anarchy-online

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  • Funcom restructures Montreal branch, keeps games operational

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2013

    Funcom is taking hedge trimmers to its Montreal offices today. Senior Game Designer Tanya Short posted the following this afternoon on her Twitter account: "When your branch shuts down, I guess it's less like being fired and more like honorable discharge. Thanks for going down with the ship! Bye!" Massively contacted Funcom for an official statement. Director of Communications Erling Ellingsen confirmed layoffs but assured us that Funcom's games will continue on: "We are currently in a restructuring process and the Montreal office is part of that process along with our other branches. This process unfortunately involves a reduction in staff, but the studio is not closing down. It will continue on, but in a different form and function than today. Anarchy Online, as well as The Secret World and Age of Conan, will definitely continue to operate and be an important part of the company's focus going forward." He said that the studio would provide more details when it had finished with the process. Funcom previously stated that it was restructuring the company to make it more profitable. The Montreal office was established in 2009 and employed 110 people.

  • The Game Archaeologist: How to return to older games

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2013

    Let's face it: It's just not that easy to either try out or return to an older MMO. It defies logic because you would think that these games would explicitly crave people to come play them, but it's almost like there's a chest-high wall topped with itchy fiberglass shreds warning people away. It's not impossible to surmount, of course, just inconvenient and a little daunting. And so we log back into World of Warcraft or (thrashes around for a random title) Champions Online instead. However, this column doesn't care about them fancy games with their exclamation marks and free-to-plays, no sirree. We're all about the love for classic MMOs, and it would behoove us to consider supporting that which we love. It's that time of year when I feel the call to return to one of my first MMO loves, Anarchy Online. After tangling with the account page, looking for a subscription variant that apparently no longer exists, and mentally adjusting to the extremely dated graphics, I started to wonder if it was even worth it. But a little perseverance paid off, and I wanted to share a few lessons learned about overcoming obstacles when it comes to diving back into the past.

  • The Game Archaeologist's top MMO stories of 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2012

    As another gaming year spins to a close, we here at the Institute for Digital Interactive Entertainment have been holding our archaeological department hostage with a trained buffy-tufted marmoset until it delivered a final report. After hours of begging and infected monkey bites, the head of that department, Prof. Justin Olivetti, Ph.D., handed us a scrap of urine-soaked paper with the following article inscribed. While the Institute strongly suggests that you ignore this report and instead work on your button-mashing exercises, the board of directors stated that all such papers must be posted for the public to see. This report is presented in the Yetbari typeface and contains a sequential series of items that number between 11 and 13.

  • Jukebox Heroes: Anarchy Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    12.18.2012

    In all of the MMOs I've played, Anarchy Online's music has stuck out at me like nothing else I've ever heard. I'm not saying that it's the best MMO score in the world or anything, but there's a really unique quality to its synth ambiance that hard-triggers my memories of the game. The score was handled by a trio of composers: Morten Sørlie, Tor Linløkken, and Bjørn Arve Lagim. The team attempted to create an infinite score that used overlapping music samples which reacted to what was going on around you. The process is kind of fascinating, and you can read more about it on Gamasutra. However, the end result of traditional tracks are what we're going to be listening to today. A large chunk of the Anarchy Online soundtrack is actually free to download. The first volume used to be available but has since been pulled. The second volume and the Shadowlands soundtrack are still up on Funcom's FTP server for those interested in listening to it. That said, let's dive into my favorite songs from all three!

  • Anarchy Online moves forward with graphics overhaul and server migration

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2012

    Executive Producer David Williams is completely pumped about the new graphics engine coming to to Anarchy Online, and in his most recent developer update, he gushes about it while explaining why it's not quite ready for prime time. There are a set of new pictures to help with the wait, however. One of the more interesting features of the new game engine is that it gives the developers the ability to both import old art assets and create brand-new ones for the game. "Since AO is huge, for most assets we don't have time to remake them," Williams explains. "The new player experience, for example, has all new assets. Most things won't." He also mentions that the team is finalizing some issues regarding the upcoming server merge and that this winter's holiday content will go live in the game next week. [Thanks to David for the tip!]

