Paladins have pretty much absorbed the knight unit into themselves. Warriors are getting abilities reminiscent of the Mountain King and Tauren Chieftain heroes. At this point in the game's existence, with 11 classes come Mists of Pandaria, are we likely to see any more introduced? Is it better that the trappings of the RTS make it into the MMO at all, or do they have to come packaged with the heroes and units that made us love them?

  • Mists of Pandaria beta: New warlock pets get their voice emotes

    by 
    Megan O'Neill
    Megan O'Neill
    06.02.2012

    The level 75 talent option Grimoire of Supremacy grants the warlock more powerful minions, and now those minions have their own voice emotes for their actions. Every demon gets a few options for summoning, attacks, spellcasts if the demon casts, dismissing the demon, and a joke for idling or clicking on them. Wowhead compiled all the voice emotes into one video and have transcribed them all. Each demon's general personality is reflected through the voice emotes. We have the combustive fel imp, the slow but steady voidlord, the ravenous observer, the self-serving shivarra, and the brutal but loyal wrathguard. Fel imp: (spellcast) Yeah, it's fighting time! It's burning time! Let's heat things up! Voidlord: (dismiss) When I consume your world, my armies will save you for last. Observer: (joke) Did you see that, hehehe? Uh Uh Uh Uh. I see what you did there. Shivarra: (summon) How dare you summon me? I am not some trifling toy for you to call upon as you please. Wrathguard: (attack) By your orders! I live to be commanded. Since warlock pets are moving from a spec-based choice to a situational decision, master and minion personality compatibility means more than ever! It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Runes of Magic weekend event psyches players up for Chapter V

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2012

    Runes of Magic is counting down the days until its next major update, Chapter V: Fires of Shadowforge, and Frogster is throwing five exciting events to pep up its playerbase during the wait. The Big Five, as the company is calling it, is currently at the halfway mark as its third event that will take place over the holiday weekend. From May 25th through May 29th, Runes of Magic players can visit the Helping Hands in one of several locations in the game to get an incredible buff. This two-hour buff will boost experience, talent point, and rare loot gain for all who accept it. Players can receive the buff once a day for the duration of the event. The highlight of Chapter V is most definitely the addition of a pair of new classes: the Champion and the Warlock. Also coming with Chapter V are the playable Shadowforge Dwarves, a new starter zone, and additional high-level instances. The update will release on June 12th.

  • Runes of Magic shows off the new Champion and Warlock

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.16.2012

    New classes are always exciting. In a game with an established set of abilities and character options, the chance to take a different option helps keep the game engaging and surprising. That's no doubt part of the rationale behind Runes of Magic's two new classes, the Champion and the Warlock. But they're also meant to show off the ingenuity and cleverness of the Dwarves, and in a new preview of these two classes, it becomes clear just how much both will bring to the table. The Warlock is an arcane caster who has delved into the knowledge of the Shadowforge Dwarves, allowing him to act as either a damage dealer or a support character as the situation warrants. Champions are masters of pseudo-mystical forge techniques, with the Champion ultimately being capable of transforming into a special Runic Robot form for increased damage and durability. There are only a few more weeks until the game's next major update, and then players will get to try out the new hybrid classes for themselves.

  • Demonic Gateway teleports party members without a Dial-Home Device

    by 
    Megan O'Neill
    Megan O'Neill
    05.02.2012

    Demonic Gateway is one of the many new abilities for warlocks in Mists of Pandaria. With the beta level cap rising to level 88, making Demonic Gateway learnable, we can now see how fantastic the portals are. This pair of fel stargates works with party members. The first portal (purple) sits where you are standing, and the other end (green) is directed to anywhere with a small target circle. Demonic Gateway has both a minimum range of 20 yards and a maximum range of 70 yards. Once you've selected a spot to spawn the portal, the finishing cast animation looks like Glyph of Shadow Bolt plus Glyph of Verdant Spheres. Around each portal in its respective green or purple color will be up to five fiery orbs. These represent the number of charges the Gateway currently has, and it recharges one every 15 seconds that it's not being used, starting at zero charges on the summon. To travel, simply walk through the opening and fly to the other side in a fel green or purple ball. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Warlock green fire spells spotted in MoP beta files

    by 
    Megan O'Neill
    Megan O'Neill
    05.01.2012

    Green fire is coming, again! Maybe. Side effects of speculation may vary. Not only has the Codex shown up in recent datamining, but curiously also warlock spells with green fire as icons. Conflagrate, Fel Hellfire, Rain of Chaos, and Fel Immolate all have minimal descriptions and could very well be just creature or boss spells. But Fel Incinerate gives me hope, for it has not only the range and cast time, but the base mana that the real warlock Incinerate does. What boss would need to know the base mana cost, hmm? After the original flurry of excitement, Wryxian noted in the subsequent denial of green fire implementation that the devs wanted green fire "to be an epic accomplishment" for players. With the beta appearance of The Legacy of the Masters (Part 1), players are speculating among other things about a Quel'Delar-like quest line again. In the end, nothing might happen and green fire will stay unfulfilled on our warlock wish lists. But I for one haven't been so excited since I got my Dreadsteed the old way. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Mists of Pandaria: Learn new lore from in-game book Legacy of the Masters

