anarchy-online

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  • Anarchy Online gets its own convention in 2012: AO Con

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2011

    Most MMO communities can only dream that their game would be as popular and supported as to get their own convention. A rare few see either studio- or fan-based efforts make this dream a reality. In 2012, Anarchy Online gamers will finally -- after 11 years -- join these revelers with their own convention: AO Con. GridStream Productions is putting on the first-ever Anarchy Online convention in Grand Rapids, Michigan on August 10th through 12th, 2012. The convention will take place at the Grand Rapids Airport Hilton, and is scheduled to have DJs, costume contests, panels, and meet-n-greets. Registration is affordable -- it's only $25 to attend the three-day convention, but you have to be 18 by August 2012 in order to go. GridStream Productions is an in-game organization that primarily focuses on putting out Anarchy Online broadcasts.

  • The Game Archaeologist and the Classic MMOs in November

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2011

    It's seemed like every time I turned around in November, a spritely old-timer of an MMO was showing that it wasn't quite out of the running just yet. I mean, heck, we actually got word of a big change to Battleground Europe, prompting millions to throw their hands up and exclaim, "World War II Online is still actually online? Holy donkeys!" In a way, I think these older MMOs get a free pass to escape the craziness of having to compete with more modern titles, and as such, they're more confident in their position and freer to pursue whatever is best for the game. You know, instead of trying to ape World of Warcraft (which probably aped them first in the great circle of apes). So what's been going on with our favorite classic MMOs last month? Let's cast our UltraVision™ back on the events of November to see what's been up with four games and their communities.

  • The Perfect Ten: Best starter MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    10.20.2011

    I think it's tremendously easy for experienced MMO players to completely forget what it was like getting started in this genre. It's natural to assume that everyone around you cut their teeth on the same games and in the same ways you did, even though this is completely ridiculous when you give it any real thought. The truth is that MMOs are often very intimidating to the newcomer, and a bad first impression can push a player away for life. You have to contend with a typically busy user interface, you have to master keys and mouse buttons all over the place, you have to learn the lingo, you have to pick up skills on how to survive, and you have to do all of this almost all at once or risk feeling completely lost. This is why many MMO studios place such a priority on an excellent, welcoming tutorial experience. I can relate to the newbie because my first MMO was Anarchy Online. I've never felt so out of my depth than when I played that back in 2002, and I don't think I ever quite understood it all before I left. My second MMO, City of Heroes, was far more friendly to my newbish soul, and it was smooth sailing from there on out. For today's Perfect Ten, I want to highlight MMOs that I feel would be the best for a completely new player to experience. These are titles that combine a welcoming beginner journey, intuitive controls, a helpful community, and enough similarities with other video games to help the transition.

  • Funcom signs on for Extra Life charity event

    by 
    Jef Reahard
    Jef Reahard
    10.12.2011

    Trion isn't the only MMO studio ponying up for charity on October 15th. Funcom is also partnering with Extra Life for a bleary-eyed 24-hour gaming marathon designed to raise money and awareness for Children's Miracle Network Hospitals. Here's how it works: You'll need to register with Extra Life and collect pledges from friends, family, co-workers, and anyone else you come across. Then you can join either the Age of Conan or Anarchy Online in-game event and try to stay awake. What's in it for you? Well, aside from doing the right thing to help a bunch of kids in need, you might win beta access to The Secret World. While you're at it, don't forget to follow Massively's own Beau Hindman (and donate as much as you're able) as he embarks on his own Extra Life marathon.

  • Choose My Adventure: What is this I don't even

    by 
    Matt Daniel
    Matt Daniel
    10.12.2011

    Where am I? What's going on? How did I get here? I'm so confused! Oh, uh, hi there. I'm Matt, or as most of you probably know me, the new guy. It looks like I'm next on the chopping block for Choose My Adventure, and I am contractually obligated to say that I was in no way coerced, blackmailed, or threatened into doing this column. Now that that's out of the way, let's get on with it. A bit about my MMO history: I've played everything. All right, super. That being said, I don't always play everything a whole lot, and right now I'm what you call "between games." That's where y'all come in. Help me out of my MMO slump by forcing me at gunpoint to play a game of your choosing. It's that simple! My playstyles vary wildly, and I can easily go from carebear PvE to hardcore PvP to melodramatic RP depending on which game I'm unceremoniously thrust into. So do your worst, Massively readers. If you're interested in knowing the logic behind the games I chose for the poll, read on past the cut. Otherwise, skip straight to the voting bit and be sure to get your votes in by 11:59 p.m. EDT on October 14th. I'll see y'all again next week!

