alpha test

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  • Shards Online teases second Kickstarter campaign

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2014

    Shards Online isn't about to let a flopped crowdfunding campaign get it down, as the mod-heavy sandbox is preparing to launch a second Kickstarter run. According to a development roadmap posted earlier this summer, Shards Online is currently transitioning from pre-alpha to alpha testing, where it will reside for the bulk of 2015. As part of those preparations, Shards Online has released a quick half-minute video to promote the upcoming November fundraiser. Check it out after the break and see if it's enough to tempt you into coughing up some cash when Shards Online passes around the plate.

  • The Repopulation lowers its alpha access pledge prices

    by 
    Bree Royce
    Bree Royce
    11.04.2014

    Crowdfunded sci-fi sandbox The Repopulation has today announced a change to its pledge packages that should increase the number of backers -- and testers. The new packages cost $50 and $25; the $50 version grants immediate test access, while the $25 edition will sweep buyers into the alpha starting on November 21st. Above and Beyond says it will be altering its packages at that time to remove perks like housing plots and NPC naming, but the $25 buy-in will still "be the cheapest for awhile." During the ongoing testing, the studio has vowed to keep the servers up around the clock outside of patch downtime, and it will avoid region locking, though the servers are located in North America. As the test is an alpha, a strict NDA is in place and pre-release wipes are still expected. [Thanks, dirtyklingon!]

  • The Repopulation tweaked housing, vehicles, and shops in October

    by 
    Bree Royce
    Bree Royce
    11.03.2014

    The Repopulation's end-of-October report has arrived, and in it, Above and Beyond outlines the significant improvements made to the sandbox over the last month. Of note, player shops and vendors were added, along with a slew of enhancements to the player housing and city systems, like remote shopping and Star Wars Galaxies-style house relocation. Vehicles and mounts, genetic engineering, rogue nations, the interface, and cosmetic styling also received hefty upgrades. Capping off the update are 15,845 words' worth of build notes. Yes, we counted. The devs note that backers not yet invited to the alpha should all be gaining access in November.

  • Gigantic wants to greatly expand its alpha test

    by 
    Justin Olivetti
    Justin Olivetti
    11.01.2014

    Gigantic's alpha program is progressing fairly well, but the team is concerned that the pool of available testers have yet to push the servers to their limits. The solution: expand the MOBA's alpha test. "The whole point of the test is to find out how many players it takes to push our game systems and our server capacity over the cliff," Motiga posted this week. "So bad news for us is good news for you: We desperately need more of you, so we will be adding more alpha testers throughout the fall season. Thousands of new testers." The studio is also working to expand the alpha past North America to other regions and is hiring more team members to support a worldwide rollout.

  • H1Z1's audio is a key part of its immersion

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2014

    When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests. "So much goes into making these sounds seem realistic beyond just choosing an audio file to play," Spence explains. "Taking into account your surroundings, whether you are inside or outside, what type of ground you are on, time of day, and even weather can play a big part in the final thing you hear." Spence discusses sound effects, environment sounds, and, of course, music. You can check out the audio test videos after the break!

  • Evolve's alpha test delayed on PS4 due to firmware issues

    by 
    Mike Suszek
    Mike Suszek
    10.31.2014

    Evolve's "Big Alpha" test has been postponed on PlayStation 4, 2K announced today. After the PS4's recent version 2.0 firmware update resulted in a number of issues for players, the publisher also began "experiencing difficulties with the Evolve Big Alpha" on Sony's home console. "PlayStation and 2K are working together on a resolution," 2K noted. The test was expected to hit PS4, Xbox One and PC this weekend, and it will still happen for the latter two systems. PS4 owners that happen to have an Xbox One or PC capable of playing Evolve are encouraged to use the registration code "05379-29749-32069" and referral code "EvolveBigAlpha4v1" to register for the alpha test on either of those systems via Turtle Rock Studios' site. Those suffering from the PS4's Rest Mode issues after the version 2.0 system update may also want to consider trying one possible fix listed here. Evolve will launch on February 10, 2015. Update: 2K has addressed the issues stalling the hunt on PS4 in the following statement: "2K, Turtle Rock Studios and PlayStation continue to work hard to resolve the difficulties affecting the Evolve Big Alpha on PlayStation 4. Evolve's closed alpha test is still playable on Xbox One and PC. We thank our PS4 users for their continued patience. More information will be provided at the Evolve website, Twitter and Facebook pages as it becomes available." [Image: 2K Games]

  • BioWare delays Shadow Realms' alpha

    by 
    Bree Royce
    Bree Royce
    10.31.2014

    The planned closed alpha test for Shadow Realms, the not-so-massive BioWare OARPG announced back in August, is being delayed, says a new producer letter on the official site. Senior Producer Dallas Dickinson says the devs just "need a bit more time" to gather and process player feedback: One of the most important things to us on Shadow Realms is listening to – and making changes based on – that player feedback. Having fans play the game at Gamescom and PAX Prime gave us incredible insight. [...] The thing is, feedback was so good it made us want to do more, to get a bit further down the road, before opening Shadow Realms up again. We got so many excellent questions about what the game will be, beyond just the multiplayer piece that we've revealed, and we'd like to be able to show you some answers rather than just telling you what the answers will one day be. But we need a bit more time. We've taken a deep look at the state of the game – what it is now, what we intend it to be, and most importantly what it could be – and realized this is an opportunity to take a great game and make it even better before bringing it back for more feedback from you. Dickinson promises regular producer letters in the coming months. Interested gamers can still sign up for alpha on the official site.