  • The Daily Grind: Do MMO crossovers break your immersions?

    by 
    Bree Royce
    Bree Royce
    11.16.2012

    When I was a kid, I read a post-Vietnam fantasy novel called Doomfarers of Coramonde that should have ruined crossover fiction for me forever. I just couldn't take seriously an Army hero whisked away by magic and plunked into a world of dragons and castles and sorceresses. MMO crossovers can likewise break my immersions. I'm not talking about sequels, and I'm not even talking about the unholy marriage of EVE Online and DUST 514. I'm talking about Funcom putting leet pets from Anarchy Online into The Secret World's cash shop, which is a thing that did in fact happen yesterday. It joins the Ultima Online ankh necklace my character wore in Warhammer Online on the list of bizarre cross-MMO promotions that really don't make a whole lot of sense in-character. Why in the world would my character in TSW have an adorable leet pet from the the planet of Rubi-Ka? What's next -- cupid wings on Ewoks? Oh. Right. So what do you think, morning crew and minipet-hoarders? Does this sort of promotion satisfy some deep craving, or does it just break your immersions? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Anarchy Online dev update talks new engine, server migrations, and more

    by 
    Jef Reahard
    Jef Reahard
    11.06.2012

    There's a new monthly development update for Anarchy Online on the game's official forums. It's a fairly lengthy read, but then again there's a lot going on with Funcom's long-running sci-fi MMO. First of all, the devs are extending Halloween festivities through November 12th due to Hurricane Sandy. The team is also finalizing its scripts for the upcoming server migration, and work continues on the much-anticipated Dreamworld engine upgrade. New character models, animations, textures, and mesh armors are all on the table, and Funcom says it's "in the home stretch" on the project as a whole. Finally, this month's letter touches on AO's Steam presence as well as Funcom's plans for upgrading the new player experience. Read all about it on the game's official forums.

  • PointMMO goes into open beta

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2012

    Despite what the name may have you believe, PointMMO is not a game but a digital distribution service specializing in online RPGs. Today the site announced that it has transitioned into open beta for those looking to test out its system and features. Currently, PointMMO's library is rather anemic, with its most well-known titles being World of Tanks, Age of Conan, Anarchy Online, and Allods Online. Some of the game pages include mentions of special promotions for signing up through the service, such as an Anarchy Online leets giveaway. PointMMO claims to offer the fastest way to get into MMOs with its downloader and comes with several social options that are integrated with Twitter and Facebook. The service is currently available only in North America, although the company plans to expand into Europe in 2013.

  • The Perfect Ten: Worst expansion names of all time

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire. Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

  • Anarchy Online prepares for Steam debut

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2012

    You can't teach an old dog new tricks? Don't tell that to Anarchy Online because the classic MMO is preparing to carve a place for itself on Valve's digital distribution platform. AO Producer Dave Williams writes that the title should make its way to Steam very soon. In addition, he posted a chart of all of the new subscription options and bonuses that are now available. Williams touches on a number of important developments in the most recent producer's letter, in particular some staff reshuffling and word about the server migration. Of course, what everyone wants to hear about is the graphics engine upgrade. Williams confirms that it and the new player experience are still on course for an early 2013 public beta, and he was able to show one of the new features that the engine will allow: armor meshes. These meshes will allow the Funcom team to create additional 3-D objects to stick onto armor, giving players a more unique (and updated) look.

  • Anarchy Online offers subscription bonuses

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2012

    Anarchy Online wants your business,- and it's prepared to undertake a fair bit of bribery to make that happen. Funcom is offering a pair of promotions for new and existing players who choose to subscribe any time between now and November 12th. For new players, AO will dish out more bonus items the longer you stay subscribed. These bonuses include Funcom points, a luxury apartment, fancy armor, and even all of the Anarchy Online expansions. Existing players who sign on for a 12-month subscription will get over $100 of bonuses including Funcom points, all expansions, armor, and consumables.

