warlock

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  • Observations from running a Naxx-25 PuG

    by 
    Allison Robert
    Allison Robert
    04.08.2009

    I'm very "up" on PuGs. I started my career as a PuG tank and met a lot of great players that way, many of whom I still raid with today. I've always been a stout supporter of throwing caution to the wind and joining LFG for an afternoon to see where it'll take you; it's been my experience that random players on your realm can and often will surprise you. Once you master the art of the 5-person PuG, the ultimate risk is a raid PuG. One-shot the instance, or spend the night wiping? You won't know until you try.I used to run Hyjal PuG's in late Burning Crusade and got to be the person in charge of arranging healers on Anetheron, explaining where to die on Azgalor, and uttering a hollow laugh at suggestions on whether or not Archimonde was in the cards (answer: hell no). I wasn't around for my guild's Naxx run one of these past weeks, and a few guildies were interested in gearing up their alts, so we thought -- PuG a 25-man Naxx? Why not?

  • [Updated] Blood Pact: Warlock tips for Naxx-10 part 1

    by 
    Nick Whelan
    Nick Whelan
    04.06.2009

    The time for Blood Pact has come again! This week, we delve into the dread citadel itself, the very stronghold of mighty Kel'Thuzad's power: Naxxramas! Following meekly behind the rest of the group, documenting his experiences for your entertainment, is Nick Whelan. With Ulduar getting closer every day, I thought this would be a perfectly inappropriate time to write up some helpful hints for all the Warlocks out there who are clad primarily in pre-raiding gear, and would like to start moving forward with their progression. This post is aimed toward helping Warlocks who haven't done much raiding in the past, and would like to try it out now that Blizz has made it so much more accessible. Furthermore, since it's unlikely that such a person has a spot waiting for them in a group which full clears weekly, I also assume in this post that the rest of the people in the raid are similarly geared. By using these tips, new raiders will be doing their part to ensure that their group gets a full clear as soon as possible. This guide isn't meant as a substitute to an overall Naxx guide. For something like that, be sure to take a look at Ready Check. Rather, this guide is intended to cover the information specific to Warlocks which won't be included in the raid leader's pre-boss explanations. As such, some of this information might be difficult to decipher if you've never participated in the fight before. I would recommend reading Ready Check's Naxx guides first, or even just referencing this page right before the start of a boss fight.

  • Blood Pact: Overview of project respec

    by 
    Nick Whelan
    Nick Whelan
    03.30.2009

    Another week has gone by already? Well, I guess that means it's time for Blood Pact! Nick Whelan's platform to wonder about things such as: what's up with there being female Warlocks in the game? Warlock is a gender specific title, indicative of masculinity. The feminine alternative is witch. So is Blizzard just made of fail or are all female members of the class actually men in disguise? Over the past three weeks, Blood Pact has been running an experiment I dubbed Project Respec. The intent was to take a look at some of the major endgame specs for Warlocks, try them out, test them, and report back my impressions. Now, having covered all the major specs I intend to cover with the project at this time, I'm happy with the level of success the project has had. A lot of readers have expressed enjoying the series, and I've learned a lot about the class, and a lot about what I'd like to do with this column. I also made a fair amount of mistakes along the way, but the WoW Insider community was always quick to point me in the right direction, and I'm confident that when I pick up Project Respec again after 3.1, I'll be much better prepared. This week, I'd like to sum up the Warlock specs I tested, and how they play. I won't bother saying much about their exact DPS output, because not only did my gear change between each test, but a few days of trials is hardly enough to get an absolutely comprehensive understanding of a play style. Instead, I'll be focusing on what it's like to play each of them, since they're all at least viable DPS specs. I'd also like to throw in my analysis of what will happen with them once patch 3.1 rolls around. Though, on the note of analysis, I should point out that computer issues continue to keep me off of the test realms, so my analysis is purely speculative.