  • Anarchy Online 'heads' into the future with new screenshots

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2011

    Is Anarchy Online's visual makeover project picking up steam? Considering that Funcom's posted two batches of improved screenshots within a month, we think so! Today Brad "Kintaii" McAtee posted four new pictures of Anarchy Online's upgraded looks. Two are high-definition renders of the city of Tir, one shows off the remodeled character heads, and one is a complete mystery for players to decipher. "Any guesses on what it could be?" McAtee taunts. The visual overhaul is "coming along swimmingly," according to McAtee. Last week Anarchy Online's Colin Cragg reported that the team is 90% done with remodeling over 390 heads for the game. "This has been a very long haul, but it is amazing to see the strides made every week now," Cragg wrote. "I am 'cautiously optimistic'...let's leave it at that." You can view all of the new screenshots in the gallery below. %Gallery-102015%

  • MV Guide: September 26-October 2, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    09.26.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) We've got a hefty lineup on MV Guide this week: Newly launched games and expansions, a detailed tour of an old favorite, PvP, and more. Follow along after the jump to see what's on this week's schedule!

  • Massively sneaks a peek into Bounty Hounds Online

    by 
    Beau Hindman
    Beau Hindman
    09.20.2011

    The developers of Bounty Hounds Online recently invited Massively to join them in exploring their closed beta world. I am not the type to turn down an invitation like that, so I downloaded the client and logged in. While it did take a while to figure out which client to use and exactly how to log in to the test server so the developers could show me things that were not yet in the beta, the wait was worth it. If you've been curious about how the game looks, plays, and feels, click past the cut and join me for a preview! Bear in mind that I was given a very decked-out character, so combat was a breeze. Other than that, everything else was a normal tour through a very cool-looking world! %Gallery-134329%

  • Anarchy Online shows a glimpse of its future makeover

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2011

    News of the much-anticipated Anarchy Online graphics revamp has been sparse, to say the least, so to see six brand-new screens of the updated engine is like a cold drink of water after an endless trek through IKEA. Seriously, it takes like two hours just to navigate through that store! Director/Producer Colin Cragg posted the six updated screenshots showing off the city of Tir on the Anarchy Online forums today. The screenies don't just have fans of the long-running MMO pumped, but the Anarchy Online team as well. "I have to keep shooing the rest of the team away from Parsed's desk...this is probably a good sign," Cragg writes. AO players have been waiting for the promised new graphic engine at least since 2009, so this is a good sign that Funcom is on track to update its oldest MMO with a 2011 veneer. You can check out all six screens in the gallery below. [Thanks to Kane Hart for the tip!] %Gallery-102015%

  • The Game Archaeologist uncovers Shadowbane: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2011

    Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up Shadowbane a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be. It's probably for the best, considering that Shadowbane was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher Ubisoft had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight. But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that Shadowbane won last week's poll to become this month's topic, there are obviously strong feelings lurking among you. What did Shadowbane try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!

  • The Perfect Ten: MMO mascots

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2011

    Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself. Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job. Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.

  • The Game Archaeologist and the What Ifs: Imperator Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.26.2011

    It's been a rollercoaster ride over these past two months bringing the maddening -- and fascinating -- topics of "what if?" MMOs to light. We've covered a wide range of promising titles that were cut down before their release, from True Fantasy Live Online to Mythica, and we've only scratched the surface. Unfortunately, the process of MMO development is rarely smooth and casualties can and do occur, which is why we now pay homage to these fallen games. While I'd love nothing more than to continue this series, I also feel that it's time to return to our normal format starting next week. So today marks the last "what if?" for now, and I've picked a mind-boggler of a game, one that not only frustrates us with its potential but one that asks a "what if?" question of its own. I'm talking about Imperator Online, the MMO from Mythic Entertainment that dared to ask "What if the Roman Empire never fell, but instead continued on to become a really radical futuristic online role-playing game setting?"

