bank-mule

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  • The Daily Grind: Do you make use of mule characters?

    by 
    Bree Royce
    Bree Royce
    08.19.2014

    If you go to any bank in World of Warcraft, you're going to see two different kinds of characters: actual players bedecked in fine combat gear... and level 1 bank mules with cute names and even cuter guild tags. These characters are often seen as worse than alts; they're not merely alternatives to someone's main character but characters who exist solely to hold extra gear or sell items on an auction hall, usually circumventing the intended inventory limits system. In short, they're real characters' pack mules. In some games, especially early sandboxes, such mules were loaded down with tradeskills to allow a single player to craft items for his real character, allowing him to circumvent intended character interdependency too and seriously impacting player-driven economies. Do you make use of mules or bank alts in your MMO of choice? Or has your MMO found a clever way to make muling unnecessary? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are alts and mules a form of cheating?

    by 
    Bree Royce
    Bree Royce
    11.07.2011

    In response to Beau's recent Free For All column on the topic of botters and cheaters, reader Keith wrote in to suggest that there's another form of cheating much more common and pervasive: the use of alternate characters. In games like EVE Online or Star Wars Galaxies, which limit the number of characters players can create, extra accounts are manipulated to allow a single player access to more skills through alts ("skill mules"), more storage space ("bank mules" and "auction mules"), or more avenues for safe PvP scouting. But the problem occurs in alt-friendly games too, like World of Warcraft, where it's not uncommon to see someone five-boxing an entire team of Shamans, or Ultima Online, where it's standard practice for every player to have a "craft mule" who loads up on tradeskills (to the detriment of the player economy). What do you think? Are alts and mules just another form of cheating, one that allows players with excess character slots or extra accounts unfair advantages? Or are "slave" characters just a natural and necessary part of online gaming? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Preparing for 2.3: Guild Banks

    by 
    John Himes
    John Himes
    11.04.2007

    Since it's looking hopeful that patch 2.3 will be released within the next couple of weeks, it's probably time to start getting prepared for all the long-awaited features that are being added to the live realms. Aside from Zul'Aman, guild banks are probably the biggest new item coming out with the patch.While guild leaders will undoubtedly be delighted to delete their bank alts, (some of the guilds I've been in have had as many as five or six,) and will also have to make difficult decisions about which members get access to the loot, I'd like to focus more on the impact upon individual players rather than whole guilds. Most players that have been in Azeroth for awhile probably have a bank alt that's mainly used to store trade goods and sell things on the auction house. In 2.3, according to all reports thus far, it should be possible to set up a one-alt guild so that your bank alt will have access to much more storage space.