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Triple-A is a label you hear quite often in MMO discourse. Like most MMO terms -- and even the term MMO itself -- AAA seems subjective or somewhat ill-defined, at best. Does it mean "not indie?" Is it related to pretty graphics or production quality in general? Does it denote a certain budget? If s...

January 5th 2015 at 8:00am 0 Comments
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Germany hosts the world's largest annual gaming convention, Gamescom, which last year drew 340,000 attendees and 635 exhibitors from 40 countries. Gamescom kicks off again this week in Cologne for what is sure to be an even bigger, sardine-packed public weekend. For these few days, it feels like Ge...

August 11th 2014 at 8:00am 0 Comments
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WildStar is launching in a week or so, and that launch arguably closes the book on what has been a pretty incredible run of AAA MMO releases staggered over the last three years. Looking back, we've seen heavyweights ranging from Star Wars: The Old Republic to Final Fantasy XIV to Elder Scrolls Onl...

May 25th 2014 at 8:00am 0 Comments
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Z2Live is the company behind some really big freemium hits on the iOS App Store, including Battle Nations and Trade Nations. The company has today announced that it's rebranding itself as Z2, dropping the "Live" and premiering a new brand identity on its new website. Beyond the rebranding, Z2...

March 12th 2013 at 9:00pm 0 Comments
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The Astronauts are working on an eerie, macabre, non-combat game called The Vanishing of Ethan Carter, and while we're still not sure exactly what it is, one thing is certain – it's not AAA. After founding People Can Fly, working on Bulletstorm and Gears of War, and leaving to start an indie...

March 5th 2013 at 11:00pm 0 Comments
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Popcap is looking for a generalist software engineer with "experience working with the Frostbite 2 engine" for a "AAA console title," a job posting spotted by Superannuation reveals. Popcap is, of course, the mobile and social studio behind Bejeweled and Plants vs. Zombies, so a foray into AAA terr...

December 9th 2012 at 1:30pm 0 Comments
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Today's EVE Online is packed to the brim with warring alliances smashing each other's property to pieces, but it wasn't always like that. In EVE's early days, there were so few players that much of nullsec was wasteland and you could often go 40 jumps across the lawless regions without seeing a s...

November 11th 2012 at 6:00pm 0 Comments
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Jason Citron was one of the iPhone's first big name developers. He and partner Danielle Cassley created a game called Aurora Feint way back in the early days of the App Store, and while that game didn't do as well as hoped, the duo and their backers eventually catapulted that title into its own...

July 10th 2012 at 3:00pm 0 Comments
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The Independence Day holiday week is upon us, and millions of American families are heading out on the open road. Where past generations depended on paper maps and Mad Libs, the march of technology has given us new tools for kids and parents alike. Our five-plus apps for road trips are accompan...

July 4th 2012 at 10:00am 0 Comments
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It's a brutal, cutthroat world in the MMO industry, Trion Worlds' David Reid admits, and he thinks that companies that can't adapt to the rapidly changing scene need to get out of the pool so others can swim. Talking to a crowd at GDC Europe, Reid spoke on an inevitable "new era" of premium game...

August 16th 2011 at 9:00am 0 Comments