warlock

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  • Bug fixes for Hunters, Locks, and Death Knights tomorrow

    by 
    Adam Holisky
    Adam Holisky
    01.26.2009

    Ghostcrawler has updated us on the status of three major bugs that have been present since patch 3.0.8 went live last Tuesday. The Hunter Aspect bug, in which aspects are on a global cooldown like mechanism. The Warlock Ritual of Summoning, which had a two minute cooldown implemented to prevent some sort of undisclosed exploit. Howling Blast, which showed to not have a cooldown, but in reality had a five second one. "Assuming nothing comes up at the last minute", Ghostcrawler says, "[these] will be fixed tomorrow."There is no word if these fixes will come in the form of a small patch to the client, or if they are going to be done server side. Since the Howling Blast is a bug that is linked to client data files, I would assume that fixing it necessitates rolling out a minor patch. However that's just an assumption based on the way things were done in the past, and Blizzard could have other technology present to circumvent the need for a full patch.Nonetheless, a couple more bugs will get fixed tomorrow. This is a good thing.

  • Felicia Day teaches Jimmy Fallon about World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    01.22.2009

    I'm back and forth on Jimmy Fallon -- when NBC first announced that he was taking over the great Conan O'Brien's late night spot, I wasn't real impressed. But since then, you can't say he hasn't worked for it -- the show, which isn't even on the air yet, has been blogging and running all over the country to drum up some interest (including a little gig with the guys at sister site Engadget), and their latest stop takes then to the abode of our good friend Felicia Day to play World of Warcraft.As you can see above, Fallon isn't much for Azeroth -- while Felicia is rocking a pretty hardcore Warlock, Jimmy still has a tough time getting past the character creation screen. But he did drum at least one laugh out of me (which is one more than he ever got from me on SNL), so well done. I very much agree with the commenters on the blog -- if he can keep the show technology and geek-focused like this (and maybe get at least one character up to level 30 -- all Felicia had to do was say "roll on a PvE server," right?), he might have a chance at filling Conan's shoes.Thanks to everyone who sent this in!

  • The disaster of patch 3.0.8

    by 
    Mike Schramm
    Mike Schramm
    01.21.2009

    var digg_url = 'http://digg.com/pc_games/Is_Patch_3_0_8_the_biggest_disaster_to_hit_WoW_since_launch'; Bugs plague any developer of computer software -- even when you think your code is perfect and it's been seen as such by everyone in the company, you'll still have your users find bugs faster and more frequently than you ever thought possible. And Blizzard is no stranger to bugs -- though they have a reputation for quality releases, they've always had a few bugs sneak through. As big a game as World of Warcraft is, there's always bound to be something not working quite right.But patch 3.0.8 goes above and beyond the bounds of normal mistakes. Adam put together a terrific roundup last night of bugs found so far, and the list goes on and on: Wintergrasp (one of the biggest promoted features of Wrath) shut down. Unbearable lag on the realms and in instances (and this patch was supposed to fix that). Blizzard even went live with the patch knowing that major bugs (the Warlock summoning and animation and clipping errors) were in there, and, perhaps worst of all, bugs that have been in the game so long they seem to belong there (we're looking at you, Pet Cower bug) didn't even bother showing up in the patch notes, and haven't been fixed.In short, patch 3.0.8 has been a disaster. If Blizzard feels that this patch lives up to the quality of content they released in Northrend (or if they, unbelievably, somehow though this was meant to be a bugfix patch for Northend, that ended up screwing up more things than it fixed), then they need to take a long, hard look at their quality assurance system again.

  • GC seeks feedback on totems, warlock spells

    by 
    Eliah Hecht
    Eliah Hecht
    01.15.2009

    Since somewhat before the Wrath beta, we've been seeing a much more interactive Blizzard development team. The level of open communication with and feedback gathering from the community has been raised significantly, and with people like Ghostcrawler giving straight answers as much as he can, I'm feeling a lot better about the lines of communication between developers and players. At the moment, Ghostcrawler is specifically asking for feedback on the following two issues: Warlocks, which spells do you never use? Please don't clutter up the thread with extraneous issues. I actually think they did a pretty good job with the Spellstone/Firestone change of getting rid of two previously useless spells; I can't think of many obvious candidates off the top of my head. Eye of Kilrogg maybe, but I wouldn't want to lose that. Shadow Ward is used pretty infrequently. Shamans: Totems, totems, totems. Again, please do not talk about extraneous issues in that thread - just talk about totems. They're not going to remove or sideline them, but they are interested in making them "cooler," which is certainly much-needed. So go on and post your feedback in GC's threads (warlock, shaman). Or feel free to talk about it here, whatever. I do think totems feel clunky, but I can't think of how to fix them exactly - I guess that's why I'm not a game designer.

