warlock

Latest

  • DC Unlimited Premium Series 2 features Thrall and a Gnome Warlock

    by 
    Mike Schramm
    Mike Schramm
    07.20.2009

    I would hazard a guess that the DC Unlimited series of action figures from the WoW universe is probably the least-heralded licensed product -- whenever Upper Deck releases a new set of the TCG, we get multiple press releases and it gets posted on their main site, but whenever a new set of figures comes out, we always have to find it hidden in among all the other comic news and then make sure it hasn't been released before. But these are new, or at least new to us: DC is planning to release two new Premium Series 2 action figures, including everyone's favorite tortured Horde leader, Thrall, and a Gnome Warlock with a Voidwalker pal.Technically, news of these guys leaked out to distributors in May, but apparently we didn't miss the boat by too much anyway, as they're not set to be on store shelves until next January (or February, even, depending on where you look). Does it really take that long to get these things ready and out? At any rate, there they are, and we wouldn't be surprised to see both figures on display at BlizzCon later this year. We've had a few of you in the comments mention that you'd like to see a Thrall figure before, and so here you go. Personally, I have a completely different Orc I'd like to see immortalized in action figure form.%Gallery-45214%Thanks, KND and Eric W.!

  • Warlock Q&A with Ghostcrawler and pals

    by 
    Adam Holisky
    Adam Holisky
    07.02.2009

    Blizzard just released their Warlock Q&A with Ghostcrawler and pals. This follows in the series of many others, which you can find in WoW.com's Guide to Patch 3.2. Some of the highlights of this Q&A session include: Blizzard is considering giving different models to Warlock pets. Blizzard wants to make the Warlock experience more different from that of a Mage. Affliction and Destruction are doing good damage, Demonology is lagging behind. Warlocks are underrepresented in PvP currently, this needs to be fixed. Basic idea for the new Soul Shard system: Soul Shards will provide a combat (damage) boost, but should not be something Locks need to farm. This change will be beyond Patch 3.2., with more information ideally at BlizzCon 2009. A new Soul Shard system sure would be a Cataclysmic event, right? Soulshatter cooldown is going to be lowered to 3 minutes. Read the full Q&A after the break.

  • Fast travel, and why it's hard to find in MMO games

    by 
    Mike Schramm
    Mike Schramm
    06.30.2009

    Rock Paper Shotgun has an interesting piece up looking at travel in massively multiplayer games, and while the analysis is really about travel in all MMOs, of course World of Warcraft gets placed front and center -- with the notable exceptions of Mages and Warlock summons, it's a game that squarely places you in its vast world, and asks you to make some solid decisions about where you want to be. While travel has certainly gotten easier (and will continue to do so), it's still an important part of the world -- sometimes, when you're in a backwater zone and your hearthstone is down and there's no summons available to you, you've just got to get on a griffon and put the time in to fly around.Why is that? Why can't we just teleport around at will to places we've been before (a la Fallout 3 or Fable 2, if you've ever played those games)? Why does Blizzard make us traverse the wide world? RPS lands on two solutions: either they just want you to play the game more (certainly possible, especially since big worlds with long travel times and subscription fees are a trademark of the MMO genre), or they're just being jerks about it. But their panelists, and Blizzard, have offered one more suggestion: they want this world to feel vast, and one way to do that is to make you move around it rather than warp anywhere you want at a moment's notice.Then again, that's some deep psychology, and sometimes you just want to get in an instance with your friends and fight (hence the recent changes to summoning anywhere, queueing from anywhere, and so on). Travel definitely serves a purpose in MMOs, but the genre has shown in the past few years that while instant travel all the time might shrink the world a little too much, sometimes you just need to get to where you want to be.[via Slashdot]

  • Choose my Adventure: I'm on a mount

    by 
    Alex Ziebart
    Alex Ziebart
    06.26.2009

    WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!Another week, another level. Ten levels, actually. And I guess it's been a few weeks. It sounded cooler that first way though, didn't it? Anyway... Yes, Turpen has hit level 35. The last couple of weeks have been busy around the office due to patch 3.2, so I didn't get as much done between level 25 and 35 as I had between 15 and 25. I only squeezed one dungeon run in, but I did manage to do something else that was asked of me: Battlegrounds.Yes, I did quite a bit of PvP this week on our Gnomelock, primarily in Warsong Gulch in the 20-29 bracket. I tried a round of Arathi Basin (which we won 2000-100) but very quickly decided never to do that battleground in that particular bracket ever again. Running around Arathi Basin without a mount is pretty much the worst thing ever. Patch 3.2 will change that I suppose, but it'll be far too late to be of any use to Turpen. My next alt, maybe!