  • Blood Pact: Look at me! I'm Illidan!

    by 
    Nick Whelan
    Nick Whelan
    03.23.2009

    The wily Warlock, Will, wantonly waves his wand; working a witchery upon the writings of a whimsical wretch named Whelan. Watching warily, Will awaits the wicked words which he willed. Thus this week's Blood Pact was born.Last week I covered a deep Destruction build, the week prior to that I covered a Demonology / Destruction hybrid build, and two weeks before I took over this column Zach said most of the things I would say about deep Affliction builds. So, unless there are any Affliction heavy hybrids I haven't heard of yet (which I'd love to hear about it if there is,) all that really leaves for Project: Respec is deep Demonology! So this week, that's what's on the table.

  • Warlocks in the Arena

    by 
    Mike Schramm
    Mike Schramm
    03.20.2009

    There were a few interesting notes coming out of those early Arena rankings we saw the other day, but probably most interesting is that Warlocks have appeared to come back with a bit of a vengeance. They're not on super solid ground yet (the Death Knight seems to be the overwhelming force, and as long as you throw a Pally and a DPS in the same group with them, you can do alright), but they're definitely higher in those rankings than we've seen them before. And just in time for that little surge comes this great series from Yet Another Warlock Nerf about how to take your Warlock into the Wrath Arenas.He's got some excellent tips on talents and gear -- when you're a Warlock in the Arenas, most of your game is basically keeping DoTs up as much as possible, while also trying to protect yourself from a stealthed Rogue or angry Priest. As with most Arena battles, it's a game of timing -- you want your cooldowns to be up and ready at the exact second when the other team is at their weakest. If you can Spell Lock or Fear a healer at the exact moment when their partner is vulnerable to your own offensive cooldowns, then you'll rack up another win.Interesting stuff. There's lots more to learn, and especially if you're an Arena veteran, there's probably lots more you already know. But things have changed quite a bit from the old BC Arenas, and especially if you're a Warlock, a guide like this is a good place to pick them up again.

  • Blood Pact: Deep in the third tree

    by 
    Nick Whelan
    Nick Whelan
    03.16.2009

    Staring at you from the darkest corner of the dank tavern is a shadowy figure, garbed in deep purples with scarlet trim. As you step closer, you realize that before you stands the dreaded Blood Pact. Behind it, drowning in his own cliches, sits Nick Whelan. For my second foray into non-Affliction specs, I decided it was time to go deep Destruction with 7 / 7 / 57. There aren't a lot of people who champion this spec, or any spec that includes Chaos Bolt really. But I tried the more popular 0 / 31 / 40 earlier in the week and found it far too similar to the spec I covered last week to justify posting about it so soon. So I did some research into what deep Destruction Warlocks are doing these days, and this is what I came up with. I was somewhat surprised that this spec decides to put points in Affliction rather than spend the full 13 points in Demonology required to get Demonic Aegis, but part of the experiment is that I don't tweak the specs in any way that might affect DPS. Still, I'm tempted to switch some points into Demonic Aegis over the weekend to see if there's any improvement -- but I digress. Lets get down to business.

  • All the World's a Stage: So you want to be an Herbalist

    by 
    David Bowers
    David Bowers
    03.15.2009

    This installment of All the World's a Stage is the twenty-ninth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. In this world of constant war, you must choose your weapons wisely: you may be a blood-soaked warrior with a jagged-edge axe of phenomenal power, a maniacal warlock with a lust for forbidden magical knowledge, or a ruthless rogue whose stealth lets him kill his enemies before they even know he's there.You may also pick flowers.Indeed, if you are either an alchemist or an inscriber, picking flowers is probably exactly what you do, no matter how blood-soaked, maniacal, or ruthless you might be. To you, however, the term "picking flowers" may be the sign of ignorance on the part of people who fail to comprehend what powers they mock when they poke fun at the exalted science of herbalism. "Let them have their giggles," you might say to yourself, sheathing your axe in order to bend down and gather some lichbloom, "I'll be the one laughing all the way down the battlefield with my Flask of Endless Rage! Muahahahaha!"