  • World of Warcraft pom-poms

    by 
    Mike Schramm
    Mike Schramm
    01.11.2009

    I have no idea how to describe pom-poms. I guess they're like little furry balls that you can assemble, along with the usual crafting supplies, into cute little figurines or objects. And as you might expect, since you're reading this here on WoW Insider, someone has assembled these materials into World of Warcraft-related objects, and as usual, the results are awesome.This time it's Eldrian, sister of Pike over at Aspect of the Hare, and her creations are amazing. She's a Druid, so there are all the Druid forms for both factions (there are the two moonkins above), and she's also made a Hunter and pet, a Warlock and a Voidwalker, and even mounts and little Warsong Gulch flags. We've compiled a few of the best shots of the figures in the gallery below, but don't forget to head over and check out her page to see front, side, and back shots of everything. Very awesome, and very meticulously created -- one of the figures took over 10 hours to make. %Gallery-41673%

  • The Queue: Spreading the space plague

    by 
    Alex Ziebart
    Alex Ziebart
    01.11.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. A bad case of space cancer put me out of commission for the last few days, and for that I apologize. In addition to my apology, I blame the pandas. They caused me to come down with such a horrid plague. I'm back on my feet now though, so the Q&A will continue!jtrain asked...I'm admittedly new to tanking, and I hear people talk about a 'rage dump'. Why would I want to dump rage? I thought the whole idea was to build up a good amount so I don't have to sit there auto-attacking waiting for my abilities to become usable. In Wrath, I never seem to have a problem generating rage and at the end of a fight in which I've pulled several mobs, I usually have quite a bit of rage still available. Am I doing something wrong?

  • WoW Moviewatch: Buff My Warlock

    by 
    Michael Gray
    Michael Gray
    01.07.2009

    I usually stay away from videos that are centered around topical, timely issues like whether Warlocks need some love or buffs right now. They're just not the kind of thing I dig, personally, and they're usually not incredibly well done. Buff My Warlock, however, kind of got my attention. It's basically a protest video, created by author Illustrious for fun and amusement. She feels she can no longer play her Warlock effectively in PvP, and is hoping for a little love from the developers. The singing isn't the best, and I have to admit the audio made me wince a few times. I'm trying to chalk that up to a bad recording or compression, however, since I think the lyrics are actually okay. The ideas were great, and I have vast appreciation for the fact that the message was relatively personable despite being featured in what some would call a "QQ Video." Hopefully, Illustrious can have fun with her chosen character, and maybe keep advancing her machinima skills going forward. I wouldn't hate seeing the next video be "I love my Warlock." If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • GC says good things coming for Warlocks

    by 
    Zach Yonzon
    Zach Yonzon
    01.04.2009

    Ghostcrawler said some things over at the forums that should make our year start brightly. Or grimly, depending on what makes your Warlock smile. I mentioned something about the problematic Soul Shard mechanic, which was on top of Ghostcrawler's to-do list for the class. He says that Blizzard is looking at making it "more interesting and less of a hassle," which should be music to our ears. They're exploring two models -- one is a major change in gameplay, but is "very cool", while the other would be a quick fix. The clunkiness of Soul Shards have been around for four years, so I think we can all wait just a bit longer for something very, very cool.Another big thing he mentioned was the simplification of Affliction's rotation. It's not something I'm completely sold on, considering I actually have a lot of fun with Affliction, but the stuff is a bit of a headache to keep track of and I do need AddOns to help me monitor all those debuffs. Ghostcrawler also notes that Warlock DPS -- mostly Affliction, at least -- is built up over time, but since fights don't last very long, they're looking at how to fix things. Although he also says it might fix itself in Ulduar, which won't be the ez-mode players have been treated to in early Wrath. Blizzard will also be improving demons, which is totally awesome considering they're worlds better now than they were four years ago. Finally, Ghostcrawler gives a nod to PvP, knowing that Warlocks do need a bit of work there, too. Very encouraging words to kick off our 2009, don't you think?