  • Blood Pact: Spelling test

    by 
    Nick Whelan
    Nick Whelan
    06.11.2009

    With a flash of flame and a gout of smoke, Blood Pact appears again! It demands that columnist Nick Whelan make a sacrifice! Either he must write on a relatively simple subject this week, or be doomed to perform poorly during his finals! Left with no other recourse, Whelan submits to the will of the column.Spells are the essence of playing a Warlock. Just about every part of playing the game, save role playing, has spell casting as a central feature for us. Fighting for control of Arathi Basin, dueling on matters of honor with some upstart Mage, questing and leveling, or any instance from assailing Defias scum in The Deadmines, to unlocking the secrets of Azeroth in Ulduar. Without spells the only things a Warlock could do would be run, jump, and weakly bonk our foes with our staffs. And there just aren't enough platforming sections in WoW to make that kind of thing fun.Depending on our spec and in-game vocation, different Warlocks focus on different spells. And the decision of which spells to focus on is based on numbers. Such as the time required to cast the spell, potential damage output the spell has, or the amount of time that the spell will allow us to reign destruction on our foes while they run around screaming in abject terror. Understanding the mechanical uses of spells is essential if we're to be effective Warlocks. But as I've said in the past: Rain of Fire isn't just an area of effect spell channeled over 10 seconds which causes 2-3k non-crit damage every 2 seconds to enemies within a 15 yard radius--it's fireballs falling out of the sky!

  • Blood Pact: Return to the depths of the third tree!

    by 
    Nick Whelan
    Nick Whelan
    06.04.2009

    Warlocks had best beware! Blood Pact preys on people who wander too deeply into the dark depths of the internet! Author Nick Whelan apologizes for being a tad late this week -- sometimes final projects just don't go smoothly, ya know?It's no secret that I haven't exactly been in a PvE mood lately. I don't know what it is, but every year around this time I just...lose all motivation to progress. I've come to accept it as the natural cycle of my WoW-life, but lately I've been thinking I want to get back into it. I'm not ravenously trolling Dalaran looking for a raid, but I've been doing some heroic pugs to dust the rust off of my shadowbolting finger. Frustratingly, though, I've been having an exceptionally difficult time getting back into Affliction. Not only does the rotation and casting style fail to engage me, but it feels like far too much of a struggle to dish out DPS. Back during that golden age between patch 3.0 and patch 3.1, Affliction was a zen thing for me. My rotation was so deeply ingrained that typical spell casting was handled by my subconscious mind. My fingers seemed to move on their own! Post 3.1, Affliction seems to have been made so user friendly that I keep stumbling whenever I try to do something. Like switching from Windows 3.1 to Vista overnight. The most reasonable course of action, I concluded, was to revisit the first instructions given to me by my Jedi teacher. I needed to unlearn what I had learned, by switching to a completely different spec. So without further ado, welcome to Project Respec: Post 3.1. As clever readers probably divined from the title of this post, the subject this week is Destruction!

  • The Queue: Troll'is is

    by 
    Adam Holisky
    Adam Holisky
    05.27.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Dear Alex, l2preamble.Yours,Modern Writing.Peacebone asked..."Why can't we wear tabards to get rep gains from raids? Is there any specific reason?"

  • Blood Pact: Minions are people too

    by 
    Nick Whelan
    Nick Whelan
    05.26.2009

    Warlock writer Nick Whelan has been quoted as saying that the new WoW.com layout is ''trippin.' Stormwind City Guards later found Infinite Dust in the saddle bags of his Dreadsteed. While he was being held for further questioning, he wrote this week's Blood Pact.On a whim, I pulled out some of my Dungeons and Dragons books a couple weeks back, and convinced a buddy of mine that we should pick up where we left off in one of our old games. Since then my head has been wrapped around Zalekios Gromar, Vasharan Warlock on a mission to kill the gods that spited his people in millennia past. And while the Eldritch Blast of D&D isn't exactly the same as WoW's Shadow Bolt, it certainly got me in the mood for role playing.There was a time between my adventures near Northshire Abbey, and my discovery that I had a passion for group content while I was fighting a torrential updraft of trolls in Zul'Farrak, when RP was my primary reason for playing the game. And while you don't usually see me walking through Stormwind these days, there was a time when I was Lord Sentai Grehsk, The Corpseseeker. A Warlock driven by the horrors of war to seek world peace at any cost, regardless of how many people he needed to quietly murder to achieve it.