  • Pathfinder Online early enrollment will not be launching today

    by 
    Bree Royce
    Bree Royce
    10.30.2014

    Pathfinder Online's early enrollment launch for paying backers has already been delayed multiple times since its original goal of September 15th, and last night we learned that release has been put off yet again. Goblinworks' Ryan Dancey explained that the ongoing stress tests convinced the team that the server infrastructure needs bulking-up; consequently, the October 30th date -- today -- has been set aside. Dancey wrote, We have set an internal objective of being able to handle 2,000 simultaneous connections, and 100 characters active in a single Hex as our minimum threshold for server performance. This reflects our expected peak concurrent activity for the first 10,000 players in game - roughly what we anticipate during the first 90 days of Early Enrollment activity. Currently the server does not reliably meet that benchmark. With your help, we generated tremendously useful data via the stress test process and our performance team is confident that they can identify areas of the server system that can be rapidly improved to hit that benchmark. They are building and testing the necessary software and are making steady progress. We want the first players in Pathfinder Online to have a high-quality experience and we are committed to delivering the game in a condition that meets that objective. Rather than commence Early Enrollment on the 30th we are going to enter a temporary "hold" state while we continue to optimize the server. When the team is confident that our benchmark for performance has been met, we will then exit the "hold", notify the community and begin a 48 hour countdown to Early Enrollment. Dancey told players that Pathfinder's alpha test will continue, allowing devs to "roll out these polished feature iterations and to test server capacity improvements," and he thanked backers for their assistance and feedback.

  • Camelot Unchained is a go for pre-alpha testing

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2014

    Camelot Unchained takes another big step forward today toward launch with the release of its pre-alpha test for founders. The test is actually starting ahead of the original schedule, to the presumed delight of the game's fans. In late August, City State Entertainment announced that it was pushing back its alpha and beta tests in order to bring on more programmers to the team. Details of the alpha test were sent out to backers in emails yesterday. The test will run today, Friday, and Sunday. The studio spent an hour the other day discussing this test in a livestream that you can watch after the break.

  • Evolve's closed 'big alpha' test hits Halloween weekend

    by 
    Mike Suszek
    Mike Suszek
    10.09.2014

    Evolve's "Big Alpha" test is scheduled to begin on October 30, 2K announced today. The closed alpha phase will be available to Xbox One players through November 2, while PS4 and PC players will have access from October 31 to November 2. Those interested in participating in the alpha test can register for "priority access" on Xbox One through 2K's website. Pre-order customers will have a guaranteed spot in the Halloween weekend alpha on their platform of choice. The "Big Alpha" test requires that PS4 and Xbox One users have a PS Plus or Xbox Live Gold subscription, respectively. Turtle Rock Studios also offered a special limited-use code for "a couple thousand" alpha testers to register with on its blog. The four-versus-one multiplayer shooter was delayed in August after a previous alpha test, and will launch on February 10, 2015. [Image: 2K]

  • First Bloodborne alpha invites roll out to Europe

    by 
    Mike Suszek
    Mike Suszek
    09.16.2014

    Alpha testing invites for Bloodborne are now appearing in select email inboxes. Joystiq's own Sinan Kubba received an invite to the "small-scale test," which features early access to the game and "a sample of its online features," according to the email. Those that would like to take part in the testing phase for From Software's next sort-of-like-Dark Souls game can apply on the PSN Beta page. The trial is for European players only, as invites are granted at SCEE's discretion. The enrollment period ends on Tuesday, September 23 at 11:59am BST (6:59am EST). Bloodborne will launch on February 5 in Japan and early 2015 in Europe. [Image: From Software]

  • Albion Online kicks off its summer alpha event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles. If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on. [Source: Sandbox Interactive press release]

  • Pathfinder Online further delays early enrollment to include more map

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2014

    When will Pathfinder Online's early enrollment period begin? The answer to that question continues to change as its studio makes last-minute adjustments. Originally it was supposed to be September 15th, which then was pushed to September 22nd for more work on alpha features, and it's now delayed until September 25th in order to give players a larger initial game world. Players who have early enrollment access will be able to access the wipeable alpha (if they don't have it already) starting on the 18th. "Our community has been very vocal about their desire to have the whole early enrollment map ready for play on the first day of early enrollment, and we're making changes to our deployment plans to accommodate that desire," Goblinworks posted. The studio also said that it will be delaying the start of the War of Towers until October 16th and that the Mac client should be ready to go by the start of early enrollment. In the meantime, the team is consolidating its alpha patches into a single large patch for tomorrow and then will be doing updates on Thursdays going forward.