  • Blood Pact: How the mighty have fallen, 2008 in review

    by 
    Zach Yonzon
    Zach Yonzon
    12.31.2008

    I wasn't kidding the last time I wrote about the decline of Warlocks in the game. It's pretty palpable in major cities like Dalaran, walking around and seeing a glut of Death Knights crowding the mailbox and only the occasional Warlock summoning her Dreadsteed to cruise the cobblestone streets. It makes my heart all warm and fuzzy (or sulfuric and crackly, you know) whenever I read an emote from Necrosis. I think it should be a point of pride. The class has fallen off the radar, and the sad part is -- nobody misses us.How did we get here, though? What happened between the class' popularity or should I say notoriety, from early this year to now? I mean, 3.0 happened, right? Blizzard buffed the class, with all three specs having a unique feel and playstyle. The class has never been more viable... on paper. I mean, Warlock DPS is competitive in PvE and that's the plain truth. It's a different game now. All classes can DPS in Wrath, and if they're played right, they'll do incredibly well. This means that playing a Warlock is now seriously hard work.

  • Blood Pact: Warlocks taking a hit

    by 
    Zach Yonzon
    Zach Yonzon
    12.20.2008

    Have you seen any Warlocks lately? For some reason, the only remnant of Warlocks that I see are the odd Demonic Circles scattered here and there in Dalaran. Otherwise, pretty much everybody's re-rolled the flavor-of-the-month Death Knight or a Retribution Paladin. Where's the love? As much as Warlocks are reputedly overpowered in PvP, exactly how a Warlock deals with Death Grip, Strangulate, and a string of crits from the Death Knight and his friends isn't exactly the kind of stuff that make PvP legends.In fact, the way we're designed to deal damage in a slow, painful stream, Warlocks downright blow in PvP -- particularly Arenas -- right now. The king of Arenas today is burst damage, and instagibbing an opponent with a zerg is the order of the day. With very few players stacking the necessary Resilience, Arenas are dominated by players who have gear from heroic Naxxramas. Out of all the cloth classes, Warlocks are the only one without a natural 'out' of a zerg save for the preparation-heavy Demonic Circle (which doesn't break a stun, by the way, and has a meager 40 yard range). Mages still have Ice Block, Blink, and the target-removing Mirror Image. Priests, more than ever, have higher survivability across the board, specially with Pain Suppression, Guardian Spirit, and Dispersion across three trees and a plethora of instant heals. This makes Warlocks Target #1 when it comes to a zerg train in Arenas. And it takes about 4 seconds for us to blow up.

  • Phat Loot Phriday: Staff of the Great Reptile

    by 
    Mike Schramm
    Mike Schramm
    12.05.2008

    I tried to find some great caster/healing staves for you to work towards this weekend, but they're hard to come by, and strangely enough I couldn't find a single caster staff as a reputation reward -- Druids get all the good ones I found. This one's from an instance you can run this weekend, though, and it should hold you up until you hit 80 and head into the endgame.Name: Staff of the Great Reptile (Wowhead, Thottbot, WoWDigger)Type: Rare StaffDamage/Speed: 148-269 / 2.10 (99.5 DPS)Abilities: +81 Spirit, which has been becoming more and more useful lately. It's really still the domain of Warlocks and Shadow Priests, but depending on the talents and other gear you've got, Spirit, especially this much of it, can be more helpful than you'd think. Improves haste rating by 66, which again, will depend on the other stats you've got to figure out just how much it'll help you. Haste gets more and more important as you head towards the endgame, but especially with the changes to Haste affecting global cooldowns, this could be really great for anybody casting instants as well. And increases spell power by 271, which is a no brainer. You'll definitely be able to get more spell power by the time you hit 80, but for the level, this is a decent place to start. And, I have to say, subjectively I admit, it's a badass-looking staff. %Gallery-33600%

  • Blood Pact: Haste gear for Warlocks in Northrend

    by 
    Zach Yonzon
    Zach Yonzon
    12.05.2008

    It took a long time, but I finally made it to 80. How have you been working on your Warlock in Northrend? Unlike some Warlocks, it took me quite a while to get into that leveling groove. The good news is, it looks like Nymh proved that SL/SL isn't quite dead yet. The Frenchman used a variation of the spec to grind mobs in Grizzly Hills. Of course, he had a pocket healer just to make it work, but at least we know we can level with it. In fact, Nymh said it would have taken him 40 hours with SL/SL instead of 26. That would've been slacking.The good thing about slow leveling is that we can actually look at blue upgrades for our Warlocks. Taking the time to level means we can actually go out of my way to look for items that I can use all the way to 80 instead of getting to 80 in a head-spinning two days in my Level 70 gear. If you're one of those who still haven't hit 80 yet, here's a short guide to good blue upgrades while leveling up. You'll encounter a lot of blue cloth gear while leveling, so I've compiled gear according to key statistics, particularly Haste and Crit, which will be two of the more interesting features we'll look for in our gear. Today we'll take a look at Haste, one of the best raiding stats for us in the game.