  • Choose My Adventure: The birth of Turpen, Gnome Warlock

    by 
    Alex Ziebart
    Alex Ziebart
    05.22.2009

    WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!The polls are closed and the votes have been tallied. The audience has decided that for this little experiment, I am going to play a Gnome Warlock while I track my misadventures on my profile. As mentioned in the original post, most of the decisions regarding this character's growth will be made by you, our readers. I'll give weekly updates on my progress via the blog here, but so much more will be happening over on my profile. I've already started a photo album which will contain screenshots of my little 'lock as he goes from level 1 to level 80.I've already rolled the character and I've named him Turpen, in homage to a certain Englishman on the WoW.com team. I've decided to play a male, because... well, I usually play female characters as you can see on my character list. Let's be different this time around! However, dear readers, there is still more for you to decide. There are three polls behind the cut below. Professions and my talent tree.

  • Blood Pact: Interview with a PVPer

    by 
    Nick Whelan
    Nick Whelan
    05.19.2009

    Welcome Warlocks! Once weekly, Nick Whelan delves into the despicable underbelly of Dalaran to consort with cabalist casters, who help him channel Beelzebub into a fresh Blood Pact.When I first took over this column, I remember discussing with several people my worries about the content I wouldn't be able to provide. At my best I'm a casual raider, and my PVP experience is limited to that time I did With a Little Helper from My Friends. Certainly I'm passionate about the class, can write better than a few other people I've seen published, and usually play enough to have some Warlock-specific ramble prepared every week. Still, I wanted to find some way of providing content for PVP oriented locks that they would at least find entertaining--even if it was simply footage of me getting one-shot by a level 75 tree Druid. Then last week one of my readers left a comment suggesting I find a kickass PVP Warlock and interview them. The next few hours are kind of a blur. I remember banging my head against the wall a couple times, and waking up in a hospital, but that's not important.Interviewing a Warlock skilled in PVP could make for some interesting column content. So, I went to the armory to do some hunting.

  • Blood Pact: Onward, to 80!

    by 
    Nick Whelan
    Nick Whelan
    05.12.2009

    Welcome Warlocks! This week, Nick is taking a break from your regularly scheduled Blood Pact to bring you a 71-80 leveling guide! About time, eh?Wrath of the Lich King brought us Northrend, Naxxramas, and of course, ten more levels of DoTing, Rain of Firing, Shadow Bolting Warlockery. So saddle up your Dreadsteed, and float or fly your way to the frozen north--crown of the world. It's time to get diabolic. And this time, it's personal.Transitioning from Outland to Northrend is a lot like transitioning from vanilla-WoW content to Outland was. The mobs hit a little harder, and the gear is a little better. The step up isn't quite as sudden or as large as it was last time, but you definitely want to take a good look at some of those quest greens you're offered, and it's best not to take a level 68 Vrykul too lightly. They're kinda mean.These last 10 levels are rather straightforward in comparison with their predecessors. If you've made it this far, then what you're going to see over the next 10 levels is mostly just an inflation of your numbers that will make you squeal and clap your hands in glee. Other than that, though, you should continue playing as you did in the later part of the 61-70 bracket. If you're leveling Affliction, DoT-DoT-Fear still gets the job done with gusto. If you're leveling Demonology, the felguard still tanks, and your nukes still burn. If you're leveling Destruction, you're still insane and should get your head checked.

  • Fire and Brimstone buffed for patch 3.1.2

    by 
    Eliah Hecht
    Eliah Hecht
    05.05.2009

    When patch 3.1 went live, Destruction warlocks (and 0/40/31s) had a lovely time smacking everything in sight with massive Conflagrates. This was promptly nerfed, for PvP purposes; the devs felt it was overpowered for 'locks to be able to do that much, that fast. However, it was acknowledged that Destro would need some PvE buffing to make up for it. It looks like we'll see that buff in patch 3.1.2, when the deep-Destro talent Fire and Brimstone is currently planned to be changed to: Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25% (at rank 5). The first part is entirely reworked, and the second part used to only apply if your target's Immolate had 5 or fewer seconds remaining. There was also a brief and terrifying time where they were considering changing Glyph of Conflagrate to give an entirely different effect, but fortunately, the current plan is to leave it as-is. Will this F&B revision be enough to make Destruction competitive with Affliction again? We'll see; I know I'll be trying it out.