  • Blood Pact: Educating myself on fel / emberstorm

    by 
    Nick Whelan
    Nick Whelan
    03.09.2009

    The editors of WoW Insider have spoken the dark words, and another edition of Blood Pact has appeared to wreak havoc on the readership. This week, the first installment of Operation: Respec. And yes, columnist Nick Whelan is well aware that other classes have it way worse when dealing with respec costs. Please don't hate him.I'd like to begin a new project for Blood Pact, which should prove both entertaining to play with, and interesting to write about, if this week is any indication. In an attempt to expand my perspective on the Warlock class -- thus expanding the perspective of this column -- I will test out a variety of different 'cookie cutter' specs, and detail my experiences playing with them. I've ever-so-inventively dubbed this project 'Operation: Respec.'These won't be perfect tests of course. My contract with WoW Insider doesn't allow me to bill them my expenses, in or out of game. So any money spent on these tests will come straight out of my own digital pocket. I say this not to complain, but rather to explain why I won't be buying new gems, enchants, and gear for every test. Fortunately the stat requirements of the different Warlock specs are relatively similar. Mostly it's just crit rating and haste rating that get switched around, and for those I can at least switch between Spellstone and Firestone, as well as by using different statfood. Glyphs, unfortunately for my bankroll, have become rather essential to different play styles, so I will of course be switching between those within reason.

  • [Updated] Blood Pact: They're not pets, they're minions

    by 
    Nick Whelan
    Nick Whelan
    03.02.2009

    The week has rolled around, the planets have aligned, and it's time again for Blood Pact! Here to keep you up to date with all the unspeakable horrors perpetrated by Warlocks. Presiding over this week's dark ritual is Nick Deathcaller -- I mean Whelan. I was perusing the Blood Pact archives this week, trying to think of a topic which would be a little less dry than my last topic, and I noticed that an in-depth look at a Warlock's minions is rather over-due!I've long been of the opinion that Warlock minions are far more similar to a Warrior's stances than they are to a Hunter's pets. Hunter pets are very much a separate entity from the hunter them self. They have their own talent trees, different abilities they can train, and regardless of spec can account for 25% or more of the Hunter's total DPS in any given encounter -- closer to 50% if the Hunter is speced beast mastery! Warlock minions, on the other hand, have no customisability whatsoever, save the various talents which can be used to improve them. Often times a minion is used for no other reason than for the buff it provides -- or in the case of affliction Warlocks -- as a mana battery for Dark Pact.

  • All the World's a Stage: So you want to be a Tailor

    by 
    David Bowers
    David Bowers
    03.01.2009

    This installment of All the World's a Stage is the twenty-seventh in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Tailoring is another aspect of Warcraft which people tend to just gloss over without realizing it is an important element of your character's backstory and personality. "I am Zorlastine the wicked Forsaken warlock!" one might say, "I have come to wreak havoc and destruction upon this world! I also sell extremely large bags on the auction house!" Often it's an element that doesn't quite jive with the rest of one's character, but at the same time, nobody really notices. A powerful mage capable of teleportation, massive explosions, and yes, even KNITTING! Makes perfect sense, right?No it doesn't.So today we have gathered a few ideas for how to weave your cloth-wearing character's capability to create cloth wearables into the actual story and roleplay of your character. You think making clothes is a tedious profession? A pastime just for old ladies? No, tailoring is an avant-garde artistic activity of the elite, an excellent way for a starving hero to make cash, and even a mystical philosophy all on its own.