  • DayZ Producer: 'You are playing development builds'

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2014

    DayZ is a title in early access. That means that buying the game now will give you access to the full game when it goes live as well as the development versions along the way. Producer Brian Hicks recently took to the game's official forums to respond to player feedback by stating this rather bluntly: "You are not playing DayZ. You are playing development builds." Hicks went on to explain that the game's current development pace is entirely normal for a large project, with the main difference being that most of these early builds are not seen by the public at large. Players who are displeased by the earlier builds are encouraged to step back and check in again when release is closer, as the later beta versions or the release client will be far closer to the finished experience. Whether or not you've been enjoying the game, it's a useful look at the development process and what it can mean to be playing on early access.

  • An early look at Heroes of the Storm's alpha

    by 
    Andrew Ross
    Andrew Ross
    08.10.2014

    Heroes of the Storm: Just another MOBA, right? Well, maybe. I have to admit two things before we jump into this article. First, I like MOBAs, but I'm an MMO player first and foremost. I keep trying MOBAs as they come out, and I've sunk some serious hours into the genre, so I do have a decent working knowledge of the bare basics, especially starting experiences. Second, I'm neither a fan nor a hater of Blizzard. Blizzard often sticks to safe rather than unique features, but it also makes games for the masses, which is great because I love to drag my friends into my games. But a game that attracts everyone also attracts the kind of people I don't want to play with. So why should I -- or you -- play Heroes of the Storm?

  • Albion Online founder's packs available for purchase

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2014

    Let's cut to the chase: You want to know how much it'll cost you to get into Albion Online alpha program in September? Fifty bucks. Thirty dollars if you're willing to wait for next year's beta. Now that your curiosity is sated, let's talk about the trio of founder's packs that Albion Online has just made available to buy. The least expensive tier is the veteran pack at $29.95, which comes with beta access in Q1 2015, in-game currency, and 30 days of premium access. The epic and legendary packs are $49.95 and $99.95 respectively, and include (among other goodies) access to the summer and winter alpha program, special nametags, cosmetic outfits, and even (in the case of the lgendary pack) mounts. Various questions about the founder's packs have been answered on a separate FAQ page. [Thanks to Laurence for the tip!]

  • Gloria Victis paves the way for territory capture and sea travel

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2014

    A new pre-alpha patch has not only squashed several nasty bugs in Gloria Victis but added a pair of promising systems: territory capture and sea travel. Territory capture is exactly what you are thinking right now. Player nations can conquer territory for both bragging rights and (more importantly) resource control. The devs said that these territory squabbles have the potential to blow up into large-scale PvP conflicts. The game also added "about 50%" more size in the latest patch, with some of that being shoreline and sea. As such, players can now board and use ships to travel the ocean. We've got a look at both territory control battles and a couple of the new ships in the gallery below.

  • Oort Online strives to create a 'universe-sized' sandbox

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2014

    Why should your sandbox MMO be confined to one measly world? That's the premise of Oort Online, an upcoming sandbox title that involves several worlds that can be explored, conquered, and molded by players. In this voxel-based game, players will exist on the same server and can choose to fight a nasty galaxy-spanning race called the Protectors or carve out a slice of land on which to build a masterpiece. "We think fans of procedural games are going to love Oort Online! We're making a universe-sized sandbox and giving players control over what happens," developer Wonderstruck said. Oort Online has been in development for six months and is available right now as an early access prototype for funders who spend $95 or more. The crowdfunded project also has cheaper tiers for alpha and beta access and promises a package of goodies (including a chance to win instant access) for those who send out a tweet promoting the game. Get a sneak peek of Oort Online in a dev video after the break!

  • Get a good (and hilarious) overview of Trove with this video

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2014

    Have you ever caught yourself wondering what Trove is, exactly? Is it a sandbox? Is it a Minecraft clone? Is it a bizzaro pixelated version of Second Life? It's certainly hard to adequately describe what this quirky Trion Worlds title is going for, which is why it's simply better to see it. TheHiveLeader created a four-and-a-half-minute video in which he touches on Trove's selling points, from its existing classes to what players can do with cornerstones. It's also pretty funny and moves along at a brisk pace, which is why it's earned today's Massively Seal of Community Approval. Check it out after the break!

  • Trove: 'Let everything in the game be made by the community'

    by 
    Justin Olivetti
    Justin Olivetti
    07.18.2014

    User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it. One of the results of listening to player feedback is the creation of a new biome called Dragonfire Peaks, which is full of canyons, lava, and most likely heartburn. "We've taken the development cycle and pried it open for everyone to see," says Art Lead Brian Clarke. The team goes on to show off several player-made dungeons and talk about how the community has made better content than the dev team thought possible. We've got the video after the break, so check it out and see if you've got the Trove stuff! [Source: Trion Worlds press release]