alganon-relaunch

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  • Free for All: An insight on indie from Alganon

    by 
    Beau Hindman
    Beau Hindman
    12.15.2010

    Recently I decided that I wanted to ask different indie developers how their world revolves and what it's like to exist within that world. Development is a funny thing and often much more difficult than many of us will ever know. In my experience, the budget doesn't change the basic goings-on in the development studio, but it can effect what developers are willing to talk about. I would never expect certain mainstream developers to ever open up to certain questions, while many indie developers seem more than willing. Last time, I asked the developers of Istaria what they thought, which you can read here. This time, I decided to send some questions to Quest Online, the maker of Alganon. I received my answers from Derek Smart, president of QOL. Alganon has been one of my surprise favorites of the last year, so I was eager to ask some questions -- after all, he says exactly what's on his mind.

  • One Shots: In with the new

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.04.2010

    With the recent relaunch of Alganon including a change of model to something more akin to Guild Wars than the original box & subscription model, there are quite a few people taking a look at the game and reporting back on their impressions. Today we have a lush One Shots taken recently by Todd L. who has been checking the game out as well. He writes in to give us his impressions on the view in the above screenshot: "I was out adventuring in the woods of Alganon on my Healer and stopped for a second to take in the scenery in the forest before getting back to the tasks at hand. What a great view!" From big to small MMOs, we love to see what you're doing. All you have to do to take part of the fun is to email your image to us here at oneshots AT massively DOT com along with your name, the name of the game, and your thoughts/description of what we're seeing. Please make sure your image is at least 1024 pixels wide, and has as little UI showing as possible. Yours could be the next one we feature here on Massively! %Gallery-85937%

  • Alganon finishes changes, announces relaunch

    by 
    Rubi Bayer
    Rubi Bayer
    04.29.2010

    Alganon has been going through some huge changes over the past few months, and while sometimes it seems like it's taken a back burner to other things, the Alganon employees have been hard at work behind the scenes. Their work paid off yesterday with the grand reopening of Alganon's doors, accompanied by a hearty thank you to the fans from Derek Smart: "We appreciate the valuable feedback from the testers as well as those who bought and played the original December 2009 release. The continued enthusiasm and dedication of players around the world, and the help they gave us in helping to finish and fine tune the game is very much appreciated." Fine tuning might be a bit of an understatement, as the game has gone through an overhaul from the business model up. Yesterday's relaunch announcement provided an overview of what you can expect from the new-and-improved Alganon, so take a look and see what you think of the new direction the game has taken. Keep an eye on Massively too, as our own Beau Hindman will be taking a detailed look at the changes very soon.