  • [Updated] Warlock soul-shard farming a thing of the past?

    by 
    Nick Whelan
    Nick Whelan
    03.01.2009

    Yesterday, a couple new 3.1 changes for warlocks surfaced: Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard. Soul Shard: This item now has a maximum count of 32 in inventory. Upon reading the first change, my initial thought was something along the lines of, "aw man, now I get to spend half the raid throwing soul shards away!" Then I read the second change, and my QQ was nipped in the bud. I need to read faster!This change is not yet on the test realms, so I have no first hand knowledge of how it will actually function. Fortunately, Ghostcrawler elaborated on what it will be like. Based on his commentary, it appears that this change is designed to keep warlocks from needing to meekly inform the raid leader that -- after so many wipes -- they need to head down to Dragonblight for some shard farming if they're to continue summoning pets and health stones. Given the obtuse nature of this infernal reagent, I'm surprised this change was so long in coming. Warlocks have been complaining about how difficult it is to manage soul shards since before I rolled my first 'lock. I'm looking forward to seeing this change up on the PTR, where I can get a better idea of just how awesome it's going to be.Updated: There's been a lot of talk about this being an unsatisfactory change to the soul shard situation. I think it's important to note that Ghostcrawler mentioned two changes would be coming for drain soul. One will be a very large change that will significantly alter gameplay, and the other is more of a minor tweak. A stopgap measure while the larger change is worked on. I think it's safe to say that the above changes announced for 3.1 fall into the latter category, and we can look forward to more significant alterations later on. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • WoW Patch 3.1 PTR Warlock glyphs

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    So many goodies in Patch 3.1, I don't know where to start. Okay, I do know where to start... we looked at some class changes. Now, though, it's time to examine the glyphs of the new patch. We've got some gems here... Glyph of Incinerate - Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)A no-nonsense increase in DPS to replace a glyph that nobody ever took? Why not? Considering Incinerate spam is part of Destruction's deal, this is a pleasant glyph to have.Glyph of Imp - Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)This significantly packs more punch into an Imp's firepower. A solid choice of glyph for Destruction Warlocks who already invest points in Improved Imp, Demonic Power, and Empowered Imp. It's like having a machine gun. A very talkative, smart-lipped machine gun.Glyph of Haunt *new* - The bonus damage granted by your Haunt spell is increased by an additional 3%.Although Haunt was nerfed to apply exclusively to shadow damage, this glyph is hands down the best glyph choice for Affliction Warlocks.

  • WoW Patch 3.1 PTR Warlock changes

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    Blizzard said that they'd be introducing a lot of changes for the Warlock class in Patch 3.1, and if the incomplete patch notes are any indication, it looks like they're following through on that promise. You can read through the patch notes, but the Warlock changes are incredibly interesting. There are a lot of them, so let's go through them one by one and I'll weigh in with my thoughts on whether the changes are good, bad, or badass. Let's start with the baseline changes.Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.It appears that the effects of Malediction has been rolled into the highest rank of this spell -- which means raiding Warlocks regardless of spec no longer have an excuse not to throw it up during a boss fight. Of course, this also means the Warlocks in the raid will have to talk amongst themselves as to who gets that assignment. It's like the Scorpid Sting of Hunters. It's a fantastic debuff, but it doesn't show up on the damage meters.Curse of Recklessness - RemovedOne of the least utilized curses, if only because there are better armor reduction effects which don't actually help your enemies. The good news is that the armor reduction has been rolled into the next spell...Curse of Weakness - Now also reduces the armor of the target by 5%.Warlock curses aside from Curse of Agony are generally utility spells, and this one has just been improved. I'm still wondering where the flee prevention fits in now that Curse of Recklessness is gone, though. We'll see if Blizzard addresses that through another ability.More changes after the jump...

