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In horror-adventure game Nevermind, your performance is influenced by your emotional state. Nevermind is built on biofeedback technology: You hook up a heart-rate monitor and play, becoming more unhinged by the PC game's subject matter, after which tasks and scenarios immediately ramp up in di...

1 year ago 0 Comments
February 6, 2014 at 1:45PM
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The last thing Merck or Pfizer want to hear is that their drugs aren't needed anymore. According to Diane Gromala, a Simon Fraser University (Vancouver, Canada) professor, that may just be the case. She bases her belief on the many experiments that consistently show people who suffer serious, chro...

7 years ago 0 Comments
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While it's no shock that artificial intelligence as a whole is making strides, a pair of Hungarian researchers have seemingly unlocked a secret that gamers are sure to detest. Laszlo Laufer and Bottyan Nemeth, both from the Budapest University of Technology and Economics, have reportedly "discovered...

7 years ago 0 Comments
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Pushing the envelope is what it's all about, and for companies cranking out Wiimote-like devices to make gaming and PC experiences more eventful, even that's not enough to satisfy a bevy of outfits with their eyes set on getting biofeedback into games. Companies such as Emotiv Systems, CyberLearni...

7 years ago 0 Comments
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Although ostensibly developed to prevent frustrated computer users from bludgeoning their monitor with their keyboard, Christian Peter's emotion detection system could provide a unique input device for gaming. Using image analysis and biofeedback to monitor the user's behavior as well as their heart...

9 years ago 0 Comments