  • All the World's a Stage: So you want to be a Warlock

    by 
    David Bowers
    David Bowers
    11.30.2008

    This installment of All the World's a Stage is the fifteenth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. The Warlock is the ideological counterpart to the Paladin. Where paladins strive to wipe out evil wherever they see it, warlocks enslave those evils and use them for their own purposes. Being a warlock is all about harnessing the most wicked, corrupting, and evil forces in the universe. Why are these forces evil, you ask? Aren't magical powers neutral in themselves depending on how you use them? Isn't killing with one weapon more or less the same as killing with another? Well, if you consider that a warrior basically cuts or bashes things, and a paladin cuts or bashes and brings down the righteous energy of justice. But a warlock uses curses and spells, which, like horrifying biological weapons of modern days, destroy his enemies' minds and eat away their bodies from the inside; wreaks massive havoc with great explosions and persisting fire; and sucks the souls out of people and creatures and uses them to power even more horrifying abilities, such as summoning demonic creatures who would just as soon pluck out your eyeballs as look at you.To suffer at the hands of a warlock is significantly more excruciating than the attacks of any other class -- a slow, painful, torturous, agonizing death. If warlocks existed in modern earth, their abilities would be against all international agreements on human rights and rules of warfare; they would be squarely in the evil company of terrorism, drug-trafficking, slavery, and biological germ warfare development.And yet if your warlock works for the Alliance or the Horde, he or she claims to do all of these things all for the greater good.

  • Mining Toughness bug beefs up twinks

    by 
    Mike Schramm
    Mike Schramm
    11.26.2008

    This is an interesting bug (a bug that twinks might not be so happy we're shedding light on it, but it is a bug nonetheless): apparently Toughness, which is the bonus that comes from the mining profession, is giving a much bigger buff than designed at tier 3 of the ability. Instead of giving a bonus to health (as it's supposed to, and as it does for miners not within the 225-299 range), it's actually giving a bonus to Stamina. So level 19s with mining between 225-299 are actually picking up about 700 health, instead of the designed 70.Apparently twinkinfo.com has been waiting on a hotfix for this one for a while, but apparently it's not fixed yet, and twinks who have leveled past 300 are a little angry that the lower-leveled miners are picking up a couple hundred more HP (not to mention, you know, the people being killed by the overpowered twinks). Hopefully Blizzard will get this fixed soon -- it seems like an obvious bug and a fairly easy hotfix.

  • Felicia Day talks WoW addiction, characters, oldschool PC gaming

    by 
    Samuel Axon
    Samuel Axon
    11.25.2008

    G4TV's X-Play interviewed the lovely Felicia Day on video about her soon-to-return web video series The Guild and her past gaming experience. Fans of Ms. Day and her show will eat it up no matter what we say, of course, but we will note that she reveals what her main World of Warcraft character was and what games she played when she was a kid.Be sure and watch the video after the break, but if you just want the information (we'd think you'd be more interested in seeing Felicia Day's delightful personality than raw data, but here goes): her main was a Warlock (who apparently did some Alchemy on the side), and she had Priest and Mage alts. She grew up playing everything from Zork to Wizardry to Nethack, and has mostly been a PC gamer rather than a console one. We buy it -- she's got cred!Day is doing these appearances to promote The Guild's second season, which debuts exclusively on Xbox Live today.

  • Ritual of Summoning revamped

    by 
    Eliah Hecht
    Eliah Hecht
    11.20.2008

    Soul Shards: love them or hate them, they're iconic of the Warlock class. Most choose to hate them, but I think locks are just full of hate in general and need to vent it somewhere. Along with a tantalizing note about "exciting changes to how soul shards might work," European CM Vaneck has just let us know that one common shard-based ability, Ritual of Summoning, is going to be changed Before the 3.1/Ulduar Patch (a promise I'm seeing a lot of lately; we can only hope that patch is soon). Essentially, the new RoS will create a meeting stone-like object. It'll still take two players in addition to the Warlock, as well as one shard, but once the ritual has been cast, the stone can be re-used to summon as many people as desired within its five minute duration, and that summoning action will merely require any two players, just like a meeting stone. You can also summon multiple people simultaneously, and all just for one shard. You won't be able to summon in situations where you currently can't (Netherstorm, battlegrounds, in combat), but this will make summoning much easier, quicker, and less shard-intensive. A great idea.