  • Blood Pact: Warlock's guide to gearing for Naxx

    by 
    Nick Whelan
    Nick Whelan
    02.23.2009

    It's time again for a healthy dose of dots and demons, with Blood Pact! Now sporting a new host: Nicholas Whelan! Having at last removed the stench of brimstone from my robes, I'd like to start things off right with a post about gearing up for 10-man Naxxramas.Wrath of the Lich King has created a new standard for sheer volume of content available to players as soon as they hit max level. And with content, comes gear! Reputation grinds such as the Argent Crusade and the Kirin Tor can be completed in only a few days, even if you schedule time to deal with things like 'real life'. Crafted gear is mostly bind on equip now, making it much more accessible. Several heroics, such as Utgarde Keep, Violet Hold, and Nexus, are easy enough that a DPS can usually slip into them shortly after hitting 80 without slowing their group down. Even the 10- and 25-man versions of Obsidian Sanctum and Vault of Archavon, are frequently cleared by pick-up-groups.Head slot items for warlocks are pretty much limited to three right now. My current favorite is The Argent Skullcap, attained through a rather simple quest-chain in Icecrown. The high amount of hit rating makes getting that all-important 446 much simpler, and it's far easier and cheaper to get than either of the other two pre-Naxx headpieces. Though if you're a tailor The Hat of Wintry Doom may serve as a skill-up for you. And if the Forgotten Shadow Hood happens to drop in Heroic Culling of Stratholme, it's also a good choice. However, that 446 hit rating has to come from somewhere, and I've rarely seen any piece of gear with as much as The Argent Skullcap has.

  • EDITED: Warlock makes Thunderfury

    by 
    Zach Yonzon
    Zach Yonzon
    02.13.2009

    Reader Angie sent us a curious Armory profile of a Warlock who was able to obtain the classic legendary one-handed weapon Thunderfury, Blessed Blade of the Windseeker. Although no raiding guild in their right minds would've allowed such a travesty to happen no matter how much DKP the Warlock had back in the day, now in a time where Onyxia is visited every few days for some easy Gold, anything goes.This news comes on the heels of what is reputedly a world first Death Knight obtaining the legendary sword. Here's the kicker, though... the left and right Bindings of the Windseeker have class restrictions (revised to include Death Knights)... and Warlocks aren't among those eligible to start the quest chain. Mages and Warlocks are both casters who can equip swords, but this doesn't explain how the Warlock obtained the item. [EDIT: Whoops. Looks like I dropped the ball on this one. Daniel already wrote that even though the Bindings have class restrictions on the tooltip, they're actually usable by any class according to Blizzard.]The Warlock's guild seems to be a rather accomplished one (the 'lock has The Immortal title), so there's a good chance that getting the weapon was a guild effort. It's quite possible that the Dormant Wind Kissed Blade that drops off Thunderaan was assigned by Master Looter to the Warlock, who then started the quest.

  • When should you Life Tap?

    by 
    Zach Yonzon
    Zach Yonzon
    02.13.2009

    Elleiras in her blog Fel Fire posted a humorous yet insightful entry about when Warlocks should Life Tap. She apologizes to all the Priests, Druids, and Shamans (sorry, Paladins, you're out of this equation) for not Life Tapping when there's an HoT on her. This is actually an excellent question for many Warlocks, who either don't Life Tap enough or on time, or Life Tap too much.When to use Life Tap during a fight is actually kind of tricky. Life Tap eats the GCD, which eats into rotations, which then cuts down DPS. This is why it's almost never a good idea to Life Tap in succession -- even with the 4-piece bonus of the Plagueheart set. A few Warlocks argue that the first Life Tap will benefit the second one, which is true, but that also translates to a 3 second downtime. The only good time to Life Tap is just before you run out of mana so that your next cast won't result in an Out of Mana error message and when you move during a fight and no instant cast DoTs need to be refreshed.Otherwise, casting Life Tap needs to be at a minimum, except when you have the 4-piece bonus. In that scenario, trying to keep a 100% uptime on the +Spirit buff is ideal, but probably won't happen. In a case where all instant cast DoTs are ticking, however, it's a good spot to insert a Life Tap just before casting a Shadow Bolt. Just don't do it so often that you find yourself Life Tapping when you have more mana than you need. The ideal is ending a boss fight at exactly 0 mana. Of course, Elleiras makes an excellent point, as well, so don't waste those sweet HoTs. When you see a swirly green thing around you (the good kind), Life Tap with gusto.