  • One Shots: Dressed to kill

    by 
    Rubi Bayer
    Rubi Bayer
    06.29.2011

    Today's One Shots comes from Massively reader and Anarchy Online fan Jerry: The character in the black dress is Redmorgan, a level 220 Meta-Physicist. The black dress is a Halloween social clothes item earned from killing Halloween Leets near PvP Tower sites. The blue item in Redmorgan's hand is a bow weapon. The green monster behind Redmorgan is her pet, a mortig, which helps her do damage. MPs also have healing pets and mezz pets. Redmorgan is sitting down at a park in Omni Entertainment called "Checkers," so named because the park looks like a checkerboard on the map. Ready to show off your gear? Send a screenshot of your favorite items to oneshots@massively.com along with your name, the name of the game, and a paragraph or two telling us what your items are and how you got them! Don't forget that we're also planning for pet week next week -- send us your best pet screenshots and let us know all about them. %Gallery-112285%

  • Anarchy Online celebrates 10 years this weekend

    by 
    Jef Reahard
    Jef Reahard
    06.23.2011

    It seems like there's an MMO anniversary happening every other day around these parts. While it's indeed commendable for some of these games to last a year or three, Funcom's Anarchy Online has just reached the lofty summit reserved for the likes of EverQuest and Ultima Online: Yep, Rubi-Ka is 10 years old and still going strong. Funcom has issued a press release that's heavy on the innovative aspects of the world's first sci-fi MMORPG. "Instancing, massive player vs. player combat, digital download of games, in-game advertisement, virtual world radio, concerts, virtual items, and freemium business models" are just a few of the initiatives that showed up early in Anarchy Online. The release also serves to accentuate how much has changed since the game's genesis, as it notes that AO's original 1995 design document questioned the future viability of the internet and hoped for 2,500 subscribers. No 10-year anniversary would be complete without a respectable bash, and Funcom's release also outlines the festivities coming your way in the form of events and new content. The party (jointly produced by Funcom and Gridstream Productions) starts tomorrow at 7:00 p.m. EDT and will continue into the weekend. Even if you're not up for virtual dancing, you'll want to check it out for a new birthday raid, new vehicles, clothing, gear, action figures, and pets. Head to the official website to learn more.

  • MMObility: Fifty games for the mobile lifestyle

    by 
    Beau Hindman
    Beau Hindman
    06.21.2011

    I like lists. Lists help keep my candy-coated brain functioning. I see so many games, devices, and developers that I need to write things down periodically or become lost. Not so long ago I made a list of 25 games for your shiny new laptop, but I wanted to update it with other devices as well. I'd like to clarify the devices I have, though, especially since it was brought to my attention that a lot of players use laptops as their primary gaming machines. When I refer to a laptop, it is far from a gaming machine and could not run games like EverQuest II or Age of Conan. So here are some stats: I have an HTC Inspire, an iPhone 3GS, an iPad, a Phenom Triple-core PC desktop with an Nvidia 9800 card, six gigs of ram and onboard sound. My laptop is an HP G62 with an AMD Athlon II P340 dual core processor, three gigs of ram and an AMD graphics chip built in. I also have a more powerful gaming PC, but that is often referred to as "the wife's machine" around here, and it is so packed with her items that I rarely touch it. So most of these games can be run on their native devices, and if they are meant for PC, probably on netbooks as well. When I'm playing on netbooks, resolution is often the major issue. Some games just will not fit on the tiny screens without some slight modding. Anyway, click past the cut to see the list. The first 11 are my favorites, the ones that I play often, if not every day. The rest are in no particular order, so keep that in mind as well. Remember that this year is going to be an incredible one for mobile, thanks to the new games I found at E3. So this list will change!