  • Ask A Beta Tester: AABT's greatest hits, part 1

    by 
    Allison Robert
    Allison Robert
    11.17.2008

    Yep, we've shocked the ol' column back to gasping life. The good kind of reanimation, though, not the kind you're probably killing in Northrend.Wow, this took ages. We got a lot of standout questions while doing Ask A Beta Tester, and I went through all of them trying to pick out the best, funniest, most helpful, or most unintentionally prescient among them. To be perfectly frank, we had so many that I started splitting them into separate articles. I've eliminated the questions that I expect readers will probably have answered for themselves at this point (e.g. Death Knight starting faction reputation) but kept all of the questions that I'm pretty sure are still relevant to the first week of gameplay in Wrath. I've also made a few additions and updates based on what we saw both in the beta and now on the live realms. I hope you guys enjoy reading these as much as we did answering them.I'm going to start off with the earliest series of questions that Elizabeth Harper and Alex Ziebart took in July and August. To round out the rest of AABT's best in the next few days, we'll keep moving through August, September, October, and up to the very end of AABT.

  • Bat boy steals Wrath

    by 
    Mike Schramm
    Mike Schramm
    11.15.2008

    Bat Boy, everyone's favorite tabloid freak, has gotten in on the Wrath of the Lich King fervor -- unfortunately, he's too young (and creepy) to actually earn money, so instead he reportedly (reported by the Weekly World News, of course, your number one source for Bat Boy news) scared a Warcraft fan, causing him to drop his copy, and sending Bat Boy off to Northrend to level up to 80 with the rest of us. You can add "stealing the expansion" to the list of crimes Bat Boy's already perpetrated.Bat Boy could not be reached for comment for this story, which is too bad -- we really wanted to know what class the West Virginia legend plays (is that an Undead Warlock on the screen? And why doesn't he have any skills on his action bars?), and whether he started in Howling Fjord or Borean Tundra.Thanks, JPM!

  • And the first World of Warcraft player to reach level 80 is...

    by 
    Samuel Axon
    Samuel Axon
    11.14.2008

    Nymh, Human Warlock of the EU server Drek'thar (and the real-world country of France) became the first World of Warcraft player to reach level 80 by working with an out-of-group Priest to spam area-of-effect attacks against rapidly-spawning mid-70s mobs, inspired by the technique of another World of Warcraft Warlock player named Jynxx, who eloquently explained the concept in a video (Note: probably won't make much sense if you're not a WoW addict already).Time from 70 to 80: 27 hours.Nymh did a lot of research and trial-and-error exploration of options in the Wrath of the Lich King beta test in order to be ready for the gauntlet after the EU launch, which of course came a little bit before the North American one. We'll note that the first-to-level-70-after-launch trophy went to another French player last year. Vive la France, no?[Via WoW Insider]

  • Wrath of the Lich King: Warlock roundup

    by 
    Zach Yonzon
    Zach Yonzon
    11.12.2008

    Having fun yet? I know I am, and I'm not even playing Wrath yet, even though it's already out. The changes to the game have brought the Warlock to a different level of playability -- not quite as overwhelmingly powerful as before, but a whole lot of fun nonetheless. That's the point of this game, isn't it? To have fun? Well, congratulations for playing a Warlock, because from here to Level 80, I think you'll have a lot of fun. Let's see what we've got...STATE OF THE CLASS If you're only checking in now, you might be a bit surprised to see how much of the game has changed from The Burning Crusade. Our coverage of Patch 3.0.3 and the associated Warlock changes should get you up to speed. You can learn the Dreadsteed spell without doing the quest now. Cheater. Did you know that DoTs can now crit? You might need to set your demon to Passive, by the way. The new Defensive for pets works somewhat differently now... kind of a passive-aggressive that gets us into trouble. Speaking of pets, did you hear about that time when a big blueberry actually tanked Illidan? True story. Too bad the threat component has been nerfed somewhat. TALENT TREES Blizzard definitely shook things up when they unleashed Patch 3.0.2 upon Azeroth and I really took a liking to Affliction (I lie, I've always liked Affliction) and didn't quite get the hang of Demonology. My thoughts on the two trees can be found in an old Blood Pact. I surprised myself by actually enjoying Destruction. Give it a shot. You might surprise yourself, too. We ran through some talent choices for Affliction when 3.0.2 came out. We also took a look at, ugh, Demonology. And then there's Destruction. GENERAL TIPS Have a look at our Demonology 101 series, which gives an overview of the different Warlock pets such as the popular Voidwalker, the sexy Succubus, and even the conditional-but-now-usable-indoors Infernal. Learn how to unleash the full potential of a skill with our Skill Mastery. We took a look at Haunt, one of Affliction's staple spells. We have a plethora of stuff on Warlocks, but you'll probably have to wade through all the other posts just to get to them. That's not so bad, actually... so get reading!