  • Warlock pets to get some love

    by 
    Zach Yonzon
    Zach Yonzon
    02.11.2009

    Just in time for the Love is in the Air event, Eyonix made a short note on the forums to say that some love is coming the way of Warlock pets. However, he makes no promises as to the timetable for this -- probably to defuse any high hopes that it will make it in time for Patch 3.1 (remember the Hunter no more ammo fiasco?). Although Warlock pets have been improved somewhat, their contribution to Affliction and Destruction DPS is marginal, at best. While these demons may not be buffed to the level of Hunter pets, their contribution to DPS and utility needs a little more tweaking, and the increased HP change in Patch 3.0.8 and modest DPS increase is a start. Eyonix gives absolutely no details about what improvements are on the table, but many Warlocks have had great input on the forums. We'll have to stay tuned.

  • Analysis of Warlock changes in 3.1

    by 
    Eliah Hecht
    Eliah Hecht
    02.05.2009

    By now, Warlocks, you've probably had a chance to take a look at the announced changes for patch 3.1. If you're late to the party, come in, I'll take your coat; Blizzard have announced some of the changes they'll be making to the Warlock class in the upcoming 3.1 content patch. Keeping in mind that this list is incomplete (they'll be making more changes, count on it) and subject to change (on the PTR, etc.), let's talk about what they've revealed so far. Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch) This goes along with what they were saying about Imp Scorch being too much of a "unique snowflake." It also restores group utility to a talent that had it stripped away in 3.0. I like it, a lot. This is also early enough in the tree that almost any warlock can pick it up if their raid needs it. Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests) Has Blizz been reading my posts? I'm really glad that they're spreading Replenishment around. And Destruction could use a little bit of mana-back utility itself. Warlocks have always been the utility caster, and this is just stacking that higher and higher. Keep it coming, I say.

  • Upcoming 3.1 class changes: Warlock, Druid, Warrior

    by 
    Eliah Hecht
    Eliah Hecht
    02.05.2009

    This is part two in a promised three-part series from Blizzard going over class changes that are coming in patch 3.1. Part one dropped last night, covering Shamans, Priests, and Rogues. This morning's episode covers some changes that are coming to Warlocks, Druids, and Warriors. And just to be preemptive, don't say "that's it?!". It's not. This is just some of the changes that your class will be seeing, and they're subject to further change as the patch evolves. Warlock Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch). Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests) Drain Soul now has a chance to produce Soul Shards even if the target doesn't die. Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption. Curse of Recklessness and Curse of Weakness have been combined into one spell Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown. Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic. Additional new talents have been added.

  • Breakfast Topic: Uh, yeah, patch day

    by 
    Zach Yonzon
    Zach Yonzon
    01.28.2009

    Ok, so I didn't call it right. Adam did over chat, though, saying that changes needed to be made client side which indicated a patch. Of course, since I'd written everything up and because I'm lazy and didn't offer to eat my hat, I went ahead and said it's not a patch day. As it turns out, it was a patch day, although most definitely not one of those newfangled patches with bells and whistles and cool new features. It was a patch that resembled an honest-to-goodness patch, the kind that you sew on to holes in your pants. The kind of patch that's intended to cover up something embarrassing.Because Patch 3.0.8 had a few holes that needed some patching, we got a nice little build to fix it yesterday. Like the Warlock's Ritual of Summoning. It really is fixed. How do like that flasher demon thing? Of course, they also nerfed Arcane Mages a little (more like a love tap, really). Is there anything you found in yesterday's, ah, patch that you found interesting? Since it wasn't a big patch, it didn't come with extensive patch notes. In fact, most of the stuff in there you'll probably have to discover yourself. Kind of like a mini-game. So how are you in this post Patch 3.0.8.9506 world?