  • Anarchy Online's director leaves the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.18.2012

    Parting is such sweet sorrow, and fans of Anarchy Online are receiving a full dose of that sorrow. Fia Tjernberg, the game's current director, has announced in a forum post that she is leaving her post as director due to the deteriorating health of a family member and the numerous Funcom layoffs. As she puts it, her departure ensures that the existing staff will have less pressure to reduce its numbers, which she feels is better for the health of the game in the long run. Tjernberg stresses that the team behind Anarchy Online has completed or nearly completed a number of wonderful projects that improve the overall game experience, including the graphical revamp, which is slated to be released in the near future. At this time there has been no announcement of who will be the game's next director. This comes in the wake of Tjernberg's previous statements regarding the layoffs and Anarchy Online and last week's announcement that senior content designer Brad McAtee is departing the game. [Thanks to David for the tip!]

  • The Daily Grind: Would a graphical upgrade bring you back to your first MMO?

    by 
    Jef Reahard
    Jef Reahard
    09.13.2012

    Funcom's recent round of restructuring reminded me of the fact that the company is still working on the long-awaited graphical upgrade to Anarchy Online. The game is positively ancient by MMO standards, having originally released in 2001, and it looks the part. After a decade of additions, though, and because the base game was quite feature-rich already, AO is still an interesting title to play despite the dated aesthetic. Or maybe I'm just nostalgic for my first MMO. Nah, probably not. Anyhow, this brings me around to the requisite early-morning question. Assuming it's still in operation, would a visual overhaul bring you back to your first MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Anarchy Online feels the impact of Funcom layoffs, recommits to engine upgrade

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2012

    Game Director Fia Tjernberg begins her monthly development update for Anarchy Online on a somber note, saying that the layoffs at Funcom have put a hold on the team's growth and a number of planned projects, such as the improved character creation system. Tjernberg did transition into a more upbeat tone as she emphasized that the team is still progressing with the graphical update: "Our Dreamworld engine upgrade is still one of our top priorities! We believe this is an important step in evolving AO and building for the future, and as this work is done in parallel to the rest of our commitments, we do not have to delay any other content because of this!" Other topics of the letter include a report from AO-Con, improvements to seasonal content, testing the new player experience, strengthening the community, and discussions revolving around the game's PvP.

  • Choose My Adventure: Beware the Bard edition

    by 
    MJ Guthrie
    MJ Guthrie
    09.05.2012

    All the world's a game, and all the men and women are merely players. Shakespeare was really onto something there, even if he flubbed a word a bit. Folks who try to deny their participation in games are just fooling themselves! What are games, after all, but progression in a given world? Some people are just so boring that they stick to only one world. We know better, though, don't we? We choose ours from a myriad of options! Or, as in this case, you Choose My Adventure. I will admit, I have been in the wings, eagerly awaiting my next casting call. Twice now you've sent me on amazing adventures, and I've had a blast! And finally, it's my turn to take the stage again. So what will I star in this time? Will it be a military epic, a space adventure, or a flight of fantasy? My big comeback is in your hands! Peruse the list below and follow your muse to choose which world I will spotlight for the next six weeks. Just be sure to have your vote in by 11:59 p.m. EDT on Sunday the 9th. And don't forget to stay tuned to the MV Guide over the coming weeks to watch the adventures unfold on Massively TV!