  • Blood Pact: How to be a professional Warlock

    by 
    Nick Whelan
    Nick Whelan
    05.04.2009

    Blood Pact is a weekly column here at WoW Insider, where Nick Whelan delves into the darkest corner of the Slaughtered Lamb Inn, to take a peek at Warlocks and what they do. I've been thinking for awhile now that I'd like to approach Blood Pact a bit differently. Thus far the bulk of my posts have focused on playing a Warlock at level 80. Granted, a casual Warlock at 80, but still, my aim has been towards max level players. Aside from the obvious problem that raises of excluding lower level 'locks, this approach pointlessly limits my available subject matter. And that's just plain silly. So, since I still haven't wriggled my way into a new raid group, I think this is a good opportunity to delve into some of the topics I've been ignoring, with the goal of writing a more balanced column in the future.While pondering what specifically I should post this week, I perused the writings of some of my fellow class columnists, and discovered that most of them had, at some point, explored their class' profession choices. A topic which I then discovered had never been broached by Blood Pact. But then, since the topic of the post is rather evident in the title of the post, I guess there's no point in belaboring its introduction. I'll start with the secondary professions, move on to the gathering professions, and finish up with the production professions.

  • Blood Pact: What's up with everybody?

    by 
    Nick Whelan
    Nick Whelan
    04.28.2009

    Another week, another Blood Pact! Bringing you all the wacky Warlockery that nine out of ten healers recommend for a healthy diet. And it's not because Nick paid them off or anything. Hello again, my reprehensible cabal of spell casters I call a readership! How's it hangin?Not a great deal has actually changed for me since last week. I was forced to disband my raiding group due to unfortunate scheduling problems, so I still haven't set foot in Ulduar. And since heroics stopped offering an interesting challenge months ago, I haven't had much of a reason to log in as of late. With Noblegarden upon us though, I suppose I'd better get to it--a proto-drake in my class color doesn't come along every day, yo!Lacking any escapades of my own to pen for your amusement, I thought it would be nice if I did some research on how the various specs are being played these days, for the benefit of players (like me) who wish their spec' s play style would settle down longer than a handful of months. It's hard enough to be a DPS class beset by near-constant nerfs -- radically changing our play style all the time isn't helping. But enough QQ, lets talk about how Warlocks are doing their pew pew these days.

  • US Arena qualifier results in

    by 
    Mike Schramm
    Mike Schramm
    04.23.2009

    Blizzard has announced the final results of the qualifier rounds on the US Arena Tournament realms, and there they are -- you can see that Death Knights are probably the most dominant class in the lineup. Their teamup with a Paladin and a ranged DPS (specifically a Warlock, though there is a Hunter in there) is pretty devastating so far. Shaman have made a nice comeback as well, serving both as utility and healing on a few teams. And of course the old Arena standby of PMR finishes out the top ten.Blizzard will invite the winners from the qualifying round into regional finals -- they will invite the top eight teams, but apparently, according to a few commenters in the forum thread, both "well then" and "GET TANKED" are somehow the same players on the same accounts (but different characters, even though they're same classes), and the same is supposedly true for The Phuox Den and Almost Eighty on Live. So we're not sure who they're inviting -- either these two teams will get to play twice in the tournament rounds, or Blizzard will pull in some more teams to fill in the spots.Or maybe Blizzard will have to come up with something else: we're not entirely sure about which players are on those teams, but certainly Blizzard can check that very easily. At any rate, congrats to all of the winners so far, and we'll keep an eye out for the next round of Arena battles.

  • Blood Pact: WTB Glyph of Haunt...anybody?

    by 
    Nick Whelan
    Nick Whelan
    04.20.2009

    Greetings fellow Warlocks! Welcome, to our wicked weekly: Blood Pact! Here, heretical happenings are heard, diabolical deeds are done, and alliteration is always awesome. So continue to sit at your computer, continue to read your monitor, and enjoy the ramblings of Old Man Sentai as much as you're able. I've dreaded the coming of 3.1 for awhile now. I love the new features of course. Being able to switch to a spec with replenishment any time my raid needs it will certainly be handy, and Ulduar will be a nice change of pace once I get in there -- even if I really wanted to get a few more Naxx achievements done before moving on. What I don't love is the new Affliction. There's so few buttons I feel like I'm playing Burning Crusade style Destruction. (Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt...)3.0 Affliction's rotation went something akin to Shadow Bolt > Haunt > Corruption > Siphon Life > Curse of Agony > Unstable Affliction > Immolate > Shadow Bolt Spam, followed by dot refreshments as needed, and Drain Soul once the target was below 25%. There was some variation based on whether or not the group wanted Curse of Elements, or whether you liked your short duration dots to go up first, but on average that's how it was. Now that Siphon Life has been removed as an active spell, as well as Unstable Affliction and Immolate being altered so that they're mutually exclusive on a given target, two dots are out of the rotation. I'm sure it's a welcome change for some, but I'll be referencing the period between 3.0 and 3.1 as the golden age of Affliction from now on. Oh well, such is WoW.