  • The Perfect Ten: Shapeshifters

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2011

    Because we are true geeks, last weekend my wife and I went to see X-Men: First Class. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other. But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower. However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.

  • The Daily Grind: What do you want from a pet class?

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2011

    It's a fact of life: If an MMO has a pet class, I'll be playing it. It's simply too alluring to avoid! I love the constant virtual companionship, the feeling that I'm "cheating" by tag-teaming mobs with a solo party of two, and the customization that pet classes bring. From Lord of the Rings Online's Lore-master to Anarchy Online's Meta-Physicist, pet classes suit me like a second skin. So assuming that you have at least a passing interest in pet classes, what would you want from one? Maybe you'd like a pet to grow physically over time or to respond to a plethora of commands. Perhaps your playstyle skews more toward controlling a horde of minions at a go. Or do you like being able to hunt and tame your own unique beast from the wilds? What would make the ideal pet class? What haven't we seen in MMOs yet that could make these classes even better? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Anvil of Crom Extra: Craig Morrison on pioneering the hybrid business model

    by 
    Jef Reahard
    Jef Reahard
    05.25.2011

    Conventional wisdom holds that Turbine is responsible for bringing the free-to-play/subscription hybrid to the west. It might surprise you to learn, then, that Funcom's Anarchy Online F2P implementation pre-dates the much-hyped Dungeons and Dragons Online experiment by a good four years. Yes, Funcom is no stranger to free-to-play, and the MMORPG maker is looking to expand Age of Conan's playerbase -- much as it did Anarchy Online's -- by trotting it out again. It's no accident that this is happening alongside the latest salvo in a substantial content rollout that started earlier this spring and will continue well into late summer. Funcom is timing the buildup to take advantage of an expected upsurge in Conan interest as Robert E. Howard's barbarian reaver re-enters the public consciousness with the August release of a film franchise reboot. I recently chatted with Funcom's Craig "Silirrion" Morrison for my second exclusive interview in as many weeks, this time picking the game director's brain about business models, content updates, and why we won't see additional servers to handle the new player load.

  • The Game Archaeologist goes PlanetSide: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically retinkered (Star Wars Galaxies) to the relatively niche (Anarchy Online, Star Trek Online), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as EVE Online -- have proven that they're worth pursuing. And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price. Enter PlanetSide, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, PlanetSide stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence. Today let's take a look at what made PlanetSide a unique twinkle in SOE's eyes by counting down the highlights of this futuristic war.

  • The Game Archaeologist and the NeverEnding Quest: My expedition

    by 
    Justin Olivetti
    Justin Olivetti
    02.01.2011

    Today I feel a little like Jake from The Blues Brothers, the Jake who, while on the defensive when confronted with his failings, comes up with a laundry list of excuses including earthquakes, flat tires, a lost tuxedo, a stolen car, floods and locusts: "It wasn't my fault, I swear to God!" Yup, Jake, I empathize. After going through an excellent month of EverQuest on The Game Archaeologist here, I had every intention to marinate in old-fashioned EQ goodness for the very first time in my life. I set several evenings aside, put on my chainmail bikini and Viking hat, and told the computer to, I quote, "Bring it on." Then the floods and locusts happened, in the form of a number of personal crises compounded by an unexpectedly difficult time just getting into the EverQuest Escape to Norrath unlimited trial. I don't know what's going on over at SOE, but the signup for this trial simply doesn't work. I followed the directions and downloaded the client, but the next screen (which contained the activation key) never appeared. It appears that I'm not alone dealing with this frustrating experience, but long story short, I eventually created a second account to just get the 14-day trial (instead of the unlimited one) to get in the game. By then I was down to just a mere two evenings of EverQuest trompings, which I knew would not be enough to satisfy the fans looking for an in-depth impressions of their favorite game. So I have to throw myself on your mercy and tell you that I played it, but not nearly as much as I should've. That said, it definitely was an intriguing expedition from which I took away quite a few notes and during which I at least had the opportunity to get my feet wet. What is EverQuest like to an experienced MMO player who's coming to the game for the first time over a decade after it released? Hit the jump and let's see how far down this rabbit hole goes!