    by 
    Matthew Rossi
    Matthew Rossi
    05.01.2012

    If you're on the Mists of Pandaria beta, you might have heard about one of the cooler new bits of lore, the in-game text Legacy of the Masters. This book contains lore about new warlock abilities, where they came from, and who developed them and how they did it. There are all sorts of neat implications in the text. For one thing, the mortal races of Azeroth seem to be meddling with great powers more than ever before after the fall of Deathwing, and the warlocks of Azeroth are afraid of being eclipsed by other rivals (like, say, mages and their weird time magics). In addition to the mention of figures like Ritssyn, it creates the idea of a secret warlock super-cabal that dispenses fel magics to other groups of warlocks and ties in events from the death of Illidan to the recent destruction of Deathwing as teachable moments that gave various warlocks eureka moments. "So that's how you turn into a demon! I get it!" It's definitely worth a read, so go check it out. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • GuildOx player analysis highlights the warlock decline

    by 
    Matthew Rossi
    Matthew Rossi
    04.27.2012

    The folks at GuildOx have gone through their database and done some simple filtering that reveals some fascinating things about who is raiding heroic Dragon Soul. GuildOx started with level 85 characters, filtered for characters with ilevel 400 gear, and then filtered out anyone with PvP gear. What you see in the chart above is the result of that work -- a representative sample of who out of the over 13 million level 85 characters in the GuildOx database is raiding heroic Dragon Soul. If you remember the post about the complexity of systems and player retention that I made a couple of weeks back, you'll remember that I mentioned Cynwise's excellent posts about the warlock decline. Well, here it is again reflected in GuildOx's data. Warlocks are the least played class in heroic raiding. Warriors aren't doing much better, really. Most other classes seem fairly healthy, with classes that have healing specs doing fairly well and rogues absolutely ruling heroic raiding despite being one of the least-played classes in the game overall. It gets even more interesting once we get to look at the GuildOx spec-by-spec breakdown.

  • Complexity of systems and player retention

    by 
    Matthew Rossi
    Matthew Rossi
    04.14.2012

    If you don't read Cynwise's Warcraft Journal, you probably should. Cyn's been doing an excellent series of posts about warlocks in Cataclysm that are interesting and thought-provoking -- even if, like me, you're not a warlock and don't really know much about the class. For me, one of the most striking tidbits was that rogues are the second-to-least-played class overall, but the second-most-played class in high-end PvP, implying that people only play rogues to PvP. There's a lot of interesting data in there about class representation, role representation, and who is playing what and at what levels. The post that really grabbed my attention was this one about warlock complexity in Cataclysm because it highlights an extreme form of something we've talked about before, the design philosophy that argues for increased complexity in a character's suite of abilities. In its simplest form, it can be summed up as the hitting buttons is fun argument, although at the extreme Cyn describes for warlocks, it becomes a game of if X, then Y that resembles programming your first computer in Basic. If you remember making a chain of dirty words scroll on a loop up the screen, congratulations on being old with me. Cyn's comparison of the destruction rotation in Wrath and Cataclysm shows a rotation with seven elements mushroom out to one with 14 elements to remember and consider. That if X, then Y flowchart just got as complex as a subway map. In my experience, all DPS rotations in general have a little bit of this kind of gameplay nowadays. The difficulty is in hitting the sweet spot where the rotation is designed so that random elements or procs serve to liven up an otherwise predictable set of abilities (providing the fun in the hitting buttons scenario) without making a rotation so complex you need six to seven addons to help you plot it out.

  • Ride on streams of fire using the Glyph of Nightmares

    by 
    Michael Gray
    Michael Gray
    04.12.2012

    We've been hearing a lot about the changes to glyphs in Mists of Pandaria. And sure, they all sound neat and all. But the most exciting glyph for our demon-loving warlock friends? It's the Glyph of Nightmares. This glyph lets you cross water without the services of a stinking death knight. Even cooler, you leave huge streams of fire behind you. Not sure if it'll look awesome? Check out this video from the beta -- streams of fire across water. Sure, it's no one-hit kill, but it's about the most visceral, awesome warlock effect possible short of green fire.

  • Warlocks may cast green fire spells in MoP

    by 
    Josh Myers
    Josh Myers
    03.25.2012

    Warlocks, think of the one thing you most want in the World of Warcraft. If you answered "the total destruction and removal of the mage class, and green fire," you're in luck -- there's a good chance that half of that statement will come true in Mists of Pandaria! Luckily for Christian Belt, it's the latter. According to EU CM Wryxian, Blizzard developers are looking into hopefully adding a quest line that will allow warlocks to use green fire in Mists of Pandaria. Wryxian Green "fel" fire for warlocks, like they've been asking for since... forever? It is our hope to introduce a quest which will allow warlocks to unlock the use of green fire. :) source Remember that the key word here is "hope." Even the slightest possibility of green fire in MoP should have most warlocks salivating. This is especially true since Chaos Bolt, which is one of only two green fire spells currently in the game, has been removed from MoP talent calculators. Given that green fire has been one of the most requested features of the class for years and that MoP is an expansion bringing to us loads of vanity choices in glyphs and challenge mode sets, this seems an obvious way to go.