  • Breakfast Topic: What's the best pun name you've ever seen?

    by 
    Adam Holisky
    Adam Holisky
    04.19.2009

    We've all seen some Alliance kiddie named "ikillhoarde" or a Warlock named "ifearyoudie." After all, what Horde wouldn't run for cover from a Hunter who's named after his very death? And woe is the person who actually thinks he can get away from a Warlock's fear. Phear the lock, baby.Add titles into the mix. "Doora the Explorer" is probably my favorite of all time. Every time I see someone named that I yell out "Swiper, No Swiping!" Of course insert the obligatory NSFW Kevin Smith reference here.Another favorite of mine that I've seen is "Highlander the Immortal."What's the best pun name that you've encountered in the game? Ever thought about renaming your character to make yourself pun-famous?

  • Ghostcrawler explains why it took five months to nerf Death Knights

    by 
    Zach Yonzon
    Zach Yonzon
    04.17.2009

    The Warlock community was in an uproar over the extremely quick hotfix that Blizzard applied to nerf Conflagrate among other niggling issues with the recent Patch 3.1. Aside from the fact that nerfs are never a fun thing, Warlock players pointed out that Death Knights, while acknowledged by Blizzard to be overpowered, reigned for months before getting nerfed (somewhat) in the latest patch. Warlocks also pointed an accusatory finger at Holy Paladins, who dominated Arenas throughout Season 5 and promptly got a fix along with Death Knights.On the other hand. it took all of 24 hours for Warlocks to enjoy insane Conflagrate numbers, which was promptly fixed. Ghostcrawler explain why through a lengthy response over at the forums, noting that Death Knights were imbalanced for more reasons than a simply overpowered spell coefficient. He also said that Death Knights and Paladins were nerfed over the course of several patches leading to Patch 3.1, but none proved to be enough to balance them.It needs to be said that Death Knights were changed the most in this patch, with talent trees completely revised, some notable abilities removed (oh, Shadow of Death, how we'll miss you...), and class mechanics changed. It's quite possible that even these changes won't curb Death Knight dominance, but it's a massive change that simply isn't hotfixable. It's a fair response and a pretty good read. Ghostcrawler makes several important points, one of which is that players shouldn't feel that developers don't love them. So don't be emo.

  • Hotfixes for Conflagration and Ulduar

    by 
    Eliah Hecht
    Eliah Hecht
    04.15.2009

    Servers are still getting stabilized, players are reporting bugs left and right, and in general, it's the day after patchmas. So it's not too surprising that we're seeing some hotfixes. So far, here's what Blizz have let us know about: Ulduar: XT-002 Deconstructor's heart aggro radius lowered to 60 yards. Trash before XT-002 Deconstructor disabled temporarily, because there was a problem with them being linked. Shattering a Construct during the Ignis the Furnace Master encounter will now decrease the number of Strength of the Creator stack buffs he has by one. Conflagrate nerfed to do 70% of Immolate's total periodic damage instantly, down from 100%. The last point is the most significant. The stated reasoning is that destruction is too bursty in PvP, which seems to have been the reasoning for half of the changes we've seen in WotLK. I hear this nerf was not unexpected - Warlocks, how do you feel about it? Was this change deserved?

  • Blood Pact: Warlock tips for Naxx-10 part 2

    by 
    Nick Whelan
    Nick Whelan
    04.13.2009

    It's time again for Blood Pact, your weekly Warlock column, detailing the dastardly deeds of Warcraft's demonologists! Nick Whelan returns once again this week, to finish what he started. And this time, it's personal!Last week, I wrote a column filled with tips for Naxx-10. Specifically, tips for Warlocks, because that's who Blood Pact is written for. But my list ended up being so long that I was only able to write about the Spider and Plague wings of Naxx before the article started to feel a little bloated. So I chopped it in half, and now it's time to conclude our tour of the dread citadel with the more difficult sections of the instance: the Construct, Military, and Frost wings!