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In horror-adventure game Nevermind, your performance is influenced by your emotional state. Nevermind is built on biofeedback technology: You hook up a heart-rate monitor and play, becoming more unhinged by the PC game's subject matter, after which tasks and scenarios immediately ramp up in diffi...

February 6th 2014 at 1:45pm 0 Comments
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The last thing Merck or Pfizer want to hear is that their drugs aren't needed anymore. According to Diane Gromala, a Simon Fraser University (Vancouver, Canada) professor, that may just be the case. She bases her belief on the many experiments that consistently show people who suffer serious, chron...

December 17th 2007 at 1:30pm 0 Comments
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While it's no shock that artificial intelligence as a whole is making strides, a pair of Hungarian researchers have seemingly unlocked a secret that gamers are sure to detest. Laszlo Laufer and Bottyan Nemeth, both from the Budapest University of Technology and Economics, have reportedly "discovered...

September 3rd 2007 at 1:44am 0 Comments
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Pushing the envelope is what it's all about, and for companies cranking out Wiimote-like devices to make gaming and PC experiences more eventful, even that's not enough to satisfy a bevy of outfits with their eyes set on getting biofeedback into games. Companies such as Emotiv Systems, CyberLearnin...

April 30th 2007 at 9:44am 0 Comments
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Although ostensibly developed to prevent frustrated computer users from bludgeoning their monitor with their keyboard, Christian Peter's emotion detection system could provide a unique input device for gaming. Using image analysis and biofeedback to monitor the user's behavior as well as their heart...

January 17th 2006 at 3:15pm 0 Comments