  • A priest's guide to class romance

    by 
    Dawn Moore
    Dawn Moore
    02.14.2012

    It's a troubling yet underpublicized fact that four out of five shadow priests respecced shadow for the first time after experiencing a romantic break-up. Recent studies show that priests are 63% more likely to respec shadow within 72 hours of a break-up, while a separate poll found that 78% of healing priests had seriously considered respeccing to shadow after having an argument with their spouse or significant other. To the tenderhearted healing priest, shadow probably seems like a quick way to steel yourself and mend a broken heart; unfortunately, too few priests realize the two points they're putting into Masochism 'til they're staring down into an empty bottle of Volcanic Potion and wishing they could do the same DPS as a warlock. The simple way to avoid all these drastic courses of action is, of course, to skip getting your heart broken in the first place. Easier said than done, you think? Perhaps, but knowing the battlefield of love will certainly help you avoid the more obvious pitfalls. Want to know what your best match is? What about your worst? This week, I've got the answers in a special guide to the classes.

  • BlizzCon 2011: Screenshots of the new Pandaria talents for all classes

    by 
    Matthew Rossi
    Matthew Rossi
    10.21.2011

    If you wanted to look at the new talents that will be debuting in Mists of Pandaria, I would hope you followed our liveblog of the talent system overhaul. The short version is you get to pick 1 talent from a pool of 3 talents every 15 levels. By the time you hit the new level cap of 90, you will have 6 talents. Each set of talents does the same thing, more or less, in different ways. Now, for your perusal, we present a class by class gallery of the new talent system as it stands today. Remember this is subject to change, alot, before Pandaria, launches. Make no mistake, this is a significant game changer for everyone. This is the dawning of unparalleled flexibility in personal customization choice. Arms warriors with Shockwave, fury warriors with Bladestorm. This is the biggest change to the game since reforging. There are no tree examples for the upcoming Monk class yet. Galleries of each class's talents after the cut.

  • Patch 4.3 PTR Video: New spell effects for shaman, warlocks, druids

    by 
    Mathew McCurley
    Mathew McCurley
    09.29.2011

    Lightning Bolt, Shadow Bolt, and Wrath, three staple spells for the shaman, warlock, and druid classes respectively, all have new animations on the Public Test Realm. You can check out the new spell animations in the video above. Lighting Bolt's effect now leaves a blue trail and has more oomph than just the small blue ball that was fired from the shaman beforehand. Shadow Bolt's skull-headed projectile now leaves a greenish wake. Wrath looks completely different, eschewing the green lightning bolt effect for a more nature-based zap. [Edit]: Video was re-shot for some better angles/views of the spells. Sorry about that, guys and gals. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Is it time to kill pure DPS?

    by 
    Matthew Rossi
    Matthew Rossi
    09.02.2011

    Hi guys, you may remember me from last week when I threw a rock into a hornet's nest. I was frankly blown away by the responses, some of which were very well thought-out, that supported, refuted, or elaborated on the issue of tanking and if it is here to stay or on its last legs. Since I find that kind of discussion valuable, I thought, "Well, I can always find another rock, right?" And so here we are. The DPS classes in World of Warcraft present us with a conundrum. If we consider the holy trinity of tanking, damage dealing and healing to be a pyramid that the game relies on, then the base of the pyramid is most easily envisioned as cornered by the tanking and healing classes and the apex occupied by the DPSers. The issue is, only four classes can hold up the tanking corner, only four can hold up the healing corner (and two of those classes are also in the tanking corner), and absolutely every single class in the game can stand on the top of the pyramid. This results in a pyramid that's metaphorically heavier on top than at the bottom. Furthermore, of the game's 10 classes, four of them (the rogue, mage, warlock, and hunter) can only stand at the top. Whether or not they want to do something else is immaterial (although one assumes that they do not, elsewise they might have chosen a different class), because they simply cannot do so -- at least if we continue to visualize the game as based around the tanking/damaging/healing triad. So what to do? Well, we can get rid of DPS classes entirely.

  • Eden Eternal update features Territory Wars, new content

    by 
    Jef Reahard
    Jef Reahard
    08.10.2011

    'Tis the season for free-to-play content updates, and Eden Eternal is next on our list. The fantasy title from Aeria Games just added a new class, a level cap increase, and a new PvP territorial war system to its feature list as of this morning. The new class takes the form of the Warlock, a practitioner of the dark arts who specializes in spawning parasites on his targets and manipulating said targets with an array of spells. The content update also brings the Delphi Forest and Blackflame Peak adventuring regions to Eden Eternal players, and the game's southwestern continent now features the Sunset Desert and Skyreach Jungle areas for high-level characters. New quests and dungeons are also in the offing, as is a loyalty shop that rewards players with Aeria Points for completing standard gameplay tasks. Finally, the Territory Wars system takes a bow, and guilds can go for the jugular in free-for-all brawls that Aeria's press release says will "push the limits of teamwork." More info is available in the patch notes located on the official Eden Eternal website.