  • The Soapbox: Give MMOs a chance

    by 
    Justin Olivetti
    Justin Olivetti
    08.28.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The very first Soapbox was penned by our Editor-in-Chief Shawn Schuster, who posited that MMOs have an hour to grab his attention -- or he was gone like the wind, baby. I understand where he was coming from and mostly agree with his sentiments, especially as someone who deals in many MMOs over the course of a year. Devs should work their butts off to give us a gripping and intuitive experience from the get-go, but lately I'm wondering if even the best beginning is enough for the community. At the risk of over-generalizing, I see signs that there's a chunk of MMO players that will never, ever be satisfied. These are the players who fully judge a game before it even releases, who perhaps relent to give 15 minutes of their precious attention before logging out and trashing the title all over the place, or who never let any past "failure" or perceived slight go so as to give the game another try. To them I want to say: Give MMOs a chance. A real chance. Do this, and you might just be surprised at how these games can delight you.

  • Funcom layoffs confirmed as temporary [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2012

    Apparently having suffered a mediocre launch with The Secret World and a severe dip in its stock value, Funcom has announced temporary layoffs to its staff. The layoffs are part of a company-wide cost-cutting strategy in response to TSW's failure to hit expected sales scenarios, which Funcom predicted in a press release earlier this month. The layoffs appear to confirm parts of the anonymous tip we referenced in our Secret World column last Thursday. Funcom Director of Communications Erling Ellingsen confirmed the layoffs to Gamer.no, stating that operations on Funcom's three MMOs will continue and that The Secret World's revenue model will continue as planned. Unconfirmed reports put the layoffs at 50% to 60% of the studio's workforce. "We're in the middle of the process and we can not go into more detail now," Ellingsen said. On its Twitter feed, Funcom posted the following: "Thank you for your warm thoughts and support. More information to come soon." [Update: Funcom has made a new statement to Massively in light of the layoffs, stressing that the layoffs are temporary. "As we announced in the stock notice that went out on August 10th, Funcom is in the process of reducing operational costs and this process includes temporary layoffs as well as other initiatives. As we are currently in the middle of this process we can not provide any further comment at the present time. Rest assured however that we have long-term plans for the company and that we remain fully committed to all of our games. We aim to provide more information soon."]

  • The Game Archaeologist: Neocron and Neocron 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.07.2012

    It's the distant future. The high-tech battle armor you wear sharply contrasts with the ruins of civilization that you traverse. You spot an enemy and raise your pulse rifle, firing off shots as you strafe to cover. Technology hasn't solved the issue of war; it's just made it that much more bloody. PlanetSide 2? Nope -- this is Neocron, the quite-forgettable MMOFPS from the way-back era. I like to call it "that game with the most regrettable cover art in the history of video games," but that isn't quite as snappy. Going into this article, I have to admit that I previously knew absolutely nothing about Neocron other than the fact that it was a sci-fi MMO that vaguely reminded me of Anarchy Online. Oh, also the fact that nobody I know or perhaps ever will know played it. Is it just a myth? A practical joke to make us believe in a MMO phantom? Only sifting through layers of dust and grime would produce results, so I rolled up my sleeves and started digging.

  • Why I Play: Anarchy Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.25.2012

    If I only had more time. If only I had all the time in the world to game to my heart's content without giving up the other aspects of my life that are precious to me. If only I could go back in time and tell myself to play Game Y instead of Game X. Ah, wishes and horses. Both are full of poop! But if wishes could be horses, I'd love to have some time to go back and play Anarchy Online hardcore. I don't know what it is about this game that keeps calling me back with its retro appeal. But every year I go through a phase when I download the client and re-enter the world of Rubi-Ka for another attempt at mastering this 11-year-old title. It doesn't stick, but the fondness and desire remains. Why do I play it? I'm going to be coy and make you work for the answer.

  • Anarchy Online gearing up for more major updates in July

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2012

    Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the existing game to work with a new game engine, the task of getting art assets lined up and working is underway for July. But it's more than just a new engine on the way. The developers are actively looking at making the new player experience more engaging and accessible, as well as looking to roll out further improvements to the game's market system. The procedure for server migration of organization-run cities is also covered, with some vague statements about the land previously reserved for non-instanced cities. If you're a stalwart player of Anarchy Online, there's plenty of interest within the latest update, even if it's not quite on deck just yet.